Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-23 Thread Kim JongBum
Hi, so the precipitationEffect(shader) is based on GPU? Thank you! Cheers, Kim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55973#55973 ___ osg-users mailing list

Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-23 Thread Robert Osfield
On 23 August 2013 08:32, Kim JongBum osgfo...@tevs.eu wrote: the precipitationEffect(shader) is based on GPU? I don't personally write shaders for anything other than to run on the GPU. The whole architecture of PrecipitionEffect is geared around getting the best performance for a given

[osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-22 Thread Kim JongBum
Hi, guys i would like to learn differences between osgParticle (particle system) and osgParticle::PrecipitationEffect. i tried to implement snow/rain effect with them but the result is totally different so why is that? especially, osgParticle (particle system)'s performance is very low even

Re: [osg-users] osgParticle(particle system) vs PrecipitationEffect plz help me out~

2013-08-22 Thread Robert Osfield
Hi Kim, PrecipitationEffect uses shaders is relatively modern but problem specific, while osgParticle::Particle/ParticleSystem uses CPU is relatively old but general purpose. Robert. On 22 August 2013 06:20, Kim JongBum osgfo...@tevs.eu wrote: Hi, guys i would like to learn differences