make install works.
First time on the game, played some minutes, this game is really nice.
What about those tools/.py files portcheck complain about ?
pkg_info -L wesnoth | grep '.py$'
/usr/local/share/wesnoth/data/tools/addon_manager/*
/usr/local/share/wesnoth/data/tools/expand-terrain-macros.py
update to latest version
https://github.com/wesnoth/wesnoth/blob/1.18.1/changelog.md#version-1181
I dropped a patch because it didn't apply and the new code seemed
fine to me, I'm not sure about why this patch exist either as it
had no comment, the game runs fine without it with this version
Hi,
Here's a diff to upgrade Wesnoth to 1.16.1. I replaced a hardcoded
/var in the Makefile with ${VARBASE}. Only one line changed in
PLIST. Compiles, installs and runs great on my machine.
OK?
Thanks,
Tom
Index: Makefile
On 2018-08-12 21:21:18, Bryan Linton wrote:
> On 2018-08-12 12:44:11, Tom Murphy wrote:
> >
> > Hi,
> >
> > I'd love to test this as I do enjoy playing Wesnoth.
> >
> > The patch Kirill posted for 1.14.4 appears to require devel/boost 1.66.0p0
> > or
> > later, however boost 1.66.0 is the
On 2018-08-12 12:44:11, Tom Murphy wrote:
> >On 2018-08-01 17:11:58, Bryan Linton wrote:
> >> On 2018-07-30 11:26:38, Kirill Bychkov wrote:
> >> > Hi!
> >> > This is a long standing update for wesnoth. Current version includes
> >> > security fixes (which were backported to 1.12.6 in our tree).
>On 2018-08-01 17:11:58, Bryan Linton wrote:
>> On 2018-07-30 11:26:38, Kirill Bychkov wrote:
>> > Hi!
>> > This is a long standing update for wesnoth. Current version includes
>> > security fixes (which were backported to 1.12.6 in our tree).
>> > 1.14.x requires boost with icu support. Without
On 2018-08-01 17:11:58, Bryan Linton wrote:
> On 2018-07-30 11:26:38, Kirill Bychkov wrote:
> > Hi!
> > This is a long standing update for wesnoth. Current version includes
> > security fixes (which were backported to 1.12.6 in our tree).
> > 1.14.x requires boost with icu support. Without it
On 2018-07-30 11:26:38, Kirill Bychkov wrote:
> Hi!
> This is a long standing update for wesnoth. Current version includes
> security fixes (which were backported to 1.12.6 in our tree).
> 1.14.x requires boost with icu support. Without it the game crashes
> on preferences dialog and add-on list.
ping
On Thu, April 4, 2013 21:32, Kirill Bychkov wrote:
Hello!
This is update for wesnoth.
It's bugfix release of stable branch. Also some translations updated.
Full changelog is here:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog
Also fix permissions on
On 2013/04/16 16:04, Kirill Bychkov wrote:
ping
can you sync WANTLIB please, there are some unused libs to remove.
wesnoth-1.10.6(games/wesnoth):
Extra: GL.13 Xrender.5 expat.10 iconv.6 pixman-1.28 png.15
Extra: pthread-stubs.1 xcb-render.0 xcb-shm.0 xcb.2
then it's ok with me.
Hello!
This is update for wesnoth.
It's bugfix release of stable branch. Also some translations updated.
Full changelog is here:
http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.6/changelog
Also fix permissions on /var/wesnothd. Found by chrisz@ with
/usr/libexec/security.
Thanks,
On 2012-03-25 17:53:48, Bryan Linton b...@shoshoni.info wrote:
On 2012-03-24 15:41:51, Kirill Bychkov ya...@linklevel.net wrote:
On Sat, March 24, 2012 05:25, Bryan Linton wrote:
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote:
Hi!
I've updated wesnoth to the latest
On 2012-03-24 15:41:51, Kirill Bychkov ya...@linklevel.net wrote:
On Sat, March 24, 2012 05:25, Bryan Linton wrote:
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote:
Hi!
I've updated wesnoth to the latest release 1.10.1.
I'm having trouble getting this new version to
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote:
Hi!
I've updated wesnoth to the latest release 1.10.1.
I'm having trouble getting this new version to build on i386. The
error message I get is:
---8---
=== Looking for wesnoth-1.10.1.tgz in $PKG_PATH - not found
On Mon, Mar 19, 2012 at 9:25 PM, Kirill Bychkov ya...@linklevel.net wrote:
Hi!
I've updated wesnoth to the latest release 1.10.1.
General difference (for ports infrastructure):
* upstream switched to cmake build system
* they dropped external lua a long time ago and use their own patched
On Monday 19 March 2012 22:25:50 Kirill Bychkov wrote:
Hi!
I've updated wesnoth to the latest release 1.10.1.
General difference (for ports infrastructure):
* upstream switched to cmake build system
* they dropped external lua a long time ago and use their own patched
variant (
On 2009-08-20 16:10:50, Tom tdmurp...@gmail.com wrote:
Sorry for the confusion about the 3 old patch files. I forgot the cvs
delete them when I put the diff together.
