Builded for ubuntu on my ppa.
Only differences is updated language from launchpad (now I provide align git).
https://launchpad.net/~gabriel-rota/+archive/ppa
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Yes! Works great. Thanks.
Andy
On Dec 29, 2011, at 4:21 PM, Josh Dye wrote:
> Amazing, everything seems to work now :-)
> http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg
>
>
> http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmg&can=2&q=
>
> On De
Amazing, everything seems to work now :-)
http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg
http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmg&can=2&q=
On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote:
> On 29 December 2011 23:42, Ingo Ruhnke wrote:
>
On 29 December 2011 23:42, Ingo Ruhnke wrote:
> On 29 December 2011 21:52, Josh Dye wrote:
>> Yep, that fixed the colors, but while going through more levels,I found
>> another bug-
>> http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg
>
> What output do you get from (latest fro
On 29 December 2011 21:52, Josh Dye wrote:
> Yep, that fixed the colors, but while going through more levels,I found
> another bug-
> http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg
What output do you get from (latest from Git that includes Rmask/shift info):
build/extra/ima
I'll keep that in mind, I'm still figuring out GIT- I guess theres more than I
thought...
On Dec 29, 2011, at 2:04 AM, Jonas Bähr wrote:
> Am 29.12.2011 um 03:45 schrieb Josh Dye:
>> Thx, I'll admit that I don't always write clean code. I applied all your
>> patches
>>
>> 0001-Fixed-the-lan
I've uploaded a x86_64 build to google code.
On Dec 29, 2011, at 12:01 PM, Ingo Ruhnke wrote:
> On 29 December 2011 20:23, Josh Dye wrote:
>> Great work on the RGBA blitter, it works. Don't look exactly the same as in
>> linux- but it works...
>>
>> http://imageshack.us/photo/my-images/24/scr
On 29 December 2011 20:23, Josh Dye wrote:
> Great work on the RGBA blitter, it works. Don't look exactly the same as in
> linux- but it works...
>
> http://imageshack.us/photo/my-images/24/screenshot20111229at110.jpg/
> http://imageshack.us/photo/my-images/18/screenshot20111229at110.jpg/
Commi
Well, I already committed a patch for the datadir thing- 3 tries to get it
right, but it works now.
Great work on the RGBA blitter, it works. Don't look exactly the same as in
linux- but it works...
http://imageshack.us/photo/my-images/24/screenshot20111229at110.jpg/
http://imageshack.us/photo
On 29 December 2011 00:12, Jonas Bähr wrote:
> There is something else that now stopped working though: launching pingus
> from the source dir (without specifying the --datadir)
> While this is not critical, it's annoying.
I personally prefer it with a manual --datadir, as it leads to
determinist
Am 29.12.2011 um 03:45 schrieb Josh Dye:
Thx, I'll admit that I don't always write clean code. I applied all
your patches
0001-Fixed-the-language-selection-of-Pingus.app.patch
0002-Added-a-link-to-the-MacOS_X_Compiling-wiki-page.patch
0003-Implemented-language-detection-for-Mac-OS-X.patch
000
Am 29.12.2011 um 04:55 schrieb Josh Dye:
Our file exist function wasn't working, I updated it in GIT.
http://stackoverflow.com/questions/4316442/stdofstream-check-if-file-exists-before-writing
What exactly was the problem there? It did work as expected here.
On Dec 28, 2011, at 6:08 PM, Jo
Our file exist function wasn't working, I updated it in GIT.
http://stackoverflow.com/questions/4316442/stdofstream-check-if-file-exists-before-writing
On Dec 28, 2011, at 6:08 PM, Jonas Bähr wrote:
> Am 29.12.2011 um 02:10 schrieb Josh Dye:
>> I'll look at that right now, I didn't even think
Thx, I'll admit that I don't always write clean code. I applied all your
patches
0001-Fixed-the-language-selection-of-Pingus.app.patch
0002-Added-a-link-to-the-MacOS_X_Compiling-wiki-page.patch
0003-Implemented-language-detection-for-Mac-OS-X.patch
0004-Removed-the-wrapper-script-from-the-app-bu
Am 29.12.2011 um 02:10 schrieb Josh Dye:
I'll look at that right now, I didn't even think about that. Just
found a fix, will test and commit
I've got some minor enhancements to the patch (cleaned patch attached):
*) stick to the current coding-style
*) Check the bundle path only when need
I'll look at that right now, I didn't even think about that. Just found a fix,
will test and commit
osx.patch
Description: Binary data
On Dec 28, 2011, at 3:12 PM, Jonas Bähr wrote:
> Am 28.12.2011 um 23:22 schrieb Jonas Bähr:
>> Am 28.12.2011 um 20:19 schrieb Josh Dye:
>>> It has major GFX
Am 28.12.2011 um 23:22 schrieb Jonas Bähr:
Am 28.12.2011 um 20:19 schrieb Josh Dye:
It has major GFX problems, at least on my compi=uter, the build
that I am doing has the same problems- I want to make sure it's not
just my computer-- http://www.mediafire.com/?gl4gzlnt1faj565
PS-- I'm not
On 28 December 2011 23:36, Jonas Bähr wrote:
> If I open the same file using GraphicConverter [1] It also tells me that the
> file is indexed 8bit. Which version if libpng are you using? `otool -L`
> tells me pingus references libpng14.14.dylib. (is 1.4.8 from macports)
The problem is in SDL-imag
Am 28.12.2011 um 00:27 schrieb Ingo Ruhnke:
On 27 December 2011 23:35, Josh Dye wrote:
I am working an an OSX build also, I have the GFX problems to. I
am trying
to make it look in the Resources folder for the data- no luck yet.
