Re: update games/wesnoth

2024-06-16 Thread Fabien ROMANO
make install works. First time on the game, played some minutes, this game is really nice. What about those tools/.py files portcheck complain about ? pkg_info -L wesnoth | grep '.py$' /usr/local/share/wesnoth/data/tools/addon_manager/* /usr/local/share/wesnoth/data/tools/expand-terrain-macros.py

update games/wesnoth

2024-06-15 Thread Solene Rapenne
update to latest version https://github.com/wesnoth/wesnoth/blob/1.18.1/changelog.md#version-1181 I dropped a patch because it didn't apply and the new code seemed fine to me, I'm not sure about why this patch exist either as it had no comment, the game runs fine without it with this version

[UPDATE] games/wesnoth

2021-11-14 Thread Tom Murphy
Hi, Here's a diff to upgrade Wesnoth to 1.16.1. I replaced a hardcoded /var in the Makefile with ${VARBASE}. Only one line changed in PLIST. Compiles, installs and runs great on my machine. OK? Thanks, Tom Index: Makefile

Re: UPDATE games/wesnoth

2018-08-24 Thread Bryan Linton
On 2018-08-12 21:21:18, Bryan Linton wrote: > On 2018-08-12 12:44:11, Tom Murphy wrote: > > > > Hi, > > > > I'd love to test this as I do enjoy playing Wesnoth. > > > > The patch Kirill posted for 1.14.4 appears to require devel/boost 1.66.0p0 > > or > > later, however boost 1.66.0 is the

Re: UPDATE games/wesnoth

2018-08-14 Thread Bryan Linton
On 2018-08-12 12:44:11, Tom Murphy wrote: > >On 2018-08-01 17:11:58, Bryan Linton wrote: > >> On 2018-07-30 11:26:38, Kirill Bychkov wrote: > >> > Hi! > >> > This is a long standing update for wesnoth. Current version includes > >> > security fixes (which were backported to 1.12.6 in our tree).

Re: UPDATE games/wesnoth

2018-08-12 Thread Tom Murphy
>On 2018-08-01 17:11:58, Bryan Linton wrote: >> On 2018-07-30 11:26:38, Kirill Bychkov wrote: >> > Hi! >> > This is a long standing update for wesnoth. Current version includes >> > security fixes (which were backported to 1.12.6 in our tree). >> > 1.14.x requires boost with icu support. Without

Re: UPDATE games/wesnoth

2018-08-12 Thread Bryan Linton
On 2018-08-01 17:11:58, Bryan Linton wrote: > On 2018-07-30 11:26:38, Kirill Bychkov wrote: > > Hi! > > This is a long standing update for wesnoth. Current version includes > > security fixes (which were backported to 1.12.6 in our tree). > > 1.14.x requires boost with icu support. Without it

Re: UPDATE games/wesnoth

2018-08-01 Thread Bryan Linton
On 2018-07-30 11:26:38, Kirill Bychkov wrote: > Hi! > This is a long standing update for wesnoth. Current version includes > security fixes (which were backported to 1.12.6 in our tree). > 1.14.x requires boost with icu support. Without it the game crashes > on preferences dialog and add-on list.

Re: UPDATE games/wesnoth to 1.10.6

2013-04-16 Thread Kirill Bychkov
ping On Thu, April 4, 2013 21:32, Kirill Bychkov wrote: Hello! This is update for wesnoth. It's bugfix release of stable branch. Also some translations updated. Full changelog is here: http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog Also fix permissions on

Re: UPDATE games/wesnoth to 1.10.6

2013-04-16 Thread Stuart Henderson
On 2013/04/16 16:04, Kirill Bychkov wrote: ping can you sync WANTLIB please, there are some unused libs to remove. wesnoth-1.10.6(games/wesnoth): Extra: GL.13 Xrender.5 expat.10 iconv.6 pixman-1.28 png.15 Extra: pthread-stubs.1 xcb-render.0 xcb-shm.0 xcb.2 then it's ok with me.

