Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Ed
When do you anticipate a final release fo OSG-2.8? Ed Robert Osfield wrote: Hi All, Are we good to go on OSG-2.8-rc2? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] [osgPlugins] Plugin to read ACAD 7.2 Facet File ?

2009-03-09 Thread Ed
I need to read a file which is based on a subset of the ACAD 7.2 Facet File format. Has anyone written a plugin to do so? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Ed
names, I don't see the problem... does every user have to be identified? Ed Art Tevs wrote: rosme wrote: Would it be an idea if mail2forum generates an HTML e-mail similar to a forum response? -- Roland It wouldn't be a big problem, however I am not sure if people, who are like

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-16 Thread Ed
names, I don't see the problem... does every user have to be identified? Ed Art Tevs wrote: rosme wrote: Would it be an idea if mail2forum generates an HTML e-mail similar to a forum response? -- Roland It wouldn't be a big problem, however I am not sure if people, who are like

Re: [osg-users] osgconv bug with obj format

2009-03-16 Thread Ed
an error ocurred reading the file type of thing. Ed Ben Axelrod wrote: I am trying to use osgconv to convert a number of .wrl files to .obj format. But the resulting .obj file does not look right at all in osgviewer. (See box.png). Also attached, the original input file box.wrl

[osg-users] Viewer vs. Composite Viewer

2008-10-28 Thread Ed
to CompositeViewer later? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] If I want to use wxWidgets with OSG, do I need a particular version of wxWidgets?

2008-10-29 Thread Ed
If I want to use wxWidgets with OSG, do I need a particular version of wxWidgets? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] controlling swap

2008-11-09 Thread Ed
to CompositeViewer later? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] controlling swap

2008-11-10 Thread Ed
. Ed Robert Osfield wrote: Hi Ed, I wrote about this exact topic a couple of weeks back, so go have look through the archives on this discussion. The short story is that I moving between the two is not difficult, and I'd start with the easier of the two viewers's - osgViewer::Viewer but learn a bit

[osg-users] Controlling swap (Not the question about View vs. Composite View)

2008-11-10 Thread Ed
draw traversals? Are there examples of this? Also under what situations would I want to use cull and update traversals? Examples of these? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Controlling swap (Not the question about View vs. Composite View)

2008-11-11 Thread Ed
Are there examples for doing these techniques? Ed Robert Osfield wrote: You can add your own sync code if you want into camera initial/pre,post and final callbacks, and no matter what threading model these will be called. You can also add Rendering operations into the GraphicsContext's

[osg-users] reusing VBOs

2008-11-11 Thread Ed
I am working on porting my raw/native/whatever-you-want-to-call-it OpenGL application to OSG. In my application, if I load multiple objects of the same type, I reuse the VBO created for the original object. Is this something I can do in OSG? Ed

[osg-users] post draw callback

2008-11-12 Thread Ed
(new MyCameraPostDrawCallback()); Right now all I am trying to accomplish is to get the callback made but that doesn't happen so I must have omitted something. Can someone provide some direction? Ed ___ osg-users mailing list osg-users

[osg-users] Performance expectations

2008-11-13 Thread Ed
and still hold a solid 60Hz on a modern machine. My requirement is to be able to render in excess of 1000 Hz. I have achieved more than double this with somewhat simple scenes in my current app. Am I expecting too much from OSG? Ed ___ osg-users mailing

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Ok. That's a fair enough answer. I assumed that if I, with my mediocre skills, could get the results I did, then OSG should be able to beat it, or at least match it. Also, there is much more I need to do on my app, and it will be difficult without using something like OSG. Ed Jean

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more details for various reasons. Ed Robert Osfield wrote: Hi Ed, Could you explain why you need 1000 Hz? I don't

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Hard real-time is a requirement. Ed Argentieri, John-P63223 wrote: Are you working for those cyborgs with their faster-than-human robot eyes again? Trying to turn GPU's into incendiary agents? But seriously, if it doesn't have to be rendered in real-time, you can use libavcodec to write OSG

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other than we

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
are not available, as least not that I know of, for use with our realtime kernel. Ed Jan Ciger wrote: Hi Ed, I can only say that I am writing an app that will interface with a system that requires a frame rate in excess of 1000Hz. Not trying to be difficult, I just can't give any more

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Not haptic. Ed Jason Daly wrote: Jan Ciger wrote: Guys, just out of sheer curiosity - what kind of HW is needed to generate such framerates? If you cannot talk about specifics, at least a ballpark idea would be cool to know. Sounds like a haptic device to me. Realistic haptics require

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Jan, Do you mean what kind of GPU is need to generate these framerates? Or what kind of HW is requiring that we produce these frame rates? Ed Jan Ciger wrote: Oh good... a brother in misery hardware is a big factor in our work as well. Ed Mike Weiblen wrote: Just as another

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
Busted. ;) Ed Jeremy Moles wrote: On Thu, 2008-11-13 at 14:42 -0600, Ed wrote: Not haptic. Ed Well, I personally think you're building a virtual super intelligence singularity, and I would like to be the first to say woot, Linux. :) Jason Daly wrote: Jan Ciger wrote

Re: [osg-users] Performance expectations

2008-11-13 Thread Ed
, you were, I bleieve, still seeing a black screen even though MyGraphicsWindowWin32 ::swapBuffersImplementation() was being called. Did you get this working to your sastisfaction? What were the associated gotchas? Ed Jean-Sébastien Guay wrote: Hi Ed, Thanks for clarifying, your situation

Re: [osg-users] You have three guess...

