Re: [PSL-Brasil] Second Life

2007-01-19 Por tôpico Olival Gomes Barboza Júnior
Na verdade, já rolou um processo de alguém reclamando q por um mal  
funcionamento do servidor perdeu seus Lindens por lá, e agora quer  
ser ressarcido . . . Vou procurar os detalhes qdo tiver tempo.


Qto ao 2nd Life e o SoftLivre, os servidores usam ativamente Mono pra  
gerar o ambiente virtual, segundo o de Icaza. Como um conjunto de  
regiões correspondem a um servidor, às vezes, qdo vc simplesmente  
passa de um setor para outro no 2nd Life o script q representa seu  
avatar troca de servidor de forma transparente pra vc. E eles usam  
Mono pra implementar isso. Parece interessante.


Eu usei o SL um tempo com o cliente gnu/linux, mas ele era muito  
instável. Talvez essa seja a maior razão deles terem aberto o código  
do cliente, já q não estavam dando conta do aperfeiçoamento da  
plataforma. O cliente Mac tbém parece ser meio mais ou menos, mas  
pelo menos é estável. Por enquanto parece q o melhor cliente deles é  
pra Windows.


[ ]s,

olival.junior

Em 18/01/2007, às 16:37, Luis Flavio Rocha escreveu:

/me se pergunta quanto tempo será que vai levar até algum juiz  
tentar bloquear o Second Life...


On 1/18/07, Omar Kaminski  [EMAIL PROTECTED] wrote:
Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como  
moeda

própria, que vc compra, gasta e negocia.

[]s


http://lindenlab.com/press/releases/01_08_07

Linden Lab To Open Source Second Life Software

Creator of Leading 3D Virtual World Releases Source Code To Viewer  
Software


San Francisco, CA - January 8, 2007 - Linden Lab®, creator of 3D  
virtual
world Second Life® ( www.secondlife.com), is releasing the code of  
its Viewer
application to the open source software development community.  
Developers
can now access the source code to the Second Life end-user software  
in order
to make modifications, enhancements and to add new features. The  
move marks
Linden Lab's continued commitment to building the Second Life Grid  
as an
open, extensible platform for development, rather than a closed  
proprietary

system.

The Second Life Viewer is used by subscribers or 'Residents' to  
access the
virtual world's Grid. Freely-downloadable from the Second Life  
website, the

Viewer software enables Residents to control their in-world avatars,
interact with each other via Instant Message, create content, buy  
and sell

objects, access multimedia content and to navigate around the virtual
environment. The source code for the sophisticated client software  
will now

be made available to developers who wish to extend and enhance its
functionality.

We feel we have a responsibility to improve and to grow Second  
Life as
rapidly as possible, said Philip Rosedale, CEO and founder of  
Linden Lab.

We were the first virtual world to enable content creators to own the
rights to the Intellectual Property they create. That sparked  
exponential
growth in the richness of the Second Life environment. Now we're  
placing the
Viewer's development into the hands of Residents and developers as  
well.
This extends the control Residents can have over the Second Life  
experience

and allows a worldwide community to examine, validate and improve the
software's sophistication
and capabilities.

Open sourcing is the most important decision we've made in seven  
years of

Second Life development. While it is clearly a bold step for us to
proactively decide to open source our code, it is entirely in  
keeping with
the community-creation approach of Second Life, said Cory  
Ondrejka, CTO of
Linden Lab. Second Life has the most creative and talented group  
of users
ever assembled and it is time to allow them to contribute to the  
Viewer's
development. We will still continue Viewer development ourselves,  
but now
the community can add its contributions, insights, and experiences  
as well.
We don't know exactly which projects will emerge - but this is part  
of the

vibrancy that makes Second Life
so compelling.

Linden Lab intends to incorporate certain code changes and  
enhancements into
the official version of the Second Life Viewer, which will only be  
available

from the Second Life website. All code developed outside Linden Lab's
in-house engineering team will be thoroughly reviewed to ensure  
quality
standards, stability and security. Support will continue to be  
given for the
official version of the Viewer only, with third party projects  
unsupported

by Linden Lab.

Initial projects may include: bug fixes; improvements to  
compatibility with

less common hardware configurations; support for additional multimedia
types; User Interface changes; and potentially new look and feel  
'skins' for
the Viewer itself. Timeframes for these enhancements will vary  
depending on

the scale of the project and project team.

