Hi,
Consider using the [repeat] object along with [separator]...
See [gems/duplicate] in the SVN repository of the
http://wiki.dataflow.ws/PdMtlAbstractions
a
2007/4/17, Cypod [EMAIL PROTECTED]:
Roman is right, just parenting down the chain, with small sphere (proxy
geometry) to change the
Miller Puckette wrote:
Thanks Chris,
I assume it's all the shader functions and dlopen() is only reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even better find out
how to get the extension installed on
Hallo,
Javier García hat gesagt: // Javier García wrote:
One thing more: when i open Pd, i push over the compute audio button (it
becomes purple color). I open Media and i find default-MIDI in purple.
If i select ALSA-MIDI the console shows this:
ALSA lib seq_hw.c:457:(snd_seq_hw_open)
On 4/18/07, IOhannes m zmoelnig [EMAIL PROTECTED] wrote:
it would take some work to not only use the GLEW functions stubs but
also to check whether the calls are supported; i guess this work is
rather easy but dull
It would take a long time to put GLEW checks in every object that uses GL,
Hi all,
I was trying last night to start pd from command line with the appropriate
sound card selected.
I tried pd -alsa -alsadev hw:1,0 and also replacing the space between the
soundcard and the -alsadev with a = and :. On every case pd did not recognize
the commands.
I also tried pd
Hi all,
I've been trying to get PD up and running on linux for a while, but so far I've
not been lucky, prolly because I'm a linux nub. The first installation I tried
(Fedora) didn't have a familiar interface. The second (Ubuntu) did, but I
couldn't install PD on it for some unknow reason. I
On Wednesday 18 April 2007 23:11, Thomas Jeppesen wrote:
Hi all,
I've been trying to get PD up and running on linux for a while, but so far
I've not been lucky, prolly because I'm a linux nub. The first installation
I tried (Fedora) didn't have a familiar interface. The second (Ubuntu) did,
i can only speak for myself, but for several reasons i like ubuntu the
most. also i get the impression, that it grows to one of the biggest
linux communities, so you are not alone, if you encounter troubles.
if you are after a compiled pd-extended anyway, visit
On Apr 18, 2007, at 3:06 AM, IOhannes m zmoelnig wrote:
Miller Puckette wrote:
Thanks Chris,
I assume it's all the shader functions and dlopen() is only
reporting
the first one before giving up. I sure wish there were a way only to
disable Gem objects using the shader extension or even
On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
Hallo,
Richard Lewis hat gesagt: // Richard Lewis wrote:
I run pd on Debian.
Me, too. Debian rules. Other than that pure:dyne rules as well.
i agree, though ubuntu is also a debian derivative, but sometimes much
easier to use than
That would be more straightforward (and fast) to simply send the whole
transformation matrix :
shapes cubes foo 0.234 1.000 ...
Yes, as Frank has said, I am using OSC this way. Vectors are sent as
three arguments in a message. Actually I recently had a discussion
about this... one opinion
On 4/18/07, Alexandre Quessy [EMAIL PROTECTED] wrote:
Hi,
Consider using the [repeat] object along with [separator]...
Be careful with using a lot of separator objects. Each one resets the
rendering pipeling on the GPU which is not very efficient.
Hallo,
Roman Haefeli hat gesagt: // Roman Haefeli wrote:
On Wed, 2007-04-18 at 17:01 +0200, Frank Barknecht wrote:
Me, too. Debian rules. Other than that pure:dyne rules as well.
i agree, though ubuntu is also a debian derivative, but sometimes much
easier to use than debian and from my
Hi Nicolas,
I'm neither an expert of win compilation
(and do not have a direct answer to your question). Anyway
I found that the following commands in the
makefile usually works fine for building almost every
.dll on windows:
--
pd_win: $(NAME).dll
.SUFFIXES: .dll
WINCFLAGS =
Cheers Frank,
That worked perfectly!
Recently I struggled with the same thing until I discovered the logic
behind the ALSA device numbering. The option to use to select an ALSA
soundcard actually is -alsa -audiodev NUMBER. (I'm not sure if
-alsaadd does anything at all.)
Now how to find NUMBER?
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Then -alsa -audiodev 1 will open hw:0,
-alsa -audiodev 2 will open plughw:0,
-alsa -audiodev 3 will open hw:1 and
-alsa -audiodev 1 will open plughw:1
The last one should of course read:
-alsa -audiodev 4 will open plughw:1
Ciao
Hallo,
forwinder hat gesagt: // forwinder wrote:
I have used
# pd -alsa -audiodev 3 -alsamidi
pd starts with the audio sorted(thx) but although the alsamidi is selected
one needs to actually open the dialog and hit apply to open the midi ports?
