Re: pil64emu, OpenGL?

2012-11-08 Thread Alexander Burger
Hi Jon, hi Jorge, I suggest, in lib/openGl.l, to replace (default *GluLib libGLU.so *GlutLib libglut.so ) with (if (= *OS Darwin) (default *GluLib Frameworks/OpenGL.framework/OpenGL *GlutLib Frameworks/GLUT.framework/GLUT ) (default *GluLib

Re: pil64emu, OpenGL?

2012-11-08 Thread Jorge Acereda
Just a note, the Frameworks/ part is irrelevant. Looks like it uses just the 2 last components of the path (OpenGL.framework/OpenGL). I have changed it to /foo/bar/OpenGL.framework/OpenGL and it works the same. On Nov 8, 2012, at 9:01 PM, Alexander Burger wrote: Hi Jon, hi Jorge, I

Re: pil64emu, OpenGL?

2012-11-07 Thread Jon Kleiser
Hi, I suggest, in lib/openGl.l, to replace (default *GluLib libGLU.so *GlutLib libglut.so ) with (if (= *OS Darwin) (default *GluLib Frameworks/OpenGL.framework/OpenGL *GlutLib Frameworks/GLUT.framework/GLUT ) (default *GluLib /usr/lib/libGLU.so

Re: pil64emu, OpenGL?

2012-11-06 Thread Jorge Acereda
On Nov 6, 2012, at 7:07 AM, Alexander Burger wrote: Hi Jorge, The following patch makes it work on Mac: (default - *GluLib libGLU.so - *GlutLib libglut.so ) + *GluLib (if (= *OS Darwin) + /System/Library/Frameworks/OpenGL.framework/OpenGL + libGLU.so )

Re: pil64emu, OpenGL?

2012-11-06 Thread Alexander Burger
Hi Jorge, + ... + /System/Library/Frameworks/OpenGL.framework/OpenGL + ... + /System/Library/Frameworks/GLUT.framework/GLUT + ... Shouldn't it just provide sane defaults for the platform in question? There is no libGLU.so on OS X... Hmm, I'm not sure I

Re: pil64emu, OpenGL?

2012-11-06 Thread Jorge Acereda
On Nov 6, 2012, at 9:34 PM, Alexander Burger wrote: Hi Jorge, + ... + /System/Library/Frameworks/OpenGL.framework/OpenGL + ... + /System/Library/Frameworks/GLUT.framework/GLUT + ... Shouldn't it just provide sane defaults for the platform in question?

pil64emu, OpenGL?

2012-11-05 Thread Jon Kleiser
Hi Alex, I'm maybe a bit optimistic, but I had to try OpenGL with pil64emu (again on Mac) ... f3bmac3:picoLispEmu jkleiser$ ./pil somePath/tst64.l + [/Volumes/P3/Pico/gl64/tst64.l:7] !? (native /usr/lib/libglut.so glutInit NIL '(NIL (8) . 0)) [DLL] dlopen(/usr/lib/libglut.so, 9): image not

Re: pil64emu, OpenGL?

2012-11-05 Thread Jon Kleiser
Hi Alex, On 11/5/12 2:29 PM, Alexander Burger wrote: Hi Jon, I'm maybe a bit optimistic, but I had to try OpenGL with pil64emu (again on Mac) ... Not optimistic at all! I consider pil64emu as finished. Here OpenGL works already since last week. I tried, for example, your pyramids.l (also

Re: pil64emu, OpenGL?

2012-11-05 Thread Jorge Acereda
The following patch makes it work on Mac: gl.patch Description: Binary data On Nov 5, 2012, at 7:35 PM, Alexander Burger wrote: Hi Jon, Here OpenGL works already since last week. I tried, for example, your pyramids.l (also attached to this mail): ./pil pyramids.l + (default