The following patch makes it work on Mac:

Attachment: gl.patch
Description: Binary data




On Nov 5, 2012, at 7:35 PM, Alexander Burger wrote:

> Hi Jon,
> 
>>> Here OpenGL works already since last week. I tried, for example, your
>>> "pyramids.l" (also attached to this mail):
>>> 
>>>   ./pil pyramids.l +
>>> 
>>> 
>>>> (default
>>>>   *GluLib "/usr/lib/libGLU.so"
>>>>   *GlutLib "/usr/lib/libglut.so" )
>>>> 
>>>> From what I can see, there's no libglut.so to be found on my Mac.
>> ...
>> via VirtualBox on Mac. So where/how can one then obtain libglut.so
>> (and libGLU.so) for use on Mac, if they are required?
> 
> I don't know what to do on the Mac, but as a generalization I changed
> the above two default lines in "lib/openGl.l" to
> 
>   (default
>      *GluLib "libGLU.so"
>      *GlutLib "libglut.so" )
> 
> i.e. I removed the absolute paths. This should make it less dependent on
> the specific system installation. Works well here. Any objections?
> 
> Cheers,
> - Alex
> -- 
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