On 22/04/16 10:27, Robert Herman wrote: > > I am really looking to use miniPicoLisp as the game framework, only leaning > on SDL2.0 or CSFML as the engine underneath to deal with keyboard i/o, > event handling, sound, graphics and networking. I guess maybe it's the same > thing?
I'd say I meant that. :) // Jakob -- UNSUBSCRIBE: mailto:picolisp@software-lab.de?subject=Unsubscribe