On Fri, 2008-01-25 at 10:17 -0500, Jean-Sebastien Guay wrote:
Hi Jeremy,
Here are some screenshots,
Wow, very nice! The potential for this is endless! How is performance compared
to just a normal texture that you would map onto a quad?
Well, the way it current works is that the image
Sweet! I see the movies are in wmv... eww, haha. That may help Windows
users but then Linux and Mac users can't watch them (without finding
codecs). A standard video format would be nicer...
But anyways, I found some more issues when building. If I try to build
with Lua I get compiler errors that
On Fri, 2008-01-25 at 09:30 -0500, Lucas Goss wrote:
Sweet! I see the movies are in wmv... eww, haha. That may help Windows
users but then Linux and Mac users can't watch them (without finding
codecs). A standard video format would be nicer...
Trust me, I tried, but I was unable to find a
Sorry I couldn't respond earlier. I can only send e-mail from work, and
was out of the office yesterday.
On Wed, 2008-01-23 at 11:31 -0500, Lucas Goss wrote:
The newest revision (68) has a compile error (added to issues):
http://code.google.com/p/osghud/issues/detail?id=3
Thanks, fixed.
Do
I'll name it whatever people think is best for inclusion into OSG.
However, if Robert really wants it named something else, it would be
optimal to know now so I can go ahead and change it before doing so is a
day-long task unto itself. :)
As mentioned before, osgWidget is the name I feel is
On Thu, 2008-01-24 at 14:59 +, Robert Osfield wrote:
I'll name it whatever people think is best for inclusion into OSG.
However, if Robert really wants it named something else, it would be
optimal to know now so I can go ahead and change it before doing so is a
day-long task unto
The newest revision (68) has a compile error (added to issues):
http://code.google.com/p/osghud/issues/detail?id=3
Do you prefer issues posted here or there (or both)?
Also I've compiled some of the osghud stuff on Mac in XCode (made my
own XCode project as I'm not very familiar with CMake), and
Hello Jeremy,
Just missing two little OSG_EXPORTs in the io_utils header:
OSG_EXPORT std::ostream operator(std::ostream output, const Widget);
OSG_EXPORT std::ostream operator(std::ostream output, const Window window);
or else it doesn't find the symbols when linking. Other than that, it builds
Hello again Jeremy,
Other than that, it builds
fine and the osghudmenu example runs well. Good work!
And since I have VC++9 (2008) at home, I just tested it out, and it works great
as well. Just thought you'd like to know. :-)
J-S
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