Dan, FWIW I very much appreciate the work you've done on PdParty, and though
as you know my testing was very brief and limited primarily to MIDI-related
support, it worked well in the simple test case I programmed.
Perhaps more importantly, and as has been discussed a bit in here in recent
weeks,
(sorry for x-posts)
Dears,
here's my 6-monthly newsletter, hope you enjoy the reading.
http://marcodonnarumma.com/next/march2014/
What's up:
- Watch Ominous, an incarnated sound sculpture
- Xth Sense biophysical music workshop in New York
- Next performances in New York, Amsterdam and
Are you using the libpd master branch? Can you use the pd_045-4 branch as that
will become the new master soon. The change is that I added hook setter
functions and updated all of the wrappers. I wasn't able to test the csharp
wrapper, so if that's what you're using on Windows it would be nice
Thanks Dan, Chris, and a few others who sent something. Yesterday was one of
those bad days + I was sick :(
I guess I've just been a bit disappointed with what I perceived as a lack of
interest, but then again that would probably change once it's out on the App
Store. I started with a need
Hi list,
I think the SoftStep with Pd for live performance. Has anyone experienced
the SoftStep with Pure Data?
It can be a good solution for live situation with Pd?
I think SoftStep one, not a 2nd edition. First edition is cheaper than 2nd.
http://www.keithmcmillen.com/softstep
Thanks,
Jong
Yes, it was built from the master branch. The C# wrappers are used
across OSX, Android and Windows in Unity. Will test pd_045-4 next when I
get the time.
Cheers
Varun
--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org
On 03/05/2014 05:24 AM, Pierre Massat
wrote:
Dear list,
First of all i'd like to say that i'm very impressed
I'll have to have a look and see what the ideas are... I don't
know anything yet. Anyhow I think there are a couple of things
that are higher priority: getting editing to be more user-friendly,
and getting the IEM GUIs to behave better. And I'm afraid I can
only write code at a fraction of the
On 08/03/14 06:24, Jonghyun Kim wrote:
Thanks Chris for the answer! I was worried about compatibility with Pd.
How about OSC function with Pd? It's OSC works with [netsend] or [udpsend]?
[your OSC message(
|
[packOSC]
|
[udpsend]
pd-osc: /usr/lib/pd/extra/osc/packOSC.pd_linux
pd-iemnet:
Can you guys be clear about what is working? Pd audio in Unity? :-) crossing
fingers
Sent from my iPhone
On Mar 7, 2014, at 1:45 PM, Varun Nair
nothingtok...@gmail.commailto:nothingtok...@gmail.com wrote:
Yes, it was built from the master branch. The C# wrappers are used across OSX,
Android
On 03/07/2014 06:45 PM, João Pais wrote:
On 03/05/2014 05:24 AM, Pierre Massat wrote:
Dear list,
First of all i'd like to say that i'm very impressed by the
potential of data structures in Pd. I've always kind of ignored
this feature and it's a pity because it's really
Hello Martin,
It should be quite simple with a [trigger] to get a bang when
[folder_list] and [pix_buffer] have finished their job.
To simplify :
[t b b b]
| | |
| | [folder_list]
| |
| [pix_buffer]
|
final bang
++
Jack
Le 05/03/2014 22:59, Martin Eckart a écrit :
Hi all,
I'm
Here an example...
++
Jack
Le 06/03/2014 11:24, Jack a écrit :
Hello Martin,
It should be quite simple with a [trigger] to get a bang when
[folder_list] and [pix_buffer] have finished their job.
To simplify :
[t b b b]
| | |
| | [folder_list]
| |
| [pix_buffer]
|
final
Hi Varun,
thank you for this great tool! Is it possible to send events from PD to Unity
with this as well?
Best,
Filippo
Filippo Beck Peccoz - FBP
Game Audio Production
www.fbpsound.com
Studio: +49 (0)89-80033204
Fax: +49(0)89-99752164
Mobile: +49-(0)1520-4004143
Skype: fbpsound
On Mar 6,
On 03/06/2014 11:24 AM, Jack wrote:
Hello Martin,
It should be quite simple with a [trigger] to get a bang when
yes.
right now [pix_buffer] does synchronous loading of images, so [trigger]
should be enough to detect whether an image has been loaded.
however, i would like to add asynchronous
Wow, thanks! You've fundamentally changed my understanding of [trigger].