2008-11-17 Thread Ed
finish my first cup of coffee... :) Seriously, I don't know, and I don't keep up to much with what's going on in the OSG development circles, but I must say, I am curious. Ed Robert Osfield wrote: For a bit of fun see if you can explain the attached screenshot... If if you get that right your

Re: [osg-users] You have three guess...

2008-11-17 Thread Ed
I may sound ignorant by asking this, but it won't be the first time, so... What are the uses of this capability? Ed Robert Osfield wrote: Wow, didn't long for guess that were right on the money ;-) The screenshot was from me running a new OSG example checked in svn/trunk, the command line

[osg-users] use of Vec2dArray

2008-11-18 Thread Ed
data back out I tried this: numElements = v2da-getNumElements(); for(int nElement = 0; nElement numElements; nElement++) { osg::Vec2d dataPoint = v2da-getDataPointer()[nElement]; } but get a compile error. Ed ___ osg-users mailing list osg

Re: [osg-users] use of Vec2dArray

2008-11-18 Thread Ed
is the correct way to retrieve my data from Vec2dArray? Ed Ed wrote: I am trying to use osg::Vec2dArray as follows... osg::ref_ptrosg::Vec2dArray v2da = new osg::Vec2dArray; v2da-push_back( osg::Vec2d(1.0, 2.0) ); v2da-push_back( osg::Vec2d(3.0, 4.0) ); v2da-push_back( osg::Vec2d(5.0, 6.0) ); which I

[osg-users] If I have a Vec3f, and I want to rotate it, do I use osg::Matrixf::rotate?

2008-11-20 Thread Ed
probably a dumb question...but... If I have a Vec3f, and I want to rotate it, do I use osg::Matrixf::rotate? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] 2Dimensional array

2008-11-20 Thread Ed
. Is there such a class? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 2Dimensional array

2008-11-20 Thread Ed
-push_back(currentDataPoint); } myData.push_back(currentDataArray); } Ed christophe loustaunau wrote: Hi Ed, Maybe you could use std::vectorosg::Vec3Array myArray . Regards. On Thu, Nov 20, 2008 at 7:46 PM, Ed [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I need

[osg-users] GPU Feedback

2009-04-15 Thread Ed
hallucinating? Ed ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] GPU Feedback

2009-04-15 Thread Ed
and driver? Ed Tomlinson, Gordon wrote: Run osgviewer with you favorite models and cycle through the stats options ( the 's' key ) you will see some GPU stats Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson

[osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Ed LaFave
the osgDB::readNodeFile I crash with a Segmentation fault (core dumped). So now I'm just left frustrated because I can't figure out whats going wrong. Anybody know what I might be doing wrong? ... Thank you! Cheers, Ed[/quote] -- Read this topic online here: http

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-24 Thread Ed LaFave
Paul Martz wrote: If you export OSG_NOTIFY_LEVEL=DEBUG_FP, OSG will display the paths it is searching in its attempt to locate the OpenFlight plugin. -Paul Thanks for that trick, it is quite useful. Earlier in the day I was cursing the fact that I didn't know how to see what directories

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz wrote: I believe you have a version problem on your hand. Do you have multiple versions of OSG on your system? It is true that I've tried multiple versions of OSG. I began by building 2.8.3 from source myself. After getting these errors I decided to try 2.9.9 which was built by

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
robertosfield wrote: I believe few users have as many problems with getting models to load under unix as you have... I suspect you are trying to make things more complicated than they really should be, seemingly trying you best to break the OSG, rather than just let it gone with what it's

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
robertosfield wrote: Now the OSG does have a proper install script and if you use it will place all the libraries and plugins in all the correct directories I still haven't solved this problem but I am perhaps a step closer so in the interest of keeping this thread up to date I'll fill you

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz wrote: You should be able to see in your Notify output, it's clear that OSG isn't including your OSG bin directory in its search path. If I recall from your OP, that path is something like: ThirdParty/Linux.x86_64.gcc4.4/OpenSceneGraph-2.8.3/bin If this directory is not in

Re: [osg-users] [osgPlugins] Can't get OSG to load an OpenFlight file.

2011-03-29 Thread Ed LaFave
Paul Martz and robertosfield, thanks for your help. In addition to OSG my application has another third party dependency, for the sake of anonymity lets just call it PAIN_IN_THE_REAR. As the name implies PAIN_IN_THE_REAR is absolutely awful and has been a reliable source of head aches for

[osg-users] DatabaseCacheReadCallback trouble, crashes when maxNumFilesToCache is too large

2012-02-03 Thread Ed LaFave
::LineSegmentIntersector::Intersections intersections = lineSegmentIntersector-getIntersections(); if(intersections.size() 0) { const osg::Vec3d intersectionPoint = intersections.begin()-getLocalIntersectPoint(); } Thank you! Cheers, Ed[/code] -- Read

[osg-users] animate 3d model by changing sub-nodes positions

2014-07-11 Thread Ed Stivi
Hi all, I'm trying to animate a 3d model without predefined animations to be specific, I downloaded a 3d model (called Female from bonyface) and converted it to FBX I'm getting from an external source some face dots location. I'd like to move the female model's corresponding dots accordingly.

Re: [osg-users] animate 3d model by changing sub-nodes positions

2014-07-11 Thread Ed Stivi
Hi, Thanks! I actually figured it out eventually when I waited my post in the forum to get approved. But I encountered more problems which are now described in a different post. manipulate a 3d face model through code (not pre-defined animation)

Re: [osg-users] ref_ptr issue

2014-07-11 Thread Ed Stivi
Hi, I think I also encountered this or a similar problem after the main program was trying to exit eventually I ended up with a shutdown method containing the following Code: if(!viewer-done()) { viewer-setDone(true); } // avoid circular