Or use the magic of [lop~] (which I really completely understood from
Andy's book Designing Sound), and the approach suggested by hans.
Lorenzo.
On 21/10/2011 09:08, Andy Farnell wrote:
Has anyone tried a VCS3 style crosspoint patch in Pd,
but then replace the cross switches with quick
On Thu, 2011-10-20 at 23:48 -0400, Hans-Christoph Steiner wrote:
I think the way you'd do it to prevent glitches is to have them in
subpatches, always attached, and then turn them on and off with a [*~]
and a [switch~].
How are you gonna patch this without creating DSP loops?
Roman
On
here's a quick example with throw~ and catch~
On Fri, Oct 21, 2011 at 4:57 PM, Roman Haefeli reduz...@gmail.com wrote:
On Thu, 2011-10-20 at 23:48 -0400, Hans-Christoph Steiner wrote:
I think the way you'd do it to prevent glitches is to have them in
subpatches, always attached, and then
I think you should :
1-create all fx objects you want with a send~/receive~ pair and an ID (like a
$1) for each like : [s~ fx$1-out], [r~ fx$1-in]
2-create all receives~ [r~ fxID-out] and sends~ [s~ fxID-in]
3-connected them to a [mtx_*~] object from iemmatrix (or [mtx_mul~])
4-send messages to
hello
I try to load a Quicktime movie into [#in]
and I got the following error message
error: [gf/io_generate 2767 in]: unknown suffix 'mov'
I don't know what this mean?
(windows 7, pd-extended 0.42.5, and gridflow-9.13-win32-i386)
thanks
*stéfan*
On Fri, 2011-10-21 at 19:02 +0900, i go bananas wrote:
here's a quick example with throw~ and catch~
This is actually a good example of how difficult / impossible it is to
make it really glitch free with [send~ ] / [receive~ ], [throw~ ] and
[catch~ ] respectively.
During one block, you get
yeah, so of course you ramp down the signal using line~ or vline~ before the
switch.
anyway, you need to do that to avoid discontinuities in the signal.
On Fri, Oct 21, 2011 at 8:57 PM, Roman Haefeli reduz...@gmail.com wrote:
On Fri, 2011-10-21 at 19:02 +0900, i go bananas wrote:
here's a
I am trying to reproduce a multi-fx pedal.
So for example:
enable disto:
[adc | disto]
enable reverb:
[adc | disto | reverb]
enable delay:
[adc | disto | reverb | delay]
disable reverb:
[adc | disto | delay]
reenable reverb:
[adc | disto | delay | reverb]
As you can see, I can't decide
I know this question has been asked a couple of times before but i see that the
posts are now quite old and, to be honest, i couldn't make sense of the replies
as my understanding of puredata is somewhat limited. Basically i've been tasked
with creating a patch that will accept full quality
hi daniel
may this patch may help you
der.brandt
Zitat von Daniel Embleton crumbly.b...@hotmail.co.uk:
I know this question has been asked a couple of times before but i
see that the posts are now quite old and, to be honest, i couldn't
make sense of the replies as my understanding
If you're just playing random sections of the soundfile, you could use
[readsf~] and give an onset
-Jonathan
From: Daniel Embleton crumbly.b...@hotmail.co.uk
To: pd-list@iem.at
Sent: Friday, October 21, 2011 9:17 AM
Subject: [PD] Array Size limits
I know
I think the OP wants to know what's the maximum size for an array in PD,
so as to know how much audio he can fit in it unless I misunderstud his
question.
I made a little non-scientific test here growing a table on a linux
machine with 2 GiB RAM (and quad processor @ 2.4 GHz but I think it's
You could make an abstraction that includes the effects that you are
interested in. So it would be a limited set. Then you can chain these
freely, and switch them between the effects.
.hc
On Oct 21, 2011, at 2:44 AM, Roman Haefeli wrote:
How are you gonna patch this without creating
Hello all,
So I've created an e-mail account for everyone to send theme ideas to:
patchchallen...@gmail.com. Anyone that wants the username/password to the
account can PM me for it.
So the rules are loose at this point (especially since we haven't made any
=). Until I can get a working version
On Oct 21, 2011, at 12:54 PM, Tyler Leavitt wrote:
Hello all,
So I've created an e-mail account for everyone to send theme ideas
to: patchchallen...@gmail.com. Anyone that wants the username/
password to the account can PM me for it.
