Sounds fun
Are you using the [nqpoly4] object to make the granular engine?
S
On 30 Jan 2008, at 06:59, Kevin McCoy wrote:
Not to mention, I hope you'll be showin' some clips of whatever you
come up with... doing something like this is something I have had in
mind for a while and I would
64 seperate reverbs is gonna be hard for any cpu, regardless of which
reverb algorithm is used.
may i suggest that an alternative is to send your grains through the
same reverb, but to alter the amount of each grain that gets sent into
the reverb. so, for example, grain 0 is sent 100% to the
thanks, but the idea is that each grain can have
diferent reverb paramaters. using one reverb doent
make to much sense to me...
--- hard off [EMAIL PROTECTED] wrote:
64 seperate reverbs is gonna be hard for any cpu,
regardless of which
reverb algorithm is used.
may i suggest that an
It is an interesting idea...
and 64 reverbs is too many, no matter how you do it. Derek's idea is great!
I would just add to it, that you could use just a few voices to cover
the range of different settings of re-verbs and pan the grains between
the voices (effectively a linear interpolation
well, as charles suggested, set up a few different reverbs of varying
decay lengths, and send varying percentages of each grain to the
different reverbs.
also, reverb usually has a 'dampening' setting, which will dull the
signal as it goes through, so another thing you can try is to mix in a
Not to mention, I hope you'll be showin' some clips of whatever you
come up with... doing something like this is something I have had in
mind for a while and I would love to hear the results you get! Are
you thinking it can make the grain cloud more dimensional this way?
That was the idea I had..