The source code and additional information will be available from  
Second

Life's website at http://secondlife.com/developers/opensource .

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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Luis Flavio Rocha

/me se pergunta quanto tempo será que vai levar até algum juiz tentar
bloquear o Second Life...

On 1/18/07, Omar Kaminski [EMAIL PROTECTED] wrote:


Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como moeda
própria, que vc compra, gasta e negocia.

[]s


http://lindenlab.com/press/releases/01_08_07

Linden Lab To Open Source Second Life Software

Creator of Leading 3D Virtual World Releases Source Code To Viewer
Software

San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D virtual
world Second Life(r) (www.secondlife.com), is releasing the code of its
Viewer
application to the open source software development community. Developers
can now access the source code to the Second Life end-user software in
order
to make modifications, enhancements and to add new features. The move
marks
Linden Lab's continued commitment to building the Second Life Grid as an
open, extensible platform for development, rather than a closed
proprietary
system.

The Second Life Viewer is used by subscribers or 'Residents' to access the
virtual world's Grid. Freely-downloadable from the Second Life website,
the
Viewer software enables Residents to control their in-world avatars,
interact with each other via Instant Message, create content, buy and sell
objects, access multimedia content and to navigate around the virtual
environment. The source code for the sophisticated client software will
now
be made available to developers who wish to extend and enhance its
functionality.

We feel we have a responsibility to improve and to grow Second Life as
rapidly as possible, said Philip Rosedale, CEO and founder of Linden Lab.
We were the first virtual world to enable content creators to own the
rights to the Intellectual Property they create. That sparked exponential
growth in the richness of the Second Life environment. Now we're placing
the
Viewer's development into the hands of Residents and developers as well.
This extends the control Residents can have over the Second Life
experience
and allows a worldwide community to examine, validate and improve the
software's sophistication
and capabilities.

Open sourcing is the most important decision we've made in seven years of
Second Life development. While it is clearly a bold step for us to
proactively decide to open source our code, it is entirely in keeping with
the community-creation approach of Second Life, said Cory Ondrejka, CTO
of
Linden Lab. Second Life has the most creative and talented group of users
ever assembled and it is time to allow them to contribute to the Viewer's
development. We will still continue Viewer development ourselves, but now
the community can add its contributions, insights, and experiences as
well.
We don't know exactly which projects will emerge - but this is part of the
vibrancy that makes Second Life
so compelling.

Linden Lab intends to incorporate certain code changes and enhancements
into
the official version of the Second Life Viewer, which will only be
available
from the Second Life website. All code developed outside Linden Lab's
in-house engineering team will be thoroughly reviewed to ensure quality
standards, stability and security. Support will continue to be given for
the
official version of the Viewer only, with third party projects unsupported
by Linden Lab.

Initial projects may include: bug fixes; improvements to compatibility
with
less common hardware configurations; support for additional multimedia
types; User Interface changes; and potentially new look and feel 'skins'
for
the Viewer itself. Timeframes for these enhancements will vary depending
on
the scale of the project and project team.

The source code and additional information will be available from Second
Life's website at http://secondlife.com/developers/opensource.

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Luís Flávio Rocha

Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
Samuel Beckett (1906-1989)
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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Bruno Gola

Oi,

acho que na wikipedia que eu li. tinha uma frase do cara do second
life dizendo que pretende liberar como SL todo o second life até o fim
desse ano (salvo engano meu sobre a data).

On 1/18/07, Omar Kaminski [EMAIL PROTECTED] wrote:

Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como moeda
própria, que vc compra, gasta e negocia.

[]s


http://lindenlab.com/press/releases/01_08_07

Linden Lab To Open Source Second Life Software

Creator of Leading 3D Virtual World Releases Source Code To Viewer Software

San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D virtual
world Second Life(r) (www.secondlife.com), is releasing the code of its Viewer
application to the open source software development community. Developers
can now access the source code to the Second Life end-user software in order
to make modifications, enhancements and to add new features. The move marks
Linden Lab's continued commitment to building the Second Life Grid as an
open, extensible platform for development, rather than a closed proprietary
system.

The Second Life Viewer is used by subscribers or 'Residents' to access the
virtual world's Grid. Freely-downloadable from the Second Life website, the
Viewer software enables Residents to control their in-world avatars,
interact with each other via Instant Message, create content, buy and sell
objects, access multimedia content and to navigate around the virtual
environment. The source code for the sophisticated client software will now
be made available to developers who wish to extend and enhance its
functionality.