UPDATE games/wesnoth to 1.10.6

2013-04-04 Thread Kirill Bychkov
Hello! This is update for wesnoth. It's bugfix release of stable branch. Also some translations updated. Full changelog is here: http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog Also fix permissions on /var/wesnothd. Found by chrisz@ with /usr/libexec/security. Thanks,

Re: UPDATE games/wesnoth

2012-04-05 Thread Bryan Linton
On 2012-03-25 17:53:48, Bryan Linton b...@shoshoni.info wrote: On 2012-03-24 15:41:51, Kirill Bychkov ya...@linklevel.net wrote: On Sat, March 24, 2012 05:25, Bryan Linton wrote: On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote: Hi! I've updated wesnoth to the latest

Re: UPDATE games/wesnoth

2012-03-25 Thread Bryan Linton
On 2012-03-24 15:41:51, Kirill Bychkov ya...@linklevel.net wrote: On Sat, March 24, 2012 05:25, Bryan Linton wrote: On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote: Hi! I've updated wesnoth to the latest release 1.10.1. I'm having trouble getting this new version to

Re: UPDATE games/wesnoth

2012-03-23 Thread Bryan Linton
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote: Hi! I've updated wesnoth to the latest release 1.10.1. I'm having trouble getting this new version to build on i386. The error message I get is: ---8--- === Looking for wesnoth-1.10.1.tgz in $PKG_PATH - not found

Re: UPDATE games/wesnoth

2012-03-20 Thread David Coppa
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote: Hi! I've updated wesnoth to the latest release 1.10.1. General difference (for ports infrastructure): * upstream switched to cmake build system * they dropped external lua a long time ago and use their own patched

Re: UPDATE games/wesnoth

2012-03-20 Thread Antti Harri
On Monday 19 March 2012 22:25:50 Kirill Bychkov wrote: Hi! I've updated wesnoth to the latest release 1.10.1. General difference (for ports infrastructure): * upstream switched to cmake build system * they dropped external lua a long time ago and use their own patched variant (

Re: [UPDATE] games/wesnoth

2009-08-25 Thread Bryan Linton
On 2009-08-20 16:10:50, Tom tdmurp...@gmail.com wrote: Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that works with patch -E -p0 Tom Works for me on i386 -current. I've been playing a campaign for a few

Re: [UPDATE] games/wesnoth

2009-08-25 Thread Stuart Henderson
On 2009/08/24 19:10, Bryan Linton wrote: On 2009-08-20 16:10:50, Tom tdmurp...@gmail.com wrote: Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that works with patch -E -p0 Tom Works for me on i386

Re: [UPDATE] games/wesnoth

2009-08-21 Thread Stephan A. Rickauer
On Thu, 2009-08-20 at 16:10 +0100, Tom wrote: Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that works with patch -E -p0 Tom compiles and runs find on i386. Played a little but I'm too busy to do an entire

Re: [UPDATE] games/wesnoth

2009-08-21 Thread Kirill Bychkov
Now the patch works correct. Played one campaign on amd64. Everything is OK. Thanks for update. P.S. Remove PKGNAME On Thu, August 20, 2009 19:10, Tom wrote: Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that

[UPDATE] games/wesnoth

2009-08-20 Thread Tom
Hi, I submitted this before. I've since updated it properly with the correct depends. I've tested this and it runs great on my system. The only caveat is that ulimit -d should be set a bit higher.. maybe to 800 MB or so since the game does consume copious amounts of RAM at times. The diff

Re: [UPDATE] games/wesnoth

2009-08-20 Thread Tom
My apologies. The previous diff was full of fail. This one works vs latest cvs tree of games/wesnoth. Tom wesnoth.diff.gz Description: GNU Zip compressed data

Re: [UPDATE] games/wesnoth

2009-08-20 Thread Tom
Sorry for the confusion about the 3 old patch files. I forgot the cvs delete them when I put the diff together. Attached is one that works with patch -E -p0 Tom wesnoth.diff.gz Description: GNU Zip compressed data

UPDATE: games/wesnoth (1.2.7 = 1.2.8)

2007-11-29 Thread Vlad Glagolev
Changelog: * language and i18n: * updated translations: Chinese, Portuguese (Brazil) * multiplayer: * the server sends a periodical 'ping' to all players to detect ghosts * implemented reloading of the server config on SIGHUP * user interface: * removed the turn_cmd preference

