Re: [PD] pasted objects now end up under the original object

2008-09-01 Thread Max Neupert

i think it's worth it to look at how some other applications handle it.
it is quite annoying if the same function is different across  
applications and when you spent a lot of time in one program you get  
confused working with a different one. (for example i regularily try  
to go to edit mode in my PIM manager/address book with cmd-E and then  
remember that it is not pd)


copy and pasting is an important part of pd. what is very confusing  
for beginners is that things are pasted exactly where they where in  
the first place. a typical situation is that someone has discovered a  
certain thing in an help-patch and wants to experiment with that. so  
the part is selected and a new window opened and pasted. nothing is  
drawn, so the student presses cmd-v some more times and later  
realizes that it all was pasted somewhere far off.


i'd recommend that pasting pastes by default in the middle of the  
front window.
cmd-alt-shift-v should do what the paste does now: paste to same  
position.


that's how it is in adobe products by the way.

ciao, max

Am 01.09.2008 um 13:09 schrieb Frank Barknecht:


Hallo,
Miller Puckette hat gesagt: // Miller Puckette wrote:

Right, control-D should probably stay as it is, but separately  
copying and

pasting migt want to do something smarter.


What about this idea/specification for a possible smart placement:

1) user presses Ctl-C and copies objects from coordinates (xc,yc)

2) user presses Ctl-V, mouse is at (xm, ym)

3) Objects get pasted at position: (xc, yc) - the original  
coordinates -

but they don't get anchored yet.

Now comes the new part:

4.1 a) If user moves the mouse now, the objects move to the mouse
coordinates (xm, ym) and they stick to the mouse from that point on,
until the next click.

4.1 b) Alternatively one could enter the sticky phase only if the  
user
clicks the mouse, i.e. as soon as the user after step 3) clicks  
into the

canvas, the objects move to the mouse position and stay selected for
mouse movement until the button is released at which point the objects
are anchored and possibly deselected. Deselecting could also require a
second click. I like b) better than a): it contains less surprises.

4.2)  This alternate path is taken, if the user doesn't use the mouse,
but the cursor keys instead after step 3): The objects move  
relative to

their new position at (xc, yc). They are still selected.  Mouse
movements don't affect their position anymore, mouse clicks will
deselect the objects. That's basically the old, non-smart placement,
which has its uses, too.

THe current strategy for figuring out which object you clicked on  
is that, if
more tan one object is selected, Pd prefers to drag an already- 
selected one;

this is much better than whatever I had going before.


Yes, that's good.

Ciao
--
Frank

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Re: [PD] GEM + eee, segmentation fault

2008-08-12 Thread Max Neupert
hi list,

just got a 901 and gem seems to run fine so far, i'd like to know how  
to access the webcam though in GEM.

(ubuntu is on it)

Am 28.07.2008 um 17:46 schrieb IOhannes m zmoelnig:

 potax flan wrote:
 just installed debian lenny on the eeePC and gem works fine. just  
 ran a
 few basic tests but i get NO segmentation faults when destroying
 gemwins. just thought i'd share this.


 that's good news and thanks for sharing.

 which eee do you have (not that the chipsets differ so much...)?

 fga,mr
 IOhannes

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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc2 released

2008-06-22 Thread Max Neupert
Hans, thank you for doing that.
I have some remarks though:

Am 2008-06-23 um 06:58 schrieb Hans-Christoph Steiner:
 - default locations for user-installed externals, helpfiles, etc.
   Mac OS X: /Library/Pd and ~/Library/Pd

i still think it should rather be /Library/Application Support/Pd

 - lots of standard key bindings added:
   Enter/Return for OK
   Escape for Cancel
   Ctrl/Cmd-W closes all windows

error when doing that on the text editor.

   on Mac OS X, Cmd-` cycles thru open windows

this is quite useless on a german keyboard, since cycling through  
windows is
cmd- and cmd-
for the ` i have to press shift as well and its in the opposite  
corner of the keyboard. no other program uses it.

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Re: [PD] ~/pd or ~/.pd for user's externals directory

2008-06-16 Thread Max Neupert
i think
/Library/Application\ Support/Pure\ Data
and
~/Library/Application\ Support/Pure\ Data
would make more sense on OS X

m.

Am 2008-06-16 um 19:49 schrieb Hans-Christoph Steiner:


 With this release of Pd-extended, all platforms have default
 locations for user-installed externals, helpfiles, etc.  I just had a
 thought, perhaps ~/.pd would be a better directory than ~/pd.  Any
 thoughts on that?

 Here's how it is now:

   GNU/Linux:  /usr/share/pd and ~/pd
   Mac OS X: /Library/Pd and ~/Library/Pd
   Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
 Application Data/Pd

 .hc

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Re: [PD] Abstractions search path hirarchy (was: pduino-arduino trouble)

2008-06-15 Thread Max Neupert
i don't konw if that's related. i was using the release candidate: Pd  
version 0.40.3-extended-20080603.

my question:
wouldn't it make sense if Pd would search first in the same directory  
as the patch is for abstractions?


m.

Am 2008-06-14 um 23:05 schrieb Hans-Christoph Steiner:



Yeah, that was my mistake, I removed hardware/arduino.pd from the  
nightly builds since it shouldn't be there.  Sorry about that...


.hc

On Jun 14, 2008, at 11:59 AM, Max Neupert wrote:


hi list,

i found the source of my problem here.
the patch was using the [arduino] abstraction.
i had it located in the same path than my patch (version 0.3), but
another one (version 0.4) is located in
/Applications/Pd-extended.app/Contents/Resources/extra/hardware/

i've always assumed that pd searches for abstractions first in the
same directory than the patch is found. that doesn't seem to be the
case.

for some reason pd sometimes choose to prefer the 0.4 version which
has a different, non working bitrate set.
i've deleted the abstraction and use it now in a subpatch instead, so
i am sure no other version is loaded instead.

max


Am 2008-06-13 um 18:54 schrieb Claude Heiland-Allen:


Max Neupert wrote:

this is the output when it does work:



set_baudrate baudbits: 57600



this is the output when it doesn't:



set_baudrate baudbits: 115200



anyone has a clue what's going on?


I'm guessing the baudbits has something to do with it.  Maybe
something along the connection between pd and arduino doesn't
support the higher speed.

Never used arduino or any other serial devices though.


Claude
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-15 Thread Max Neupert
do the following to reproduce a crash (tested on os x, don't know  
about other systems)

open pd
navigate to menu - Pd-extended - About Pd...
select some of the text
close the window
crash


Am 2008-06-04 um 20:59 schrieb Hans-Christoph Steiner:


 For this release, there has been a lot of work in making the GUI and
 user experience much more fluid and easy. There is a new visual look
 that was designed to make patches more readable. Additionally, lots
 of things have been tweaked to make Pd behave more like a normal app.
 There has already been a lot of testing on these builds, so it is
 getting quite close to a final version. (Debian/PowerPC is missing
 now but will come later)

 http://at.or.at/hans/pd/installers.html

 Here is a partial changelog:

 - next visual appearance designed for readability (it can run slower
 on machines  1 GHz)

 - default locations for user-installed externals, helpfiles, etc.
   GNU/Linux:  /usr/share/pd and ~/pd
   Mac OS X: /Library/Pd and ~/Library/Pd
   Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
 Application Data/Pd

 - lots of standard key bindings added:
   Enter/Return for OK
   Escape for Cancel
   Ctrl/Cmd-W closes all windows
   on Mac OS X, Cmd-` cycles thru open windows
   on Mac OS X, Cmd-m minimizes windows
   Ctrl/Cmd-R raises/lowers Pd window
   Ctrl/Cmd-Shift-R shrinks/grows Pd window
   Ctrl/Cmd-Shift-L clears Pd window's text console
   Ctrl/Cmd-B opens the Help Browser

 - you can now use ~ in all paths to mean home folder, and on
 Windows you can use environment variables, lie %UserProfile% in paths

 - cut/copy/paste now work directly into text boxes on all platforms

 - [declare] and [import] now sorted out for loading, much work needs
 to be done before there namespace support is complete

 - File - Save As defaults to the Home folder (~/)

 - fixed Cut/Copy/Paste for the Pd window's console

 - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X

 KNOWN BUGS

 - check http://puredata.info/dev/bugtracker before reporting bugs

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying
 to load it


 .hc

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 for Big Business, for Wall Street and the bankers.  - General
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Re: [PD] [PD-announce] Pd-0.40.3-extended-rc1 released

2008-06-15 Thread Max Neupert
done.

Am 2008-06-15 um 23:01 schrieb Hans-Christoph Steiner:


 Strange one, could you file a bug report?

 .hc

 On Jun 15, 2008, at 11:39 AM, Max Neupert wrote:

 do the following to reproduce a crash (tested on os x, don't know
 about other systems)

 open pd
 navigate to menu - Pd-extended - About Pd...
 select some of the text
 close the window
 crash


 Am 2008-06-04 um 20:59 schrieb Hans-Christoph Steiner:


 For this release, there has been a lot of work in making the GUI and
 user experience much more fluid and easy. There is a new visual look
 that was designed to make patches more readable. Additionally, lots
 of things have been tweaked to make Pd behave more like a normal  
 app.
 There has already been a lot of testing on these builds, so it is
 getting quite close to a final version. (Debian/PowerPC is missing
 now but will come later)

 http://at.or.at/hans/pd/installers.html

 Here is a partial changelog:

 - next visual appearance designed for readability (it can run slower
 on machines  1 GHz)

 - default locations for user-installed externals, helpfiles, etc.
   GNU/Linux:  /usr/share/pd and ~/pd
   Mac OS X: /Library/Pd and ~/Library/Pd
   Windows: %ProgramFiles%/Common Files/Pd and %UserProfile%/
 Application Data/Pd

 - lots of standard key bindings added:
 Enter/Return for OK
 Escape for Cancel
 Ctrl/Cmd-W closes all windows
 on Mac OS X, Cmd-` cycles thru open windows
 on Mac OS X, Cmd-m minimizes windows
 Ctrl/Cmd-R raises/lowers Pd window
 Ctrl/Cmd-Shift-R shrinks/grows Pd window
 Ctrl/Cmd-Shift-L clears Pd window's text console
 Ctrl/Cmd-B opens the Help Browser

 - you can now use ~ in all paths to mean home folder, and on
 Windows you can use environment variables, lie %UserProfile% in  
 paths

 - cut/copy/paste now work directly into text boxes on all platforms

 - [declare] and [import] now sorted out for loading, much work needs
 to be done before there namespace support is complete

 - File - Save As defaults to the Home folder (~/)

 - fixed Cut/Copy/Paste for the Pd window's console

 - included pgp_opengl aka 3dp on GNU/Linux and Mac OS X

 KNOWN BUGS

 - check http://puredata.info/dev/bugtracker before reporting bugs

 - Escape, Enter, and Ctrl/Cmd-W don't close the Path and Startup
 preferences

 - pdp_opengl is alpha and will definitely crash Pd

 - loading pdp_opengl will crash Pd if X11 is not open before trying
 to load it


 .hc

  
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 during that period I spent most of my time as a high class muscle  
 man
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[PD] Abstractions search path hirarchy (was: pduino-arduino trouble)

2008-06-14 Thread Max Neupert
hi list,

i found the source of my problem here.
the patch was using the [arduino] abstraction.
i had it located in the same path than my patch (version 0.3), but  
another one (version 0.4) is located in
/Applications/Pd-extended.app/Contents/Resources/extra/hardware/

i've always assumed that pd searches for abstractions first in the  
same directory than the patch is found. that doesn't seem to be the  
case.

for some reason pd sometimes choose to prefer the 0.4 version which  
has a different, non working bitrate set.
i've deleted the abstraction and use it now in a subpatch instead, so  
i am sure no other version is loaded instead.

max


Am 2008-06-13 um 18:54 schrieb Claude Heiland-Allen:

 Max Neupert wrote:
 this is the output when it does work:

 set_baudrate baudbits: 57600

 this is the output when it doesn't:

 set_baudrate baudbits: 115200

 anyone has a clue what's going on?

 I'm guessing the baudbits has something to do with it.  Maybe  
 something along the connection between pd and arduino doesn't  
 support the higher speed.

 Never used arduino or any other serial devices though.


 Claude
 -- 
 http://claudiusmaximus.goto10.org


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Re: [PD] pduino-arduino trouble

2008-06-13 Thread Max Neupert
it's really hard to fix since it simply works sometimes and then  
stops working.
not very reliable for an installation supposed to run automatically  
in a different city for some weeks :(

this is the output when it does work:

--
error: [comport] ** ERROR ** could not open device /dev/tty.Roy-Dial- 
upNetworking-2:
  failure(16): Resource busy

[comport] invalid handle for /dev/tty.*
[arduino]: version_0.3
get_baud_ratebits: 57600.00
set_baudrate baudbits: 57600
[comport] opened serial line device 5 (/dev/tty.usbserial-A6004nvF)

Arduino/Firmata_version: 1 0
--

this is the output when it doesn't:

--
error: [comport] ** ERROR ** could not open device /dev/tty.Roy-Dial- 
upNetworking-2:
  failure(16): Resource busy

[comport] invalid handle for /dev/tty.*
[arduino]: version_0.4
get_baud_ratebits: 115200.00
set_baudrate baudbits: 115200
[comport] opened serial line device 5 (/dev/tty.usbserial-A6004nvF)

UNKNOWN_INPUT_COMMAND: 6 0
---

so it'a exactly the same, first the wrong device gets opened because  
of the default name, but then one tim it can connect, the other time  
it can't.

anyone has a clue what's going on?

m.


