[osg-users] osgWidget and Compositeviewer windows resize interference

2010-02-22 Thread Linus Hilding
Hello, I am curious to know if anyone have experience with how to make osgWidget work together with a CompositeViewer, before I try and examine the implementation in depth. I have not found anything on the forum, except for a statement saying that "it's definitely supported" (from the author I b

[osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
We have a scene graph in which we want to make changes to every node's state set (switching textures). The scene graph consists of several nested PagedLOD objects(quad structure). After updating to OSG 2.6.1 from 2.2.0, not every LOD level gets visited by our NodeVisitor, when applied to the tre

Re: [osg-users] PagedLOD traversal problem after switch to 2.6.1

2008-11-11 Thread Linus Hilding
Sorry for the shorthanded info. Since we changed nothing other than osg version, we where curious to know if we made som known mistake. A switch back to version 2.2.0 will make it work again. When we draw the scene, the draw traversal has no trouble finding the different PagedLOD children, but p

Re: [osg-users] Dynamically changing all textures in a scene

2008-11-12 Thread Linus Hilding
Regarding the option 2: "Post process the rendering back end's osgUtil::StateGraph replacing StateSet after the cull traversal has run." Where would the point of intervention be to get access to the stategraph, in order to change the different statesets? Linus ___

[osg-users] Dynamically changing all textures in a scene

2008-11-12 Thread Linus Hilding
. An approach where we do not have to use switches between duplicate scenes would be preferred. Greatful for any ideas. Regards, Linus Hilding ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Dynamically changing all textures in a scene

2008-11-12 Thread Linus Hilding
Ok, switching every stateset would be what I am looking to do. Composing the texture in the shader would mean we loose the desired ability to use image files. Linus ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegra

[osg-users] Drawing problems with multi context views

2009-04-24 Thread Linus Hilding
Hi, I'm having problems with rendering multiple views of a scene, consisting of a terrain with PagedLODs (generated using VPB), and various other models. The problems that arise are missing textures in one or several viewports and sometimes corrupted vertex data as well. I have tested the follo