We feel we have a responsibility to improve and to grow Second Life as
rapidly as possible, said Philip Rosedale, CEO and founder of Linden Lab.
We were the first virtual world to enable content creators to own the
rights to the Intellectual Property they create. That sparked exponential
growth in the richness of the Second Life environment. Now we're placing the
Viewer's development into the hands of Residents and developers as well.
This extends the control Residents can have over the Second Life experience
and allows a worldwide community to examine, validate and improve the
software's sophistication
and capabilities.

Open sourcing is the most important decision we've made in seven years of
Second Life development. While it is clearly a bold step for us to
proactively decide to open source our code, it is entirely in keeping with
the community-creation approach of Second Life, said Cory Ondrejka, CTO of
Linden Lab. Second Life has the most creative and talented group of users
ever assembled and it is time to allow them to contribute to the Viewer's
development. We will still continue Viewer development ourselves, but now
the community can add its contributions, insights, and experiences as well.
We don't know exactly which projects will emerge - but this is part of the
vibrancy that makes Second Life
so compelling.

Linden Lab intends to incorporate certain code changes and enhancements into
the official version of the Second Life Viewer, which will only be available
from the Second Life website. All code developed outside Linden Lab's
in-house engineering team will be thoroughly reviewed to ensure quality
standards, stability and security. Support will continue to be given for the
official version of the Viewer only, with third party projects unsupported
by Linden Lab.

Initial projects may include: bug fixes; improvements to compatibility with
less common hardware configurations; support for additional multimedia
types; User Interface changes; and potentially new look and feel 'skins' for
the Viewer itself. Timeframes for these enhancements will vary depending on
the scale of the project and project team.

The source code and additional information will be available from Second
Life's website at http://secondlife.com/developers/opensource.

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Bruno Fialho Marques Gola [EMAIL PROTECTED]
http://www.brunogola.com.br
Cel: (11) 9294-5883
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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Rafael Evangelista
já liberaram: http://exameinformatica.clix.pt/noticias/software/214508.html



Bruno Gola escreveu:
 Oi,

 acho que na wikipedia que eu li. tinha uma frase do cara do second
 life dizendo que pretende liberar como SL todo o second life até o fim
 desse ano (salvo engano meu sobre a data).

 On 1/18/07, Omar Kaminski [EMAIL PROTECTED] wrote:
 Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como
 moeda
 própria, que vc compra, gasta e negocia.

 []s


 http://lindenlab.com/press/releases/01_08_07

 Linden Lab To Open Source Second Life Software

 Creator of Leading 3D Virtual World Releases Source Code To Viewer
 Software

 San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D
 virtual
 world Second Life(r) (www.secondlife.com), is releasing the code of
 its Viewer
 application to the open source software development community.
 Developers
 can now access the source code to the Second Life end-user software
 in order
 to make modifications, enhancements and to add new features. The move
 marks
 Linden Lab's continued commitment to building the Second Life Grid as an
 open, extensible platform for development, rather than a closed
 proprietary
 system.

 The Second Life Viewer is used by subscribers or 'Residents' to
 access the
 virtual world's Grid. Freely-downloadable from the Second Life
 website, the
 Viewer software enables Residents to control their in-world avatars,
 interact with each other via Instant Message, create content, buy and
 sell
 objects, access multimedia content and to navigate around the virtual
 environment. The source code for the sophisticated client software
 will now
 be made available to developers who wish to extend and enhance its
 functionality.

 We feel we have a responsibility to improve and to grow Second Life as
 rapidly as possible, said Philip Rosedale, CEO and founder of Linden
 Lab.
 We were the first virtual world to enable content creators to own the
 rights to the Intellectual Property they create. That sparked
 exponential
 growth in the richness of the Second Life environment. Now we're
 placing the
 Viewer's development into the hands of Residents and developers as well.
 This extends the control Residents can have over the Second Life
 experience
 and allows a worldwide community to examine, validate and improve the
 software's sophistication
 and capabilities.

 Open sourcing is the most important decision we've made in seven
 years of
 Second Life development. While it is clearly a bold step for us to
 proactively decide to open source our code, it is entirely in keeping
 with
 the community-creation approach of Second Life, said Cory Ondrejka,
 CTO of
 Linden Lab. Second Life has the most creative and talented group of
 users
 ever assembled and it is time to allow them to contribute to the
 Viewer's
 development. We will still continue Viewer development ourselves, but
 now
 the community can add its contributions, insights, and experiences as
 well.
 We don't know exactly which projects will emerge - but this is part
 of the
 vibrancy that makes Second Life
 so compelling.