Am 2008-06-13 um 03:03 schrieb Martin Peach:

 Well errno 9 is EBADF, error bad file number, so the serial port  
 file descriptor is not good for some reason, maybe because the  
 serial port was closed.

 Martin


 From: Max Neupert [EMAIL PROTECTED]
 To: pd-list@iem.at
 Subject: [PD] pduino-arduino trouble
 Date: Fri, 13 Jun 2008 01:39:50 +1000

 hi list,

 i have problems getting a arduino diecimila to run.

 sometimes i get this:

 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line
 [comport] write returned -1, errno is 9
 Write error, maybe TX-OVERRUNS on serial line


 and sometimes that:

 UNKNOWN_INPUT_COMMAND: 6 0

 in both cases i can't access the data.


 some hours before it was working, i have no clue.

 m.

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Re: [PD] pduino-arduino trouble

2008-06-13 Thread Max Neupert
that could be it. but why is it doing that?
the comport object in the arduino abstraction says

[comport $1 57600] so shouldn't the rate be fixed to 57600? why does  
it sometimes connect with 115200?

max

Am 2008-06-13 um 18:54 schrieb Claude Heiland-Allen:

 Max Neupert wrote:
 this is the output when it does work:

 set_baudrate baudbits: 57600

 this is the output when it doesn't:

 set_baudrate baudbits: 115200

 anyone has a clue what's going on?

 I'm guessing the baudbits has something to do with it.  Maybe  
 something along the connection between pd and arduino doesn't  
 support the higher speed.

 Never used arduino or any other serial devices though.


 Claude
 -- 
 http://claudiusmaximus.goto10.org


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Re: [PD] (trigger-prepend) connection failed

2008-06-12 Thread Max Neupert

i get the message saying that (trigger-prepend) connection failed
when i run my patch in -nogui.

i am trying to guess what is happening.
i have a theory:

in the helpfile of prepend i read that the version in max doesn't  
have a second inlet.
so is it possible, that a cyclone version of prepend is loaded when i  
run in -nogui?
on the other hand [cyclone/prepend] has two inlets as well, so it  
might be something else.


comments would be appreciated.




Am 2008-06-12 um 15:54 schrieb Max Neupert:


logik 25 1 16 1 (trigger-prepend) connection failed

this only apperars when i load pd in nogui.


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Re: [PD] (trigger-prepend) connection failed

2008-06-12 Thread Max Neupert
aah, great.

after replacing [prepend] with [list prepend] it works.

thank you frank!

max



Am 2008-06-12 um 17:02 schrieb Frank Barknecht:

 Hallo,
 Max Neupert hat gesagt: // Max Neupert wrote:

 ok, the cause for the message

 could not open midi output 1 (MidiPipe Eingang 1): PortMidi: `Bad
 pointer'

 was inside the patch:

 [loadbang]
 |
 [;
 pd midi-dialog 0 0 0 0 1 0 0 0 2 2(

 after i removed that the error was gone.

 but i have a new one:
 logik 25 1 16 1 (trigger-prepend) connection failed

 this only apperars when i load pd in nogui.

 Strange. Normally missing objects like your prepend are missing
 regardless of gui or nongui mode. Does it also happen if you use a
 prepend built from [list prepend ...]---[list trim] instead?

 [prepend] is an object that should be avoided anyway because there are
 various incompatible version of it available.

 Ciao
 --  
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 __footils.org__

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[PD] pduino-arduino trouble

2008-06-12 Thread Max Neupert
hi list,

i have problems getting a arduino diecimila to run.

sometimes i get this:

Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line
[comport] write returned -1, errno is 9
Write error, maybe TX-OVERRUNS on serial line


and sometimes that:

UNKNOWN_INPUT_COMMAND: 6 0

in both cases i can't access the data.


some hours before it was working, i have no clue.

m.

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[PD] can't open midi port in -nogui

2008-06-11 Thread Max Neupert
hi list,

(using Pd-0.40.3-extended-rc1-macosx104-powerpc.dmg) on 10.4, PPC

i use a shell script to startup pd for an installation. it looks  
something like this:

---shell script-
/Applications/Pd-extended.app/Contents/Resources/bin/pd -path / 
Applications/Pd-extended.app/Contents/Resources/extra/hardware -path / 
Applications/Pd-extended.app/Contents/Resources/extra/flatspace - 
path /Applications/Pd-extended.app/Contents/Resources/extra/iemlib - 
path /Applications/Pd-extended.app/Contents/Resources/extra/mapping - 
path /clarafrancesco -lib mapping -lib iemlib -lib hardware -lib  
flatspace -r 48000 -listdev -nomidiin -midioutdev 1 -noadc - 
outchannels 2 -nogui -noprefs /clarafrancesco/CLARAFRANCESCO.pd
--end---


but later in the terminal it seems  i can't open the midi port.


--Terminal output--
008-06-12 01:10:21.623 pd[4717] CFLog (21): Error loading /Library/ 
QuickTime/Motion.component/Contents/MacOS/Motion:  error code 4,  
error number 0 (Library not loaded: /Library/Frameworks/ 
Motion.framework/Versions/A/Motion
   Referenced from: /Library/QuickTime/Motion.component/Contents/ 
MacOS/Motion
   Reason: image not found)
2008-06-12 01:10:21.737 pd[4717] CFLog (21): Error loading /Library/ 
QuickTime/Motion.component/Contents/MacOS/Motion:  error code 4,  
error number 0 (Library not loaded: /Library/Frameworks/ 
Motion.framework/Versions/A/Motion
   Referenced from: /Library/QuickTime/Motion.component/Contents/ 
MacOS/Motion
   Reason: image not found)
audio input devices:
1. (0)iSight
2. (0)Built-in Audio
audio output devices:
1. (0)Built-in Audio
API number 4

pd(4717,0xa000ed88) malloc: *** error for object 0x25afbe0: double free
pd(4717,0xa000ed88) malloc: *** set a breakpoint in szone_error to debug
pd(4717,0xa000ed88) malloc: *** error for object 0x25aff20: double free
pd(4717,0xa000ed88) malloc: *** set a breakpoint in szone_error to debug
MIDI input devices:
1. MidiPipe Ausgang 1
MIDI output devices:
1. MidiPipe Eingang 1
sys_nmidiin 0, nmidiindev 0
could not open midi output 1 (MidiPipe Eingang 1): PortMidi: `Bad  
pointer'
--End---

the same patch runs fine with midi on the same machine with the GUI.
even stranger is that on another machine (Pd-0.40.3-extended-rc1- 
macosx104-i386.dmg, 10.5, intel) -nogui and midi just works.

what could be the cause?

m.


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Re: [PD] Alternate object

2008-06-11 Thread Max Neupert
hi james,

it's part of markex says the help file. If i remember right there is  
also one in Gem.
But you can also really easy make an alternate yourself.

max



Am 2008-06-12 um 01:02 schrieb James Dunn:

 Hi,

 Can anyone tell me where I can find the Alternate object? I'm using  
 pd 0.39-3 extended on Ubuntu 8.04

 thanks

 James

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Re: [PD] Alternate object

2008-06-11 Thread Max Neupert


examples attached.




alternierend.pd
Description: Binary data




Am 2008-06-12 um 01:02 schrieb James Dunn:


Hi,

Can anyone tell me where I can find the Alternate object? I'm using  
pd 0.39-3 extended on Ubuntu 8.04


thanks

James
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[PD] (trigger-prepend) connection failed (was: can't open midi port in -nogui)

2008-06-11 Thread Max Neupert
ok, the cause for the message

 could not open midi output 1 (MidiPipe Eingang 1): PortMidi: `Bad
 pointer'

was inside the patch:

[loadbang]
|
[;
pd midi-dialog 0 0 0 0 1 0 0 0 2 2(

after i removed that the error was gone.

but i have a new one:
logik 25 1 16 1 (trigger-prepend) connection failed

this only apperars when i load pd in nogui.


Am 2008-06-12 um 01:18 schrieb Max Neupert:

 hi list,

 (using Pd-0.40.3-extended-rc1-macosx104-powerpc.dmg) on 10.4, PPC

 i use a shell script to startup pd for an installation. it looks
 something like this:

 ---shell script-
 /Applications/Pd-extended.app/Contents/Resources/bin/pd -path /
 Applications/Pd-extended.app/Contents/Resources/extra/hardware -path /
 Applications/Pd-extended.app/Contents/Resources/extra/flatspace -
 path /Applications/Pd-extended.app/Contents/Resources/extra/iemlib -
 path /Applications/Pd-extended.app/Contents/Resources/extra/mapping -
 path /clarafrancesco -lib mapping -lib iemlib -lib hardware -lib
 flatspace -r 48000 -listdev -nomidiin -midioutdev 1 -noadc -
 outchannels 2 -nogui -noprefs /clarafrancesco/CLARAFRANCESCO.pd
 --end---


 but later in the terminal it seems  i can't open the midi port.


 --Terminal output--
 008-06-12 01:10:21.623 pd[4717] CFLog (21): Error loading /Library/
 QuickTime/Motion.component/Contents/MacOS/Motion:  error code 4,
 error number 0 (Library not loaded: /Library/Frameworks/
 Motion.framework/Versions/A/Motion
Referenced from: /Library/QuickTime/Motion.component/Contents/
 MacOS/Motion
Reason: image not found)
 2008-06-12 01:10:21.737 pd[4717] CFLog (21): Error loading /Library/
 QuickTime/Motion.component/Contents/MacOS/Motion:  error code 4,
 error number 0 (Library not loaded: /Library/Frameworks/
 Motion.framework/Versions/A/Motion
Referenced from: /Library/QuickTime/Motion.component/Contents/
 MacOS/Motion
Reason: image not found)
 audio input devices:
 1. (0)iSight
 2. (0)Built-in Audio
 audio output devices:
 1. (0)Built-in Audio
 API number 4

 pd(4717,0xa000ed88) malloc: *** error for object 0x25afbe0: double  
 free
 pd(4717,0xa000ed88) malloc: *** set a breakpoint in szone_error to  
 debug
 pd(4717,0xa000ed88) malloc: *** error for object 0x25aff20: double  
 free
 pd(4717,0xa000ed88) malloc: *** set a breakpoint in szone_error to  
 debug
 MIDI input devices:
 1. MidiPipe Ausgang 1
 MIDI output devices:
 1. MidiPipe Eingang 1
 sys_nmidiin 0, nmidiindev 0
 could not open midi output 1 (MidiPipe Eingang 1): PortMidi: `Bad
 pointer'
 --End---

 the same patch runs fine with midi on the same machine with the GUI.
 even stranger is that on another machine (Pd-0.40.3-extended-rc1-
 macosx104-i386.dmg, 10.5, intel) -nogui and midi just works.

 what could be the cause?

 m.

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Re: [PD] VLC rc connection

2008-06-09 Thread Max Neupert
what's the current status of this? any VLC_control object yet?

max


Am 2007-12-07 um 01:03 schrieb Hans-Christoph Steiner:
 I cc'ed the list since I think this is of general interest, also,
 other people can contribute there as well.


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[PD] pduino problem

2008-06-09 Thread Max Neupert

hi list,

i'm using the arduino object with a diecimila and pduino firmware  
under pd-extended 0.39 on OS X.


when i do [import flatspace] and then [arduino] i get

[import] $Revision: 1.2 $
written by Hans-Christoph Steiner [EMAIL PROTECTED]
compiled on Oct 20 2007 at 05:10:25
compiled against Pd version 0.39.3
[import] loaded library: flatspace
comport - PD external for unix/windows
LGPL 1998-2006,  Winfried Ritsch and others (see LICENCE.txt)
Institute for Electronic Music - Graz
[comport] opened serial line device 0 (/dev/tty.Bluetooth-Modem)

 moocow/string2any 32 -1
... couldn't create

[arduino]: version_0.4

then i open port 5 with [open 5( it reconnects:

[comport] closed /dev/tty.Bluetooth-Modem
[comport] opened serial line device 5 (/dev/tty.usbserial-A6004nvF)

but on [version(
i only get this instead of the version:

UNKNOWN_INPUT_COMMAND: 6 0

also i noticed that there is no more arduino help in the browser/ 
examples/hardware directory. why is that?


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Re: [PD] netpd broken?

2008-06-01 Thread Max Neupert

BAD BOY!
but thanks for fixing it.

Am 2008-06-01 um 19:59 schrieb Hans-Christoph Steiner:



Hmm, I think I might have broken the subpatch receive symbols a
couple of days ago, which might be the cause of this.  I just fixed
my mistake, so tomorrow, they should work again.

.hc

On Jun 1, 2008, at 8:42 AM, Luke Iannini wrote:


Yo,
I can confirm it with a day-or-two-old Pd-Extended autobuild.

I did some playing with this, and if you cut and paste the [pd
1-subsub] object it will start receiving messages like normal.   
So, it

seems that dynamically created subpatches don't get a receiver...

A possible workaround for this would be to do a dynamic-cut-and-paste
as described in the pd-msg reference, to possibly force a proper
creation, but that is a pretty massive hack (and I didn't try it).

Also, the use of dynamically created subpatches as a way around the
no-dynamic-delete issue is great, I hadn't thought of it.  Too bad it
is broken : (.  As a member of the Church of Dynamic Patching I think
it should be added to the reference as an Offical Technique.

