Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-30 Thread Gabriel Rota
Builded for ubuntu on my ppa. Only differences is updated language from launchpad (now I provide align git). https://launchpad.net/~gabriel-rota/+archive/ppa ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-30 Thread Andy Milne
Yes! Works great. Thanks. Andy On Dec 29, 2011, at 4:21 PM, Josh Dye wrote: > Amazing, everything seems to work now :-) > http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg > > > http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmg&can=2&q= > > On De

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
Amazing, everything seems to work now :-) http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmg&can=2&q= On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote: > On 29 December 2011 23:42, Ingo Ruhnke wrote: >

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Ingo Ruhnke
On 29 December 2011 23:42, Ingo Ruhnke wrote: > On 29 December 2011 21:52, Josh Dye wrote: >> Yep, that fixed the colors, but while going through more levels,I found >> another bug- >> http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg > > What output do you get from (latest fro

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Ingo Ruhnke
On 29 December 2011 21:52, Josh Dye wrote: > Yep, that fixed the colors, but while going through more levels,I found > another bug- > http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg What output do you get from (latest from Git that includes Rmask/shift info): build/extra/ima

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
I'll keep that in mind, I'm still figuring out GIT- I guess theres more than I thought... On Dec 29, 2011, at 2:04 AM, Jonas Bähr wrote: > Am 29.12.2011 um 03:45 schrieb Josh Dye: >> Thx, I'll admit that I don't always write clean code. I applied all your >> patches >> >> 0001-Fixed-the-lan

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
I've uploaded a x86_64 build to google code. On Dec 29, 2011, at 12:01 PM, Ingo Ruhnke wrote: > On 29 December 2011 20:23, Josh Dye wrote: >> Great work on the RGBA blitter, it works. Don't look exactly the same as in >> linux- but it works... >> >> http://imageshack.us/photo/my-images/24/scr

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Ingo Ruhnke
On 29 December 2011 20:23, Josh Dye wrote: > Great work on the RGBA blitter, it works.  Don't look exactly the same as in > linux- but it works... > > http://imageshack.us/photo/my-images/24/screenshot20111229at110.jpg/ > http://imageshack.us/photo/my-images/18/screenshot20111229at110.jpg/ Commi

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
Well, I already committed a patch for the datadir thing- 3 tries to get it right, but it works now. Great work on the RGBA blitter, it works. Don't look exactly the same as in linux- but it works... http://imageshack.us/photo/my-images/24/screenshot20111229at110.jpg/ http://imageshack.us/photo

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Ingo Ruhnke
On 29 December 2011 00:12, Jonas Bähr wrote: > There is something else that now stopped working though: launching pingus > from the source dir (without specifying the --datadir) > While this is not critical, it's annoying. I personally prefer it with a manual --datadir, as it leads to determinist

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Jonas Bähr
Am 29.12.2011 um 03:45 schrieb Josh Dye: Thx, I'll admit that I don't always write clean code. I applied all your patches 0001-Fixed-the-language-selection-of-Pingus.app.patch 0002-Added-a-link-to-the-MacOS_X_Compiling-wiki-page.patch 0003-Implemented-language-detection-for-Mac-OS-X.patch 000

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Jonas Bähr
Am 29.12.2011 um 04:55 schrieb Josh Dye: Our file exist function wasn't working, I updated it in GIT. http://stackoverflow.com/questions/4316442/stdofstream-check-if-file-exists-before-writing What exactly was the problem there? It did work as expected here. On Dec 28, 2011, at 6:08 PM, Jo

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Our file exist function wasn't working, I updated it in GIT. http://stackoverflow.com/questions/4316442/stdofstream-check-if-file-exists-before-writing On Dec 28, 2011, at 6:08 PM, Jonas Bähr wrote: > Am 29.12.2011 um 02:10 schrieb Josh Dye: >> I'll look at that right now, I didn't even think

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Thx, I'll admit that I don't always write clean code. I applied all your patches 0001-Fixed-the-language-selection-of-Pingus.app.patch 0002-Added-a-link-to-the-MacOS_X_Compiling-wiki-page.patch 0003-Implemented-language-detection-for-Mac-OS-X.patch 0004-Removed-the-wrapper-script-from-the-app-bu

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 29.12.2011 um 02:10 schrieb Josh Dye: I'll look at that right now, I didn't even think about that. Just found a fix, will test and commit I've got some minor enhancements to the patch (cleaned patch attached): *) stick to the current coding-style *) Check the bundle path only when need

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
I'll look at that right now, I didn't even think about that. Just found a fix, will test and commit osx.patch Description: Binary data On Dec 28, 2011, at 3:12 PM, Jonas Bähr wrote: > Am 28.12.2011 um 23:22 schrieb Jonas Bähr: >> Am 28.12.2011 um 20:19 schrieb Josh Dye: >>> It has major GFX

