Hi All,
The new geometry shader support is now checked into OSG SVN. I'll tag
a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.
Many thanks to Mike for his efforts over the Christmas/New year break ;-)
Robert.
___
osg-users mailing
AWESOME!Been waiting to see this in osg! Great work Mike!
biv
On Jan 8, 2008 8:03 AM, Robert Osfield [EMAIL PROTECTED] wrote:
Hi All,
The new geometry shader support is now checked into OSG SVN. I'll tag
a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.
Many thanks
On Tue, 2008-01-08 at 14:03 +, Robert Osfield wrote:
Hi All,
The new geometry shader support is now checked into OSG SVN. I'll tag
a 2.3.3 dev release tomorrow to give us a snapshot that rolls it up.
Many thanks to Mike for his efforts over the Christmas/New year break ;-)
Naturally,
Hi all,
I've just posted an initial implementation of OSG geometry shaders to
the osg-submissions list.
Included is a simple example osgshaders2: the app sends 8 points at
corners of a cube, the geom shader generates animated line segment
crosshairs at those corners.
Things yet to be done (I
Very Cool Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.
Hi all,
I've just posted an initial implementation
Thanks Mike,
Now we need some time to develop some tessalators :)
/emre
On Jan 7, 2008 10:47 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
Hi all,
I've just posted an initial implementation of OSG geometry shaders to
the osg-submissions list.
Included is a simple example osgshaders2: the app
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