Cheers
Luke

On Sat, May 31, 2008 at 10:00 AM, Enrique Erne [EMAIL PROTECTED]
wrote:



i can open netpd, log in, chat... but as soon as i open creator i
get
error: pd-cr.singletons: no such object
and a empty windows pops up: pd cr.singletons (no dash)
netloading a netpd patch doens't work



now i got it to. just tried it with:
Pd-0.40.3-extended-20080531-macosx105-i386

it seems that some dynamic patching tricks are broken. attached
example
isn't working anymore :(. it creates the container subpatches but
can't
create the abstraction inside. could somebody confirm that?

eni

#N canvas 386 22 527 592 10;
#N canvas 17 28 355 263 sub 0;
#N canvas 0 22 450 300 1-subsub 0;
#X restore 10 20 pd 1-subsub;
#N canvas 0 22 450 300 2-subsub 0;
#X restore 10 40 pd 2-subsub;
#N canvas 0 22 450 300 3-subsub 0;
#X restore 10 60 pd 3-subsub;
#N canvas 0 22 450 300 11-subsub 0;
#X restore 10 220 pd 11-subsub;
#N canvas 0 22 450 300 15-subsub 0;
#X restore 10 300 pd 15-subsub;
#N canvas 0 22 450 300 19-subsub 0;
#X restore 10 380 pd 19-subsub;
#N canvas 0 22 450 300 24-subsub 0;
#X restore 10 480 pd 24-subsub;
#N canvas 0 22 450 300 25-subsub 0;
#X restore 10 500 pd 25-subsub;
#N canvas 0 22 450 300 29-subsub 0;
#X restore 10 580 pd 29-subsub;
#N canvas 0 22 450 300 32-subsub 0;
#X restore 10 640 pd 32-subsub;
#N canvas 0 22 450 300 33-subsub 0;
#X restore 10 660 pd 33-subsub;
#N canvas 0 22 450 300 34-subsub 0;
#X restore 10 680 pd 34-subsub;
#N canvas 0 22 450 300 40-subsub 0;
#X restore 10 800 pd 40-subsub;
#N canvas 0 22 450 300 51-subsub 0;
#X restore 10 1020 pd 51-subsub;
#N canvas 0 22 450 300 1-subsub 0;
#X restore 10 20 pd 1-subsub;
#X restore 21 22 pd sub;
#X msg 24 392 \; pd-sub clear;
#X msg 24 233 \; pd-sub loadbang;
#X floatatom 24 79 5 0 0 0 - - -;
#X obj 52 136 * 20;
#X obj 24 96 t f f f;
#X obj 24 116 makefilename pd-%d-subsub;
#X obj 24 156 pack s f f;
#X obj 24 325 makefilename pd-%d-subsub;
#X msg 24 347 \; \$1 clear;
#X floatatom 24 306 5 0 0 0 - - -;
#X text 79 22 add and remove abstractions;
#X msg 21 53 1;
#X msg 61 53 2;
#X msg 97 53 3;
#X text 149 53 a) create some subsubpatches and abstractions;
#X text 148 237 b) if your abstractions use loadbang you have to do
that manually;
#X msg 24 283 1;
#X msg 64 283 2;
#X msg 100 283 3;
#X text 142 398 (clear pd-sub before saving this patch);
#X text 145 282 c) clear subsubpatch where your abstractions are;
#X text 23 506 e) if your abstraction does signal processing you  
need
to rebuild the dsptree. you could do so by either turn off/on [pd  
dsp

0 \, pd dsp 1( or dynamically create an other ~-object in a subpatch
and clear it again.;
#X text 25 439 d) if your abstraction has a gui inside that you want
to open sepparately \, use either namecanvas or put the gui in an
subpatch
[pd \$1-something] and use an arguemnt as id to refenrence the
subpatch.
;
#X msg 24 176 \; pd-sub obj 10 \$2 pd \$3-subsub \; \$1 obj 10 10
my-abstraction
\$3;
#X connect 3 0 5 0;
#X connect 4 0 7 1;
#X connect 5 0 6 0;
#X connect 5 1 4 0;
#X connect 5 2 7 2;
#X connect 6 0 7 0;
#X connect 7 0 24 0;
#X connect 8 0 9 0;
#X connect 10 0 8 0;
#X connect 12 0 3 0;
#X connect 13 0 3 0;
#X connect 14 0 3 0;
#X connect 17 0 10 0;
#X connect 18 0 10 0;
#X connect 19 0 10 0;

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-- 
--



News is what people want to keep hidden and everything else is
publicity.  - Bill Moyers



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Re: [PD] netpd broken?

2008-05-30 Thread Max Neupert


Am 2008-05-29 um 23:54 schrieb Roman Haefeli:

just a little remark (you might know it already):

[declare -*path] works locally in the sense, that pathes are added  
only
for the patch, that holds the [declare]. for testing the netpd  
stuff, it

really only works, if you try it within the _chat.pd patch.

remark2 (probably even better known):
when adding a [declare], save the patch, close and reopen it in  
order to
test whether the [declare] really works. instantiating a [declare]  
does

_not_ immediately add pathes.

check, whether all the netpd stuff is really there. is there a
netpd/includes/netpd-f.pd and netpd/includes/creator.pd ? if so, it is
very strange, that you weren't able to create those even after adding
the path to netpd/includes to your settings. i don't have any
explanation for that.



actually i wasn't aware of that, thanks for the clarification, now  
the helpfile od declare makes sense suddenly. set environment only  
for the opening patch might be clearer.


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Re: [PD] netpd broken?

2008-05-30 Thread Max Neupert

Am 2008-05-29 um 19:58 schrieb Enrique Erne:

 Max Neupert wrote:
 servus roman, list,
 i wanted to demonstrate netpd today here in melbourne and failed.
 on a intel mac os x 10.5:
 with a fresh pd-extended 0.4xx and downloaded netpd.zip i can open  
 _chat.pd. then when i click on creator additionally a blank patch  
 pops up called pd cr.singletons the console spills out:
  netclient
 ... couldn't create
 error: inlet: expected '' but got 'connect'
 ... you might be able to track this down from the Find menu.
 error: pd-cr.singletons: no such object

 hi max

 which exact version have u tried?

 have u removed the ~Library/Preferences/org.puredata.pd.plist  
 before you run the newest pd-extended?

 this versions have been working more or less:
 on intel osx 10.5
 Pd-0.40.3-extended-20080222
 Pd-0.40.3-extended-20080504
 Pd-0.40.3-extended-20080516
 Pd-extended (20080523)
 some problem with ~ and a new one with matrix
 (only working as iemmatrix/matrix).

 now i tried pd-netpd-osx.tar.gz from http://netpd.org/download
 and it worked surprisingly well. ~, matrix, t3_del all creates fine..
 i suggest to try this one too.

hi eni,

the exact version i have here is 0.40.3-extended-20080528 on 10.4  
osx. the netpd is the current one.
i can open netpd, log in, chat... but as soon as i open creator i get
error: pd-cr.singletons: no such object
and a empty windows pops up: pd cr.singletons (no dash)
netloading a netpd patch doens't work

m.

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Re: [PD] pd not starting on winXP

2008-05-30 Thread Max Neupert
looks to me like a firewall issue. pd are two processes communicating  
which each other. try again with disabled firewall to find out if  
that's the cause and report back.


m

Am 2008-05-30 um 21:27 schrieb Enrico Costanza:


Hello.

I have pd 0.39-3 extended installed on my machine, but it does not  
run.
If I try to launch pd.exe I can see the process in the task  
manager, but

nothing happens.
If I try to launch on the command prompt  pd -verbose -d 5 -stderr
I get the following:

input channels = 2, output channels = 2
set pd_whichapi 0
set pd_whichmidiapi 3
Pd version 0.39-3extended
compiled 06:04:42 Oct 16 2007
port 5400
Waiting for connection request...

and it stops there.

I tried reinstalling with no luck. I also tried the 0.41 version but I
always got the same.

Any suggestions?
I could not find anything on the web that seemed related.

Thanks,
Enrico


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[PD] netpd broken?

2008-05-29 Thread Max Neupert

servus roman, list,

i wanted to demonstrate netpd today here in melbourne and failed.
on a intel mac os x 10.5:
with a fresh pd-extended 0.4xx and downloaded netpd.zip i can open  
_chat.pd. then when i click on creator additionally a blank patch  
pops up called pd cr.singletons the console spills out:


 netclient
... couldn't create
error: inlet: expected '' but got 'connect'
... you might be able to track this down from the Find menu.
error: pd-cr.singletons: no such object

i can reproduce the same on my own machine os x 10.4 ppc.

also there is a small documentation bug:

it reads:
START netpd

- start pd and open _chat.pd
- click the 'settings'-bang
- set your name
- click the 'save and close'-bang
- talk to other netpd-people and start a session

there is no 'settings-bang, it's called 'pref' and doesn't look like  
a bang.

inside is a 'saveclose' button.

suggestion:

- hit the 'pref'-button to set your preferences
- set your name
- hit 'saveclose'

ciao, max


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Re: [PD] netpd broken?

2008-05-29 Thread Max Neupert


Am 2008-05-29 um 19:54 schrieb Roman Haefeli:


On Thu, 2008-05-29 at 19:27 +1000, Max Neupert wrote:

servus roman, list,

i wanted to demonstrate netpd today here in melbourne and failed.
on a intel mac os x 10.5:
with a fresh pd-extended 0.4xx and downloaded netpd.zip i can open
_chat.pd. then when i click on creator additionally a blank patch
pops up called pd cr.singletons the console spills out:

  netclient
... couldn't create
error: inlet: expected '' but got 'connect'
... you might be able to track this down from the Find menu.
error: pd-cr.singletons: no such object

i can reproduce the same on my own machine os x 10.4 ppc.


[netclient] is part of maxlib. afaik, it should be found in
extra/maxlib. netpd/_chat.pd has a [declare] in order to add the  
path of

the maxlib folder. if it doesn't load, either [declare] on those
versions of pd-extended are broken or netclient was moved. i'll have a
look at that soon. probably it is just a matter of using an  
appropriate

[declare].


ok, with [import maxlib] i could make the netclient object.

but the rest of the problem is still there: when i open the creator  
an empty patch pops up called pd cr.singletons and creator doesn't  
work properly. i think it is probably that i need to declare the  
include direcory.. i'll give it a try and report my findings.

roman, i don't wanna distract you --- good luck with your presentation!
it's not so urgent.

winterly greetings from australia

max


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[PD] Netiquette (Was: Someone wants to program this?)

2008-05-22 Thread Max Neupert
Am 2008-05-22 um 18:30 schrieb Frank Barknecht:
 Sending Word/OO-documents to public mailing lists still is bad
 practice and should be discouraged.

Yes. also sending 8 MB attachments is not really a good idea.

i added a paragraph “Attachments” in the Natiquette:
http://puredata.info/community/lists/Netiquette

btw, on this page: http://lists.puredata.info/listinfo/pd-list the  
link to
http://puredata.info/community/lists/netiquette should be changed to
http://puredata.info/community/lists/Netiquette

m.
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[PD] motor control interfacing

2008-05-18 Thread Max Neupert

hi list,

i want to control two motors (pantilt). i looked into several  
options and this seems a good start:

http://www.ladyada.net/make/mshield/
together with the arduino.
i need a very smooth movement, so steppers from floppy drives seem a  
good option.


has anyone tried the motor shield? other suggestions?

max


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Re: [PD] UI developer volunteering to help

2008-05-06 Thread Max Neupert

Am 06.05.2008 um 20:23 schrieb Hans-Christoph Steiner:

Pd definitely needs text, text is a great, flexible symbol system for
representing a massive array of words.  But I also think that some
iconic objects would be nice, like jMax's trigger or Max/MSP's gate.


there is another vital thing missing in the core: a knob.
http://footils.org/cms/show/20

we've got button (=bang), switch (=toggle), radio-button and slider  
as representations of real life input methods on a synth, mixer or  
whatever electronic instrument.

there is no reason why exactly the knob should be left out.




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Re: [PD] http, html and textfiles

2008-04-28 Thread Max Neupert
i'm having a déja-vu. check the thread in the archive:

Subject: Retrieving Text form a URL | Webpage


Am 29.04.2008 um 01:33 schrieb wolfgang schwarzenbrunner:

 hello,

 i am working on a little project in which websites are going to be
 parsed. well. i thought this might be a nice thing using the regex
 object from zexy... the only problem i am facing right now is that i
 have no idea how i could get a html file on my harddisk using pd
 (something like a http browsing object)...

 any suggestions?

 best
 wolfgang



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Re: [PD] contextual pdpedia menu link

2008-04-26 Thread Max Neupert

Am 26.04.2008 um 19:16 schrieb Luke Iannini (pd):
 Great that you got minimize working!  I've tried to find the Cmd-`
 blocker before as well, but I couldn't find any references to it on Tk
 mailing lists etc.

just keep in mind that it's a keyboard layout specific shortcut  
(switching between windows of the same application)
with a german keyboard layout for example it's Cmd- and Cmd-  
because the  is the key right from the left shift key.

m

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Re: [PD] GEM- simple img texturing into a circle

2008-03-25 Thread Max Neupert
[disk] will give you this kind of bagel shape.

Am 25.03.2008 um 16:49 schrieb Oded Ben-Tal:
 Hello all, I am trying to do something which should be fairly  
 easy: I am
 trying to see a circle that let's through an image that is behind  
 it. (As if
 through a telescope...)

 Why not render the picture on a square/rectangle, and put a 'hole' in
 front of it (for instance a cylinder: make it very wide, thick, and
 short. rotate 90 degrees so we are looking 'throught' it). moving the
 picture  your 'hole' in coordinated fashion back and forth could  
 create a
 telescope like effect, no?

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Re: [PD] Linux sounds better than Windows!

