Re: [PD] reverb for each grain

2008-01-30 Thread Si Mills
Sounds fun Are you using the [nqpoly4] object to make the granular engine? S On 30 Jan 2008, at 06:59, Kevin McCoy wrote: Not to mention, I hope you'll be showin' some clips of whatever you come up with... doing something like this is something I have had in mind for a while and I would

Re: [PD] reverb for each grain

2008-01-29 Thread hard off
64 seperate reverbs is gonna be hard for any cpu, regardless of which reverb algorithm is used. may i suggest that an alternative is to send your grains through the same reverb, but to alter the amount of each grain that gets sent into the reverb. so, for example, grain 0 is sent 100% to the

Re: [PD] reverb for each grain

2008-01-29 Thread punchik punchik
thanks, but the idea is that each grain can have diferent reverb paramaters. using one reverb doent make to much sense to me... --- hard off [EMAIL PROTECTED] wrote: 64 seperate reverbs is gonna be hard for any cpu, regardless of which reverb algorithm is used. may i suggest that an

Re: [PD] reverb for each grain

2008-01-29 Thread Charles Henry
It is an interesting idea... and 64 reverbs is too many, no matter how you do it. Derek's idea is great! I would just add to it, that you could use just a few voices to cover the range of different settings of re-verbs and pan the grains between the voices (effectively a linear interpolation

Re: [PD] reverb for each grain

2008-01-29 Thread hard off
well, as charles suggested, set up a few different reverbs of varying decay lengths, and send varying percentages of each grain to the different reverbs. also, reverb usually has a 'dampening' setting, which will dull the signal as it goes through, so another thing you can try is to mix in a

Re: [PD] reverb for each grain

2008-01-29 Thread Kevin McCoy
Not to mention, I hope you'll be showin' some clips of whatever you come up with... doing something like this is something I have had in mind for a while and I would love to hear the results you get! Are you thinking it can make the grain cloud more dimensional this way? That was the idea I had..