Re: [osg-users] Crash in Viewer Destructor

2009-07-01 Thread bert . haselden
U Sent via BlackBerry from T-Mobile -Original Message- From: Robert Osfield robert.osfi...@gmail.com Date: Thu, 25 Jun 2009 17:21:36 To: OpenSceneGraph Usersosg-users@lists.openscenegraph.org Subject: Re: [osg-users] Crash in Viewer Destructor On Thu, Jun 25, 2009 at 5:17 PM, Vincent

Re: [osg-users] Crash in Viewer Destructor

2009-06-26 Thread Vincent Bourdier
Hi Robert, If I remove the shaders of my scene, the crash disappear. Now, I'm looking at a way to stop the Shaders before ending the viewer. When I need to delete the view, I do : stopThreading(); setDone(true); map-erase(viewer); I though the stopThreading() call would do the work for me

Re: [osg-users] Crash in Viewer Destructor

2009-06-26 Thread Robert Osfield
HI Vincent, There really isn't much I can do beyond what I've already said. The stopThreading() should stop the threads, since I don't have the code that reproduces the problem I can do nothing more. Robert. On Fri, Jun 26, 2009 at 7:56 AM, Vincent Bourdiervincent.bourd...@gmail.com wrote: Hi

[osg-users] Crash in Viewer Destructor

2009-06-25 Thread Vincent Bourdier
Hi all, I have a crash on a composite viewer destructor, and I do not see anything strange or wrong in my code. My viewer is managed as an external lib, and the frame() call are done by a method, like the close() call to finish a viewer. So, if I use the viewer-run() there is no problem, but

Re: [osg-users] Crash in Viewer Destructor

2009-06-25 Thread Robert Osfield
Hi Vincent, What exactly do you mean by when I use the other way and call the destructor (I clear the viewer map I get) there is a crash in, as these seems odd, you never call the destructor, all you can do is call delete, but in the case of the Viewer class you should never be calling delete

Re: [osg-users] Crash in Viewer Destructor

2009-06-25 Thread Vincent Bourdier
Hi Robert, The 3d engine is called by an other application, frame by frame, so the application call a personal method to close a View (we have one or more Viewer). There is a map to get the viewer pointer associated to the Opengl Context it has, which allow us modifying a viewer or an other one.

Re: [osg-users] Crash in Viewer Destructor

2009-06-25 Thread Robert Osfield
Hi Vincent, It does sound like the destruction of threads and wait for them to complete it not functioning correctly somehow. I'm afraid this isn't something one can debug remotely, could you please modify one of the OSG examples to behave in similar way to your app so that it recreates the bug

Re: [osg-users] Crash in Viewer Destructor

2009-06-25 Thread Vincent Bourdier
Hi Robert, This is not possible for me to reproduce the behavior on an example, too much external things are required. But I have some idea : there is some shaders running, and they are not removed before the viewer have to stop ... and the crash is in the Program and Shader flush ... does it

Re: [osg-users] Crash in Viewer Destructor

2009-06-25 Thread Robert Osfield
On Thu, Jun 25, 2009 at 5:17 PM, Vincent Bourdiervincent.bourd...@gmail.com wrote: Hi Robert, This is not possible for me to reproduce the behavior on an example, too much external things are required. There isn't much we can do then. But I have some idea : there is some shaders running,