2008-03-07 Thread Max Neupert
damn my new computer with RoHS certified brazing solder sounds so  
much better.


prosit,
max

Am 08.03.2008 um 09:49 schrieb sven:


i have speaker cables made of pure gold.
i know what i'm talking about.

cheers,
sven.


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Re: [PD] [PD-announce] Workshop with Derek Holzer and Frank Barknecht 2.-6.4.2008 in Halle, Germany

2008-02-28 Thread Max Neupert
) and others.

Am 03.02.2008 um 04:20 schrieb Max Neupert:

 Pd-Workshop with Derek Holzer and Frank Barknecht in Halle(Saale)/
 Germany

 Academy of Fine Arts and Design Burg Giebichenstein in conjunction
 with Werkleitz Association will organize a Pure Data Workshop from
 the 2nd to the 6th of April 2008

 First half of the Workshop will be held by Derek Holzer in English,
 the second part will be held in German by Frank Barknecht.

 Details in german:

 Pure Data – visuelles Programmieren für Künstler
 Dozenten
 Frank Barknecht (Medienkünstler, Musiker und Autor, Köln)
 Derek Holzer (Medienkünstler, Berlin)

 Inhalt
 Ursprünglich für die Komposition elektronischer Musik gedacht, ist
 Pure Data zu einem Werkzeug geworden, mit dem sich unterschiedlichste
 mediale Projekte verwirklichen lassen - von interaktiven
 Installationen bis zu audiovisuellen Performances. Pure Data folgt
 der Logik des Verkabelns und ist eine gerade bei KünstlerInnen
 beliebte Programmierumgebung. Die visuelle, datenstromorientierte
 Struktur erlaubt es, auch ohne Informatik-Kenntnisse komplexe
 Programme zu entwickeln. Pure Data ist das quelloffene und freie
 Pendant zur kommerziell vertriebenen Software MAX/MSP.
 Der Workshop findet in Kooperation mit dem Fachgebiet Medienkunst der
 Burg Giebichenstein Hochschule für Kunst und Design im sogenannten
 Gärtnerhaus, Seebener Str. 2 statt.

 Termine
 Einführung: 70 EUR, ermäßigt: 50 EUR
 Fortgeschrittene: 80 EUR, ermäßigt: 60 EUR
 beide Kurse zusammen 120 EUR, ermäßigt: 90 EUR

 Anzahl der TeilnehmerInnen
 5 (+ 15 StudentInnen der Hochschule)

 Kosten (für nicht an der Hochschule Burg Giebichenstein
 immatrikulierte):
 kompletter kurs: 120 EUR, ermäßigt: 90 EUR

 Unterkunft in Halle kann organisiert werden.

 http://werkleitz.de/html_de/w_medienkunst_pure_data.html
 http://www.puredata.org

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Re: [PD] interface wishlist

2008-02-17 Thread Max Neupert
to add to this list:

- remove strange error message when you ctl-W the pd-window (it  
should say “really quit?” instead)
- make a proper library preference pane


Am 17.02.2008 um 19:08 schrieb Roman Haefeli:

 hi tim, marius and list

 nice proposals!

 before all whatsoever new cool features, i would rather like to see
 those improvements implemented.

 no matter how long it takes to implement them, it would be nice to see
 them on the todo list.

 roman



 On Sun, 2008-02-17 at 12:43 -0500, marius schebella wrote:
 Hi,
 this list is great! I would like to add the one again that I posted
 yesterday (sorry for double posting, but this thread subject is  
 better)

 - when only one object is selected and you start typing (any other  
 than
 arrows) it should be possible to write into the object without an
 additional click into the object. I often use ctrl+d to duplicate an
 object and then arrow keys to place it on the canvas, and then I  
 would
 like to just start typing into the object.
 - when there is more than one object selected and I click into one
 object, but do not drag, then that object could switch to type-entry
 mode. right now I have to unselect all objects by clicking into the
 canvas and then click into the box to start text entry.
 - exiting entry mode with enter would actually be nice, too. (for
 messages cr could be shift+enter (the cr is overwritten anyway).
 - more actions could be triggered by keyboard shortcuts?
 -  the alt click and drag function. you click on an object and as  
 soon
 as you start dragging that object is duplicated, but at the same time
 you already have the new object at the cursor position and can  
 place it
 fast at a new spot.

 I want to point out that in many cases this would mean different
 behaviour between clicking, and clicking+dragging.

 plus new: keyboardshortcuts to bring the pd window to the front (to
 watch console output.
 - and also change the cursor to arrow when you hit the command key to
 imply that clicking on messages or numbers has different behaviour  
 (play
 mode) when you hit apple (or ctrl on win/lin?).

 marius.

 tim wrote:
 Hello,
 here's my current Pd GUI wishlist, things that could streamline  
 my work
 flow, things that don't seem logical to me...etc:

 I wish:
 -going in and out of edit mode was reflected by the cursor  
 turning into
 a hand or arrow immediately, not requiring the user to move it  
 first,
 who, if newbie, can get confused if he/she hasn't moved the mouse.
 (this is the case on some versions I use in class, specifically
 pd-extended OSX I think)
 -shift-click-and-drag on a number box would also work after you  
 already
 clicked. Another idea: ctrl-click-drag to increment in steps of  
 10 or 100.
 -home, end, shift+left/right, ctrl+left/right, ctrl+shift+left/right
 would work within object boxes just like in a text editor.
 -click+drag a single object or messagebox wouldn't automatically
 activate text entry mode but the object itself stays the  
 selection, so
 that you can move it again or use arrow keys for repositioning  
 without
 having to deselect+reselect first.
 -for a multiple connections facility, to connect all outlets of  
 object a
 to all inlets of object b, and variations on that. (I think max  
 has had
 this for a while, and maybe desiredata ?).
 -'subpatcherize'
 -that when deleting all text in a comment and clicking outside  
 it, the
 comment would be deleted, so that if you save the patch, close  
 it, and
 reopen it, there doesn't appear the word 'comment' everywhere you  
 left a
 'blank' comment this way. Alternatively it could become 'comment'  
 upon
 finalizing an empty comment, so that you can still see, select and
 delete it.
 -the file browser (openpanel/savepanel) would support keystrokes to
 navigate: alt+up one dir up, tab to toggle focus between text  
 entry and
 graphical area (where folders and files are displayed)...etc
 -opening the filebrowser wouldn't cause the Pd main window to pop in
 front of all the patcher windows after it is closed.
 -one object could be finalized by clicking the outlet of another  
 object,
 so that you can immediately connect it. The extra click outside the
 object to finalize it first is unnecessary. When I click the  
 outlet of
 another object, it is obvious that I am done typing the name of the
 current one.

 Tim

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Re: [PD] table feedback tutorial

2008-02-11 Thread Max Neupert

beautiful!

i like opening the table window(s) and watching and playing with the  
forms and sounds. its like an electric arc. fascinating.


m


Am 08.02.2008 um 20:15 schrieb Claude Heiland-Allen:


Hi all,

I wrote a tutorial on using [table] [tabwrite~] [tabosc4~] in feedback
loops:

https://devel.goto10.org/dl.php?repname=maximuspath=%2Ftutorials% 
2Ftable-feedback%2Frev=0isdir=1


File listing, to get a flavour of what's covered:

01_Introduction.pd
02_A_Simple_Loop.pd
03_Sample_Rate_Dependence.pd
04_Sample_Rate_Independence.pd
05_Blocks_And_Phase.pd
06_Decoupling.pd
07_Windowing.pd
08_Normalizing.pd
09_Double_Buffering.pd
10_Example_Organ.pd
11_Example_Sparkles.pd
12_Conclusion.pd

Hope someone finds it useful, all feedback appreciated (sorry for the
pun, heh).

Thanks,


Claude
--
http://claudiusmaximus.goto10.org

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[PD] [PD-announce] Pure data Workshop with D erek Holzer and Frank Barknecht 2.-6.4.2008 in Hal le, Germany Pd-Workshop with Derek Holzer and Frank B arknecht in Halle(Saale)/Germany Academy of Fine

2008-02-02 Thread Max Neupert
Pd-Workshop with Derek Holzer and Frank Barknecht in Halle(Saale)/ 
Germany

Academy of Fine Arts and Design Burg Giebichenstein in conjunction
with Werkleitz Association will organize a Pure Data Workshop from
the 2nd to the 6th of April 2008

First half of the Workshop will be held by Derek Holzer in English,  
the second part will be held in German by Frank Barknecht.

Details in german:

Pure Data – visuelles Programmieren für Künstler
Dozenten
Frank Barknecht (Medienkünstler, Musiker und Autor, Köln)
Derek Holzer (Medienkünstler, Berlin)

Inhalt
Ursprünglich für die Komposition elektronischer Musik gedacht, ist  
Pure Data zu einem Werkzeug geworden, mit dem sich unterschiedlichste  
mediale Projekte verwirklichen lassen - von interaktiven  
Installationen bis zu audiovisuellen Performances. Pure Data folgt  
der Logik des Verkabelns und ist eine gerade bei KünstlerInnen  
beliebte Programmierumgebung. Die visuelle, datenstromorientierte  
Struktur erlaubt es, auch ohne Informatik-Kenntnisse komplexe  
Programme zu entwickeln. Pure Data ist das quelloffene und freie  
Pendant zur kommerziell vertriebenen Software MAX/MSP.
Der Workshop findet in Kooperation mit dem Fachgebiet Medienkunst der  
Burg Giebichenstein Hochschule für Kunst und Design im sogenannten  
Gärtnerhaus, Seebener Str. 2 statt.

Termine
Einführung: 70 EUR, ermäßigt: 50 EUR
Fortgeschrittene: 80 EUR, ermäßigt: 60 EUR
beide Kurse zusammen 120 EUR, ermäßigt: 90 EUR

Anzahl der TeilnehmerInnen
5 (+ 15 StudentInnen der Hochschule)

Kosten (für nicht an der Hochschule Burg Giebichenstein  
immatrikulierte):
kompletter kurs: 120 EUR, ermäßigt: 90 EUR

Unterkunft in Halle kann organisiert werden.

http://werkleitz.de/html_de/w_medienkunst_pure_data.html
http://www.puredata.org
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[PD] [PD-announce] Stuttgart Friday (25th)

2008-01-24 Thread Max Neupert
hi list,

trying to pass this message to the list, but it keeps beeing filtered  
by spam assassin :(

again: i'm perfoming with johannes krause in stuttgart.
theater rampe
with (net)-pd
begins 22h.
see you.

max

infos here:
http://www.maxneupert.de/

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Re: [PD] netpd on pd-extended

2008-01-15 Thread Max Neupert
it would be nice to have netpd (_chat.pd) starting from the pd- 
extended menue!
but i guess there are some security issues.

m.

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Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread Max Neupert
very interesting, but also a good example on how to lock the computer  
completely with gem - at least my old powerbook. i had to hard reset  
because complete unresponsiveness. with [frame 10( it runs nicely  
though. see my last post on how to avoid the lock-up.

max

Am 24.12.2007 um 21:35 schrieb vade:

 Yes, very efficient, and also give you LOTS of flexibility . the
 regular GL_BLEND_MODES do not offer that many variations (not many are
 useful for video). Want to make a GPU powered chroma key - shader.
 Want to make feedback but have FSAA on, probably shader :)
 etc etc. Want to make 4 way mixer? shader! See where I am going  
 here? :)


 On Dec 24, 2007, at 3:29 PM, Hans-Christoph Steiner wrote:


 Nice, works for me.  Is the idea that shaders are a efficient way of
 mixing video?

 .hc

 On Dec 24, 2007, at 12:04 PM, vade wrote:

 Hello

 Here is a 2 channel mixer using overlay blend mode with GLSL. This
 works, is decently fast and gives me the expected result.

 If you want more blend modes, feel free to grab them from http:// 
 001.vade.info
  (or elsewhere, most are trivial to figure out)- the glsl shaders
 for the mixers use the same subroutine layout in the glsl, so it is
 trivial to swap. I did not include them out of sheer laziness.

 Caveats with PD 0.4.03 Extended nightly from Dec 24th (Mac OS X
 10.5.1, QT 7.3, Intel):

 - had to edit the GLSL program to fix multitexture coordinate
 issue. Only can use the texture dims from the zeroths texture unit.
 - could not get sampler2DRect working at all - only had a single
 texel mapped it seemed.
 - had weird issue where I would sometimes have to close the gemwin
 (0, destroy) and then re create it to see the textures assigned to
 texture units.
 this happened most often after closing and re-opening the patch.

 Please see the included question(s) within the PD patch concerning
 using framebuffer to grab the output of the rendered shader and
 send it to yet another shader. Ive included an exposure shader in
 an attempt to make a chain of GLSL effects. I however could not get
 gemframebuffer to output any usable texture after using glslprogram.

 Thanks, hope this is helpful to those out there

 FUDDLE DUDDLE [EMAIL PROTECTED]@[EMAIL PROTECTED]()[EMAIL PROTECTED]([EMAIL 
 PROTECTED]


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Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread Max Neupert
Am 25.12.2007 um 20:53 schrieb vade:
 What is the proper way of handing this in PD/GEM? Sorry for causing a
 crash. I saw your PD Jitter patch, but frankly I think some drop frame
 system should be built into GEM to handle this automatically.

maybe, i guess it's arguably if that's a feature or a bug. or like  
matju described it recently: its more convenient just to call it a  
feature.