Attached is one that works with patch -E -p0
Tom
Works for me on i386 -current. I've been playing a campaign for a few
On 2009/08/24 19:10, Bryan Linton wrote:
On 2009-08-20 16:10:50, Tom tdmurp...@gmail.com wrote:
Sorry for the confusion about the 3 old patch files. I forgot the cvs
delete them when I put the diff together.
Attached is one that works with patch -E -p0
Tom
Works for me on i386
On Thu, 2009-08-20 at 16:10 +0100, Tom wrote:
Sorry for the confusion about the 3 old patch files. I forgot the cvs
delete them when I put the diff together.
Attached is one that works with patch -E -p0
Tom
compiles and runs find on i386. Played a little but I'm too busy to do
an entire
Now the patch works correct. Played one campaign on amd64. Everything is OK.
Thanks for update.
P.S. Remove PKGNAME
On Thu, August 20, 2009 19:10, Tom wrote:
Sorry for the confusion about the 3 old patch files. I forgot the cvs delete
them when I put the diff together.
Attached is one that
Hi,
I submitted this before. I've since updated it properly with the
correct depends. I've tested this and it runs great on my system.
The only caveat is that ulimit -d should be set a bit higher.. maybe
to 800 MB or so since the game does consume copious amounts
of RAM at times.
The diff
My apologies. The previous diff was full of fail. This one works vs
latest cvs tree of games/wesnoth.
Tom
wesnoth.diff.gz
Description: GNU Zip compressed data
Sorry for the confusion about the 3 old patch files. I forgot the cvs
delete them when I put the diff together.
Attached is one that works with patch -E -p0
Tom
wesnoth.diff.gz
Description: GNU Zip compressed data
Changelog:
* language and i18n:
* updated translations: Chinese, Portuguese (Brazil)
* multiplayer:
* the server sends a periodical 'ping' to all players to detect ghosts
* implemented reloading of the server config on SIGHUP
* user interface:
* removed the turn_cmd preference
Haven't heard from Vlad yet so forwarding the question to the list instead.
/Markus
Original Message
Subject: Re: UPDATE: games/wesnoth (1.2.5 = 1.2.6)
Date: Fri, 10 Aug 2007 00:30:02 +0200
From: Markus Bergkvist [EMAIL PROTECTED]
To: Vlad Glagolev [EMAIL PROTECTED]
References
Version 1.2.6:
* WML engine
* fix [variables] not working properly in scenarios (bug #9342)
* language and i18n:
* updated translations: British English, Danish, Finnish, Spanish, Swedish
* updated DejaVuSans font to version 2.18
* user interface:
* Enable Save Game and View Chat
Changelog:
* WML engine
* fix [variables] not working properly in scenarios (bug #9342)
* language and i18n:
* updated translations: British English, Danish, Finnish, Spanish, Swedish
* updated DejaVuSans font to version 2.18
* user interface:
* Enable Save Game and View Chat Log
Tested @ i386.
--
Cheerz,
Vlad / Stelz
wesnoth-update--1.2.5.diff
Description: Binary data
On Thu, Mar 15, 2007 at 03:33:11PM +0300, Vlad Glagolev wrote:
Tested @ i386.
this is working fine here on amd64 and i386.
ok to commit?
cheers,
jasper
Changes:
Version 1.2.3:
* campaigns:
* Heir to the Throne:
* The Elvish Lord and Elvish High Lord have halo's again (patch #682)
Tested @ i386.
Changes:
Version 1.2.3:
* campaigns:
* Heir to the Throne:
* The Elvish Lord and Elvish High Lord have halo's again (patch #682)
* graphics
* items with a halo have their halo hidden when under a shroud (bug #8523)
* updates the invisible icon of an unit when moving or
Changelog:
* campaigns:
* Eastern Invasion:
* The Crossing, fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep
* The South Guard:
* fixed some pink unit images being shown in some scenario texts
* Two Brothers
* updated the portrait of Bjarn to
On Mon, Feb 05, 2007 at 10:30:22AM +0900, Mathieu Sauve-Frankel wrote:
On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote:
On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote:
Uh, it takes me more than 3 hours =] But i'm happy cause everything works
:)
On Thu, Jan 25, 2007 at 04:55:27PM +0100, Jasper Lievisse Adriaanse wrote:
On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote:
Uh, it takes me more than 3 hours =] But i'm happy cause everything works :)
Tested @ i386.
--
Cheerz,
Vlad / Stelz
seems to be working fine
On Thu, 25 Jan 2007 23:42:31 +0300 Vlad Glagolev wrote:
On 1/25/07, Tero Koskinen [EMAIL PROTECTED] wrote:
Locales/Language settings don't seem to work.
Yeah! Thank you very much for this bugreport. I fixed this bug. Now
everything's fine ;-) There are 2 files attached: diff and tar.gz'ed
On Thu, Jan 25, 2007 at 03:41:43AM +0300, Vlad Glagolev wrote:
Uh, it takes me more than 3 hours =] But i'm happy cause everything works :)
Tested @ i386.
--
Cheerz,
Vlad / Stelz
seems to be working fine on amd64...finally some new background music :)
--
``This statement is false''
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