Re: [PEDA] Split plane modifications

2001-05-07 Thread David W. Gulley

Abd ul-Rahman Lomax wrote:
  
> If, however, that is too complex, allowing a midpoint pickup by clicking on
> a segment but not at a vertex, in which case the midpoint associated with
> that segment would jump to the cursor as a new pending vertex. This would
> allow two clicks per segment, one to select the direction of movement
> around the polygon and the second to place the new vertex. If, then, a new
> vertex in the same direction of rotation automatically popped to the
> cursor, we'd be back at one click per vertex. And now that I think of this,
> I think it better than having two modes as suggested in the last
> paragraph One selects the direction of motion by picking a segment to
> be the first new segment of the polygon, which defines the direction of
> rotation, and then one can continue placing segments until the command is
> terminated by escape or rt-click.

Here, Here!
  This would be a GREAT addition to the tool. Too many times have I had
to fiddle with the grid to get the midpoint selected when trying to add
a vertex.

 
David W. Gulley
Destiny Designs


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Re: [PEDA] Split plane modifications

2001-05-07 Thread Dwight Harm

Yes, just those 2 simple changes would make it a lot easier to use.  I especially find 
it hard to pick up the mid-point -- sometimes
it's hard to even see it, with the default color scheme; and if the line is not 
horizontal or vertical, the mid-point will
frequently be enough off my grid that I can't pick it up.

And one more: don't prompt for split-plane selection (practically) every time you 
left-click -- split planes should only be
available for editing if that layer is currently selected (on the bottom tabs).

-Original Message-
From: Abd ul-Rahman Lomax [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, April 10, 2001 12:34 PM


The simplest change that could be made to improve this would be to make the
delete key delete the current vertex, not the next one over, and escape at
that point should not cancel the deletion; rather it should drop the
remaining vertexes where they were. That would be a lot more intuitive and
easier to use; we don't necessary know which direction the polygon was
drawn anyway, without experimentation


...allowing a midpoint pickup by clicking on
a segment but not at a vertex, in which case the midpoint associated with
that segment would jump to the cursor as a new pending vertex.



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Re: [PEDA] Split plane modifications

2001-05-07 Thread Graeme Zimmer


> Hear! Hear! :-)
> 
> Our British readers can confirm my suspicion, if it is true, that this 
> phrase comes from British parliamentary practice 

Yes.

(common usage in Australia as well)

.. Zim


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Re: [PEDA] Split plane modifications

2001-05-07 Thread Abd ul-Rahman Lomax

At 05:34 PM 4/10/01 -0500, David W. Gulley wrote:

The pedant's pet peeve:

>Here, Here!

Hear! Hear! :-)

Our British readers can confirm my suspicion, if it is true, that this 
phrase comes from British parliamentary practice where, in the U.S., we 
would clap our hands repeatedly as a form of applause.

Thanks.

I had written:
[...]
One selects the direction of motion by picking a segment to
> > be the first new segment of the polygon, which defines the direction of
> > rotation, and then one can continue placing segments until the command is
> > terminated by escape or rt-click.

I should have written: "...by picking a half-segment..." i.e, one picks the 
half-segment on one side or the other of the mid-point handle.

This might automatically cause entry of continuous polygon routing. I.e., 
if you pick up the mid-point handle, you simply move that handle and that's 
that. But if you pick a point along the half-segment, the midpoint handle 
jumps to the cursor and allows routing the polygon from the vertex of the 
half-segment opposite the midpoint handle.

In this mode, BACK would delete the *previous* vertex; DEL would delete the 
*next* vertex. I think this would be intuitive.

[EMAIL PROTECTED]
Abdulrahman Lomax
P.O. Box 690
El Verano, CA 95433


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Re: [PEDA] Split plane modifications

2001-05-07 Thread Abd ul-Rahman Lomax

At 01:15 PM 4/10/01 -0400, Yves Dubois wrote:

>I was making split plane on one of my PCB, I then realized I had to change 
>the shape of it. My question is there a better way of reshaping the split 
>plane then using the "Move Split Plane Verticales". Or do I need to redraw 
>the split plane completly.

I don't think there is a better way, unfortunately. Protel should provide a 
facility where one could redraw a portion of a polygon boundary (and a 
split plane is a special kind of polygon); it is clumsy and awkward to use 
the present tools.

It took me some time to figure out how to edit boundaries. 
Edit/Move/Split_Plane_Vertices (or Polygon_Vertices), then click inside the 
polygon. To move a vertex, pick up the handle at the vertex location. 
Sometimes one must set a fine grid to be able to do this. Drop the vertex 
where you want it. To insert a segment, pick up the handle in the middle of 
a segment and move it; this splits the segment by creating a new vertex out 
of the handle. To delete a vertex, pick up the preceding vertex (with 
reference to the order in which the polygon was drawn), and hit the delete 
key, then left-click to drop the vertex on the cursor where you want it. 
Yes, clumsy.

The simplest change that could be made to improve this would be to make the 
delete key delete the current vertex, not the next one over, and escape at 
that point should not cancel the deletion; rather it should drop the 
remaining vertexes where they were. That would be a lot more intuitive and 
easier to use; we don't necessary know which direction the polygon was 
drawn anyway, without experimentation

While a polygon is in move-vertex mode, and a mid-handle is picked up, 
there should be a command to enter a draw mode: each successive left-click 
should add a new vertex until one escapes the command. Instead, when the 
midpoint is placed, one must then  find and pick up the next midpoint. I 
can see why this was done: there are two options for the next midpoint, the 
CCW midpoint and the CW midpoint. A better way to approach this would be to 
have two segment editing modes: CCW and CW; a keypress would switch between 
modes; the last-used mode would be remembered. This would allow one-click 
per segment editing.

If, however, that is too complex, allowing a midpoint pickup by clicking on 
a segment but not at a vertex, in which case the midpoint associated with 
that segment would jump to the cursor as a new pending vertex. This would 
allow two clicks per segment, one to select the direction of movement 
around the polygon and the second to place the new vertex. If, then, a new 
vertex in the same direction of rotation automatically popped to the 
cursor, we'd be back at one click per vertex. And now that I think of this, 
I think it better than having two modes as suggested in the last 
paragraph One selects the direction of motion by picking a segment to 
be the first new segment of the polygon, which defines the direction of 
rotation, and then one can continue placing segments until the command is 
terminated by escape or rt-click.


[EMAIL PROTECTED]
Abdulrahman Lomax
P.O. Box 690
El Verano, CA 95433


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Re: [PEDA] Split plane modifications

2001-05-07 Thread Mike Reagan




Yves,
Move Split Plane Verticales is the method I use editing split planes.  One
quick trick I use when placing a split plane is setting my Grid to 25 mils.
Editing becomes mush faster because the vertices fall on  grid and are easy
to find and move and will always snap to specified grid.  Hope the tip works
for you

Mike Reagan
EDSI

- Original Message -
From: Yves Dubois <[EMAIL PROTECTED]>
To: Protel EDA Forum <[EMAIL PROTECTED]>
Sent: Tuesday, April 10, 2001 1:15 PM
Subject: [PEDA] Split plane modifications


Hi There,

I was making split plane on one of my PCB, I then realized I had to change
the shape of it. My question is there a better way of reshaping the split
plane then using the "Move Split Plane Verticales". Or do I need to redraw
the split plane completly.



Yves Dubois


Raytron LTD





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