 Anyway, what kind of powerbook? It may not have the required hardware
 support for the shader, which might be why you are only getting 10fps,
 via software fallback?

no i don't think it's software fallback, it's just slow.
PB 15 G4 1.67 GHz, 1.5 GB RAM, ATI Mobility Radeon 9700 AGP 128 MB

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Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread Max Neupert
Am 26.12.2007 um 00:06 schrieb Claude Heiland-Allen:

 cyrille henry wrote:
 i think gem sheduling is just like using a metro with jitter.
 (but no qmetro)

 In my experience Gem scheduling is exactly in sync with Pd's (logical)
 clock, measured with [timer] I always get 40ms when running at 48000Hz
 audio, 25fps gemwin, with 60fps screen refresh rate.

yes its in sync with the logical clock, see the patch i posted.
but realtime gives an enormous jitter and lag so the logical time  
gets off pretty fast compared to it.

m

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Re: [PD] GEM : GLSL Mixer - working 2 channel video mixer example

2007-12-25 Thread Max Neupert

Am 25.12.2007 um 23:56 schrieb cyrille henry:
 of course, nothing should crash, just slow down the system.
it doesn't crash, but it takes all cpu and there is no other way out  
than making a hard reset (i tried everything exept maybe term though  
ssh from a different computer).

m.

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Re: [PD] gem codec basic review

2007-12-24 Thread Max Neupert

hi andrew, list,

here is a test patch which shows quite some jitter. but jpeg  
compression and uncompressed alike. i'd like to hear from some gem  
pros what they think on how to minimize the jitter. also i wonder why  
the movie loops not always in the same speed - do i need a  
realtimemetro?
btw. this patch can be used to reduce the gem framerate automatically  
if the rendering is slower than the framrerate to avoid gem locking  
up the computer (thanks sven for that hint).


GEMvariable_framerate.pd
Description: Binary data




Am 03.12.2007 um 08:11 schrieb Andrew Brouse:


Hi Max,

JPEG decompression should be very fast on any modern CPU, it is  
however possible that at those frame sizes and 30 FPS, you may be  
seeing some jitter. If you are at 30 FPS, try reducing it to 15 or  
even 10 FPS and see what happens.


cheers,
Andrew

--

On Sun, 2 Dec 2007, Max Neupert wrote:



Am 02.12.2007 um 16:35 schrieb Andrew Brouse:
If you want to do any scrubbing, varispeed or playing backwards  
of the

video, you need a CODEC which does not use temporal compression.
Photo-JPEG is in fact a very good choice in this case and if  
compressed at

320 X 240 you get a good balance of file-size, picture quality and
processor load. JPEG 2000 should also be a good choice (supported by
QuickTime and there are libraries which support it on Linux but  
not sure

if it will play in GEM).


hi andrew,

i wonder if the photo-jpeg compression does introduce a jitter in  
the decoding speed depending on the complexity of the content. gem  
would need a different time to decode each time a different frame  
is called.
i am working now with 1024x768 video compressed with 75% quality  
photojpeg and sometimes see lags in the decoding.. but maybe it's  
just my imagination.


max


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Re: [PD] symbolatom: why does it not allow to type spaces?

2007-12-11 Thread Max Neupert
if the situation with the symbolatom doesn't change i'd like to make  
a workaround where preferably [entry] is used, but if not available  
it will fall back to the symbol atom. is it possible to detect  
somehow if entry is loaded sucessfuly?


max

Am 11.12.2007 um 04:09 schrieb Chris McCormick:


On Mon, Dec 10, 2007 at 09:25:56PM +0100, Roman Haefeli wrote:
before i change my policy about using externals in netpd, i would  
like

to ask (probably miller?), if there is a chance, that symbolatom is
changed accordingly in the future?


When I asked about spaces in symbols on the pd-dev list Miller's reply
was: 1. spaces in symbols are a parsing/formatting problem, not a  
data
type problem. So that would indicate that he sees it as a problem  
that

must be fixed. Be good if someone could submit a nice clean patch to
fix the parsing problem and see if he accepts it.

Another similar reply to the issue of symbol table saturation was  
2. use
arrays as strings as I proposed; which isn't currently possible in  
your
use-case because the symbol input box itself won't let you input  
spaces

to even get them into an array.

Best,

Chris.

---
http://mccormick.cx

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Re: [PD] gridflow for expert people ?

2007-12-11 Thread Max Neupert


Am 10.12.2007 um 02:13 schrieb Mathieu Bouchard:


Note) On MacOS the dot-files are invisible in the Finder : are you  
sure ?


Is there a Finder option to show dot-files? There's one on Linux.


in the terminal type:
defaults write com.apple.finder AppleShowAllFiles 1

then restart the finder and it will display all the hidden files too.
another neat thing i discovered some days ago is if you naviagte in  
the terminal to a hidden folder and use the open command it will open  
the unvisible folder in the finder (try

open /bin
)


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Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-06 Thread Max Neupert
i read your mail as a pledge for a bounty system - is that right?


Am 06.12.2007 um 20:08 schrieb Kyle Klipowicz:

 And this is precisely the unfortunate reason why the open source world
 will (almost) always lag behind the commercial world of consumer
 software. When developers make their bread and butter based upon if
 the consumer buys, they're more likely to pay attention to and
 implement the wishes of their users. Take Ableton. They actively parse
 their online forums for feature requests...and then implement them
 when a critical mass is reached.

 There are some exceptions in the FOSS world. Ubuntu is quite user
 friendly (with the support of a large endowment from a very wealthy
 organization with a charter specifically devoted to bringing Linux to
 the non-programmer set of the world). Firefox is giving IE a run for
 it's money (although the primary codebase from FF comes from the old
 commercial, closed source Netscape).

 I know that Hans' statement re everyone becoming a developer is true
 in theory, but in reality people who want to rapidly prototype a
 project with something like Pd or Max are using these applications
 precisely because they do not want to code in C.

 After reading Marius' post re GEM vs. Jitter, it is painfully apparent
 that the capitalist/consumer model of software engineering has a few
 aspects to it that are difficult for the FOSS community to compete
 with. Namely monetary and human resources and the external pressure to
 meet the requests of the user in order to ensure a continuous flow of
 financial support. When you code for a hobby or yourself, it is
 difficult or even impossible to be bothered with these things, and
 rightly so. Without compensation, there's often little scope (or time)
 outside one's own projects for developers in the FOSS world. This is
 unfortunate, but as I see it, true.

 Question is, what can be done to change this or compete? Or should Pd
 just become the thing that hobbyist programmers use, while Max takes
 the stage as the serious tool for rapidly prototyping interactive
 A/V artworks? I hope that this is not the case...

 No flames meant in this mail, just compassionate thought-mulling.

 ~Kyle


 On Dec 6, 2007 1:21 AM, Frank Barknecht [EMAIL PROTECTED] wrote:

 That's exactly the point: From this thread it seems that many of  
 those
 people who would be able to implement segmented patchcords aren't
 interested in that feature. (You'd be one of the exceptions.) So  
 until
 someone comes along who wants seg-cords in Pd and at the same time
 could write the code, the feature stays missing. That's not unusual
 wiht open source software: features, the developers need, get
 implemented faster, others maybe never.

 -- 
 -
 
  -
   - --
 http://perhapsidid.wordpress.com
 http://myspace.com/kyleklipowicz

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Re: [PD] control-click in edit mode is gone

2007-12-04 Thread Max Neupert
also cmd-t or apple-t is now suddenly the font bomb instead of the  
text editor why is that?

Am 04.12.2007 um 11:01 schrieb tim:

 Hi,
 Pd version 0.40.3-extended-20071116, ubuntu 2.6.17-10:
 Control-clicking gui objects in Edit mode no longer lets you  
 manipulate
 them, but instead it just opens the context menu. (like it would on a
 Mac ?).
 Personally I prefer the old control-click-in-edit-mode functionality.
 thanks,

 Tim

 PS: http://autobuild.puredata.info/auto-build/ seems to be down at the
 moment

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Re: [PD] GUI Rotary Dial

2007-12-04 Thread Max Neupert
no idea what pictctrl is but are you talking about a knob?

http://footils.org/cms/show/20
also in pd-extended

max

Am 04.12.2007 um 10:43 schrieb Alex Lucas:

 Hello everyone,

 Is there a gui rotary dial for pd or an object similar to pictctrl  
 for Max/MSP. If not where would a newbie need to start in order to  
 create an external which does this.

 Many thanks
 Alex
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Re: [PD] control-click in edit mode is gone

2007-12-04 Thread Max Neupert
Am 04.12.2007 um 13:55 schrieb Frank Barknecht:
 Hallo,
 Max Neupert hat gesagt: // Max Neupert wrote:
 also cmd-t or apple-t is now suddenly the font bomb instead of the
 text editor why is that?

 IIRC Hans changed that in pd-ext. to follow Apple's OS-X GUI
 guidelines instead of Pd's unwritten crossplatform GUI guidelines.

i see. but in the menue still says: ^T for Text Editor and nothing  
for the Font Bomb.
i think like this it's more confusing than a non-conformity to os-x  
gui guidelines.
also it would be nice to have the text editor available as a key  
command because this is the workaround for pd's more than imperfect  
copy and paste capabilities.

max



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Re: [PD] control-click in edit mode is gone

2007-12-04 Thread Max Neupert
Am 04.12.2007 um 18:18 schrieb Hans-Christoph Steiner:
   My intention is to fix Pd to allow direct copy and pasting in  
 object boxes so we can ditch the Text Editor all together.

dreams come true!

thanks.


ps: xmas is approaching, maybe we should start a wishlist.

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Re: [PD] I just made a beginner's PD tutorial and posted it...

2007-12-03 Thread Max Neupert
my first thought:

cmd-D  instead of copy paste.


Am 03.12.2007 um 08:09 schrieb Vreahli the Audio Bandit:

 Heya - I just made a PD tutorial for beginners and I was wondering if
 anyone wanted to do a sanity check...

 http://www.youtube.com/watch?v=FkmMzqohsDo

 In any case - I'm thinking about doing a series... Any ideas for  
 topics
 / projects that would be good for beginners?

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Re: [PD] gem codec basic review

2007-12-02 Thread Max Neupert

Am 02.12.2007 um 16:35 schrieb Andrew Brouse:
 If you want to do any scrubbing, varispeed or playing backwards of the
 video, you need a CODEC which does not use temporal compression.
 Photo-JPEG is in fact a very good choice in this case and if  
 compressed at
 320 X 240 you get a good balance of file-size, picture quality and
 processor load. JPEG 2000 should also be a good choice (supported by
 QuickTime and there are libraries which support it on Linux but not  
 sure
 if it will play in GEM).

hi andrew,

i wonder if the photo-jpeg compression does introduce a jitter in the  
decoding speed depending on the complexity of the content. gem would  
need a different time to decode each time a different frame is called.
i am working now with 1024x768 video compressed with 75% quality  
photojpeg and sometimes see lags in the decoding.. but maybe it's  
just my imagination.

max

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[PD] no more audio since os 10.4.11

2007-11-25 Thread Max Neupert
hi list,

i have no more audio in pd since the os update to mac os 10.4.11 - at  
least that's the only thing i changed and i figured this must be the  
reason. this is on vanilla or extended.

on the other hand there is no audio related change in the os update:
http://docs.info.apple.com/article.html?artnum=306297
anyone experiencing the same problem?
if not what else could it possibly be?

max

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Re: [PD] no more audio since os 10.4.11

2007-11-25 Thread Max Neupert
solved:

there was some -noaudio flag hidden in the .plist which i couldn't  
see from the gui. strange.


Am 25.11.2007 um 22:50 schrieb Max Neupert:

 hi list,

 i have no more audio in pd since the os update to mac os 10.4.11 - at
 least that's the only thing i changed and i figured this must be the
 reason. this is on vanilla or extended.

 on the other hand there is no audio related change in the os update:
 http://docs.info.apple.com/article.html?artnum=306297
 anyone experiencing the same problem?
 if not what else could it possibly be?

 max

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Re: [PD] minimize mac

2007-11-02 Thread Max Neupert
(my) pd windows have a yellow minimize (minus) button in its window bar.
but pd uses the minimize command (Apple + M) for the message window  
instead, so there is no shortcut for it AFAIK
sometimes there are no scroll-bars allthough there should be. but  
that gets resorted as soon as one resizes the window a bit.


Am 02.11.2007 um 11:38 schrieb Hans Roels:

 hello,
 I am used to a windows computer but I have to work on Mac (OS X
 10.3.9) with PD-vanilla (40.2) installed. Often I can't scroll to the
 bottom of a big pd-patch, what is the trick to see every part of a
 patch in Mac? can you minimize or maximize the windows in PD on Mac?
 I tried command + M and these kind of tricks but nothing works, PD
 also doensn't have a - or + button in the title bar to
 minimize/maximize the window.
 I guess there must be a special Mac-trick to solve this... it's very
 annoying now!

 hans r

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Re: [PD] [bang]--clickable but bypass when indirect

2007-10-31 Thread Max Neupert
i don't think this is possible.

a workaround would be to change the color of the bang for 250 ms so  
the whole thing is black if a hit gets detected.

[color 22 0 0(
  |
[t a b]
  |   |
  |  [delay 250]
  |   |
  |  [color 0 22 0(
  |  /
  | /
  [bng]



Am 31.10.2007 um 15:10 schrieb robbert van hulzen:

 hi there dear list people,
 a little while ago, andy mentioned a construction for bypassing gui  
 objects
 (numberboxes, in that case) while at the same time using the info  
 you may
 put in them with the mouse. i can't find the post anymore, but i think
 that's exactly what i need now.
 i'm making an abstraction for my midi controller (drum pad thingy),  
 that
 should both show what comes in--ie bang the nicely coloured [bang]s  
 when the
 pad with the corresponding notenumber is hit--and function as an  
 onscreen
 replacement: when a [bang] is clicked, it should send it out. in other
 words, i'm looking for a way to have incoming info stop at the  
 [bang] (as
 it'll come out directly), but info generated at the [bang] move on.  
 hope i
 make myself clear...
 anyone have any idea? thanks a lot!
 cheers, robbert



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Re: [PD] Set as maximum value of a number box, another number

2007-10-29 Thread Max Neupert
Am 29.10.2007 um 22:40 schrieb Javier Garcia:

 hi,

 I would like to set as maximum value of a number box, the number of  
 the frames of a movie.

