dimi christop wrote:
> I also just got my Unit.
> The say that the HDK 1.3 hav superior lenses compared to the DK2.
> OSG support should be possible taking the osvrtrackviewer code as a starting
> point . They use side-side split screen stereo.
>
>
> Dimi
>
>
>
>
>
>
>
> On Tuesday,
I also just got my Unit.The say that the HDK 1.3 hav superior lenses compared
to the DK2.OSG support should be possible taking the osvrtrackviewer code as a
starting point . They use side-side split screen stereo.
Dimi
On Tuesday, December 8, 2015 8:50 PM, David Glenn
Greetings All!
Got my OSVR HDKv1.3 last week! I had to wait till the weekend to really try it
out and there are still parts of it that I have not tried out yet (like the IR
camera). So far most of the effort has been testing what works and what is a
work in progress. One thing that I noticed
On Fri, Nov 20, 2015 at 9:37 AM, Björn Blissing wrote:
>
> This is a good idea, provided that you are able to send the HMD an image with
> higher resolution then the native resolution of the display. Otherwise the
> warping inside the FPGA will have too few pixels to
Jan Ciger wrote:
> The HDK itself has some interesting features that no other consumer HMD on
> the market has, though. Display resolution is not the main thing there, even
> though it should be comparable to Rift DK2.
>
> For me the key differentiator is the built-in FPGA for image
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Hello,
On 19/11/15 19:50, David Glenn wrote:
> Greetings All!
>
> I've been messing with Rift at work for some time now but mostly on
> Unity, so I wanted to get a feel of how others are out there and I
> did get a taste of OSVR at the razor booth
Greetings All!
I've been messing with Rift at work for some time now but mostly on Unity, so I
wanted to get a feel of how others are out there and I did get a taste of OSVR
at the razor booth at GDC. So when it came to getting one for my own
experimentation, I decided to try the HDK out! I
Hi David,
I looked at it a couple of months back. My hope was to generalize my Oculus
integration to be able to use OSVR as well. But due to lack of time and lack of
an OSVR HMD for testing I had to abandon my efforts.
Regards
Björn
>-Original Message-
>From: osg-users
Hi,
On Tue, Nov 10, 2015 at 11:28 AM, Björn Blissing wrote:
> Hi David,
>
> I looked at it a couple of months back. My hope was to generalize my Oculus
> integration to be able to use OSVR as well. But due to lack of time and lack
> of an OSVR HMD for testing I had to
On Mon, Nov 9, 2015 at 11:26 PM, David Glenn wrote:
> Greetings All!
>
> Is anyone experimenting with OSVR yet?
>
> I know that there is some Oculus stuff that people have tried with some
> limited success, but just wondering if anyone looked at it from the OSVR
> standpoint!
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