Re: [PD] list item picker widget

2021-02-15 Thread Alexandre Torres Porres
Em ter., 16 de fev. de 2021 às 00:17, Alexandre Torres Porres < por...@gmail.com> escreveu: > what I see it happens now is that both need to to click back on the pd > canvas window before you can click on bangs and stuff. > for the record, I didn't see this issue with ceammc's [ui.menu] >

Re: [PD] list item picker widget

2021-02-15 Thread Alexandre Torres Porres
Em seg., 15 de fev. de 2021 às 20:27, Roman Haefeli escreveu: > On Sat, 2021-02-13 at 19:47 -0300, Alexandre Torres Porres wrote: > > what about the compiled externals? > > I only tried [flatgui/popup] and [tof/menubutton]. The former looks tk- > ish and also expands over the patch canvas, which

Re: [PD] list item picker widget

2021-02-15 Thread Roman Haefeli
On Sat, 2021-02-13 at 19:47 -0300, Alexandre Torres Porres wrote: > what about the compiled externals? I only tried [flatgui/popup] and [tof/menubutton]. The former looks tk- ish and also expands over the patch canvas, which is good for large item lists. It's not very customizable, though.

Re: [PD] Unable to enter a number value using keyboard

2021-02-15 Thread Pedro Alexandre de Araújo Gomes Lapido Loureiro
Sorry, I overlooked this! Thanks! Em seg., 15 de fev. de 2021 às 19:45, IOhannes m zmölnig escreveu: > On 2/15/21 11:19 PM, Pedro Alexandre de Araújo Gomes Lapido Loureiro wrote: > > Hi > > > > I'm using Pd version 0.51.4 and Windows 10. > > When I create a number object, I'm unable to enter a

Re: [PD] Unable to enter a number value using keyboard

2021-02-15 Thread IOhannes m zmölnig
On 2/15/21 11:19 PM, Pedro Alexandre de Araújo Gomes Lapido Loureiro wrote: Hi I'm using Pd version 0.51.4 and Windows 10. When I create a number object, I'm unable to enter a value using the keyboard. It's only possible using ctrl + mouse left button. Pd is a "modal" program that has two

[PD] Unable to enter a number value using keyboard

2021-02-15 Thread Pedro Alexandre de Araújo Gomes Lapido Loureiro
Hi I'm using Pd version 0.51.4 and Windows 10. When I create a number object, I'm unable to enter a value using the keyboard. It's only possible using ctrl + mouse left button. Thanks Cheers Pedro ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and

Re: [PD] Dynamically set font size of patch

2021-02-15 Thread Roman Haefeli
On Mon, 2021-02-15 at 22:29 +0100, João Pais wrote: > send [font x 100 100( to any canvas in your patch. The arguments are > the font menu parameters. Nice! Thank you very much. Roman signature.asc Description: This is a digitally signed message part

Re: [PD] Dynamically set font size of patch

2021-02-15 Thread João Pais
send [font x 100 100( to any canvas in your patch. The arguments are the font menu parameters. Am 15.02.2021 um 22:05 schrieb Roman Haefeli: Hi Is it possible to dynamically set the font size of a patch? Thanks, Roman ___ Pd-list@lists.iem.at

[PD] Dynamically set font size of patch

2021-02-15 Thread Roman Haefeli
Hi Is it possible to dynamically set the font size of a patch? Thanks, Roman signature.asc Description: This is a digitally signed message part ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management ->

Re: [PD] Image from shader back to Gem

2021-02-15 Thread Jack
Snap a render scene as a texture, [gemframebuffer] is the way to go (for me). You render your scene as usual, just replace the [gemhead] with : [gemhead] | [gemframebuffer] | [translateXYZ 0 0 -4] | ... hop, you can grap the scene below [translateXYZ 0 0 -4] as a texture with the right outlet of

Re: [PD] Image from shader back to Gem

2021-02-15 Thread oliver
should we open a new category there ? or maybe that already exists and i missed it ? anybody else on this list that has some GEM shaders to share ? lot's have already been send on this list! i will recheck the archives. still, i think a central spot on the web containing GEM-ready shaders

Re: [PD] Image from shader back to Gem

2021-02-15 Thread cyrille henry
Le 15/02/2021 à 10:46, oliver a écrit : cyrille henry wrote: What I understand from the original question was how to feed an image generated with a shader to pix_movement. So one need an image, not a texture. I'm afraid pix_snap is the only solution. on a more general note: it would be

Re: [PD] Image from shader back to Gem

2021-02-15 Thread cyrille henry
you can replace [pix_draw] with [pix_texture] and [rectangle 16 9] But I don't think I understand the question. cheers c Le 15/02/2021 à 10:44, Csaba Láng a écrit : I am totally lost, I attach my shader and the patch which I made the screenshot of at the beginning of this thread. Could

Re: [PD] Image from shader back to Gem

2021-02-15 Thread oliver
cyrille henry wrote: What I understand from the original question was how to feed an image generated with a shader to pix_movement. So one need an image, not a texture. I'm afraid pix_snap is the only solution. on a more general note: it would be great to have something like a public

Re: [PD] Image from shader back to Gem

2021-02-15 Thread Csaba Láng
I am totally lost, I attach my shader and the patch which I made the screenshot of at the beginning of this thread. Could someone show me how to achieve the texture on a rectangle 16 9 so I can rotate and crop it and not only as a mask, as it is now in the patch. Probably totally easy just cannot

Re: [PD] unicode symbols and Pd

2021-02-15 Thread Dan Wilcox
(resend with correct subject line) > On Feb 15, 2021, at 10:18 AM, Dan Wilcox wrote: > > >> so, for a first attempt, I'd tell linux users only to "hey, install this >> yourselves", they'll even be happy :) > > Yes. This is simpler by far. > > Note: it was suggested in another mail to use the

Re: [PD] Pd-list Digest, Vol 191, Issue 33

2021-02-15 Thread Dan Wilcox
> so, for a first attempt, I'd tell linux users only to "hey, install this > yourselves", they'll even be happy :) Yes. This is simpler by far. Note: it was suggested in another mail to use the PdFontLoader which is a workaround for loading local fonts on Windows. This would work for within a

Re: [PD] unicode symbols and Pd

2021-02-15 Thread Dan Wilcox
> yeah, rich text and multiple fonts would be nice to design documentation, but > something related to this is happening, where if you have unicode glyphs > installed in your system, Pd seems to find them even though they're not in > DJVSM I think this is covered by font caching. The system

Re: [PD] Image from shader back to Gem

2021-02-15 Thread cyrille henry
What I understand from the original question was how to feed an image generated with a shader to pix_movement. So one need an image, not a texture. I'm afraid pix_snap is the only solution. Cheers c Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit : On 2/14/21 9:52 PM, Miller Puckette via