I have a
small patch for the userdir though
Could you comp
Am 28.12.2011 um 20:19 schrieb Josh Dye:
It has major GFX problems, at least on my compi=uter, the build that
I am doing has the same problems- I want to make sure it's not just
my computer-- http://www.mediafire.com/?gl4gzlnt1faj565
PS-- I'm not sure if your build system will work anymore
It has major GFX problems, at least on my compi=uter, the build that I am doing
has the same problems- I want to make sure it's not just my computer--
http://www.mediafire.com/?gl4gzlnt1faj565
PS-- I'm not sure if your build system will work anymore
http://code.google.com/p/pingus/wiki/MacOS_X_
Well, I commited some new mac scripts to git; I'll update the wiki next- they
are much cleaner than the current makefile method. Once we get the GFX probs
worked out, maybe you could do the 32-bit build?
On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:
> Am 28.12.2011 um 00:26 schrieb Josh Dye:
Am 28.12.2011 um 00:26 schrieb Josh Dye:
My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e
This one does not even run here, as I've got an i386 system, while
your build is x86_64:
-8<---8<---
$ Pingus.app/Contents/MacOS/pingus
dyld: unknow
Hi,
Am 28.12.2011 um 01:35 schrieb Josh Dye:
It doesn't seem to want to compile
http://pastie.org/private/dmle7ak09fsthlo4eyihg
take a look at the config.log file created while building pingus.
There you'll find the command lines used to compile and link the check
for SDL_image. Just use
On 28 December 2011 01:35, Josh Dye wrote:
> It doesn't seem to want to compile
>
> http://pastie.org/private/dmle7ak09fsthlo4eyihg
You need to add the usual SDL and SDL_image libraries to the build,
i.e. something like this:
-framework SDL -framework Cocoa -framework SDL_image src/macosx/SDLmai
It doesn't seem to want to compile
http://pastie.org/private/dmle7ak09fsthlo4eyihg
On Dec 27, 2011, at 3:27 PM, Ingo Ruhnke wrote:
> On 27 December 2011 23:35, Josh Dye wrote:
>> I am working an an OSX build also, I have the GFX problems to. I am trying
>> to make it look in the Resources fol
My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e
On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:
> Hi there,
>
> Editing the pingus script file successfully changed the language. Thanks!
>
> I tried it on my 32bit snow leopard system and it works - and I see
On 27 December 2011 23:35, Josh Dye wrote:
> I am working an an OSX build also, I have the GFX problems to. I am trying
> to make it look in the Resources folder for the data- no luck yet. I have a
> small patch for the userdir though
Could you compile extra/image-info.cpp and run it on some of
I am working an an OSX build also, I have the GFX problems to. I am trying to make it look in the Resources folder for the data- no luck yet. I have a small patch for the userdir though
osx.patch
Description: Binary data
On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:Hi there,Editing the pingus s
Hi there,
Editing the pingus script file successfully changed the language. Thanks!
I tried it on my 32bit snow leopard system and it works - and I see what
you mean about some graphics not working.
Here's what I got when I run on the Lion 64bit machine:
Spatz:Applications andymilne$ "Pingus.ap
Hi,
Am 27.12.2011 um 19:55 schrieb Andy Milne:
Thanks for the Mac port. But, sorry to report it has a couple of
problems:
1. It crashes as soon as I click on the play checkbox of any level
that I select.
Please try to start pingus in a terminal, maybe it reports some errors
there.
To do
Thanks for the Mac port. But, sorry to report it has a couple of problems:
1. It crashes as soon as I click on the play checkbox of any level that I
select.
2. It defaults to German, which is ok, but the --language option does not
work to change it.
Which version of OSX should it work with? I'm ru
On 24 December 2011 23:45, Ingo Ruhnke wrote:
> Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
> new Xmas themed levels.
>
> * added new SVG icons for Pingus
> * added 10 new xmas themed levels
> * added ability to sort levelsets by priority
>
> Download: http://pingus.seul.o
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