Hi Henrik,
first of all, thank you for the article and the good work!
However, I must say that I have doubts about the benefits of WebSockets
in general. I cannot see that they are worth the overhead.
They introduce a complicated machinery, which is not just a simple
protocol extension, but a
Hi Alex, doesn't all that polling you're doing introduce a lot of
unnecessary requests to the server.
There can be up to 200 persons logged in at the same time at the site
where I'm using websockets now, that would be 100 HTTP POSTS per
second with full HTTP headers etc just to check for
On Mon, Jul 14, 2014 at 11:41:08AM +0200, Alexander Burger wrote:
Not such a big problem. If I measure the described chat client, pinging
every 2 seconds, I get 335 Bytes per second on the average. This amounts
to 65 kB per second for 200 clients. Not a big problem today. Typically
Oops, no!
Hi Tomas,
thing like the example from Alex, then the amount of work on the server
seems rather small and avoiding sending HTTP headers seems like
pointless micro-optimization.
True. The posts caused by the +Auto button are
POST /55319/29110032894590418~!jsForm?!chat?*Menu=+0*Tab=+1*ID=
How about a browser videogame? Developing videogames in PicoLisp would be
great. I think I'll start one tomorrow.
El jul 14, 2014 3:21 AM, Alexander Burger a...@software-lab.de escribió:
On Mon, Jul 14, 2014 at 12:02:10PM +0200, Alexander Burger wrote:
with a size of 449 bytes. This is less
Yeah that would be nice. So, isn't that a good reason to have websockets in
PocoLisp?
El jul 14, 2014 3:49 AM, Alexander Burger a...@software-lab.de escribió:
Hi Amaury,
On Mon, Jul 14, 2014 at 03:26:15AM -0700, Amaury Hernández Águila wrote:
How about a browser videogame? Developing
On Mon, Jul 14, 2014 at 03:52:42AM -0700, Amaury Hernández Águila wrote:
Yeah that would be nice. So, isn't that a good reason to have websockets in
PocoLisp?
I would not say so. In a video game you have so much continuous
communication going on (most notably the stream of image frames), that
44KB / second is far from insignificant IMO, it works out to 0.35
Mbit/s if I'm not mistaken, we're paying 20 EUR per month per 1Mbit at
our current co-location. Well worth spending a couple of days to avoid
permanently.
Plus, the goal is to have much much more people logged in in the future.
On
Hi Henrik,
44KB / second is far from insignificant IMO, it works out to 0.35
Mbit/s if I'm not mistaken, we're paying 20 EUR per month per 1Mbit at
our current co-location. Well worth spending a couple of days to avoid
permanently.
wow, 20 EUR per 1Mbit? 160 EUR per 1MByte? In 2014? I
Yes but that's a residential subscription, before we moved to
co-location we used fasthosts.co.uk (highly recommended if you don't
do the kind of realtime stuff I do at work).
With fasthosts you get unlimited speed and transfers but when you do
what we do you quickly realize that it doesn't work
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