[osg-users] [build] Memory alloc fail on release OSG library

2012-10-15 Thread Dmitry K.
Hi, I have built OSG as dynamic library and when I attach the release version of the library to my test project containing textures tutorial I receive bad alloc mircosoft visual c++ exception. When I switch to debug version - everything works ok but image doesn't loads with LoadImageFile (the

[osg-users] [build] Dependencies and features, confused

2012-10-15 Thread Dmitry K.
Hi, I'm very confused. Can anyone tell me what dependencies turn on particular features of OpenSceneGraph? For example, CMake told that it couldn't find DirectInput. Does it mean that I have to download the whole DirectX SDK? Where can I find complete list of dependencies telling what features

[osg-users] Mutex for Uniform::addParent and removeParent?

2012-10-15 Thread Tim Lowery
Hi, In the process of developing an osgEarth application, which uses many TFS data sources, I encountered the problem of vector iterators incompatible in Uniform::removeParent while iterating over _parentList. Open the OSG project and search for all occurrences of ::addParent or

Re: [osg-users] OSG-3.0.0 Windows Prebuilt Installer

2012-10-15 Thread Avit Hohol
ProfKebe wrote: Hi all, I'm actually reading the OSG 3.0 guide from Wang Rui, and I wanted to know if it was possible to get the v3.0.0 / v3.0.1 with the Windows installer (actually I can get only the v2.9.9 max.) ? Thank you! Cheers, JereM I do wait for the installer as well, i

Re: [osg-users] Difficulty Positioning Camera Manipulator in Geocentric Database

2012-10-15 Thread Rob Dougan
Thanks Shayne, i was already doing something close to that, in fact i probably got some of the code from a previous post of yours, i tried your suggestion but got the same result (same behaviour for FlightManipulator and TerrainManipulator) , i did consolidate the code though ... // goal:

Re: [osg-users] Memory usage

2012-10-15 Thread Nikos Babasakalis
Hi, I am new to OpenScenegraph and I am trying to use osgviewer in an MFC MDI application (something like osgviewerMFC example) for displaying entities obtained from an external application. I am using OpenScenegraph 2.2.0 The structure of the graph I am making is something like this: 1.

[osg-users] [forum] Hi

2012-10-15 Thread Milan Preston
Hi all, I'm new to this forum and like to explore more in this forum. Sonn i'll meet you with my few questions. Thank you! Cheers, Milan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50554#50554

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-15 Thread Marius Noller
Hi, my current system is running with a X11, but it would be nice just to kick it? Did you get it running without x11? Thank you! Cheers, Marius -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50527#50527

Re: [osg-users] Multiple Buffers on Multiple viewers

2012-10-15 Thread Dennis Ding
Could you please elaborate on this a little bit? I am trying to do the same thing with CompositeViewer (one color buffer and one depth) but seems to have similar trouble. For me the color buffer works but depth buffer doesn't (just showing a black background). Yeraze wrote: Just updating

[osg-users] Uniforms per MasterCamera in a ThreadPerContext threading model

2012-10-15 Thread Anish Thomas
Hi, I need to render the same geodes in multiple views (one master-camera per view). The geode rendering is controlled by uniforms whose values change based on the camera's attributes. Each master camera can move independently. With a 'ThreadPerContext' threading model, how can I supply

Re: [osg-users] [build] pdb install

2012-10-15 Thread Mathieu MARACHE
Hi Gianni, My modifications were against latest release... You will need to tweak my modifications to get the location of the current binary dir instead of the location of the dll file. HTH -- Mathieu On 11 October 2012 19:21, Gianni Ambrosio ga...@vi-grade.com wrote: Hi Mathieu,

Re: [osg-users] OSG-3.0.0 Windows Prebuilt Installer

2012-10-15 Thread Wang Rui
Hi, AlphaPixel has already provided complete OSG binary downloads for developers under Windows, Linux and Mac OSX: http://www.alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads So I decide not to maintain another version of prebuilt binaries that may make beginners confused. The

Re: [osg-users] [build] pdb install

2012-10-15 Thread Gianni Ambrosio
OK, Mathieu, I supposed there were no so much differences between 2.9.14 and latest. Anyway, thank you for the suggestions. Will your modifications be available from now on in OSG releases? Regards, Gianni -- Read this topic online here:

Re: [osg-users] [build] Memory alloc fail on release OSG library

2012-10-15 Thread Ulrich Hertlein
Hi Dmitry, On 12/10/12 2:56, Dmitry K. wrote: I have built OSG as dynamic library and when I attach the release version of the library to my test project containing textures tutorial I receive bad alloc mircosoft visual c++ exception. When I switch to debug version - everything works ok

[osg-users] How to change the text with osg::Text?

2012-10-15 Thread Eungil
Hi, I am a very new, and i got a problem with using osg::Text. I set the text like this blow. osg::Geode* textGeode = new osg::Geode(); osgText::Text* textLabel = new osgText::Text(); root-addChild(textGeode); // root is a point of osg::group() then, i want to display the numbers being

Re: [osg-users] How to change the text with osg::Text?

