Re: [PD] [gem] trigger in gemchain

2024-04-16 Thread IOhannes m zmoelnig
On 4/16/24 14:56, Patko nytkophilus wrote: Le 16 avr. 2024 à 10:51, cyrille henry a écrit : [trigger] are usually transparent in a gemchain. This is the only counterexample I am aware. It also mean that you can't adapt my L-System example (02.Advanced/21.basic_LSystem), or Claude

Re: [PD] [gem] trigger in gemchain

2024-04-16 Thread cyrille henry
The postrender code is executed a bit early. I notice a problem with pix_texture, but this will cause problem with lot's of other objects. I just fill a bugreport. cheers c Le 15/04/2024 à 16:10, cyrille henry a écrit : hello, I always assume that you can split a gemchain using trigger.

Re: [PD] [gem] trigger in gemchain

2024-04-16 Thread Patko nytkophilus
> Le 16 avr. 2024 à 10:51, cyrille henry a écrit : > > > [trigger] are usually transparent in a gemchain. This is the only > counterexample I am aware. > It also mean that you can't adapt my L-System example > (02.Advanced/21.basic_LSystem), or Claude recursion tutorial >

Re: [PD] [gem] trigger in gemchain

2024-04-16 Thread Patko nytkophilus
> Le 16 avr. 2024 à 10:51, cyrille henry a écrit : > > So, I think it's a bug, and I'm wondering if this behaviours change, since I > never experience it. > but I'm waiting for Iohannes opinion. > This quite interesting to have a look in Gem source files, my guess is that image buffer

Re: [PD] [gem] trigger in gemchain

2024-04-16 Thread cyrille henry
Hello Peter, Thanks for your answer. sorry if the unconnected [t a a] mislead you. The question is not how to apply a texture to 2 squares. The question is why the texture is not apply to both square? The 2 side of the patch create exactly the same gemchain, and should behave identical. They

Re: [PD] [gem] trigger in gemchain

2024-04-15 Thread cyrille henry
hello Jonas, There is no pix_separator in the patch, but it act like there is one. and (I think) it should not. thanks for your answer, cheers c P.S : I answer back on the mailing list Le 15/04/2024 à 20:44, Johnny Mauser a écrit : Hi Cyrille, I remember [pix_seperator] to help in some

[PD] [gem] trigger in gemchain

2024-04-15 Thread cyrille henry
hello, I always assume that you can split a gemchain using trigger. Lot's of my patch are using this feature. I just discover that it's not working with pix_texture. I don't know if it's a bug, or if there is a good explanation. Can someone have a look a the attachment, and tell me why the