On 2023/02/13 12:59:50 -0500, Thomas Frohwein wrote:
> On Mon, Feb 13, 2023 at 11:17:05AM +0100, Omar Polo wrote:
> > On 2023/02/12 15:26:01 -0500, Thomas Frohwein
> > wrote> > > A few WANTLIB seem to be missing for love 0.8:
> > >
> > > $ make port-lib-depends-check
> > >
> > >
On Mon, Feb 13, 2023 at 11:17:05AM +0100, Omar Polo wrote:
> On 2023/02/12 15:26:01 -0500, Thomas Frohwein wrote:
> > I built the ports the executables still contain the minor version
> > (love-0.10.2 love-0.8.0 love-11.4), which isn't a problem for me at
> > this point, but it sounds like you
On 2023/02/12 15:26:01 -0500, Thomas Frohwein wrote:
> I built the ports the executables still contain the minor version
> (love-0.10.2 love-0.8.0 love-11.4), which isn't a problem for me at
> this point, but it sounds like you wanted that to be different.
Ops, here's the fixed tarball.
On Thu, Feb 09, 2023 at 10:56:15AM +0100, Omar Polo wrote:
> On 2023/01/08 15:11:02 +0100, Omar Polo wrote:
> > On 2023/01/07 13:56:26 -0500, Thomas Frohwein
> > wrote:
> > > On Thu, Dec 29, 2022 at 11:45:23AM +0100, Omar Polo wrote:
> > > [...]
> > >
> > > Just took a look at this - there is
On 2023/01/08 15:11:02 +0100, Omar Polo wrote:
> On 2023/01/07 13:56:26 -0500, Thomas Frohwein wrote:
> > On Thu, Dec 29, 2022 at 11:45:23AM +0100, Omar Polo wrote:
> > [...]
> >
> > Just took a look at this - there is an extra PLIST file at
> > games/love/11/PLIST that is different from
On 2023/01/07 13:56:26 -0500, Thomas Frohwein wrote:
> On Thu, Dec 29, 2022 at 11:45:23AM +0100, Omar Polo wrote:
> [...]
>
> Just took a look at this - there is an extra PLIST file at
> games/love/11/PLIST that is different from games/love/11/pkg/PLIST.
Oops, no idea how that ended up there.
On Thu, Dec 29, 2022 at 11:45:23AM +0100, Omar Polo wrote:
[...]
Just took a look at this - there is an extra PLIST file at
games/love/11/PLIST that is different from games/love/11/pkg/PLIST.
I would probably at comment `# C++11` above the COMPILERS line in the
Makefile.inc.
Will try to test
On 2022/12/29 11:31:42 +0100, Omar Polo wrote:
> On 2022/12/29 02:38:17 -0700, "Anthony J. Bentley" wrote:
> > Nice to see this.
> >
> > Omar Polo writes:
> > > The idea then is to move the current port for the 0.8.0 (assuming we
> > > want to keep it) as games/love/0.8.0 and add some other
On 2022/12/29 02:38:17 -0700, "Anthony J. Bentley" wrote:
> Nice to see this.
>
> Omar Polo writes:
> > The idea then is to move the current port for the 0.8.0 (assuming we
> > want to keep it) as games/love/0.8.0 and add some other versions too,
> > for the time being 0.10.4 and 11.4 (the
Nice to see this.
Omar Polo writes:
> The idea then is to move the current port for the 0.8.0 (assuming we
> want to keep it) as games/love/0.8.0 and add some other versions too,
> for the time being 0.10.4 and 11.4 (the latest.) 11.1 doesn't compile
> out of the box, and we can always add other
Le Mon, Dec 26, 2022 at 07:40:09PM +0100, Omar Polo a écrit :
> forgot to mention another thing: I'm building all the versions of love
> with lua 5.1. I don't know if all the games are fine with lua 5.1 or
> if some titles wants a newer version. Building flavored versions of
> each love version
forgot to mention another thing: I'm building all the versions of love
with lua 5.1. I don't know if all the games are fine with lua 5.1 or
if some titles wants a newer version. Building flavored versions of
each love version is not difficult (except maybe for the ugliness of
the binaries, we'd
On 2022/12/24 13:40:20 +0100, Omar Polo wrote:
> love-mime-0.1 MIME definition for applications/x-love-game
Ops, fixed the typo (applications -> application) locally
Here's another attempt at updating games/love, this time by using
multiple versions, thfr@ and bentley@ reminded me that's needed to run
more games (retrocompatibility is not really a thing.)
The idea then is to move the current port for the 0.8.0 (assuming we
want to keep it) as games/love/0.8.0
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