Updates:
Status: Fixed
Comment #23 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
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Comment #22 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Fixed in revision 863.
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Updates:
Status: Accepted
Comment #21 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Re-opening due to recent rollback
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Updates:
Status: Verified
Comment #20 on issue 83 by heuermh: PSwing are fuzzy when scale!=1, due to
buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
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Updates:
Status: Fixed
Comment #19 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
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Comment #18 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Fixed in r550 (hopefully for the last time... grumble grumble)
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Comment #17 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
While zooming the whole display content flickers a bit and the text
placement seems
to hop sometimes - but not more than one pixel
Comment #16 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
great, I added a
pCanvas.getCamera().scale(0.98f);
at line 171 - the result looks great to me. Shots attached.
Attachmen
Comment #15 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
PSwingExample1 in the examples project would do.
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Comment #14 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Honestly - I don't get how to try this out - there's no demonstrating class
in the
project yet, right?
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Updates:
Status: Started
Comment #13 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Seems that the fractional font metrics are required for smooth zooming on
windows. Can
someone wit
Comment #12 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Sorry, forgot to put in the revision that fixed it: r467
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Updates:
Status: Fixed
Comment #11 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Should probably get confirmation from a couple more mac users before
declaring this one
dead.
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Comment #10 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Received Email confirmation from Chris Malley and permission to push by
Samuel.
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Comment #9 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Oh, just got it. no worries.
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Comment #8 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
tyginp? not following.
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Comment #7 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
oh, my tyginp - a mess!
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Comment #6 on issue 83 by mr0...@mro.name: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
Allain,
I paste your code snippt here where I can link to and set ma a reminder
(and still
getting my inbox clear):
I'll try out t
Comment #5 on issue 83 by samrreid: PSwing are fuzzy when scale!=1, due to
buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
My team and I tried removing buffering from PSwing; however, it caused a
problem that
some swing components (buttons, labels, etc) rendere
Comment #4 on issue 83 by allain.lalonde: PSwing are fuzzy when scale!=1,
due to buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
If there's no good reason for having the buffering in PSwing, I can't see
why it's
not taken out.
If no-one has objections, I'll ta
Updates:
Status: Accepted
Comment #3 on issue 83 by heuermh: PSwing are fuzzy when scale!=1, due to
buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
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Updates:
Labels: -Priority-High Priority-Medium
Comment #2 on issue 83 by heuermh: PSwing are fuzzy when scale!=1, due to
buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
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Updates:
Labels: Type-Defect Priority-High Component-Extras Milestone-1.3
Toolkit-Piccolo2D.Java
Comment #1 on issue 83 by heuermh: PSwing are fuzzy when scale!=1, due to
buffering of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
(No comment was entered for this c
Status: New
Owner:
New issue 83 by samrreid: PSwing are fuzzy when scale!=1, due to buffering
of the PSwing
http://code.google.com/p/piccolo2d/issues/detail?id=83
What steps will reproduce the problem?
1. Running TestPSwing and setting pCanvas.getLayer().scale(0.98); after
creation of the
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