I didn't realize it actually waited for the operation to complete before
sending the next event.
Works great now, thanks again.
-martin
On Thu, Mar 6, 2014 at 5:24 AM, Jack j...@rybn.org wrote:
Hello Martin,
It
Hi,
Just tested it and I get the same behaviour in the latest Pd-Vanilla, in
Windows 7.
Cheers,
Pierre.
2014-03-06 16:32 GMT+01:00 Jaime E Oliver jaime.oliv...@gmail.com:
Hi all,
The title says it all,
I have some arrays in abstractions and any new value input into the array
is also
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
On 2014-03-06 15:25, Martin Eckart wrote:
Wow, thanks! You've fundamentally changed my understanding of
[trigger]. I didn't realize it actually waited for the operation to
complete before sending the next event.
oh.
this is somewhat crucial to
Wow, a bug with some humor - thanks for the report.
I'm on a mad rush to get ready for and through the CUTE workshop next week but
will try to give this a look when things calm down. There's another GOP
visibility bug somewhere on my stack too that might be related.
Miller
On Thu, Mar 06, 2014
Yes, Iohannes, RjDj scenes work in PdParty. I have tested all of the scenes
I have from years ago, including interactive ones which use the
accelerometer like the bouncy scene. I do not support scenes generated by
the now defunct rjc1000 elper app nor do I support the scene paging feature
used in
Hi,
General (Pd-101?) question about how Pd talks to the audio interface for
sample rate agreement.
On my system - OS X 10.9, Komplete Audio 6 interface, pd vanilla 45.4 -
I can set Pd to a different sample rate from my interface, yet not
achieve the expected transpositions from having
Shows up in Pd Vanilla.
Doesn't show up in Pd-l2ork (latest build from git).
-Jonathan
On Thursday, March 6, 2014 10:32 AM, Jaime E Oliver jaime.oliv...@gmail.com
wrote:
Hi all,
The title says it all,
I have some arrays in abstractions and any new value input into the array is
also
Hi Filippo,
Yes! Works both ways. Messaging and audio related stuff has been tested.
Haven't got into MIDI and arrays yet.
Cheers
Varun
--
@ntkeep http://twitter.com/ntkeep
re-sounding.com http://re-sounding.com
designingsound.org http://designingsound.org
Filippo Beck Peccoz
On Tue, Mar 4, 2014 at 8:53 PM, Chris McCormick ch...@mccormick.cx wrote:
Not sure if this is relevant or already common knowledge but newer
versions of Pd allow you to specify metro and delay tempo units,
including in samples. e.g. [metro 500 1 samp].
Does anybody know if sample-accurate
hi folks, out of curiosity, what's the exact log function used in the
slider? I'd like to emulate it.
cheers
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
From g_vslider.c:
if(x-x_lin0_log1)
out = x-x_min*exp(x-x_k*(double)(x-x_val)*0.01);
Where x-x_k is:
log(x-x_max/x-x_min)/(double)(x-x_gui.x_h - 1);
And x-x_gui.x_h is the height of the slider
-Jonathan
On Thursday, March 6, 2014 7:37 PM, Alexandre Torres Porres
There is also disis_phasor~ that does exactly what you mentioned (it is
available as a separate download as well as part of pd-l2ork). Namely, it
has 2 outlets with the right one firing a bang whenever ramp is complete.
This, however is only accurate to the nearest vector size (default 64
Hi Brian,
On 07/03/14 08:22, Brian Fay wrote:
Does anybody know if sample-accurate [metros] are available in libpd?
Looking at x_time.c in libpd it does not seem like those changes from
Miller's branch have been merged into libpd yet. I am sure somebody will
get to it soon, or you could do it
On Wed, 2013-05-08 at 22:00 +0100, Ed Kelly wrote:
Hi Lists(s),
I'm rewriting phasor~ and unifying it with metro so that a pulse is
generated from the boundaries of each ramp - so that bars of music can
be read using tabread~ objects with a sample-accurate metro.
