Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Robert Osfield
Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Robert. ___ osg-users mailing

Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Gerrick Bivins
AWESOME!Been waiting to see this in osg! Great work Mike! biv On Jan 8, 2008 8:03 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks

Re: [osg-users] geometry shader support submitted.

2008-01-08 Thread Jeremy Moles
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote: Hi All, The new geometry shader support is now checked into OSG SVN. I'll tag a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up. Many thanks to Mike for his efforts over the Christmas/New year break ;-) Naturally,

[osg-users] geometry shader support submitted.

2008-01-07 Thread Mike Weiblen
Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list. Included is a simple example osgshaders2: the app sends 8 points at corners of a cube, the geom shader generates animated line segment crosshairs at those corners. Things yet to be done (I

Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Gordon Tomlinson
Very Cool Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, January 07, 2008 3:47 PM To: OpenSceneGraph Users Subject: [osg-users] geometry shader support submitted. Hi all, I've just posted an initial implementation

Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Emre Koc
Thanks Mike, Now we need some time to develop some tessalators :) /emre On Jan 7, 2008 10:47 PM, Mike Weiblen [EMAIL PROTECTED] wrote: Hi all, I've just posted an initial implementation of OSG geometry shaders to the osg-submissions list. Included is a simple example osgshaders2: the app