On 22/04/16 10:27, Robert Herman wrote:
> 
> I am really looking to use miniPicoLisp as the game framework, only leaning
> on SDL2.0 or CSFML as the engine underneath to deal with keyboard i/o,
> event handling, sound, graphics and networking. I guess maybe it's the same
> thing?

I'd say I meant that. :)

// Jakob
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