Hi Frank,
Good detective work. I hadn't thought about this tiny little
"optimization" in the updateCalculatedNearFar. This optimization only
makes sense of perspective projections, and if fact could probably be
safely removed completely for all types of projection matrices.
Could you comment ou
Hi Brian,
On Sat, Nov 15, 2008 at 12:15 AM, Brian Keener
<[EMAIL PROTECTED]> wrote:
> I placed your attachment in place of the include file and then moved
> Alberto's ConvertUTF.cpp out of the way and retrieved the current
> version from SVN. Compiles just fine.
>
> Anything I can run/test to ver
Thanks Robert, I'll have a look.
By the way, do you think that it will require just a little time to add that
support to osg 2.2.0?
Unfortunately I must still use osg 2.2.0 for a project, so I must consider
adding that support by myself, if it is feasible.
Regards.
Alessandro
On Sun, Nov 16, 2008
As a temporary workaround, I'm trying to fix my .dae models by modifying
their scenegraphs in the following way:
I created a node visitor that looks for Geodes whose blending in turned ON,
then for such geodes I change the the blending function in the way I wrote
in my previous mail and also chan
Hi Alessandro,
I could be you are falling foul of lack of wide character filenames
under Windows. Support for this has only just been added in the last
week to of the OSG svn/trunk.
Robert.
On Sat, Nov 15, 2008 at 7:38 PM, alessandro terenzi <[EMAIL PROTECTED]> wrote:
> Using osg2.2.0 I notice
Hi Tommy,
Sharing a single window between multiple views is demonstated in the
osgcompositeviewer example - you simply assign the same GraphicsWindow
to the Camera's in each of the Views. You change views you can stop
the viewer threads and then add/remove views you need then restart the
threadi
Hi Allessandro,
It should be possible to port the work for adding wide character
filename support under WIndows but... it's a huge submission and
wouldn't be something that I would recommend. It'll require lots of
changes to core osgDB as well as almost all of the plugins. Once
you've applied th
Hello. I have tried to compile Virtual Planet Builder v0.9.9 using OSG 2.7.4
and I have a dependence 'osg_gen' but I do not find it in any place.
Specifically when I use cmake with vpb, it searches osg_gen_include_dir but
I do not find the file.
Thanks for answering
--
Adaya Lorenzo
_
Hi all,
Have any body tested it on Windows. I am having trouble compiling it
using cygbin.
Rahul
Robert Osfield wrote:
> Hi J-S.
>
> On Mon, Nov 3, 2008 at 6:08 PM, Jean-Sébastien Guay
> <[EMAIL PROTECTED]> wrote:
>
>> Hi Robert,
>>
>>
>>> osgvnc --host 10.0.0.1 --host 10.0.0.2
>>>
HI Adaya,
Do you do an out of source build on the OSG? Have you installed the
OSG? How did you tell VPB about the placement of the OSG? In theory
it should pick up on the include directories automatically, but
perhaps you usage combination has not been handled by the
VirtualPlanetBuilder/CMakeM
Ok. Thank you for your suggestions. I'll consider to port from OSG-2.2 to
OSG-2.7.
Best Regards.
Alessandro
On Sun, Nov 16, 2008 at 1:13 PM, Robert Osfield <[EMAIL PROTECTED]>wrote:
> Hi Allessandro,
>
> It should be possible to port the work for adding wide character
> filename support under WIn
Hi,
as I was able to see the MPV and CIGI projects are something like "rendering
over the netwrok" - interface thing. I wasn't able to find info how the RTT is
handled there. Also it seems that is is using an almost outdated osg version,
since osgUtil::SceneView is already deprecated since osg
I haven't updated to intrepid and actually I am not sure if osgSWIG
should compile against OSG 2.4.0 you can check with gdb where exactly it
crashes. A wild guess of mine is that like so often the actual OSG
libraries are not in your LD_LIBRARY_PATH or the sys.path of your Python
interpreter.
Patrick and Hartmut,
Just finished a fresh install of ubuntu Intrepid Ibex 8.10 on my home
machine. With this
setup, I was able to replicate these errors. Hope to try a manual
build of osg 2.4
soon, did you try that?
regards,
Gerwin
ps. follow this issue here: http://code.google.com/p/osgswig/issu
OK, I think I undertand it better now conceptually. What confused me
was that two different cameras draw on the same area if both were
enabled. I only thought one camera could be enbled at the time for the
same area.
Just a quick question (I will test more systematically tomorrow). I
tried to use
Hi Linh,
osgSWIG is fully and utterly broken at the moment for Windows - the head
of the SVN also will only work with the OSG 2.6.x versions. I am
currently hiring somebody to do the lengthy work of splitting and
rebuilding the CMake build system so that it scales better with new APIs
etc pp.
Hi,
I was wondering if it's possible to draw my own geometry in osgswig, eg
something like:
import osg, osgViewer
class MyCube(osg.Drawable):
def __init__(self):
osg.Drawable.__init__(self); # AttributeError: No constructor defined
def drawImplementation(self, state):
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