Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Tim Blechmann
- it installs into /usr/local so you can have it installed at the same time as the puredata Debian package i'm not complelety fluent in the content of the fhs, but isn't /usr/ the place to install packages, that are managed by the package manager of the distribution? i can't remember, that i

Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Frank Barknecht
Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: I am here in Zaragoza, Spain at the gohan workshop. I am impressed by how many people here are running Debian/Ubuntu. It was the most popular OS at the workshop! This also made me realize what a mess that

Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Frank Barknecht
Hallo, Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote: Anyone know how to handle file associations with GNOME? I would like to add that. Quick addition: Unless you already did, what would be even more useful (to people like me ;) would be to add the bash-completion files

Re: [PD] unposting text from the console.

2007-07-01 Thread Mathieu Bouchard
On Sat, 30 Jun 2007, Chris McCormick wrote: On Sat, Jun 30, 2007 at 01:29:40PM -0400, Mathieu Bouchard wrote: Anyway, seriously, if you wanted [unpost] as an external for Miller's pd, you can't, because Miller rejected the sys_printhook patch in 2004. Maybe it would go in now that there is

[PD] PD-Con07

2007-07-01 Thread PORRES
any news on the papers accepted? thanks and cheers folks. alex - Building a website is a piece of cake. Yahoo! Small Business gives you all the tools to get online.___ PD-list@iem.at mailing list UNSUBSCRIBE and

Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Roman Haefeli
On Sun, 2007-07-01 at 14:06 +0200, Frank Barknecht wrote: You can find them in CVSROOT/scripts/bash_completion coool! i didn't know, that this exists. creates a whole new 'experience' and 'look and feel'. ;-) roman ___

Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Yves Degoyon
hep, good news, it was really lacking... we might need it for the workshops to come also in spain : http://www.laboralcentrodearte.org/portal.do?IDM=147NM=2 saludos, sevy Hans-Christoph Steiner wrote: Hey all, I am here in Zaragoza, Spain at the gohan workshop. I am impressed by how many

Re: [PD] mime type for Pd in GNOME

2007-07-01 Thread Alexandre Quessy
application: puredata ? http://www.iana.org/assignments/media-types/application/ a 2007/6/30, Hans-Christoph Steiner [EMAIL PROTECTED]: Hey all, I am working on getting Pd-extended integrated into GNOME. I need a MIME type to stick in the pd-extended.desktop file. Anyone know what I

Re: [PD] [GEM]: GL Shader Language

2007-07-01 Thread chris clepper
On 6/30/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Do you know of any example patches for varying geometries using shaders in Gem? I'd like to see that kind of stuff. The shaders Cyrille posted includes one that deforms geometry. I think I have one that does the same as the

Re: [PD] GEM: multitexturing in GEM

2007-07-01 Thread chris clepper
Anton You want to set the texture unit that pix_texture uses correct? pix_texture should take a 'texunit $1' (or texUnit) message to do this. Multitexturing was one of Jamie's projects which remains unfinished... Send me a shader to work with if you can't get it working. On 6/29/07, vade

Re: [PD] debian/ubuntu package for Pd-extended

2007-07-01 Thread Kevin McCoy
Does this include any updates to the code since rc3, or is it only rc4 by virtue of being a deb package? Thanks! k On 7/1/07, Hans-Christoph Steiner [EMAIL PROTECTED] wrote: Hey all, I am here in Zaragoza, Spain at the gohan workshop. I am impressed by how many people here are running

[PD] Turn off -verbose?

2007-07-01 Thread Bosko Milakovic
Hi! Few days ago I put a -verbose flag in startup flags and now I don't know how to turn it off. Everything I do I always get many lines with tried-tried Thanks. Bosko _ FREE pop-up blocking with the new MSN Toolbar - get it

[PD] pyext object not recognized

2007-07-01 Thread Bosko Milakovic
Hi all! I'm using pd 0.40-1. I tried to install pyext but with no luck. I've put a dll to extra dir. On pd startup I get this message: py/pyext 0.2.0 - python script objects (C)2002-2005 Thomas Grill - http://g.org/ext using Python 2.4.3 (#69, Mar 29 2006, 17:35:34) [MSC v.1310 32 bit

Re: [PD] starting with pdp and pidip: any manual o list of objects?

2007-07-01 Thread Derek Holzer
Hi Javier, Javier García wrote: Hi, I would like to start with pdp and pidip. Is there any manual or list objects? Documentation is scarce, almost non-existent in fact besides the sometimes-helpful helpfiles that come with the objects. Here's a list, which I've included in the FLOSS Manual

Re: [PD] [writesf~] sample rate problem?

2007-07-01 Thread Roman Haefeli
hello tim there is no '-rate' flag for [writesf~], since it doesn't do any sampling rate conversion. it just uses the sampling rate of pd. it wouldn't make much sense to upsample for recording (e.g. 44100 - 96000Hz) anyway. in other words: you need to run pd at the desired samplerate. if you

Re: [PD] [writesf~] sample rate problem?

2007-07-01 Thread Roman Haefeli
On Sun, 2007-07-01 at 17:42 -0400, Tim Flood wrote: #X obj 26 147 makefilename %u; you may want to use [makefilename %02d] instead in order to create 2 digit numbers ('03' instead odf '3'). roman ___ Telefonate ohne

Re: [PD] starting with pdp and pidip: any manual o list of objects?

2007-07-01 Thread Kyle Klipowicz
Wow, thanks Darek. ~Kyle On 7/1/07, Derek Holzer [EMAIL PROTECTED] wrote: Hi Javier, Javier García wrote: Hi, I would like to start with pdp and pidip. Is there any manual or list objects? Documentation is scarce, almost non-existent in fact besides the sometimes-helpful helpfiles

Re: [PD] GEM: multitexturing in GEM

2007-07-01 Thread Kyle Klipowicz
This thread is getting nice and infotacious. ~Kyle On 7/1/07, vade [EMAIL PROTECTED] wrote: now my secret identity is known. my vigilante days are numbered! :) Here is a sample fragment shader that implements one of the blend modes (overlay) for A/B mixing. If you can show me how to get