 Linden Lab intends to incorporate certain code changes and
 enhancements into
 the official version of the Second Life Viewer, which will only be
 available
 from the Second Life website. All code developed outside Linden Lab's
 in-house engineering team will be thoroughly reviewed to ensure quality
 standards, stability and security. Support will continue to be given
 for the
 official version of the Viewer only, with third party projects
 unsupported
 by Linden Lab.

 Initial projects may include: bug fixes; improvements to
 compatibility with
 less common hardware configurations; support for additional multimedia
 types; User Interface changes; and potentially new look and feel
 'skins' for
 the Viewer itself. Timeframes for these enhancements will vary
 depending on
 the scale of the project and project team.

 The source code and additional information will be available from Second
 Life's website at http://secondlife.com/developers/opensource.

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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Ufa

Acho que já liberaram o cliente:

http://wiki.secondlife.com/wiki/Get_source_and_compile

2007/1/18, Bruno Gola [EMAIL PROTECTED]:


Oi,

acho que na wikipedia que eu li. tinha uma frase do cara do second
life dizendo que pretende liberar como SL todo o second life até o fim
desse ano (salvo engano meu sobre a data).

On 1/18/07, Omar Kaminski [EMAIL PROTECTED] wrote:
 Fiquem atentos, é a nova moda - o novo Orkut com bonequinhos e como
moeda
 própria, que vc compra, gasta e negocia.

 []s


 http://lindenlab.com/press/releases/01_08_07

 Linden Lab To Open Source Second Life Software

 Creator of Leading 3D Virtual World Releases Source Code To Viewer
Software

 San Francisco, CA - January 8, 2007 - Linden Lab(r), creator of 3D
virtual
 world Second Life(r) (www.secondlife.com), is releasing the code of its
Viewer
 application to the open source software development community.
Developers
 can now access the source code to the Second Life end-user software in
order
 to make modifications, enhancements and to add new features. The move
marks
 Linden Lab's continued commitment to building the Second Life Grid as an
 open, extensible platform for development, rather than a closed
proprietary
 system.

 The Second Life Viewer is used by subscribers or 'Residents' to access
the
 virtual world's Grid. Freely-downloadable from the Second Life website,
the
 Viewer software enables Residents to control their in-world avatars,
 interact with each other via Instant Message, create content, buy and
sell
 objects, access multimedia content and to navigate around the virtual
 environment. The source code for the sophisticated client software will
now
 be made available to developers who wish to extend and enhance its
 functionality.

 We feel we have a responsibility to improve and to grow Second Life as
 rapidly as possible, said Philip Rosedale, CEO and founder of Linden
Lab.
 We were the first virtual world to enable content creators to own the
 rights to the Intellectual Property they create. That sparked
exponential
 growth in the richness of the Second Life environment. Now we're placing
the
 Viewer's development into the hands of Residents and developers as well.
 This extends the control Residents can have over the Second Life
experience
 and allows a worldwide community to examine, validate and improve the
 software's sophistication
 and capabilities.

 Open sourcing is the most important decision we've made in seven years
of
 Second Life development. While it is clearly a bold step for us to
 proactively decide to open source our code, it is entirely in keeping
with
 the community-creation approach of Second Life, said Cory Ondrejka, CTO
of
 Linden Lab. Second Life has the most creative and talented group of
users
 ever assembled and it is time to allow them to contribute to the
Viewer's
 development. We will still continue Viewer development ourselves, but
now
 the community can add its contributions, insights, and experiences as
well.
 We don't know exactly which projects will emerge - but this is part of
the
 vibrancy that makes Second Life
 so compelling.

 Linden Lab intends to incorporate certain code changes and enhancements
into
 the official version of the Second Life Viewer, which will only be
available
 from the Second Life website. All code developed outside Linden Lab's
 in-house engineering team will be thoroughly reviewed to ensure quality
 standards, stability and security. Support will continue to be given for
the
 official version of the Viewer only, with third party projects
unsupported
 by Linden Lab.

 Initial projects may include: bug fixes; improvements to compatibility
with
 less common hardware configurations; support for additional multimedia
 types; User Interface changes; and potentially new look and feel 'skins'
for
 the Viewer itself. Timeframes for these enhancements will vary depending
on
 the scale of the project and project team.

