I am glad Cat asked about a git, since I was only aware of the download
site. Is this a semi-official repository, since I see Alex has made commits?
Is that a Retro implementation I see there? Is the image file only for
Linux PicoLisp RetroForth? Cool...
I see you also have Touretzky's code from
0.0 It is alive! Acer AOD270 (Intel Atom N2600).
`` PilOS 15.11.0
Heap: 1010MiB
:
''
I downloaded pios.tgz a few minutes ago, or so it feels ;) . Just `dd'ed
x86-64.img.
https://bitbucket.org/mihailp/tankfeeder/src
folders: crypto and hash
also you may interested in 4clojure and rosetta folders
On Fri, Apr 22, 2016 at 5:48 PM, cat stevens
wrote:
> PicoLisp has a git? Can I have a link?
> On Apr 22, 2016 9:52 AM, "Mike Pechkin"
PicoLisp has a git? Can I have a link?
On Apr 22, 2016 9:52 AM, "Mike Pechkin" wrote:
> hi all,
>
> my new code in repo:
>
> hash: adler32, crc64, fnv, siphash
> crypto: grostl, rc2, rc5, rc6, camellia, idea
>
>
> Mike
>
>
hi all,
my new code in repo:
hash: adler32, crc64, fnv, siphash
crypto: grostl, rc2, rc5, rc6, camellia, idea
Mike
On 22/04/16 10:27, Robert Herman wrote:
>
> I am really looking to use miniPicoLisp as the game framework, only leaning
> on SDL2.0 or CSFML as the engine underneath to deal with keyboard i/o,
> event handling, sound, graphics and networking. I guess maybe it's the same
> thing?
I'd say I
I have used 8th programming language [1], a Forth, where the same code
compiles to Linux, Windows, Android, OS X and iOS. SDL2 is on all
platforms, and there are games made with it, so maybe the same could be
done for PicoLisp. The Red Language libs and all is under 1mb [2], and it
too is
At first, I only wish to create something quick, so I am ready for the game
jam. I can add platforms or polish later. I think what you are suggesting
is embedding miniPicoLisp as a scripting language, if I understand you and
PicoLisp correclty.
I am really looking to use miniPicoLisp as the game
I'd say it's rather simple to embed minipico into any framework
which can be used with plain C. So that should open up Android
and iOS too. Although never underestimate the practical troubles
with compiling on 4 platforms if you are only one developer. :)
Been there, done that. :)
// Jakob