How about a browser videogame? Developing videogames in PicoLisp would be
great. I think I'll start one tomorrow.
El jul 14, 2014 3:21 AM, "Alexander Burger" <a...@software-lab.de> escribió:
> On Mon, Jul 14, 2014 at 12:02:10PM +0200, Alexander Burger wrote:
> > with a size of 449 bytes. This is less than the default TCP packet size
> > of 1152 bytes, so a headerless protcoll wouldn't save anything here.
> Sorry, forget that! I think there is no default TCP packet size :)
> Anyway, we are not talking about huge amounts of data here.
> ♪♫ Alex
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