I'm sure someone will
Remember that when you redraw an element of an array you actually redraw
the _entire_ array in Pd Vanilla. And depending on the array style you may
have a separate tk canvas item for each element.
why do the iem tab objects work so much better then? maelstorm said that
it was incredibly slow
i will look into it next week after my social escapades
On Wed, Mar 5, 2014 at 4:36 AM, i go bananas hard@gmail.com wrote:
Remember that when you redraw an element of an array you actually
redraw the _entire_ array in Pd Vanilla. And depending on the array style
you may have a separate
Dear list,
First of all i'd like to say that i'm very impressed by the potential of
data structures in Pd. I've always kind of ignored this feature and it's a
pity because it's really worth diving into it.
That being said I think that help and example patches are far from
sufficient for
Nevermind, it's working the way I expected, the y value was being output
and I thought that was the pointer's id.
Cheers,
Pierre.
2014-03-05 11:24 GMT+01:00 Pierre Massat pimas...@gmail.com:
Dear list,
First of all i'd like to say that i'm very impressed by the potential of
data
On 03/05/2014 05:24 AM, Pierre Massat wrote:
Dear list,
First of all i'd like to say that i'm very impressed by the potential
of data structures in Pd. I've always kind of ignored this feature and
it's a pity because it's really worth diving into it.
That being said I think that help and
On 03/05/2014 04:36 AM, i go bananas wrote:
Remember that when you redraw an element of an array you actually
redraw the _entire_ array in Pd Vanilla. And depending on the array
style you may have a separate tk canvas item for each element.
why do the iem tab objects work so much better
Hi,
Just a quick follow up on this topic. I have just compiled Miller's latest
version (0.45-4), and the bug that's crashing X is still there. This time I
managed to reproduce it somehow by creating an empty object to make a
subpatch and typing pd m (and bang it crashed). Same behaviour with the
Did you try with Ubuntu 13.04 ?
With this version, I don't get crash when i create an object or when the
object doesn't exist. I have to admit, i get crash in very rare cases,
so it is not totally fixed yet (but it is better when i was with Ubuntu
12.04).
++
Jack
Le 05/03/2014 21:03, Pierre
Oups, i wanted to say 'Ubuntu 13.10'.
++
Jack
Le 05/03/2014 21:28, Jack a écrit :
Did you try with Ubuntu 13.04 ?
With this version, I don't get crash when i create an object or when
the object doesn't exist. I have to admit, i get crash in very rare
cases, so it is not totally fixed yet
Hi all,
I'm loading a series of images into a pix_buffer using folder_list and
[open( messages. I would then like to send a bang event once all the
images are loaded.
1) Is there a way to find out when pix_buffer has finished loading an
image? Maybe pix_buffer_write has something?
2) Is there
Hi all,
I extended Patrick Sebastien's work in libpd-4-unity on Windows and now
have it working on OSX and Android. iOS is pending but will happen soon.
The whole API hasn't been tested, but basic functionality is in place
and works.
More info here
Have you tested pd-l2ork?
From: Pierre Massat [mailto:pimas...@gmail.com]
Sent: Wednesday, March 05, 2014 3:03 PM
To: Ivica Bukvic; pd-list
Cc: Cyrille Henry; katja
Subject: Re: [PD] Bugs in Pd-Extended in Ubuntu LTS
Hi,
Just a quick follow up on this topic. I have just compiled Miller's
Howdy all,
I will begin the process for releasing PdParty on the iOS App Store pretty
soon. I was thinking that if I ever want to change the name, I need to do it
now. When I started, PdParty was mainly a port of PdDroidParty. Now, it's
become something more and I'm thinking of a new name for
I dislike the i prefix in general but it does seem pretty appropriate in
this context so,
(i)P(a)d
or
iPd
I prefer
Pd Touch
for simplicity
On Thu, Mar 6, 2014 at 2:35 PM, Dan Wilcox danomat...@gmail.com wrote:
Howdy all,
I will begin the process for releasing PdParty on the iOS App Store
On Tue, Mar 4, 2014, at 02:54 AM, Chris McCormick wrote:
Hello,
On 03/03/14 21:55, Kaj Ailomaa wrote:
Hi. I've been googling a bit and looking through the library of objects
that comes with pd-extended, but can't seem to find a way to get the
name of the patch from within the patch.