2012-10-15 Thread Sergey Polischuk
Hi call textLabel-setText(strTmp); instead of update() Cheers. 15.10.2012, 13:42, Eungil slwa...@naver.com: Hi, I am a very new, and i got a problem with using osg::Text. I set the text like this blow. osg::Geode* textGeode = new osg::Geode(); osgText::Text* textLabel = new

[osg-users] Regarding Database Pager

2012-10-15 Thread Abhinav
Dear All, I have an application which has the project loading and unloading support. Sometimes when I unload the project It crashes inside createHeightField inside database pager thread. To resolve the issue, I am disabling the database pager when I am unloading the Project. This is how

Re: [osg-users] Compute near far and multiple cameras

2012-10-15 Thread Sebastian Messerschmidt
Hi, I want to revive this relatively old thread. Can someone help me with the problem? I wasn't able to solve it. Setting the projection matrix of the PreRender2-pass in a cull callback doesn't help really. The problem behind this, is simply the fact, that the PreRender2-pass has a different

Re: [osg-users] How to change the text with osg::Text?

2012-10-15 Thread Chris Hanson
call textLabel-setText(strTmp); instead of update() Also, you may need to set the dataVariance on the osgText to Dynamic. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene

Re: [osg-users] [build] Dependencies and features, confused

2012-10-15 Thread Chris Hanson
I'm very confused. Can anyone tell me what dependencies turn on particular features of OpenSceneGraph? For example, CMake told that it couldn't find DirectInput. Does it mean that I have to download the whole DirectX SDK? If you want DirectInput support. But there isn't much that uses it.

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-15 Thread Chris Hanson
my current system is running with a X11, but it would be nice just to kick it? Did you get it running without x11? Yes. However, there was a lot of OSG Windows and Linux support code that needed writing and updating in order to support pure EGL calls (instead of EGL calls that also rely on

Re: [osg-users] [build] pdb install

2012-10-15 Thread Mathieu MARACHE
This depends if they are considered ok by Robert (when he's back from holidays). But I would bet on it. -- Mathieu On 15 October 2012 09:44, Gianni Ambrosio ga...@vi-grade.com wrote: OK, Mathieu, I supposed there were no so much differences between 2.9.14 and latest. Anyway, thank you for the

[osg-users] Memory Clean Up Question

2012-10-15 Thread Cary, Karl A.
I am tracking down some memory leaks in our program and have come across a couple situations where I am currently not sure if it is/can cause a memory leak. There are many instances in our code where we do something similar: osg::ref_ptrosg::Geometry geo = new osg::Geometry;

[osg-users] Distribution, Viewer osgCluster

2012-10-15 Thread Kleber Jacome
Hi, I'm new in OSG, I'm using root/OpenSceneGraph/trunk/examples/osgcluster/osgcluster.cpp code #1 and this works perfect with one compute node tiled display. My problem is when I mix with the following code # 2. Open 2 windows, obviously. Because I need to use the mouse pick and keyboard to

Re: [osg-users] problem with material alpha

2012-10-15 Thread Shayne Tueller
Hi, It's unclear what exactly you're attempting to do or what it means when you say it doesn't work for some models. I can only venture a guess as to what the problem is. I'm assuming you're trying to change the transparency of the object? For the models in question, cow.osg already has

Re: [osg-users] Memory Clean Up Question

2012-10-15 Thread Thrall, Bryan
Cary, Karl A. wrote on 2012-10-15: I am tracking down some memory leaks in our program and have come across a couple situations where I am currently not sure if it is/can cause a memory leak. There are many instances in our code where we do something similar: osg::ref_ptrosg::Geometry

Re: [osg-users] Difficulty Positioning Camera Manipulator in Geocentric Database

2012-10-15 Thread Shayne Tueller
Hi Rob, That is interesting. I don't use the setHomePosition() method and my stuff works fine specifying the manipulator matrix explicitly (setByMatrix()). I am using CompositeViewer and setting the camera for each view added to the viewer. One camera is using the Flightmanipulator and the

[osg-users] Help: does the time difference between two successive update callback of one osg::node imply FPS?

2012-10-15 Thread wang shuiying
Hello, I have a very naive question. But I really need to make sure about it. In one osg::viewer thread, if the time difference between two successive update callbacks (or drawCallbacks)of one osg::node is equal to T(s), then can I say that the corresponding FPS of GPU is 1/T? Thank you

Re: [osg-users] Memory Clean Up Question

2012-10-15 Thread Ulrich Hertlein
Hi Karl, On 16/10/12 2:53, Cary, Karl A. wrote: I am tracking down some memory leaks in our program and have come across a couple situations where I am currently not sure if it is/can cause a memory leak. There are many instances in our code where we do something similar:

[osg-users] FBX 2012.1?

2012-10-15 Thread Brad Colbert
Hi Folks, Does anyone know of a source for getting the FBX 2012.1+ SDK? Autodesk has released 2013 which is currently incompatible with the OSG plugin. -B --- Brad Colbert Renaissance Sciences Corporation (480) 290-3997 ___ osg-users mailing list

Re: [osg-users] FBX 2012.1?

2012-10-15 Thread Randall Hand
Just the other day I hacked the URL, they keep the same naming scheme. Just find the 2013.3 one you want and change the URL from 20133 to 20122 or 20121 . Brad Colbert October 15, 2012 7:14 PM Hi Folks,Does anyone know of a source for getting the FBX 2012.1+ SDK?