 You know, for example [pdp_qt] sends the number of the frames of  
 the video you open.

 Is it possible?

use the IEM [nbx] and send [range 5 50( to it to set it's range from  
5 to 50.
m.

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Re: [PD] Ableton Live control with Pure Data ¿ReWire ?

2007-10-27 Thread Max Neupert
good to know. now i have something what i can recommend to my windows  
friends.

http://www.midiox.com/index.htm

Am 27.10.2007 um 02:28 schrieb Matthew Logan:

 ArduinoPdMIDI YokeLive.  I'm on Windows and that's what I use.

 On 10/26/07, Max Neupert [EMAIL PROTECTED] wrote: whoops,  
 i forgot you're on windows - i'm sorry (for the noise).


 Am 26.10.2007 um 20:23 schrieb Max Neupert:

  you're thinking too complicated.
  just use
  arduino - Pd - MIDI - Live
  very simple.
 
 
 
  Am 26.10.2007 um 14:53 schrieb Enrique Tomas:
 
  Hi amigos
  I have a question. I would like to control an Ableton Live version
  6 session using my Arduino based interface (under Windows ) . My
  project is controlling Live with an Arduino.
 
  Because Ableton Live doesn't have OSC...(and liveapi.org is down) I
  think that the only way to do that is ReWire.
  I have tried to configure Pd in Ableton Live ReWire settings but I
  can't see Pd as an available input. ReWire is configured because I
  can see other software as Cubase, Reason, etc.
 
  Does anyone have an idea about how to do this? Is there any other
  option?
 
  thanks
  Qq
 
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Re: [PD] Ableton Live control with Pure Data ¿ReWire ?

2007-10-26 Thread Max Neupert
you're thinking too complicated.
just use
arduino - Pd - MIDI - Live
very simple.



Am 26.10.2007 um 14:53 schrieb Enrique Tomas:

 Hi amigos
 I have a question. I would like to control an Ableton Live version  
 6 session using my Arduino based interface (under Windows ) . My  
 project is controlling Live with an Arduino.

 Because Ableton Live doesn't have OSC...(and liveapi.org is down) I  
 think that the only way to do that is ReWire.
 I have tried to configure Pd in Ableton Live ReWire settings but I  
 can't see Pd as an available input. ReWire is configured because I  
 can see other software as Cubase, Reason, etc.

 Does anyone have an idea about how to do this? Is there any other  
 option?

 thanks
 Qq

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Re: [PD] Ableton Live control with Pure Data ¿ReWire ?

2007-10-26 Thread Max Neupert
whoops, i forgot you're on windows - i'm sorry (for the noise).


Am 26.10.2007 um 20:23 schrieb Max Neupert:

 you're thinking too complicated.
 just use
 arduino - Pd - MIDI - Live
 very simple.



 Am 26.10.2007 um 14:53 schrieb Enrique Tomas:

 Hi amigos
 I have a question. I would like to control an Ableton Live version
 6 session using my Arduino based interface (under Windows ) . My
 project is controlling Live with an Arduino.

 Because Ableton Live doesn't have OSC...(and liveapi.org is down) I
 think that the only way to do that is ReWire.
 I have tried to configure Pd in Ableton Live ReWire settings but I
 can't see Pd as an available input. ReWire is configured because I
 can see other software as Cubase, Reason, etc.

 Does anyone have an idea about how to do this? Is there any other
 option?

 thanks
 Qq

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Re: [PD] 2D pad

2007-10-25 Thread Max Neupert
Am 24.10.2007 um 15:35 schrieb Robert Scott:
 Hi,

 What do most people do when they need a simple 2D slider, or 'xy pad'?

or just have a look in the helpfile of [cnv] there is a very simple  
one, allthough you have to switch to edit mode.
max


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Re: [PD] repertory for amateurs

2007-10-22 Thread Max Neupert
hi,

at a workshop frank and me gave we had a participant, who is a music  
teacher. he has some interesting java applets and pd patches on his  
site (in german)
http://wolfgang-fulda.de/

max.


Am 23.10.2007 um 02:06 schrieb Andy Farnell:


 Hans, feel free to pick apart or use/share anything you find
 on these pages for your teaching.

 http://www.obiwannabe.co.uk/html/music/musictuts.html
 http://www.obiwannabe.co.uk/html/compositions/compositions.html

 On Mon, 22 Oct 2007 17:20:58 +0100
 Hans Roels [EMAIL PROTECTED] wrote:

 Hello,

 I am teaching electronic music to a group of teenagers (minimum age
 15 years)in a music school in Belgium and I mainly use PD for this.
 We play improvisations and I write some pieces but i am also looking
 for compositions that I can use.
 So these are my two questions:
 - Has anybody made some pieces with electronics that I could use? or
 do you know pieces like this? I guess there are some composers in
 this list. If there are parts for acoustic instruments, these can't
 be too difficult (most of these teenagers have been playing an
 instrument since they were 9 years old). No Ferneyhough pieces  
 please :)
 - If anyone would like to make a piece for any combination of
 instruments and/or electronics (no more than 4 computer performers
 simultaneously), please do so! Again: if you also want to involve an
 acoustic instrument, take care that it is playable for an amateur.
 Let me know if you are interested and I 'll give you some more  
 details.

 I would like to make a kind of PD repertory project but with
 live-electronic pieces for amateurs and/or children. The only pieces
 that I can use at the moment are pieces of Alvin Lucier, Somei Satoh,
 Daniel Goode,...

 hans r

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Re: [PD] getting started with graphics

2007-10-14 Thread Max Neupert

Am 14.10.2007 um 21:43 schrieb Jack:

 There is also gridflow (only for Windows
 i think).

outch. that must hurt.

from http://gridflow.ca/:
Required OS (one of...):

1 : Linux (most any variant) (recommended)
2 : FreeBSD, NetBSD, OpenBSD
3 : MacOS 10.2 or later (experimental)
4 : Windows with MinGW (very experimental)
5 : Solaris (used to work)

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Re: [PD] file access audio glitches

2007-10-13 Thread Max Neupert
Am 13.10.2007 um 20:06 schrieb Phil Stone:
 Phil Stone wrote:
 Does anybody know if ram disks are possible on OS X?


 To answer my own question about OS X ram disks (GIYF), yes it seem  
 to be
 possible (though not especially well documented).  Since most of my
 files are pretty small, this might help.

a ram disk is quite trivial to do with the disk utility.
the question is if it really helps.
there was an discussion on this not so long ago:

http://lists.puredata.info/pipermail/pd-list/2007-07/052503.html

m.

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Re: [PD] Syncing an event with refresh rate in GEM

2007-10-11 Thread Max Neupert
set the framerate of your gemwin higher, then you get a flash at  
every bang.

change
[gemwin]
to
[gemwin 80]

(default with no argument is 20)

m.


Am 11.10.2007 um 12:42 schrieb Batuhan Bozkurt:

 #N canvas 78 53 295 395 10;
 #X obj 13 248 gemhead;
 #X msg 101 259 0 0 0;
 #X obj 13 311 disk 3 40;
 #X msg 72 173 255 255 255;
 #X obj 72 147 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
 -1;
 #X text 158 232 problem number;
 #X obj 72 200 t b l;
 #X obj 20 30 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
 0;
 #N canvas 0 22 454 304 gemwin 0;
 #X obj 132 136 gemwin;
 #X obj 67 89 outlet;
 #X obj 67 10 inlet;
 #X obj 67 41 route create;
 #X msg 67 70 set destroy;
 #X msg 142 68 set create;
 #X msg 198 112 destroy;
 #X msg 132 112 create \, 1;
 #X connect 2 0 3 0;
 #X connect 3 0 4 0;
 #X connect 3 0 7 0;
 #X connect 3 1 5 0;
 #X connect 3 1 6 0;
 #X connect 4 0 1 0;
 #X connect 5 0 1 0;
 #X connect 6 0 0 0;
 #X connect 7 0 0 0;
 #X restore 25 69 pd gemwin;
 #X msg 25 50 create;
 #X text 21 29 Create window:;
 #X obj 101 233 delay 20;
 #X obj 13 284 color 0 0 0;
 #X connect 0 0 12 0;
 #X connect 1 0 12 1;
 #X connect 3 0 6 0;
 #X connect 4 0 3 0;
 #X connect 6 0 11 0;
 #X connect 6 1 12 1;
 #X connect 8 0 9 0;
 #X connect 9 0 8 0;
 #X connect 11 0 1 0;
 #X connect 12 0 2 0;


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Re: [PD] That's a surprising new look

2007-10-10 Thread Max Neupert
Am 10.10.2007 um 12:24 schrieb Jack:

 I prefer PD with a small GUI, it's better for CPU and GPU.

 Jack

i wonder why people do things in pd like
$ reducing the number of sliders, toggles and bangs to a minimum, or
$ running two instances of pd for the gui, or writing their gui  
themselves in python, or
$ using -nogui
when its so efficient for CPU and GPU ... or was your comment ironic?


m.

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Re: [PD] pd-extended 39-3 libraries load

2007-10-08 Thread Max Neupert

Am 07.10.2007 um 07:12 schrieb Luiz Naveda:
 Nowdays I have had a strange problem. I have my own library which  
 depends on some other libraris from PD extended. When I have to  
 install it in other computers, I put my folders in 2 of the 10 slot- 
 path but normally it misses 3 or 4 other libraries, so I start to  
 look for the missing objects and rewrite all missing libraries in  
 the 10 slots...

to add more entries you may use the : as a separator as described here:

http://puredata.org/docs/tutorials/TipsAndTricks#add-more-entries-to- 
the-path-and-library-dialogs

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Re: [PD] prevent dac~ from output damage

2007-10-05 Thread Max Neupert

Am 05.10.2007 um 09:24 schrieb IOhannes m zmoelnig:
 the simplest one is: play at low volumes.
 you can destroy your PA and permanently damage the ears of a large
 audience with something as simple as the apple startup sound. no pd
 involved.

at least for PPC machines there is relief:
http://www5e.biglobe.ne.jp/~arcana/StartupSound/index.en.html

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Re: [PD] translations for pdpedia templates

2007-10-03 Thread Max Neupert
hi iohannes, marius,

i think roman is correct with “Nachrichten”
like in: „eine Nachricht verschicken an...“
not like in watching the news though. ;]

m

Am 03.10.2007 um 02:49 schrieb IOhannes m zmoelnig:

 marius schebella wrote:
 heute schon nachrichten geschaut?
 I am not sure about nachrichten, but the rest is ok for me.
 m.

 same for me: i don't think that nachrichten is the correct  
 translation.
 probably Signale would be better, if signals wasn't already used for
 something else...

 how do you call messages when you teach pd in german?
 at least, i call them messages


 fmga.sdr
 IOhannes

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Re: [PD] translations for pdpedia templates

2007-10-03 Thread Max Neupert
what about some other germanophones on the list cast their ballot on  
this question?
frank, what's your opinion?

i taught pd to german speaking non-nerds with russian as their second  
language and i think they appreciated that i used nachrichten instead  
of messages.. but maybe you're right and i spent to much time in  
montreal and became to sensible about political correct language  
usage ;)

or alternatively we make an austrian version of pdpedia...

greetings,
m.

Am 03.10.2007 um 12:23 schrieb IOhannes m zmoelnig:

 Max Neupert wrote:
 hi iohannes, marius,
 i think roman is correct with “Nachrichten”
 like in: „eine Nachricht verschicken an...“
 not like in watching the news though. ;]


 well obviously.
 the question is whether we should translate pure data as reine  
 daten (rein as in reines wasser, not as in rheingold).

 after all, it is a translation to german, not french.


 fgmadsr.
 IOhannes


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Re: [PD] translations for pdpedia templates

2007-10-02 Thread Max Neupert
nachrichtenbox, objektbox, zahlenbox

m.

Am 02.10.2007 um 21:03 schrieb marius schebella:

 I was talking about messagebox objectbox numberbox...
 marius.

 Roman Haefeli wrote:
 On Wed, 2007-10-03 at 00:03 +0200, João Miguel Pais wrote:
 for inlets/outlets I think we can use german words, but also  
 mention the
 english terms, so that people are not totally helpless when they  
 read
 english documentation.
 in germany among germans I always heard Eingang/Ausgang, as well as
 Nachricht.

 I used befehl and nachricht for message. bibliothek for library
 sounds good to me, although I do not really use it.
 There are also some other terms that need to be translated, like
 box = ?
 kästchen?

 infobox is certainly nothing, that could be misunderstood in  
 german. i'd
 say let's skip any intention to be pure in that case, since any  
 correct
 translation sounds so 19th century. furthermore is german a language,
 that is quite used to anglizisms, unlike french.

 roman


  
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Re: [PD] translations for pdpedia templates

2007-10-02 Thread Max Neupert
nice and clean translation.
just releaseversion sounds like an ugly hybrid – although i can't  
come up with something better.
“veröffentlicht” might be close..


Am 02.10.2007 um 21:12 schrieb marius schebella:

 heute schon nachrichten geschaut?
 I am not sure about nachrichten, but the rest is ok for me.
 m.


