On 15/05/2007, at 23.22, Maik Hester wrote:
1. pd tells me that i've got the wrong architecture
Hans properly compiled it on a ppc-mac, so my guess is that you use a
intel-mac. right? Hence there is a mismatch.
2. The io library in the import object is not found ... (maybe the
hidio
On 15/05/2007, at 20.57, Frank Barknecht wrote:
a new filetype: *.pdt which is a tar-archive that gets unpacked by Pd
when loading, and gets packed by Pd when saving a file as *.pdt
Should it
- be unpacked by Pd into a /tmp folder or into a folder next to
file.pdt or something else, like
could you post that again as an attachment? my email gives me signs
before every line, so ti can't make it into a pd patch.
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
jhonet b wrote:
wii remote for pd os x?
Thanks.
ah, the beauty of a proper sentence
___
PD-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
chris, are you using it on OSX? Was it hard to compile?
I am trying to stick with the autobuilds and installers from .hc
because I
want to be using the same system that colleagues, students, etc can
use without major compilation hassles. Is it likely that we can get
this into the standard GEM
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
So as I was saying, the 'next possible state transition' boxes seemt to
lag behind the current state. By placing an extra [del 10] inlet to send
each choice twice, this upates the next possible states correctly.
Just a note:
hi
couple of more questions about GEM...
I noticed that in my laptop and another machine opening a window bigger
than 640x450 causes gem to have problems to render. It gets kind of
frozen. I am rendering some videos and I tried with couple of different
videos getting the same problem. This is
Thanks. I'll give it a go. According to Hans if you use the Pd extended you
should not need FINK for
pdp or pidip because he included all the necessary dylibs within Pd. If you
look in the app contents/
lib there are all the libs that all the externals should be using. Last time I
asked if I
Hi,
I just found out that by changing the clipping plane with [perspec ...(
it is possible to change the lens angle of the gem camera.
-1 1 -1 1 1 4 (left, right, bottom, top, front, back)
gives an angle of 90 degrees, -0.5 0.5 -0.5 0.5 1 4 gives an angle of
~53 and so on. alpha=asin(x/sqrt(x^2
On Wed, 2007-05-16 at 09:20 -0400, marius schebella wrote:
Hi,
I just found out that by changing the clipping plane with [perspec ...(
it is possible to change the lens angle of the gem camera.
-1 1 -1 1 1 4 (left, right, bottom, top, front, back)
gives an angle of 90 degrees, -0.5 0.5 -0.5
On 16/05/2007, at 14.34, Damian Stewart wrote:
interesting.
I think it's interesting why Tunderbird and IceDove send Pd patches
as inline text rather the attachments. Or rather why I receive them
as inline while I receive attachments when sent from other clients.
end-of-rant.
Hi!
Maybe I havent looked hard enough but I just havent been able to find
any examples on building a sample playback engine that will allow for
sample-start, loop-start and loop-end positions to be set. The question
is what would be the easiest way to achieve this.
I have been thinking about
I was wrong. Opencv is optimized for intel procesors but it works on any
procesor. It would be great if
opencv was implemented somehow within Gem. At least for the motion tracking
stuff. Does anyone
know how to get started. Does one have to know C well or can a complete C noob
have a go at
If you are interested in saving yourself the headache (I was wanting to do
the same thing last summer) you can just use the susloop~ external from
bsaylor.
On 5/16/07, Mikael Gunnerås [EMAIL PROTECTED] wrote:
Hi!
Maybe I haven't looked hard enough but I just haven't been able to find
any
Hallo,
Mikael Gunnerås hat gesagt: // Mikael Gunnerås wrote:
My ideas have been:
1.Should I try generating the sample clock driver using two
phasor~ objects where one phasor~ handles sample-start til loop-end and
let the other one (loop-start til loop-end) kick in once the first one
You're on exactly the right track and thinking all the right things.
