Hi,
I have built OSG as dynamic library and when I attach the release version of
the library to my test project containing textures tutorial I receive bad alloc
mircosoft visual c++ exception. When I switch to debug version - everything
works ok but image doesn't loads with LoadImageFile (the
Hi,
I'm very confused. Can anyone tell me what dependencies turn on particular
features of OpenSceneGraph?
For example, CMake told that it couldn't find DirectInput. Does it mean that I
have to download the whole DirectX SDK?
Where can I find complete list of dependencies telling what features
Hi,
In the process of developing an osgEarth application, which uses many TFS data
sources, I encountered the problem of vector iterators incompatible in
Uniform::removeParent while iterating over _parentList.
Open the OSG project and search for all occurrences of ::addParent or
ProfKebe wrote:
Hi all,
I'm actually reading the OSG 3.0 guide from Wang Rui, and I wanted to know if
it was possible to get the v3.0.0 / v3.0.1 with the Windows installer
(actually I can get only the v2.9.9 max.) ?
Thank you!
Cheers,
JereM
I do wait for the installer as well, i
Thanks Shayne,
i was already doing something close to that, in fact i probably got some of the
code from a previous post of yours, i tried your suggestion but got the same
result (same behaviour for FlightManipulator and TerrainManipulator) , i
did consolidate the code though ...
// goal:
Hi,
I am new to OpenScenegraph and I am trying to use osgviewer in an MFC MDI
application
(something like osgviewerMFC example) for displaying entities obtained
from an external application. I am using OpenScenegraph 2.2.0
The structure of the graph I am making is something like this:
1.
Hi all,
I'm new to this forum and like to explore more in this forum. Sonn i'll meet
you with my few questions.
Thank you!
Cheers,
Milan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50554#50554
Hi,
my current system is running with a X11, but it would be nice just to kick it?
Did you get it running without x11?
Thank you!
Cheers,
Marius
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50527#50527
Could you please elaborate on this a little bit? I am trying to do the same
thing with CompositeViewer (one color buffer and one depth) but seems to have
similar trouble. For me the color buffer works but depth buffer doesn't (just
showing a black background).
Yeraze wrote:
Just updating
Hi,
I need to render the same geodes in multiple views (one master-camera per
view). The geode rendering is controlled by uniforms whose values change based
on the camera's attributes.
Each master camera can move independently. With a 'ThreadPerContext' threading
model, how can I supply
Hi Gianni,
My modifications were against latest release... You will need to tweak
my modifications to get the location of the current binary dir instead
of the location of the dll file.
HTH
--
Mathieu
On 11 October 2012 19:21, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi Mathieu,
Hi,
AlphaPixel has already provided complete OSG binary downloads for
developers under Windows, Linux and Mac OSX:
http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads
So I decide not to maintain another version of prebuilt binaries that
may make beginners confused. The
OK, Mathieu, I supposed there were no so much differences between 2.9.14 and
latest. Anyway, thank you for the suggestions.
Will your modifications be available from now on in OSG releases?
Regards,
Gianni
--
Read this topic online here:
Hi Dmitry,
On 12/10/12 2:56, Dmitry K. wrote:
I have built OSG as dynamic library and when I attach the release version of
the
library to my test project containing textures tutorial I receive bad alloc
mircosoft
visual c++ exception. When I switch to debug version - everything works ok
Hi,
I am a very new, and i got a problem with using osg::Text.
I set the text like this blow.
osg::Geode* textGeode = new osg::Geode();
osgText::Text* textLabel = new osgText::Text();
root-addChild(textGeode); // root is a point of osg::group()
then, i want to display the numbers being
Hi
call textLabel-setText(strTmp);
instead of update()
Cheers.
15.10.2012, 13:42, Eungil slwa...@naver.com:
Hi,
I am a very new, and i got a problem with using osg::Text.