[Fwd: Re: UPDATE: games/wesnoth (1.2.5 = 1.2.6)]

2007-08-28 Thread Markus Bergkvist
Haven't heard from Vlad yet so forwarding the question to the list instead. /Markus Original Message Subject: Re: UPDATE: games/wesnoth (1.2.5 = 1.2.6) Date: Fri, 10 Aug 2007 00:30:02 +0200 From: Markus Bergkvist [EMAIL PROTECTED] To: Vlad Glagolev [EMAIL PROTECTED] References

UPDATE: games/wesnoth (1.2.5 = 1.2.6)

2007-08-07 Thread Vlad Glagolev
Version 1.2.6: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable Save Game and View Chat

UPDATE: games/wesnoth (1.2.5 = 1.2.6)

2007-07-26 Thread Vlad Glagolev
Changelog: * WML engine * fix [variables] not working properly in scenarios (bug #9342) * language and i18n: * updated translations: British English, Danish, Finnish, Spanish, Swedish * updated DejaVuSans font to version 2.18 * user interface: * Enable Save Game and View Chat Log

UPDATE: games/wesnoth (1.2.3 = 1.2.5)

2007-07-04 Thread Vlad Glagolev
Tested @ i386. -- Cheerz, Vlad / Stelz wesnoth-update--1.2.5.diff Description: Binary data

Re: UPDATE: games/wesnoth (1.2.1 - 1.2.3)

2007-03-16 Thread Jasper Lievisse Adriaanse
On Thu, Mar 15, 2007 at 03:33:11PM +0300, Vlad Glagolev wrote: Tested @ i386. this is working fine here on amd64 and i386. ok to commit? cheers, jasper Changes: Version 1.2.3: * campaigns: * Heir to the Throne: * The Elvish Lord and Elvish High Lord have halo's again (patch #682)

UPDATE: games/wesnoth (1.2.1 - 1.2.3)

2007-03-15 Thread Vlad Glagolev
Tested @ i386. Changes: Version 1.2.3: * campaigns: * Heir to the Throne: * The Elvish Lord and Elvish High Lord have halo's again (patch #682) * graphics * items with a halo have their halo hidden when under a shroud (bug #8523) * updates the invisible icon of an unit when moving or

UPDATE: games/wesnoth (1.2.1 - 1.2.2)

2007-02-21 Thread Vlad Glagolev
Changelog: * campaigns: * Eastern Invasion: * The Crossing, fixed a bug which prevented the undead leader spawned at turn 8 to have a keep * The South Guard: * fixed some pink unit images being shown in some scenario texts * Two Brothers * updated the portrait of Bjarn to

Re: UPDATE: games/wesnoth (1.0.2-1.2.1)

2007-02-05 Thread Joachim Schipper
On Mon, Feb 05, 2007 at 10:30:22AM +0900, Mathieu Sauve-Frankel wrote: On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote: On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: Uh, it takes me more than 3 hours =] But i'm happy cause everything works :)

Re: UPDATE: games/wesnoth (1.0.2-1.2.1)

2007-02-04 Thread Mathieu Sauve-Frankel
On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote: On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: Uh, it takes me more than 3 hours =] But i'm happy cause everything works :) Tested @ i386. -- Cheerz, Vlad / Stelz seems to be working fine

Re: UPDATE: games/wesnoth (1.0.2-1.2.1)

2007-01-26 Thread Tero Koskinen
On Thu, 25 Jan 2007 23:42:31 +0300 Vlad Glagolev wrote: On 1/25/07, Tero Koskinen [EMAIL PROTECTED] wrote: Locales/Language settings don't seem to work. Yeah! Thank you very much for this bugreport. I fixed this bug. Now everything's fine ;-) There are 2 files attached: diff and tar.gz'ed

Re: UPDATE: games/wesnoth (1.0.2-1.2.1)

2007-01-25 Thread Jasper Lievisse Adriaanse
On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote: Uh, it takes me more than 3 hours =] But i'm happy cause everything works :) Tested @ i386. -- Cheerz, Vlad / Stelz seems to be working fine on amd64...finally some new background music :) -- ``This statement is false''