 Roman Haefeli wrote:
 just as a resume:
 are all german speaking people fine with that?

 --

 # wikipedia terms
 $stub = Rohentwurf;
 $template = Vorlage;
 $category = Kategorie;
 $infobox = Infobox;

 # pdpedia terms
 $objectclass = Objektklasse;

 # page headers
 $inlets = Eingänge;
 $outlets = Ausgänge;
 $arguments = Argumente;
 $messages = Nachrichten;

 # infobox
 $name = Name;
 $description = Beschreibung;
 $abbreviation = Abkürzung;
 $library = Bibliothek;
 $author = Autor;
 $developer = Entwickler;
 $releaseVersion = Releaseversion;
 $releaseDate = Releasedatum;
 $dependencies = Abhängigkeiten;
 $license = Lizenz;
 $website = Webseite;
 $programmingLanguage = Programmiersprache;
 $platform = Plattform;
 $operatingSystem = Betriebssystem;
 $language = Sprache;
 $dataType = Datentyp;
 $distributions = Distributionen;



 On Tue, 2007-10-02 at 17:20 -0400, marius schebella wrote:
 for stub I prefer rohfassung or rohentwurf.
 it means raw draft or basic sketch.
 for inlets/outlets I think we can use german words, but also  
 mention the
 english terms, so that people are not totally helpless when they  
 read
 english documentation.
 I used befehl and nachricht for message. bibliothek for library
 sounds good to me, although I do not really use it.
 There are also some other terms that need to be translated, like
 box = ?
 abstraction = ?
 canvas = arbeitsbereich
 patch = ?
 marius.

 Roman Haefeli wrote:
 On Tue, 2007-10-02 at 16:00 -0400, marius schebella wrote:
 $stub = rumpffassung or (unbearbeiteter) rohentwurf
 yeah, 'rohentwurf' sounds pretty reasonable

 $library could stay library
 hm... that doesn't make sense to me. 'Programmbibliothek' or just
 'Bibliothek' are widely used terms. why should it be different for
 pd-world?

 $inlet, $outlet could be eingang/eingänge ausgang/ausgänge
 i'm fine with that.
 though, i have the feeling that this could be nationality  
 influenced. i
 never heard a swiss using 'eingang' for 'inlet', but austrians  
 do it,
 iirc. don't know about germans.

 $messages stay messags.
 i am fine with that.

 marius, can you elaborate a bit your preferences?

 roman


 Roman Haefeli wrote:
 On Tue, 2007-10-02 at 10:22 -0400, Hans-Christoph Steiner wrote:

 yo, so many german speaking people here: i need your advice.  
 since
 nobody have done yet the translation to german, i thougth, i  
 could go
 for it.
 but: for me it's not quite obvious, what really should be  
 translated and
 what not. when speaking german to other german people, often  
 just the
 english terms are used. i tried to make a translation, that  
 makes the
 most sense in my eyes, but that doesn't mean, that it does for  
 others as
 well.

 --

 # wikipedia terms
 $stub = Überarbeiten; # this is used in the german  
 wikipedia
 $template = Vorlage;
 $category = Kategorie;
 $infobox = Infobox;

 # pdpedia terms
 $objectclass = Objektklasse;

 # page headers
 $inlets = Inlets;
 $outlets = Outles;
 $arguments = Argumente;
 $messages = Messages;   # not sure about this one.
   # german would be 'Nachrichten',  
 but
   # noone seems to use it.
 # infobox
 $name = Name;
 $description = Beschreibung;
 $abbreviation = Abkürzung;
 $library = Bibliothek;
 $author = Autor;
 $developer = Entwickler;
 $releaseVersion = Releaseversion;
 $releaseDate = Releasedatum;
 $dependencies = Abhängigkeiten;
 $license = Lizenz;
 $website = Webseite;
 $programmingLanguage = Programmiersprache;
 $platform = Plattform;
 $operatingSystem = Betriebssystem;
 $language = Sprache;
 $dataType = Datentyp;
 $distributions = Distribution;


  
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Re: [PD] translations for pdpedia templates

2007-10-02 Thread Max Neupert

 $releaseVersion = Releaseversion;
 $releaseDate = Releasedatum;

what about

$releaseVersion = Version;
$releaseDate = veröffentlicht am;
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[PD] GEM: pix_write issue on OS X

2007-09-28 Thread Max Neupert
hi list,

pix_write makes strange snapshots on OS X: everything is pale blue  
and negative.
no matter if .tiff or .jpg.
if i open the files in photoshop i get an file format error.
they look different (different blue) depending with which application  
i open the files
preview.app / graphicconverter.app

marius had a similar problem a while ago i found in the archives:

http://lists.puredata.info/pipermail/pd-list/2007-03/047975.html

the odd thing is: the same patch works without problems on windows.
an endianess issue?

version:
GEM: ver: 0.91-cvs
GEM: compiled May 10 2007

max

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Re: [PD] GEM: pix_write issue on OS X

2007-09-28 Thread Max Neupert
this is nice, i just tested it. thanks.

another issue (not crucial) i had is that pix_write did not  
understand relative paths to the file on OS X but it did work on  
windows.

[folder/file 0(

was handled by pix_write in os x like

[/folder/file 0(

max



Am 28.09.2007 um 14:32 schrieb chris clepper:

 I'm pretty sure I fixed this in CVS a few months ago.

 On 9/28/07, Max Neupert [EMAIL PROTECTED]  wrote:hi list,

 pix_write makes strange snapshots on OS X: everything is pale blue
 and negative.
 no matter if .tiff or .jpg.
 if i open the files in photoshop i get an file format error.
 they look different (different blue) depending with which application
 i open the files
 preview.app / graphicconverter.app

 marius had a similar problem a while ago i found in the archives:

 http://lists.puredata.info/pipermail/pd-list/2007-03/047975.html

 the odd thing is: the same patch works without problems on windows.
 an endianess issue?

 version:
 GEM: ver: 0.91-cvs
 GEM: compiled May 10 2007

 max

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Re: [PD] Opening a PD patch on Startup in OSX

2007-09-25 Thread Max Neupert

Am 23.09.2007 um 18:35 schrieb Greg Pond:
 I havent encountered the problem that you have but I dont shutdown my
 machines at night. Is there some reason you need to?

what about saving some energy and our earth ;)
or is that a no reason?

stuart, what exactly is the problem when the finder is in the  
foreground? do you have a gem patch and you don't want the pd patch  
to pop up?

mx

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Re: [PD] DMX oriented library for PD?

2007-09-22 Thread Max Neupert
there are also midi - dmx boxes out there.
did you try searching the archive? there are 75 founds for DMX.

Am 23.09.2007 um 09:37 schrieb David Schaffer:

 Hi,

Is there such thing as a DMX language oriented library for pd?   
 I never heard of it but it would certainly be an amazing step  
 forward for the program: being able to deal with sound, video, midi  
 and lighting control signals would make it a must-have for  
 theaters... Considering pd's control signals abilities, it  
 shouldn't be too hard to emulate a lighting board's functions, and  
 also the sound/lighting interraction could be much deeper. Has  
 anyone thought of this before? I know there's usb-dmx boxes out  
 there...





D.S
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Re: [PD] fullscreen on second screen (macosx)

2007-09-12 Thread Max Neupert
Am 12.09.2007 um 16:59 schrieb punchik punchik:
 how can i do fullscreen on the second screen?

[fullscreen 2(
|
[gemwin]


before window creation

m.

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Re: [PD] removing menu bar in GEM fullscreen mode

2007-08-26 Thread Max Neupert
Am 26.08.2007 um 09:25 schrieb gilberto bernardes:
  Since I have an Ibook I just can send to the projector the screen...

to remove this ibook disadvantage you may also enable second screen  
support.
http://www.rutemoeller.com/mp/ibook/ibook_e.html



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Re: [PD] multiple instances of pd (was: Multiple Webcams and Gem)

2007-08-06 Thread Max Neupert

Am 06.08.2007 um 17:42 schrieb Mathieu Bouchard:
  time you activate this file it opens Pd again. You can have as  
 many as you want this way, just like on Linux.

interesting. by the way, is there a way on linux so it doesn't open  
all the time a new instance when i doubleclick on a pd file?

max

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Re: [PD] [Gem] pix-native? [RAM disk]

2007-07-30 Thread Max Neupert
hi,
some sources suggest that there is no or little advantage to use a  
ramdisk in os x because the system caches data which has frequent  
access anyway.
so a ramdisk can be counterproductive in a cenario where you have  
little ram:
lets say you have one gig memory. 300 mb are used by some  
applications which are open, and another 300 by the system. now you  
have a video in your ramdisk of also 300. the system tries to cache  
it because it wants to accellerate but can't allocate enough anymore  
and data will be swaped on the harddisk..
so you end up with less performance and more harddrive access because  
of the ramdisk..

i'm curious about your findings.

greetings, m.


http://lowendmac.com/x-basics/02/0201.html
http://www.kernelthread.com/forums/viewtopic.php?t=138

Am 30.07.2007 um 10:08 schrieb Derek Holzer:

 vade wrote:

 If you can sustain the datarates for the number of streams you  
 want the
 uncompressed will always win with ease of CPU decoding, at the  
 expense
 of being NASTILY hard on your drives.

 Chris also suggested using a RAM disk, which would save a lot of wear
 and tear on the HD in the case of uncompressed video.

 I did some research on RAM disks for OS X. Seems like you can skip
 buying a license for Rambunctious and just use the command line. I
 promised Baruch that I would post on this, so some recipes follow,
 copied from various internet sources...

 best,
 d.

 *

 #!/bin/sh
 NUMSECTORS=524288
 # 64mb = 131072
 # 128mb = 262144
 # 256mb = 524288
 # 512mb = 1048576
 # 1gb = 2097152
 mydev=`hdid -nomount ram://$NUMSECTORS`
 newfs_hfs $mydev
 mkdir /tmp/ramdrive
 mount -t hfs $mydev /tmp/ramdrive

 Save the file with a name like 'mkramdisk.sh', and give it executable
 permissions:

 chmod 755 mkramdisk.sh

 Run it. Voila. This script is right out of the man page for hdid. You
 can also read about doing this at

 http://www.kernelthread.com/mac/osx/arch_fs.html


 

 Creating a RAM disk was easy in 9, and, until now, undocumented  
 in X.
 There is a utility called ramBunctious (available at VersionTracker)
 that brings this functionality back to X (well, at least it puts a GUI
 on it).

 For those of you interested in how this works from the command  
 line, its
 pretty simple. First, create a read/write disk image (you can do  
 this in
 Disk Copy). Next, create the /dev entry for RAM using the hdid tool.
 Finally, copy the contents of the disk image to the RAM /dev entry and
 mount it. Because the disk image is mounted from the /dev entry, any
 changes occur in RAM. Here are the Terminal commands:
 [First, calculate the number of 512K blocks you need: numblocks =  
 (image
 size in MB) * 2048; for example: 5MB = 10240 blocks]


 % hdid -nomount ram://numblocks
 [result: /dev/disk1]

 % dd if=/path/to/image/file.dmg of=/dev/disk1 bs=512
 [result:2866+0 records in
 2866+0 records out
 1467392 bytes transferred in 1 secs (1467392 bytes/sec)]

 % hdiutil mount /dev/rdisk1

 You need to change the 1 in disk1 and rdisk1 to whatever number is
 returned by the first command.

 Please be sure to check out ramBunctious; it has excellent  
 documentation
 on the state of RAM disks in X and when you should/should not use  
 them.

 The reason I mention it here is because it could have a huge positive
 impact on the functionality of a bootable X cd.



 **



 How to create a RAM disk on OS X

 32768 = size in sectors (16MB in this case, a sector is 512 bytes)

 $ hdid -nomount ram://32768
 /dev/disk1
 $ newfs_hfs /dev/disk1
 $ mkdir /tmp/ramdisk1
 $ mount -t hfs /dev/disk1 /tmp/ramdisk1

 To unmount:

 hdiutil detach /dev/disk1

 to osx files tiger ramdisk ram disk by peter on Thu Mar 30 16:25:22  
 EST 2006

 **

 I have thrown together a quick script for anybody that wants to  
 create a
 ramdisk regularly. It's flexible enough for me, but can be edited to
 offer more options (if u know a little .sh scripting). The disk is
 dynamicly named and will show up on the desktop when the script is
 finished. Unmounting can be done as any drive in the finder. The major
 differences between my and the above approach is that I use  
 diskutil to
 mount the created drive, so Finder likes it better, and i give the
 volume a label, so it can be better recognized by the user ...

 Here it is:

 Leila:~ samynew[14:30:55]$ cat ramdisk
 #!/bin/bash
 if [ -n $2 ]; then ARG_ERR=ERR; fi
 if [ -z $1 ]; then ARG_ERR=ERR; fi
 if [ -n $ARG_ERR ];
 then
 echo 1 argument: size in MB
 exit
 fi
 MB_SIZE=$1
 let MB_SIZE *= 2048
 echo Creating ${MB_SIZE} 512-blocks ramdisk
 CREATED_RAMDISK=`hdid -nomount ram://${MB_SIZE}`
 echo New block device: ${CREATED_RAMDISK}
 DISK_NAME=`basename ${CREATED_RAMDISK}`
 echo Creating volume with label: ${DISK_NAME}
 newfs_hfs -v ${DISK_NAME} /dev/r$CREATED_RAMDISK
 echo Mounting in /Volumes/${DISK_NAME}
 mkdir /Volumes/${DISK_NAME}
 diskutil mount ${CREATED_RAMDISK}

 Make sure it's chmodded to be executable: chmod u+x 

Re: [PD] counter question

2007-07-26 Thread Max Neupert
i asked that question the 2005-11-10 with the subject Re: [PD]  
Building a counter problem



Am 26.07.2007 um 13:45 schrieb Derek Holzer:

 If I use a simple counter structure that continues to generate a  
 number
 from [f]  [+1] at every bang, and use [mod] to keep that number  
 within
 certain bounds, then eventually it will require more and more  
 memory to
 hold the number coming from [f], right? Is this a potential memory  
 leak,
 or is there a cap to how much memory it will hold?