So the rules are loose at this point (especially since
Le 2011-10-21 à 13:10:00, stéfan piat a écrit :
I try to load a Quicktime movie into [#in]
and I got the following error message
error: [gf/io_generate 2767 in]: unknown suffix 'mov'
I don't know what this mean?
It means that GridFlow's file manager could not find a handler for .mov
files.
that's why i suggested making a section on the forum, so the details and
previous threads are all in once place and easily searchable.
are we still going to do that?
On Sat, Oct 22, 2011 at 2:04 AM, Hans-Christoph Steiner h...@at.or.atwrote:
On Oct 21, 2011, at 12:54 PM, Tyler Leavitt
Le 2011-10-21 à 13:17:00, Daniel Embleton a écrit :
I know this question has been asked a couple of times before but i see
that the posts are now quite old and, to be honest, i couldn't make
sense of the replies as my understanding of puredata is somewhat
limited. Basically i've been tasked
On 10/19/2011 07:56 AM, Mathieu Bouchard wrote:
Something like ((y^128)-128)/128.
and some output filtering to eliminate frequencies above 1/2 of 8 khz.
i have just added a few lop~, and i think it sounds quite close now.
bis denn!
martin
#N canvas 101 287 793 443 10;
#X obj -61
OK i've done as Mathieu suggested and used the '-maxsize' to increase
the capacity of the array to 1e+009. I have no idea what this means but
the patch works so i'm not too bothered for now. Thanks for all the
replies gentlemen.
Le 2011-10-21 à 19:05:00, Daniel Embleton a écrit :
OK i've done as Mathieu suggested and used the '-maxsize' to increase
the capacity of the array to 1e+009. I have no idea what this means but
the patch works so i'm not too bothered for now. Thanks for all the
replies gentlemen.
1e+9 (with
On Oct 21, 2011, at 3:27 PM, Mathieu Bouchard wrote:
Le 2011-10-21 à 19:05:00, Daniel Embleton a écrit :
OK i've done as Mathieu suggested and used the '-maxsize' to
increase the capacity of the array to 1e+009. I have no idea what
this means but the patch works so i'm not too bothered
It'll still be on the forums. I figured once we get some ideas in it'll be
easier to see what everybody is thinking this will turn into (as far as the
content of the challenges goes). Then we can write up a blurb to put as a
sticky in the forums and post the first challenge at the same time. Who
Hi , do anybody have any experience using libpd for iphone using objective c?
I cant find anything related libpd and objective c , is it possible
to develop a comercial iphone app with embedded libpd and sell it in
the app store.
any ideas?
thanks
A.
There are already multiple libpd apps in the app store. You can't use
GPL libraries because of Apple restrictions, but you can use BSD
licensed stuff. The libpd home includes some example code for iOS.
.hc
On Oct 21, 2011, at 5:35 PM, ronni montoya wrote:
Hi , do anybody have any
Any account should be able to create wiki pages on puredata.info.
Otherwise its a bug.
.hc
On Oct 21, 2011, at 4:54 PM, Tyler Leavitt wrote:
It'll still be on the forums. I figured once we get some ideas in
it'll be easier to see what everybody is thinking this will turn
into (as far
yeah that sounds just like it now! good stuff martin.
On Sat, Oct 22, 2011 at 3:36 AM, martin brinkmann
m...@martin-brinkmann.dewrote:
On 10/19/2011 07:56 AM, Mathieu Bouchard wrote:
Something like ((y^128)-128)/128.
and some output filtering to eliminate frequencies above 1/2 of 8 khz.
Hey Ico,
Its not threaded, it just is aware of the Tk event loop. That was
enough to make a huge performance gain. It is in the Pd-extended 0.43
Pd window, so tcl/pdwindow.tcl. It is built upon the other updates to
the Pd window which are included in Pd-vanilla 0.43.
.hc
On Oct 21,
I should add, if you want to make sense of the pd-extended.git, read
the 'patch_series' branch:
http://pure-data.git.sourceforge.net/git/gitweb.cgi?p=pure-data/pd-extended.git;a=shortlog;h=refs/heads/patch_series
If you are working with it, then work off of the 'master' branch
because
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