just for interest perhaps, here's the sound editor i made years ago:
http://puredata.hurleur.com/sujet-1295-sound-editor
and probably even more interesting, here is maelstorm's wave display
abstraction:
http://puredata.hurleur.com/sujet-5890-waveform-display
basically, what maelstorm
Wow, your patch is impressive, i'd missed that. I've looked at maelstrom's
editor as well. Both will be nice things to study.
i think i'll stick to data structures though because what i need is
something to record and edit discrete events, not an audio signal. I don't
think i have to use tables at
from memory, i THINK maelstorm's wave display DOES use data structures to
do the display.
On Tue, Mar 4, 2014 at 10:28 PM, Pierre Massat pimas...@gmail.com wrote:
Wow, your patch is impressive, i'd missed that. I've looked at maelstrom's
editor as well. Both will be nice things to study.
i
On 03/04/2014 03:00 AM, Kaj Ailomaa wrote:
On Tue, Mar 4, 2014, at 02:54 AM, Chris McCormick wrote:
Hello,
On 03/03/14 21:55, Kaj Ailomaa wrote:
Hi. I've been googling a bit and looking through the library of objects
that comes with pd-extended, but can't seem to find a way to get the
name
On 03/04/2014 10:11 AM, i go bananas wrote:
[...]
2014-03-04 12:12 GMT+01:00 i go bananas hard@gmail.com
mailto:hard@gmail.com:
just for interest perhaps, here's the sound editor i made
years ago:
http://puredata.hurleur.com/sujet-1295-sound-editor
On 03/04/2014 01:20 PM, Jonathan Wilkes wrote:
On 03/04/2014 10:11 AM, i go bananas wrote:
[...]
2014-03-04 12:12 GMT+01:00 i go bananas hard@gmail.com
mailto:hard@gmail.com:
just for interest perhaps, here's the sound editor i made
years ago:
...and [patch_name] external (again pd-l2ork only) that outputs the
filepath out of the left outlet and the patch filename out of the right
outlet.
On Mar 4, 2014 12:47 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
On 03/04/2014 03:00 AM, Kaj Ailomaa wrote:
On Tue, Mar 4, 2014, at 02:54 AM,
Hi,
* Miller Puckette m...@ucsd.edu [2014-03-04 04:16]:
The callback flag instructs the Pd scheduler to run within callbacks
from the audio system; otherwise the audio system might still be opened
in callback mode (in portaudio or jack) or not (in alsa or mmio) but if
yes, the scheduler and
On 03/04/2014 01:15 PM, Ivica Bukvic wrote:
...and [patch_name] external (again pd-l2ork only) that outputs the
filepath out of the left outlet and the patch filename out of the
right outlet.
There's also
[patchname $1(
|
[duplicate_effort]
Just fill $1 with the name of the object you
Except that in this case patch_name precedes canvasinfo...
On Mar 4, 2014 3:01 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
On 03/04/2014 01:15 PM, Ivica Bukvic wrote:
...and [patch_name] external (again pd-l2ork only) that outputs the
filepath out of the left outlet and the patch filename
But it also precedes the search-plugin.
-Jonathan
On Tuesday, March 4, 2014 3:59 PM, Ivica Bukvic i...@vt.edu wrote:
Except that in this case patch_name precedes canvasinfo...
On Mar 4, 2014 3:01 PM, Jonathan Wilkes jancs...@yahoo.com wrote:
On 03/04/2014 01:15 PM, Ivica Bukvic wrote:
Trying to have the lowest latency with Jack / Linux / 64bit / RT
kernel / 48000 / 3 / 64.