An important value to grab is the length of the sample (in samples)
which you can get from [soundfiler]. Multiply your [phasor~] by the
magnitude of the loop and add it to an offset in samples and that should
be the table
Hi Mikael,
I was just messing around with this last week on the list here. Look up
the mod~ thread in the archives, perhaps even the one marked FIXED,
and you'll find some solutions based on phasor~ which will do what you want.
best,
d.
Mikael Gunnerås wrote:
Hi!
Maybe I haven’t looked
On that note, I could not download s-abs from Chris' site!
~Kyle
On 5/16/07, Luigi Rensinghoff [EMAIL PROTECTED] wrote:
Have a look at s-bitcrusher
http://mccormick.cx/projects/s-abstractions/page/abstractions
just as an inspiration for a GUI maybe, its not exactly what you want, but
its
Very nice patch. It's clean and efficient! Thanks for sharing.
~Kyle
On 5/16/07, Frank Barknecht [EMAIL PROTECTED] wrote:
Hallo,
Mikael Gunnerås hat gesagt: // Mikael Gunnerås wrote:
My ideas have been:
1.Should I try generating the sample clock driver using two
phasor~ objects
Has anyone been able to get the DejaVu font to work with Pd-extended
on GNU/Linux? I just switched the default font to Bitstream Vera,
which comes with GNOME and maybe KDE. I can't get that to work either.
I was just testing today on Ubuntu Edgy 6.10 and yesterday on Debian
etch 4.0.
Now that we have a pretty icon image thanks to Luke Iannini, it would
be nice to use this file on GNOME, KDE, and Windows. Anyone one to
give any one of these a shot? I made the previous ugly Windows
icon. I haven't gotten an icon working on GNOME before but have
messed with it. I've
Fun stuff, I am diving into PDa these days. I just got it working on
an iPAQ H3835 and a board from these guys:
http://www.embeddedarm.com/
.hc
On May 15, 2007, at 2:47 PM, alejo d wrote:
i just had the chance to finally testy port of puredata for the PDA
called pda by gunter geiger, i
hi is there any way of fixing the distorion i get when
i project gem
visuals in curved or irregular surfaces?
is there any trick?
thanks
pun
Be
a better Heartthrob. Get better relationship answers
If you have accurately measured the distortion you can correct it by
rendering the entire scene offscreen then mapping it onto corrected
geometry. You could also do it by sight with less exact results.
I have seen this done perfectly once for a hemispherical projection system
designed for DoD
maybe there is a possibility to use shaders to combine the images with
something like a bumpmap. some game engines like quake3 use similar
techniques (it has to do with normals).
but I have absolutely no idea how that is done.
marius.
chris clepper wrote:
If you have accurately measured the
I am trying to get to the point where everything is included. Looks
like I am not quite there yet. libquicktime is included in the
package, but the libquicktime plugins are not. That's another tricky
thing to get working...
I think I figured it out, I have set LIBQUICKTIME_PLUGIN_DIR to
Fun stuff, I am diving into PDa these days. I just got it working on
an iPAQ H3835 and a board from these guys:
http://www.embeddedarm.com/
Hans,
how is the audio device on that thing?
does it sound ok?
have you tested PD at all? Any limitations there?
-august.
On May 17, 2007, at 12:14 AM, august wrote:
Fun stuff, I am diving into PDa these days. I just got it working on
an iPAQ H3835 and a board from these guys:
http://www.embeddedarm.com/
Hans,
how is the audio device on that thing?
Donno yet, I'll try to get more details on the hardware.
respectful list
i come from the max msp world and i have listen alot the words like
compiling, porting, etc, words that i'm not used to use so now i ask
there is any paper, tutorial etc, around there that explain what its
compiling and how to do that specifically to compile a source code
I just merged in aka's most recent changes and got it building. I
have neither bluetooth nor a wiiremote, so it up to y'all to figure
out if it actually works:
http://idmi.poly.edu/pdlab/wiiremote.pd_darwin-PowerPC.zip
I'll try to put out a Mac/Intel version tomorrow if there is interest.
30 matches
Mail list logo