Thanks Hans for making this thing clear - I'll try to find an adequate solution
for the rewritten pduino-help asap!
best
ø
On 11/03/2011 03:39 PM, Hans-Christoph Steiner wrote:
That confusion originates from the Arduino numbering scheme itself, since it
uses A0 for analog pins in analog
dear list,
i'm trying to generate a b/w mask in gemframebuffer for a pix_mask
pix_mask seems to ignore the texture from gemframbuffer.
hints appreciated.
m.
masking.pd
Description: Binary data
signature.asc
Description: Message signed with OpenPGP using GPGMail
hello,
pix_masque need a pix, not a texture.
(one is in the CPU, the other in the GPU).
you need a pix_snap to pass the texture to a pix object.
beware, this is slow.
i recommend using a shader to emulate pix_masque, but using 2 texture and not 2
pix.
it will be hundred time faster.
Cyrille
thanks cyrille,
am i getting closer?
masking2.pd
Description: Binary data
it's ok if it is slow, but i want to use gem objects to make a mask i can
animate in gem, so there is now way around the snapping if i understand that
correctly.
max
Am 09.11.2011 um 14:07 schrieb cyrille henry:
Le 09/11/2011 12:23, Max a écrit :
thanks cyrille,
am i getting closer?
yes, a bit.
except that :
- gemframbuffer does not have the same camera position than gemhead.
you need to add translateXYZ 0 0 -4
- pix_snap snap the curent frambuffer, you don't need to pass the framebuffer
texture.
masking4.pd
Description: Binary data
Am 09.11.2011 um 14:41 schrieb cyrille henry:
Le 09/11/2011 12:23, Max a écrit :
thanks cyrille,
am i getting closer?
yes, a bit.
except that :
- gemframbuffer does not have the same camera position than gemhead.
you need to add translateXYZ 0 0 -4
Le 09/11/2011 14:01, Max a écrit :
Am 09.11.2011 um 14:41 schrieb cyrille henry:
Le 09/11/2011 12:23, Max a écrit :
thanks cyrille,
am i getting closer?
yes, a bit.
except that :
- gemframbuffer does not have the same camera position than gemhead.
you need to add translateXYZ 0 0 -4
yes, that's a nice patch.
i am still wondering though why it doesn't look the same (sharp) when done
without glsl.
i remember someone said that he was working on making glsl abstractions to
replace some of the pix_ es
m.
(posting back to pd-list, hope that's okay for you)
Am 09.11.2011 um
this patch freezes Pd. it needs the tuio, and you need to wave around with the
ID1 in front of the camera for about 30 seconds.
never the less it is actually is the [route] that causes the crash, if you
remove that and replace it with a OSC over local udpsend it is stable.
crash-test.pd
On Nov 1, 2011, at 2:52 PM, m.e.grimm wrote:
ok thanks for that! yeah I also independently verified this too
so here is the crazy report:
http://pastebin.com/H3VSbyvJ
and i noticed i noticed:
1) 0x7fff8de93000 - 0x7fff8e1b7fff com.apple.HIToolbox 1.8
(???)
Dear all
I upload all pd-svn source code si I research a code of biquad object
so biquad.help is in pddp folder not a source code , and where is a code
of object like addition, subtraction, multiplication, division : * ; -;
+ ; /
___
I find the best way to find the source of an object is to run this in the
terminal:
find ~/code/pure-data/trunk -type f -print0 | xargs -0 grep 'biquad~'
The class name needs to be declared using gensym(biquad~), so if you search
for the object name with double quotes around it, you'll find
- Original Message -
From: katja katjavet...@gmail.com
To: pd-list@iem.at
Cc:
Sent: Thursday, November 3, 2011 6:10 AM
Subject: Re: [PD] how to capture window-related mouse-events when toxy is
discontinued?
On Thu, Nov 3, 2011 at 1:30 AM, Jonathan Wilkes jancs...@yahoo.com
On Nov 9, 2011, at 12:33 PM, Jonathan Wilkes wrote:
- Original Message -
From: katja katjavet...@gmail.com
To: pd-list@iem.at
Cc:
Sent: Thursday, November 3, 2011 6:10 AM
Subject: Re: [PD] how to capture window-related mouse-events when toxy is
discontinued?
On Thu, Nov 3,
Le 2011-11-09 à 12:39:00, Hans-Christoph Steiner a écrit :
That's what TkZinc is: a Tk canvas written to use OpenGL.
http://www.tkzinc.org
In 2007, Chun wanted to look into TkZinc. I came up with the idea of a
compatibility layout class, so that TkZinc could become a drop-in
replacement for
Le 2011-11-09 à 09:33:00, Jonathan Wilkes a écrit :
Similarly: If a 2D geo in a gem window is the most efficient way to draw
an object, why not just make canvases be opengl windows?