 Likewise, is there a max limit to the number that can be stored in  
 [f]?
 I've seen that [f] resets itself somewhere around 8.394e+06. Does that
 mean that [f] resets itself and clears the memory?

 Or in less-theoretical and more practical terms, would it make  
 sense to
 reset [f] to 0 every so often, or let it run forever towards infinity?

 best,
 d.
 -- 
 derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/ 
 macumbista
 ---Oblique Strategy # 37:
 Convert a melodic element into a rhythmic element

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Re: [PD] polygon object

2007-07-26 Thread Max Neupert

that reminds me about this curiosity which i could not figure out yet:
why is the solid shape completely messed up? (or actually halfway)


allstar.pd
Description: Binary data


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Re: [PD] How do you find exposure from pixel or video?

2007-07-13 Thread Max Neupert
with helpfile i mean:

1. make the object,
2. rightclick for the context menue
3. choose help

those files should explain how to use the objects.
they are patches themselves so you can play around, modify, or just  
copy parts of them.

hope this gets you started.

Am 13.07.2007 um 11:32 schrieb Henry Lin:

 Hello Max
 iam wondering which section under help file?

 thank you so much for ur help


 From: Max Neupert [EMAIL PROTECTED]
 To: Henry Lin [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] How do you find exposure from pixel or video?
 Date: Fri, 13 Jul 2007 11:23:54 -0400

 to get the brightness of a live video feed you could use
 [pix_video] and [pix_data] from Gem for example.
 look into the helpfiles



 Am 12.07.2007 um 14:53 schrieb Henry Lin:

 hello
what i mean is we need to use the cam recorder to capture the  
 lighting and send out a number... which mean that a 100% of brightest

 thanks


 From: Hans-Christoph Steiner [EMAIL PROTECTED]
 To: Henry Lin [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] How do you find exposure from pixel or video?
 Date: Thu, 12 Jul 2007 09:31:29 -0400


 Welcome!

 I am not sure I know what you mean by finding exposure from pixel  
 or video, do you mean getting images from a video camera?  For  
 that you can use pix_video, pdp_v4l, or pdp_ieee1394.

 .hc

 On Jul 11, 2007, at 9:34 PM, Henry Lin wrote:

 Hello
 Iam new to puredata ,  i need help in finding exposure from  
 pixel or video

 thank you everyone =)



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Re: [PD] hide menubar on Mac OS X/Pd-extended.app

2007-07-11 Thread Max Neupert
why so complicated if
[menubar 0(
just works?

Am 11.07.2007 um 15:21 schrieb Hans-Christoph Steiner:


 If you've ever wanted to have Gem be full screen on the primary  
 screen, I
 have found a way.  It's called LSUIPresentationMode.  Basically,  
 using
 Property List Editor.app, open Pd-extended.app/Contents/ 
 Info.plist.  Add a
 New Child to Root.  Call that node LSUIPresentationMode,  
 change the
 data type to Number and set the data to be 4.  Then when you  
 launch
 Pd-extended.app, the Menubar and Dock will auto-hide themselves.

 Here are some other modes:

 http://developer.apple.com/documentation/MacOSX/Conceptual/ 
 BPRuntimeConfig/Articles/PListKeys.html#//apple_ref/doc/uid/ 
 20001431-113616

 .hc


   zen
  \
   \
\

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Re: [PD] repeated geo with shader

2007-06-28 Thread Max Neupert

you mean like this?



gemhead-doppelt.pd
Description: Binary data


Am 26.06.2007 um 14:45 schrieb punchik punchik:

hi pd list, im using the repeat object to repeat a sphere with a  
shader program. I would like to know if its possible to have access  
to the variables of the shader  of the iterated sphere independently.


i would like that each repeated sphere have different shader  
parameters of the same shading program ... is this possible?


any hints?


punchikk
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Re: [PD] Turning on/off an installation

2007-06-26 Thread Max Neupert

Am 26.06.2007 um 01:49 schrieb simon wise:

 Do you know a way (in OSX) to create Logout Items similar to Login  
 Items in the Accounts Preferences?

not that i can think of now..


 to set up timed events I've used CronniX from http:// 
 www.abstracture.de/cronnix (easy + free GUI to create crontabs =  
 schedule events eg the Applescripts above)

apple advices to migrate from cron to their open source effort and  
cron replacement launchd.

http://developer.apple.com/macosx/launchd.html

and you can actualy use iCal to set up any automatisation at any time  
calling scripts or etc. works great.
otherwhise use http://lingon.sourceforge.net/

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Re: [PD] Turning on/off an installation

2007-06-25 Thread Max Neupert

Am 25.06.2007 um 11:35 schrieb simon wise:


 On 24 Jun 2007, at 7:31 AM, Max Neupert wrote:

 here an example how to switch the computer off/to sleep from pd


 the sleep script works nicely, but the logoff one fails -  shut  
 down and sleep are valid for Finder in an Applescript, but log  
 out isn't.

first i think you need to activate UI-Scripting.
http://www.apple.com/applescript/uiscripting/01.html

you'll have in your “System events” applescript library a “power  
suite” folder with
log out
restart
shut down
sleep

then also you need to make a .app out of the script i've sent in the  
last mail by saving it in the Scripteditor




 Another problem I have is that with [shell] I get an error dialogue  
 saying pd quit unexpectedly when I use the examples in shell- 
 help.pd - I guess it refers to the process triggered by [shell]  
 ending, since pd continues on happily.

 When I try your patch the system sleeps before pd can quit, it  
 quits just after the system wakes up.

 Adding delay 5 to the start of the applescript doesn't help - it  
 just adds a delay after wake up before pd quits, followed by the  
 error dialogue.

 Trying to split off the shell process by;

 [ /Users/simon/sleep.app(
  |
 [ggee/shell]

 does not work, Console says the  isn't recognised (it's ok in  
 Terminal) - pd quits, but sleep.app isn't run.

i think you should do

[open /Users/simon/sleep.app(
|
[shell]



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Re: [PD] OSC between win and mac

2007-06-20 Thread Max Neupert
hi jo,

first thing would be to find out where the problem is exactly.
is it the sender or receiver.
set up pd on the windows machine and send something from there. does  
it work?
if yes, then it might be a problem in eyecon.
if not, make sure the firewalls allow communication through this port.

m.



Am 18.06.2007 um 21:14 schrieb Johannes Krause:

 hey list,


 i send OSC messages from a windows computer
 (running eyecon) to a mac (running pd).



 when i am using:


 dumpOSC 7000
  I
  I
 OSCroute /Poly1 /Poly2 /Poly3
  I

 there is no output in the atomboxes.


 how to receive OSC messages in pd?

 where i have to specify the ip?



 shouts joh








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Re: [PD] sCrAmBlEd?HaCkZ! any news?

2007-06-20 Thread Max Neupert
come and see his show at PDCon. in Montréal

Am 19.06.2007 um 14:15 schrieb patrick:

 hi,

 i've been interested in sCrAmBlEd?HaCkZ! for a year. exactly one  
 year ago,
 someone was asking when we'll be able to try sCrAmBlEd?HaCkZ! sven  
 replied:

 ...
 nobody knows - not even me (and i'm that guy)
 but be assured that i'm working on it - the current main problem
 is that the sun is shining + weather is sweet and cold beer needs
 to be drunk while hanging out outdoors watching soccer matches.
 but there's something you can do - pray for rain!
 ...

 http://www.popmodernism.org/scrambledhackz/

 ping sven
 pat


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[PD] datastructures+gop naive sequencer approach

2007-06-15 Thread Max Neupert

hi list,

while modyfying a sequencer from the list (i believe it was franks) i  
messed up the whole thing.

2 questions:
a) why are the notes both in red now, i inteded to have each voice in  
a different color...

b) how come they pop up somwhere else out of the canvas?





naive_sequencing.pd
Description: Binary data


sequence-data.pd
Description: Binary data


naive_sequencing-help.pd
Description: Binary data



thanks, max

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Description: Signierter Teil der Nachricht
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[PD] [GEM]: how to alpha blend gradually

2007-06-15 Thread Max Neupert
hi list,

how do i make a pix_film with a linear gradiation transparent (from  
left to right?)

thank you


max

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[PD] network

2007-06-01 Thread Max Neupert
hi list,

i'm sending control data to a vline~ object over the network. those  
are precisely timed messages. i can hear uncontinuous errors in the  
output, some messages seem to be delayed.
when i use OSC the timing is pretty bad. now i use netserver/ 
netclient and it's getting better, but there are still some  
discontinuity hearable (in the sampleplaying of the tabread4~ driven  
by the vline~).

i guess i can further optimize by avoiding all other network traffic,  
but is there another way to get the sheduling tighter?

thanks, m.


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Re: [PD] subtractive synth - minimoog model

2007-05-28 Thread Max Neupert
Am 27.05.2007 um 04:43 schrieb Josh Lawrence:

 incidentally, I found a nice minimoog synth on the web, but one thing
 that I absolutely cannot stand with that and ams is the lack of
 ability to retrigger a held note after another one is played (I think
 this has been called the trilogy trill - make sense?).  this is a
 must on an analog synth.

chris mentioned it, did you try this one?

http://music.ucsd.edu/~tre/SananMiniMoog.zip



 can anyone point me to some tutorials?


that depends where you are in the learning curve..
i liked these ones:

http://www.sideshowmedia.ca/audiotuts.zip
http://www.obiwannabe.co.uk/padawan12/onlinetutorials/html/ 
tutorials_main.html


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Re: [PD] Vote your font! [was: fonts on GNU/Linux]

2007-05-18 Thread Max Neupert
Am 18.05.2007 um 08:17 schrieb Frank Barknecht:
 Which do you prefer?

  [X] normal.png
  [ ] bold.png

why not making it an option? i'd prefer normal as the preset though.

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Re: [PD] Vote your font! [was: fonts on GNU/Linux]

2007-05-18 Thread Max Neupert
btw: the font in the menues and dialog boxes including the file  
selector looks extremely ugly on the machines of my ubuntu buddies.  
any way to change this?


m.

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Re: [PD] fixing distortion on surface

2007-05-17 Thread Max Neupert
check out lighttwist of jean-philippe tardif université de montréal
it does the calibration automatically, you just need a high-res frame- 
grabber.

http://tot.sat.qc.ca/logiciels_lighttwist.html

max


Am 17.05.2007 um 05:31 schrieb chris clepper:

 If you have accurately measured the distortion you can correct it  
 by rendering the entire scene offscreen then mapping it onto  
 corrected geometry.  You could also do it by sight with less exact  
 results.

 I have seen this done perfectly once for a hemispherical projection  
 system designed for DoD weapons simulations.  The guys who made the  
 system are/were some of the top optics engineers in the world, so  
 they made it look easy.

 On 5/16/07, punchik punchik [EMAIL PROTECTED] wrote: hi is there  
 any way of fixing the distorion i get when
 i project gem
 visuals in curved or irregular surfaces?
 is there any trick?

 thanks


 pun



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Re: [PD] Image transitions with GEM?

2007-05-17 Thread Max Neupert
common is to simply use two texured objects and fade the foremost to  
transparent using [alpha] and [colorRGB]


m.

Am 17.05.2007 um 18:11 schrieb Carlos Caires:

 Hi all,

 Is ther a quick way to do smouth transitions (cross dissolves)  
 between two
 images?

 Thanks.
 Carlos Caires

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Re: [PD] change sound.wav to sound.mp3

2007-05-14 Thread Max Neupert
i'd do

[splitfilename .]
|
[makefilename %s.mp3]
|

splitfilename is iemlib i believe.

m.


Am 14.05.2007 um 19:40 schrieb altern:

 hi

 i am trying to find out how to change the extension of a symbol  
 with the
 name of a file, from sound.wav to sound.mp3. any ideas? if  
 possible
 i would like to avoid using externals for this.

 thanks

 enrike

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Re: [PD] deja-vu font on os x

2007-05-03 Thread Max Neupert

Am 02.05.2007 um 19:21 schrieb Andre Schmidt:

 On Wed, 2007-05-02 at 15:48 +0200, Max Neupert wrote:
 sorry, my post went offlist accidently..

 DON'T install fonts by just dropping them into a folder on os x.
 double click on them and press install or open the type ulitiy to
 install them properly.

 i'm curious, why not ?

a little OT here, no?

until 10.3 this was the official method how to install fonts. since  
then though apple urges to use font book because it makes sure your  
font files aren't damaged. in the font folder(s) are active and  
disabled fonts aswell. font book manages the index. and for instance  
if there is an earlier version of the same font you want to replace  
it is better to use font book although just dropping them in the  
folder might work, this is the recommended way to install a font.


http://images.apple.com/ca/pro/pdf/MigrateMacOSX.pdf

quote:
“Disabling Fonts
With Font Book, fonts can be stored in the various font directories  
in Mac OS X
without being activated.This activation and deactivation is  
controlled by Font Book;
you cannot tell the state of the font by viewing it in the Finder.”


but you will also still find contradicting info from pre 10.3 times:
http://docs.info.apple.com/article.html?artnum=106417
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