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 28.12.2011 um 23:22 schrieb Jonas Bähr: Am 28.12.2011 um 20:19 schrieb Josh Dye: It has major GFX problems, at least on my compi=uter, the build that I am doing has the same problems- I want to make sure it's not just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565 PS-- I'm not

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Ingo Ruhnke
On 28 December 2011 23:36, Jonas Bähr wrote: > If I open the same file using GraphicConverter [1] It also tells me that the > file is indexed 8bit. Which version if libpng are you using? `otool -L` > tells me pingus references libpng14.14.dylib. (is 1.4.8 from macports) The problem is in SDL-imag

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 28.12.2011 um 00:27 schrieb Ingo Ruhnke: On 27 December 2011 23:35, Josh Dye wrote: I am working an an OSX build also, I have the GFX problems to. I am trying to make it look in the Resources folder for the data- no luck yet. I have a small patch for the userdir though Could you comp

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 28.12.2011 um 20:19 schrieb Josh Dye: It has major GFX problems, at least on my compi=uter, the build that I am doing has the same problems- I want to make sure it's not just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565 PS-- I'm not sure if your build system will work anymore

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
It has major GFX problems, at least on my compi=uter, the build that I am doing has the same problems- I want to make sure it's not just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565 PS-- I'm not sure if your build system will work anymore http://code.google.com/p/pingus/wiki/MacOS_X_

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Well, I commited some new mac scripts to git; I'll update the wiki next- they are much cleaner than the current makefile method. Once we get the GFX probs worked out, maybe you could do the 32-bit build? On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote: > Am 28.12.2011 um 00:26 schrieb Josh Dye:

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 28.12.2011 um 00:26 schrieb Josh Dye: My build seems to have the same GFX problems http://www.mediafire.com/?3ewihlbvrgrrn2e This one does not even run here, as I've got an i386 system, while your build is x86_64: -8<---8<--- $ Pingus.app/Contents/MacOS/pingus dyld: unknow

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Hi, Am 28.12.2011 um 01:35 schrieb Josh Dye: It doesn't seem to want to compile http://pastie.org/private/dmle7ak09fsthlo4eyihg take a look at the config.log file created while building pingus. There you'll find the command lines used to compile and link the check for SDL_image. Just use

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 28 December 2011 01:35, Josh Dye wrote: > It doesn't seem to want to compile > > http://pastie.org/private/dmle7ak09fsthlo4eyihg You need to add the usual SDL and SDL_image libraries to the build, i.e. something like this: -framework SDL -framework Cocoa -framework SDL_image src/macosx/SDLmai

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Josh Dye
It doesn't seem to want to compile http://pastie.org/private/dmle7ak09fsthlo4eyihg On Dec 27, 2011, at 3:27 PM, Ingo Ruhnke wrote: > On 27 December 2011 23:35, Josh Dye wrote: >> I am working an an OSX build also, I have the GFX problems to. I am trying >> to make it look in the Resources fol

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Josh Dye
My build seems to have the same GFX problems http://www.mediafire.com/?3ewihlbvrgrrn2e On Dec 27, 2011, at 1:41 PM, Andy Milne wrote: > Hi there, > > Editing the pingus script file successfully changed the language. Thanks! > > I tried it on my 32bit snow leopard system and it works - and I see

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 27 December 2011 23:35, Josh Dye wrote: > I am working an an OSX build also, I have the GFX problems to.  I am trying > to make it look in the Resources folder for the data- no luck yet.  I have a > small patch for the userdir though Could you compile extra/image-info.cpp and run it on some of

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Josh Dye
I am working an an OSX build also, I have the GFX problems to.  I am trying to make it look in the Resources folder for the data- no luck yet.  I have a small patch for the userdir though osx.patch Description: Binary data On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:Hi there,Editing the pingus s

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Andy Milne
Hi there, Editing the pingus script file successfully changed the language. Thanks! I tried it on my 32bit snow leopard system and it works - and I see what you mean about some graphics not working. Here's what I got when I run on the Lion 64bit machine: Spatz:Applications andymilne$ "Pingus.ap

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Jonas Bähr
Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne: Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. Please try to start pingus in a terminal, maybe it reports some errors there. To do

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Andy Milne
Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. 2. It defaults to German, which is ok, but the --language option does not work to change it. Which version of OSX should it work with? I'm ru

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 24 December 2011 23:45, Ingo Ruhnke wrote: > Pingus 0.7.6 is out, not much changes to the core game, but 10 brand > new Xmas themed levels. > > * added new SVG icons for Pingus > * added 10 new xmas themed levels > * added ability to sort levelsets by priority > > Download: http://pingus.seul.o