So should I use this too?
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
* pured...@11h11.com pured...@11h11.com [2014-03-04 23:05]:
Trying to have the lowest latency with Jack / Linux / 64bit / RT
kernel / 48000 / 3 / 64.
So should I use this too?
Best see for yourself if it has an advantage on your system or not.
Seems hard to give a generaizable recommendation on
So when you use the [until] loop you are sending drawing instructions to
the GUI ($arraysize * $no_mouse_events) times. A single array redraw
instruction in tcl is about 4k, so to scroll a single pixel for a
100-element array:
100 elements * 1 = 100 redraws * 4k = 400k
thats why i say fix tcl/tk
Hi,
On 09/05/13 05:00, Ed Kelly wrote:
I'm rewriting phasor~ and unifying it with metro so that a pulse is
generated from the boundaries of each ramp - so that bars of music can
be read using tabread~ objects with a sample-accurate metro.
Not sure if this is relevant or already common
Hi IOhannes,
Sorry I can't link directly to the right place but the user guide I linked
to previously mentions there is support for what you're looking for.
Search for #touch on this page
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
Cheers,
Joe
On 3 March 2014
Hi. I've been googling a bit and looking through the library of objects
that comes with pd-extended, but can't seem to find a way to get the
name of the patch from within the patch. Anyone know of a nice method to
do this?
___
Pd-list@iem.at mailing
[apologies for x-post]
REVERSE is thrilled to announce a unique, one weekend workshop to be hosted
at our space on Saturday March 8th and Sunday March 9th. The Xth Sense:
Making your own Biophysical Sensor is a hands-on training in augmentation
of the body for musical performance. The Xth Sense
In Pd-l2ork, you can do [filename(---[canvasinfo].
But I'm still working on that interface. For example, itgives you the name
without the extension .pd. But maybe it should include that extention, too.
In Pd-extended, I'm not sure how to do that. There's [iemguts/canvasname], but
it doesn't
I've looked seriously at data structures for the first time, and saw what
Chris McCormick did with them, and I believe this is the way to go !
Cheers,
Pierre.
2014-03-03 8:44 GMT+01:00 Billy Stiltner billy.stilt...@gmail.com:
seems like there was something about the way i made the wave
On 03/03/2014 02:44 AM, Billy Stiltner wrote:
seems like there was something about the way i made the wave editor
that worked,i never tried overflowing the the things and my method is
a hack of the pd file @xensynth and the lfo editor, otherwise holler
at Mike Booth ala mmb.
You can make a
On 03/03/2014 01:32 PM, Pierre Massat wrote:
I've looked seriously at data structures for the first time, and saw
what Chris McCormick did with them, and I believe this is the way to go !
But you can't get notifications for mouseover or right-click events.
You also cannot get transparency or
Hi,
just learned that my Pd vanilla Pd-0.45.0 from Miller's Git sources
works much better (less drop outs, etc) under jack when enabling
use callbacks.
Is there a way to enable this worthy parameter from the command line?
Perhaps a way of setting it statically, maybe in s_audio_jack.c ?
Thank
On 03/03/2014 07:44 PM, Peter P. wrote:
Hi,
just learned that my Pd vanilla Pd-0.45.0 from Miller's Git sources
works much better (less drop outs, etc) under jack when enabling
use callbacks.
Is there a way to enable this worthy parameter from the command line?
Perhaps a way of setting it
Hello,
On 03/03/14 21:55, Kaj Ailomaa wrote:
Hi. I've been googling a bit and looking through the library of objects
that comes with pd-extended, but can't seem to find a way to get the
name of the patch from within the patch. Anyone know of a nice method to
do this?
I would use [namecanvas]
The callback flag instructs the Pd scheduler to run within callbacks
from the audio system; otherwise the audio system might still be opened
in callback mode (in portaudio or jack) or not (in alsa or mmio) but if
yes, the scheduler and the callback routine communicate via FIFOs... I chose
hi,
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has multi-touch
support (as shown in the demo).
but what i really meant was: raw access to (multiple) pointer(s), like
the #touch
From that help patch:
#X text 12 115 HELP_PATCH_AUTHORS Updated for Pd 0.38-2. Jonathan Wilkes
revised the patch to conform to the PDDP template for Pd version 0.42.