 The source code and additional information will be available from Second
 Life's website at http://secondlife.com/developers/opensource.

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http://www.brunogola.com.br
Cel: (11) 9294-5883
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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Fabianne Balvedi

ué, mas não precisa esperar pra ver nada,
já tá rolando treta lá dentro há algum tempo:

http://www.pirex.com.br/2006/12/04/o-jogo-imita-a-vida/

a galera leva muito muito a sério esses jogos...


--
Fabianne Balvedi
Linux User #286985
http://fabs.estudiolivre.org
How many roads must a womyn walk down
Before you call her a womyn?
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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Bruno Gola

On 1/18/07, Fabianne Balvedi [EMAIL PROTECTED] wrote:

ué, mas não precisa esperar pra ver nada,
já tá rolando treta lá dentro há algum tempo:

http://www.pirex.com.br/2006/12/04/o-jogo-imita-a-vida/

a galera leva muito muito a sério esses jogos...


Juro que eu ri bastante quando li essa noticia. Mas imagina, você
arrumou um jeito de ganhar dinheiro num jogo, tem uma loja la, ai vem
alguem com um cheat (copybot) e resolve te roubar hehehhee...

Bom, pelo menos ninguem se matou ainda porque esta se dando mal no
jogo... ainda não joguei nem vi como que é esse second life, qualquer
dia talvez eu experimente.

[]'s,
--
Bruno Fialho Marques Gola [EMAIL PROTECTED]
http://www.brunogola.com.br
Cel: (11) 9294-5883
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Re: [PSL-Brasil] Second Life

2007-01-18 Por tôpico Fabianne Balvedi

Não sei se pega aqui tão rápido não.
Orkut e youtube, por exemplo, você pode acessar
de máquinas super antigas e pouco potentes.
Mas o Second Life vc só acessa se tiver pelo menos
uma placa de vídeo de 64Mb com aceleração 3D
e uma conexão banda larga de muito boa qualidade.

Confesso que eu nunca tive vontade de entrar lá, pois
interagir num mundo virtual tão capitalista e consumista
quanto o nosso não me atraía nem um pouquinho...
mas quando rolou esse lance dos copybots me deu
a maior vontade de entrar só pra tocar o horror,
hehehehehe, fiquei até pensando se eu seria presa
por ficar fazendo coisas indevidas lá dentro.

Achei uma pena o que aconteceu com o orkut
quando os brasileiros entraram em peso tocando
o horror lá dentro, pois antes o ambiente era bem
mais saudável. Tenho vários amigos estrangeiros
que saíram por causa da invasão dos brazucas
bagunceiros e mal-educados.  Mas esse Second Life aí
já nasceu contaminado pelas coisas mais ruins
que existem em nosso mundo, não propuseram
nenhuma mudança consistente, portanto, pra mi até
merecem ujma enxurrada bagunçatória, ehehehhe..

Talvez algum dia até mude de idéia. Mas por enquanto,
ainda prefiro a segunda vida que tenho em meus sonhos,
ou quando mergulho num bom livro, ou até mesmo numa
boa jogada em outros tipos de MMORPG bem menos pretensiosos
que não me fazem ficar pensando em como ganhar grana o tempo todo...

abs,
//fabs




On 1/19/07, Omar Kaminski [EMAIL PROTECTED] wrote:


Oi Fabs, quis dizer que a moda parece que tá pegando, e não surprende
que
já tenha várias tretas, especialmente na gringolândia, por enquanto - e
que
outras mais vão surgir.

A questão, jocosa até, é se vai chegar a alguma briga judicial no Brasil.
Se
o Orkut que não envolve $ gerou tantas...

Omar


- Original Message -
From: Fabianne Balvedi
To: Projeto Software Livre BRASIL
Sent: Thursday, January 18, 2007 6:35 PM
Subject: Re: [PSL-Brasil] Second Life


ué, mas não precisa esperar pra ver nada,
já tá rolando treta lá dentro há algum tempo:

http://www.pirex.com.br/2006/12/04/o-jogo-imita-a-vida/

a galera leva muito muito a sério esses jogos...


--
Fabianne Balvedi
Linux User #286985
http://fabs.estudiolivre.org
How many roads must a womyn walk down
Before you call her a womyn?

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--
Fabianne Balvedi
Linux User #286985
http://fabs.estudiolivre.org
How many roads must a womyn walk down
Before you call her a womyn?
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