Hi, Sergey
I cannot get the right result.
Please help me if you can.
79250103663
...
Thank you!
Cheers,
Sergey
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46581#46581
___
osg-users mailing
Hi Aurelien,
It seems that already works! I attached code...
Code:
_qtViewer = new osgGenerals::ViewerQT(this);
ui.OSGRenderLayout-addWidget(_qtViewer);
_qtViewer-updateCamera(center,eye,up);
_qtViewer-setSceneData(_mainLogic-getRootGroup());
_qtViewer-startRendering();
Thank you!
Cheers,
Hi,
I'm having to views, one normal 3d view and one top view with an camera icon,
that represents the camera of the 3d view (orientation and position).
The top view (with an orthogonal projection) kann be zoomed in and zoomed out.
Of course, zooming out the top view will scale the camera icon,
Hello.
Is there any way using the dae plugin in osg, to pass the vertices in
shader code as attributes?
What i do now for simple geometry shapes (lets assume we have a quad), is
to use
setAttributeValues( ... ); passing the vertices' positions, colors normals
etc.
How can i get this information
I'd say you would have to modify the DAE reader according to your
shader's needs, or alternatively you'd need to do some postprocessing
on the returned geometry.
I would think that modifying the reader might be easier than
processing its generated output.
Christian
Hi,
I want to use OSG to create an overlay where I have different symbols marking
certain points in my scene. I want these symbols to remain a constant size in
screen coordinates until crossing certain thresholds (for example, they are
size A when at a distance X from the camera, then change
Hello.
Is there any Sample/Example for this ?
Thank you again.
On 26 March 2012 15:00, Christian Buchner christian.buch...@gmail.comwrote:
I'd say you would have to modify the DAE reader according to your
shader's needs, or alternatively you'd need to do some postprocessing
on the returned
Hi Robert,
I see that you have recently run a script over the OSG code to (from commit
message 13041) 'remove trailing spaces and tabs'. While I am a proponent of
this effort and greatly appreciate the move, I do have some questions about it:
1) Does the 'trailing' in this case also
HI Erik,
On 26 March 2012 15:50, Erik den Dekker e...@dendekker.com wrote:
I see that you have recently run a script over the OSG code to (from commit
message 13041) 'remove trailing spaces and tabs'. While I am a proponent of
this effort and greatly appreciate the move, I do have some
On 03/22/2012 04:29 PM, Robert Osfield wrote:
I can also just submit the app if that's the preferred way of doing it.
You could just send the entry text and link to me and I could add it for you.
Hi, Robert,
I sent these to you last week (off-list). No rush it getting it posted,
but I just
On 03/26/2012 09:03 AM, Michael Schanne wrote:
Hi,
I want to use OSG to create an overlay where I have different symbols marking certain
points in my scene. I want these symbols to remain a constant size in screen
coordinates until crossing certain thresholds (for example, they are size A
Hi,
For those who need to know how to do ...
Code:
std::map\std::string,osg::Matrix desiredMatrixs;
osg::ref_ptr\osgAnimation::Animation anim =
_AnimationManager-getAnimation(name);
if(anim.valid()){
osgAnimation::ChannelList
Hi Jason,
On 26 March 2012 16:43, Jason Daly jd...@ist.ucf.edu wrote:
On 03/22/2012 04:29 PM, Robert Osfield wrote:
I sent these to you last week (off-list). No rush it getting it posted, but
I just wanted to make sure that you did actually receive them.
I got it thanks. Presently trying to
On 03/26/2012 12:44 PM, Robert Osfield wrote:
Hi Jason,
On 26 March 2012 16:43, Jason Dalyjd...@ist.ucf.edu wrote:
On 03/22/2012 04:29 PM, Robert Osfield wrote:
I sent these to you last week (off-list). No rush it getting it posted, but
I just wanted to make sure that you did actually
Hi,
I want to set an object attitude (represented by a quaternion) using two
parameters :
- a normal vector (to set rotation around X and Y axis)
- a heading angle (rotation around non-transformed Z axis)
I tried to set the attitude quaternion :
1/ using the normal vector :
Code:
osg::Vec3d
Hi Robert,
On 26-03-2012, at 17:37, Robert Osfield wrote:
I didn't do all the files as I wanted to make sure nothing broke in
the process. So far no complaints... When I first started reading
your post I did initial think oh uh something must have gone wrong...
No complaints from me :-).
Greetings!
One of the issues that were brought up by my partner out here John Markano was
that when the text is set to screen mode, the tendency is that the text stays
static in zoom in and then it will reach a point that it will start to shrink.
My understanding is that is not supposed to
Hi Christian,
I would think that modifying the reader might be easier than
processing its generated output.
I would say the opposite - creating a NodeVisitor that you run over the
loaded graph, which will massage the data to suit your needs, would be
easier than modifying the reader plugin.
Hi Robert and all users,
I was wondering if it still makes sense to use the stripifier like in the
osgUtils::simplifier, in the end it generates a lot of draw calls and make the
geometry slow. To fix this I disabled the stripifier in my osgconv bin when
using simplifier.
I was curious if it
Hi,
I can't read that last comment (not approved), but whatever the question:
I am still improving osgLibRocket, subversion address:
https://dtentity.googlecode.com/svn/trunk/source/osgLibRocket
Recent improvements:
* No longer re-adding osg geometry every frame, instead increasing/decreasing
20 matches
Mail list logo