I did the refactoring of that patch, but I'm not sure who wrote what you're
quoting.
I'd say that statement is false and should
Also MobMuPlat works real nice too
Sent from my iPhone
On Feb 28, 2014, at 7:56 AM, Joe White
white.j...@gmail.commailto:white.j...@gmail.com wrote:
Btw awesome work Chris and Dan!
On 28 February 2014 12:53, Joe White
white.j...@gmail.commailto:white.j...@gmail.com wrote:
Although it looks
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi IOhannes,
On 03/03/14 02:20, IOhannes m zmölnig wrote:
On 02/28/2014 02:41 PM, Chris McCormick wrote:
PdDroidParty supports multitouch thanks to Muddu Kishan.
i think i was unclear here: i know that PdDroidParty has
multi-touch support (as
Hi Jonathan,
I found it following this path : help for [tabwrite] -- More_Info --
all_about_arrays -- Common uses for arrays in Pd
Bummer, I thought somebody would come up with a secret table manipulation
technique that would make this statement true...
Cheers,
Pierre.
2014-03-02 19:33
seems like there was something about the way i made the wave editor that
worked,i never tried overflowing the the things and my method is a hack of
the pd file @xensynth and the lfo editor, otherwise holler at Mike Booth
ala mmb.
Hello,
I try to build pd-double with a configure time program-suffix option:
./configure --enable-jack --enable-double-precision
--program-suffix=-double
Builds ok but doesn't run :
$ pd-double
priority 6 scheduling enabled.
priority 8 scheduling enabled.
sh: 1:
Hello Katja,
I just try pd-double, and I have to say it is very nice to play long
soundfile with [soundfiler] :)
Where can i find list of libraries that use double float that i can use
with pd-double ?
++
Jack
___
Pd-list@iem.at mailing list
Thanks, a local install in a directory out of the path works well.
Joël
Le samedi 01 mars 2014 à 13:59 +0100, katja a écrit :
Never tried a program suffix, at may not work at all but anyway
pd-double will only start when it is installed. A local install using
configure time prefix option is
Oops, it seems the pd-double genie popped out of it's bottle. I'm
sorry to say, but there is no such list of libraries to use with
pd-double. There's a lot of issues with this project:
1 - pd-double currently lives as an unmaintained fork of vanilla pd 0.43
2 - pd-double works for OSX and Linux
Thanks for the advice on the setup function. I spent a few hours debugging and
seemed to have fixed the problem. Though it is still mysterious to me why the
memory corruption was happening the way it did, I traced it down to how I had
declared my C++ object. Initially, I had declared my
it's the overhead of the os that gets in the way, i started to try ofxpd
but found ofxui to be slow as all getout with my old machine.
what would be nice is someone fixing tcltk
On Thu, Feb 27, 2014 at 4:00 PM, Ivica Ico Bukvic i...@vt.edu wrote:
For instance, it seems like there are two
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
You will need to compile it yourself.
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch player, but rather for
something that can play standard RjDj scenes.
On 02/28/2014 01:13 AM, GCC wrote:
(t_method)delay_free, sizeof(t_rhynamo),
delay_free?
fgamrds
IOhannes
signature.asc
Description: OpenPGP digital signature
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and
Hello cyrille! Do you remember me from Brasil?
Yep rude, i want to test and help you with feedbacks, for sure!
Keep in Touch!
Au revoir...
Palm
Em 27/02/2014 08:45, Cyrille Henry c...@chnry.net escreveu:
Hello,
Some of you have seen the egregore performance by chdh during the last
pd
Hello Ricardo! Do you remember me from Marseille?
I want to test and help Cyrille with feedbacks like you, for sure !
On garde contact!
Αυ revisão
01ivier
:-p
(Cyrille, en dépit de son caractère potache, cette proposition n'est pas
une blague, bien entendu... :-)
---
On ne peut pas
Hello,
I tried to compile Cyclone library (in miXed directory from SVN) but get
errors...