Are we comparing percentages with an equivalent 2-D GEO ? E.g. a
radiobutton that has n=8 needs between 9 and
On Nov 9, 2011, at 12:54 PM, Mathieu Bouchard wrote:
Le 2011-11-09 à 12:39:00, Hans-Christoph Steiner a écrit :
That's what TkZinc is: a Tk canvas written to use OpenGL.
http://www.tkzinc.org
In 2007, Chun wanted to look into TkZinc. I came up with the idea of a
compatibility layout
- Original Message -
From: Mathieu Bouchard ma...@artengine.ca
To: Jonathan Wilkes jancs...@yahoo.com
Cc: katja katjavet...@gmail.com; pd-list@iem.at pd-list@iem.at
Sent: Wednesday, November 9, 2011 1:00 PM
Subject: Re: [PD] how to capture window-related mouse-events when toxy is
Le 2011-11-09 à 14:01:00, Hans-Christoph Steiner a écrit :
ANother idea is to make a [tkzinc] object that allows people to make all
sorts of GUI objects in Pd that are built on top of TkZinc's OpenGL.
You mean that each [tkzinc] object would be a TkCanvas-like widget
embedded inside of the
Le 2011-11-09 à 11:10:00, Jonathan Wilkes a écrit :
In katja's demo the radiobutton had n=1, so I guess it's just two
rectangles.
How useful and typical is a radiobutton with n=1 ?
The demo ought to have something realistic to it.
There will be a free Pd workshop in Istanbul this weekend!
http://www.amberplatform.org/en/festival/item/25-pure-data
--
Aykut Caglayan (PhD)
http://aykutcaglayan.blogspot.com/___
Pd-announce mailing list
pd-annou...@iem.at
- Original Message -
From: Mathieu Bouchard ma...@artengine.ca
To: Jonathan Wilkes jancs...@yahoo.com
Cc: katja katjavet...@gmail.com; pd-list@iem.at pd-list@iem.at
Sent: Wednesday, November 9, 2011 2:45 PM
Subject: Re: [PD] how to capture window-related mouse-events when toxy is
On Wed, Nov 9, 2011 at 7:00 PM, Mathieu Bouchard ma...@artengine.ca wrote:
Are we comparing percentages with an equivalent 2-D GEO ? E.g. a radiobutton
that has n=8 needs between 9 and 12 canvas items. This has to translate to
between 9 and 12 GEM Geos. How many geos were used in the GEM test
Le 2011-11-09 à 12:40:00, Jonathan Wilkes a écrit :
How useful and typical is a radiobutton with n=1 ?
Getting user input by dragging a rectangle is very useful and typical.
(See [cnv] help.)
But does that work outside of [cnv], and does that work with
radiobuttons ?
Anyway, I think that
- Original Message -
From: Mathieu Bouchard ma...@artengine.ca
To: Jonathan Wilkes jancs...@yahoo.com
Cc: katja katjavet...@gmail.com; pd-list@iem.at pd-list@iem.at
Sent: Wednesday, November 9, 2011 5:30 PM
Subject: Re: [PD] how to capture window-related mouse-events when toxy is
Le 2011-11-09 à 15:39:00, Jonathan Wilkes a écrit :
- Original Message -
From: Mathieu Bouchard ma...@artengine.ca
(why does it always look like you click «Forward» to do a reply ?)
But does that work outside of [cnv], and does that work with radiobuttons ?
If by that you mean
Le 2011-11-09 à 21:57:00, katja a écrit :
How many geos doesn't seem to matter much. A 'Gem gui object' could for
example be a draggable geo with a texture, or a set of 5 geo's moving
together when dragged. The cpu load caused by dragging is the same in
both cases.
It's like that whenever
Le 2011-11-08 à 10:40:00, Hans-Christoph Steiner a écrit :
You have to remember that words can have different meanings in different
contexts. We are not CS professors, this is the Pd list, so this
context changes which meaning are most likely to be understood.
If I were a CS professor or
On Nov 9, 2011, at 2:44 PM, Mathieu Bouchard wrote:
Le 2011-11-09 à 14:01:00, Hans-Christoph Steiner a écrit :
ANother idea is to make a [tkzinc] object that allows people to make all
sorts of GUI objects in Pd that are built on top of TkZinc's OpenGL.
You mean that each [tkzinc] object
My guess is that your 'pd-svn' is actually my 'trunk', so try this:
find ~/pd-svn/ -type f -print0 | xargs -0 grep 'biquad~'
.hc
On Nov 9, 2011, at 9:35 PM, Olivier Baudry wrote:
Hans-Christoph
Thanks but this command dont work , There isn't a folder trunk inside pd-svn :
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