I set the text like this blow.
osg::Geode* textGeode = new osg::Geode();
osgText::Text* textLabel = new
Dear All,
I have an application which has the project loading and unloading support.
Sometimes when I unload the project
It crashes inside createHeightField inside database pager thread. To
resolve the issue, I am disabling the database pager when I am unloading the
Project.
This is how
Hi, I want to revive this relatively old thread.
Can someone help me with the problem? I wasn't able to solve it.
Setting the projection matrix of the PreRender2-pass in a cull callback
doesn't help really.
The problem behind this, is simply the fact, that the PreRender2-pass
has a different
call textLabel-setText(strTmp);
instead of update()
Also, you may need to set the dataVariance on the osgText to Dynamic.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene
I'm very confused. Can anyone tell me what dependencies turn on particular
features of OpenSceneGraph?
For example, CMake told that it couldn't find DirectInput. Does it mean
that I have to download the whole DirectX SDK?
If you want DirectInput support. But there isn't much that uses it.
my current system is running with a X11, but it would be nice just to kick
it?
Did you get it running without x11?
Yes. However, there was a lot of OSG Windows and Linux support code that
needed writing and updating in order to support pure EGL calls (instead of
EGL calls that also rely on
This depends if they are considered ok by Robert (when he's back from
holidays). But I would bet on it.
--
Mathieu
On 15 October 2012 09:44, Gianni Ambrosio ga...@vi-grade.com wrote:
OK, Mathieu, I supposed there were no so much differences between 2.9.14 and
latest. Anyway, thank you for the
I am tracking down some memory leaks in our program and have come across
a couple situations where I am currently not sure if it is/can cause a
memory leak. There are many instances in our code where we do something
similar:
osg::ref_ptrosg::Geometry geo = new osg::Geometry;
Hi,
I'm new in OSG, I'm using
root/OpenSceneGraph/trunk/examples/osgcluster/osgcluster.cpp code #1 and this
works perfect with one compute node tiled display. My problem is when I mix
with the following code # 2. Open 2 windows, obviously. Because I need to use
the mouse pick and keyboard to
Hi,
It's unclear what exactly you're attempting to do or what it means when you say
it doesn't work for some models. I can only venture a guess as to what the
problem is. I'm assuming you're trying to change the transparency of the object?
For the models in question, cow.osg already has
Cary, Karl A. wrote on 2012-10-15:
I am tracking down some memory leaks in our program and have come
across
a couple situations where I am currently not sure if it is/can cause a
memory leak. There are many instances in our code where we do
something
similar:
osg::ref_ptrosg::Geometry
Hi Rob,
That is interesting. I don't use the setHomePosition() method and my stuff
works fine specifying the manipulator matrix explicitly (setByMatrix()).
I am using CompositeViewer and setting the camera for each view added to the
viewer. One camera is using the Flightmanipulator and the
Hello,
I have a very naive question. But I really need to make sure about it.
In one osg::viewer thread, if the time difference between two
successive update callbacks (or drawCallbacks)of one osg::node is equal
to T(s), then can I say that the corresponding FPS of GPU is 1/T?
Thank you
Hi Karl,
On 16/10/12 2:53, Cary, Karl A. wrote:
I am tracking down some memory leaks in our program and have come across a
couple
situations where I am currently not sure if it is/can cause a memory leak.
There are many
instances in our code where we do something similar:
Hi Folks,
Does anyone know of a source for getting the FBX 2012.1+ SDK? Autodesk has
released 2013 which is currently incompatible with the OSG plugin.
-B
---
Brad Colbert
Renaissance Sciences Corporation
(480) 290-3997
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osg-users mailing list
Just the other day I
hacked the URL, they keep the same naming scheme. Just find the 2013.3
one you want and change the URL from 20133 to 20122 or 20121 .
Brad Colbert
October 15, 2012
7:14 PM
Hi Folks,Does
anyone know of a source for getting the FBX 2012.1+ SDK?
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