And only then can jack see pd as a possible
2. split Gem into a core library (with almost no objects and
dependencies) and a whole bunch of single-object externals.
so if the [glsl_vertex] object uses calls unknown to your driver, this
object will refrain from loading but it won't hinder Gem from working.
Perhaps this is not
Hi,
I've been looking for information about the OBJ format which Pd uses to
import 3d models. I've found out this format doesn't support animations, so
if i try to implement code to load models with animations integrated I
should forget the OBJ format, and remake the job about loading 3d
I think I know where you are comming from ;)
Thanks for the good and quick feedback I've gotten through the day. It has
helped me a lot.
I installed Ubuntu today and it worked like a charm. I follow the advice to
stick with it, at least for a few months :)
Cheers all!
Thomas
- Original
Frank Barknecht wrote:
I'm very sure, that ALSA is installed, otherwise you wouldn't have
sound at all. For whatever reason, on some systems the kernel modules
for the ALSA midi subsystem aren't properly loaded, this will lead to
this error. You can fix this on a running system by sudo modprobe
most probably binaries are included in pd-extended from hcs.
http://at.or.at/hans/pd/installers.html
roman
On Wed, 2007-04-18 at 15:54 -0700, yukio kuroiwa wrote:
Do anybody know where can i find the markex library compiled for
macosx???
many thanx
--
yukio kuroiwa
[EMAIL
Unfortuntaely, Pd on ubuntu isn't quite that easy to install yet.
But we are close.
.hc
On Apr 19, 2007, at 3:34 AM, Thomas Jeppesen wrote:
I think I know where you are comming from ;)
Thanks for the good and quick feedback I've gotten through the day.
It has
helped me a lot.
I
Yup, its loaded by the default .plist file that comes with the .dmg.
You can also access the objects using a namespace prefix: [markex/
oneshot]
.hc
On Apr 18, 2007, at 7:16 PM, Roman Haefeli wrote:
most probably binaries are included in pd-extended from hcs.
hi , sorry i put this in my startup :
/Applications/pd/Pd-0.39.2-extended-test7.app/Contents/Resources/extra/markex/oneshot
it seems it loads the library but it also seems there arent any v* and
v- objects there
where can i find those objects?
i tried putting the pdlist file in the library
im trying to get the ebuild to build
http://www-crca.ucsd.edu/~msp/Software/pd-0.41-0test04.src.tar.gz
and wondering about the necessity of this line:
MY_P=${P/_p/-}
i think this means i need a
pd-0.41_p0test04.ebuild
but portage says:
!!! media-sound/pd-0.41_p0test04 does not follow
The instructions are in the ReadMe.html that are included in the Pd-
extended.dmg.
hc
On Apr 18, 2007, at 7:53 PM, yukio kuroiwa wrote:
sorry for the question but how does that .plist file works? how can i
load the libraries with it?
im new on macosx
many thanx
On Wed, 18 Apr 2007
So if you guys had to choose THE best linux distribution for PD and audio
applications only in a LIVE PERFORMANCE with a laptop, which would it be?
I'm to figure out the best distribution for my live performances with my
laptop. Would a 64bit system be much better than a 32bit system?
I'm
Actually, the patch itself would be better than a screenshot. I want
to gather all the results into one patch.
.hc
On Apr 17, 2007, at 11:53 AM, Josh Steiner wrote:
ok, here is my screenshot based on your revised patch -josh
Hans-Christoph Steiner wrote:
On Apr 17, 2007, at 3:11 AM,
I think that the easiest way is to use GlovePIE, and route wiimote
messages to MIDI, keypresses, etc.
see: http://carl.kenner.googlepages.com/glovepie_download
-Mike
Gonzague DDR wrote:
Hi, is there an object to get de wiimote, or the bluetooth signal,
under windows ?
Thanks, and excuse
Hi,
2007/4/18, Kyle Klipowicz [EMAIL PROTECTED]:
I'm sorry, I don't have [gems/duplicate] in the version of pdmtl that
I just downloaded. It looks like a neat library though, will it be
included in pd-extended soon?
https://devel.goto10.org/pdmtl/browser/trunk/pdmtl/gems/duplicate.pd !!
I
Hi all,
Yeah, I tried GlovePIE today (on windozz), and there is no console...
Anyone has an hint on how to know if you are connected ? I read the
instructions and all that...
a
2007/4/18, Mike Wozniewski [EMAIL PROTECTED]:
I think that the easiest way is to use GlovePIE, and route wiimote
On Thu Apr 19, 2007 at 12:44:37AM -0400, Hans-Christoph Steiner wrote:
I am a big fan of Debian because the package management is so well
done.
admittedly i havent used debian or related distrii for 2-3 years, so maybe my
info is obsolete, but the package manager isnt that great.
the
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