To whom it may concern,
I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.
-Is it compatible with Windows, Android, Max, Linux?
-Are prebuilt 64 bit Windows .dlls available for download?
-It it easily compatible with WXWidgets?
-Can I use it to load and
-Can someone direct me to somewhere on the internet that has
the built Windows .dll files for the latest stable version
of OSG?
-In either 32 bit or 64 bit Windows, as .dlls, but particularly
64 bit Windows .dll files, on the public internet?
-I'm in a situation where I can't just build them
I have just finished going through 'OpenSceneGraph 3.0 Beginner's Guide'
and have been left with the following pretty simple questions.
-Is it always possible to avoid using Shaders, in OSG programming,
to acheive any particular task?
-Is it always possible to avoid using OSG Macros, in order to
To Who it may concern,
I presently am encountering two problems obtaining OSG support via the forums.
-I cannot possibly reset my password. I have lost my username and the password,
however I do recall my email address.
powerus...@live.com.au.
-The other thing, is that I have had a forum post
-Having obtained the most recent, stable version of the OSG
library online as 64 bit Windows style .dll files,
I need an enhanced way to load the C++ classes and filenames
involved.
-How can I load OSG classes into C++ exactly as though they
were other source files, brought into namespace via a
Subject line so it is more specific
than "Re: Contents of osg-users digest..."
Today's Topics:
1. Question about .dll only usage. (A Z)
2. Re: Question about .dll only usage. (Chris Hanson)
3. Re: Question about .dll only usage. (Robert Osfield)
4. [propal] compare Vertex
-How is it recommended I tie together OSG and wxWidgets?
Is there an example of how I tie the node tree to start displaying
its contents to, say, wxPanel? ?Will that wxPanel continue
to receive keyboard and mouse events to the OSG subsystem?
___
To who it may concern,
Merry Christmas and a Happy New Year.
I have the following two questions about the OSG library.
In the context of two 3D objects in a lit 3D universe,
with one camera pointing to view those two objects,
-Is there default backface culling elimination that goes on
by
Is there someone here who delete my entire osf forum login account?
http://forum.openscenegraph.org/viewtopic.php?p=75088#75088
My email address with that account is
powerus...@live.com.au.
?
From: osg-users on behalf of
To whom it may concern,
is there a way to obtain OSG classes for source code usage
from the OSG .dll files without having to use windows.h
to request methods, fields, constructors one at a time?
If the class that I desire is located inside an OSG .dll file,
how can I access that class in exactly
-Does use of the OSG library require the setting of capability
permissions, in a way similar to how Java3D works,
or does OSG allow for the default use of all objects,
all fields and all methods?
-Is it possible for someone to reply with a basic
example in source code as to how I can draw
the
To whom it may concern,
I have been trying to contact someone who can help
with gratis provision and/or download of the
latest 3.6 stable version of the OSG library,
for 64 bit Windows and the TDM C++ library.
I have only been able to find MSVC builds,
and not TDM (via GNU, I am guessing)
-[I have been reading 'OpenScene Graph 3.0: Beginner's Guide'.
It mentions that OSG comes with WxWidgets integration support.
I have also obtained the example file that claims to help
on this issue, to limited avail.
Can someone please reply with a source code example in C++ with
how I can
-I have two rather important questions remaining on the forums,
that may or may not have gone unnoticed. Can someone
in the know kindly give replies?
http://forum.openscenegraph.org/viewtopic.php?p=75559#75559
http://forum.openscenegraph.org/viewtopic.php?p=75576#75576
Is it possible for someone on this forum that can point
me in the direction of an entity, pay or otherwise,
that can build the latest stable version of OSG for me?
I am not using Microsoft Visual Studio, but am using
the GNU TDM C++ 64 bit compiler. Because of this,
I can't use the offered build
To who it may concern,
I am looking to use 64 bit Windows OSG with the TDM
GNU g++ compiler. This means I can't use the MSVC
bit profile version freely available.
I order to find someone who can rebuild OSG stable
for 64 bit Windows TDM and GNU for me, properly,
even at monetary cost, is there
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