In Makefile.common, i changed :
PD_DIR ?= $(ROOT_DIR)/../../pd/src
by
PD_DIR = /home/jack/Téléchargements/pd-0.45-0test2/src
After :
$ cd ~/pure-data/externals/miXed/cyclone
$ make
I get :
gcc -Wall -W
Well, you're not using any tcl/tk if you're using libpd in ofxPd. The blame
falls elsewhere.
enohp ym morf tnes
--
Dan Wilcox
danomatika.com
robotcowboy.com
On Feb 28, 2014, at 3:13 AM, Billy Stiltner billy.stilt...@gmail.com wrote:
it's the overhead of the os that gets in the
Do you have Xcode and the ability to build onto a device? (i.e. a iOS
developer account)
Input support should be possible if you pass through the device
accelerometer and touch information to #accelerate and #touch receives
respectively in the patch.
Off the top of my head accelerometer data is
Hey Cyrille
On Don, 2014-02-27 at 12:39 +0100, Cyrille Henry wrote:
Hello,
Some of you have seen the egregore performance by chdh during the last
pd convention, or during other occasion.
http://www.chdh.net/egregore
I've seen your performance in Weimar and I was deeply impressed. Though
I
Although it looks like PdDroidParty supports this already
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
On 28 February 2014 12:50, Joe White white.j...@gmail.com wrote:
Do you have Xcode and the ability to build onto a device? (i.e. a iOS
developer account)
Btw awesome work Chris and Dan!
On 28 February 2014 12:53, Joe White white.j...@gmail.com wrote:
Although it looks like PdDroidParty supports this already
https://github.com/danomatika/PdParty/blob/master/doc/PdParty_User_Guide.md
On 28 February 2014 12:50, Joe White white.j...@gmail.com
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi IOhannes,
On 28/02/14 19:11, IOhannes m zmölnig wrote:
On 02/28/2014 04:38 AM, Chris McCormick wrote:
https://github.com/danomatika/PdParty
afaik this is a port of the amazing PdDroidParty.
however, i'm not looking for a generic Pd-patch
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi IOhannes,
Sorry, I forgot to reply to this bit:
On 28/02/14 19:11, IOhannes m zmölnig wrote:
anyhow: is there support for accelerometer and multi-touch in
Pd(Droid)Party?
There is for both in PdParty, yep.
There is a patch set for
You can make these changes (one from IOhannes and two of my suggestions
in-line below) and see if the error is gone. My guess is: probably not. I
didn't see any glaring problems that would cause memory corruption.
Could you also show us your rhynamo_set(symbol, float) function? Does the
error
re:
Well, you're not using any tcl/tk if you're using libpd in ofxPd. The blame
falls elsewhere.
on slow machines it doesnt matter what gui you use there will be problems
is my point
so the best thing to do is fix tcl/tk
On Fri, Feb 28, 2014 at 7:40 AM, Dan Wilcox danomat...@gmail.com wrote:
On Thu, 2014-02-27 at 15:30 +0800, kickowang wrote:
HI,
Chun Lee with me made this abstract two years ago,you can try it.
https://code.google.com/p/pd-tweener/
or https://github.com/aluanwang/pd-tweener
That's a pretty neat library. Thanks for sharing!
Roman
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
On 2014-02-26 23:22, Robert Esler wrote:
The strange behavior is as follows:
this all looks like memory corruption.
run your patch through valgrind and see what it gives youl.
fgasdmr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Hello,
Some of you have seen the egregore performance by chdh during the last
pd convention, or during other occasion.
http://www.chdh.net/egregore
We are now planning to distribute the patch that we used for this
performance and we are searching for people that can test the patches.
If you're
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA256
hi all,
what are the options these days to play old (or new) RjDj scenes on an
Idevice.
RjDj.app is gone, and it seems that there is no ScenePlayer for iOS.
fmdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1
Comment: Using GnuPG with
701 - 800 of 56182 matches
Mail list logo