Re: [pygame] Regarding two Pygame-related events

2009-10-19 Thread pymike
PyMike: Are you on the list? Care to get the Pyday event going and kicking again? =D I've been lightly dev'ing a new PyDay site on and off during the past few months. I'm not sure when it'll be up and running, though I'm hoping I'll have it ready in time for a compo this holiday. :) Cheers

Re: [pygame] pymike!

2009-09-02 Thread pymike
I removed pymike from the tags - I decided I didn't like using the tags as a way to broadcast my stuff. The pygame website really needs better project browsing. But yeah, most of my stuff is on my website (which, like RB[0] said, is down at the moment - I'll try to get it back up some time

[pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
have quite a bit of semi-transparent pixels in them, so I can't use colorkeys. Thanks, -- - pymike

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
at 22:46, pymike pymik...@gmail.com wrote: Hi, I have a function that loads image stripshttp://pymike.pynguins.com/downloads/player-run.pngand returns the images in lists. To do this, I create new surfaces and blit the strips to them at an offset. My question is: Is there a way to create

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
On Thu, Aug 20, 2009 at 10:15 PM, Ian Mallett geometr...@gmail.com wrote: You need to convert the surface i with .convert_alpha(), as well. i = pygame.Surface((width, img.get_height())).convert_alpha() ...I still get a black background. -- - pymike

Re: [pygame] Surfaces with Transparent Backgrounds

2009-08-20 Thread pymike
, (-x*width, 0)) imgs.append(i) return imgs Everything's working awesome now. -- - pymike

Re: [pygame] Rect collision by direction

2009-06-07 Thread pymike
detection for the other axis. Yup, that's what the tutorial I posted shows. :) -- - pymike

Re: [pygame] Rect collision by direction

2009-06-06 Thread pymike
solution to this, which I have been missing entirely. Thanks! --Skizzaltix -- - pymike

[pygame] Bitmask Collision Response

2009-06-05 Thread pymike
I'd very much like to keep it pure pygame. Ciaozorz -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-24 Thread pymike
to see if that works? It comes with the SDL source code. cu, On Sun, May 24, 2009 at 3:42 PM, René Dudfield ren...@gmail.com wrote: cool, ok. I let the SDL mailing list know that too. cheers, -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-23 Thread pymike
value:0: 0 Num Balls: 0 Num Axes: 6 -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-15 Thread pymike
not sure how to make debs for intrepid. Or do you know how to install SDL from source? cu, On Fri, May 15, 2009 at 9:04 AM, pymike pymik...@gmail.com wrote: Here's the feedback: joy.get_numhats() SDL_JoystickNumHats value:0: 0 joy.get_numaxes() 6 joy.get_numballs() 0

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-15 Thread pymike
: printf(2 was released\n); break; } break; } } } SDL_Quit(); return 1; } -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
pymike: are you around sometime to help me debug? Otherwise I'll need to pick up a joystick again (I gave away all of mine when I moved stupidly). Yup, I can debug. :) Here's the ubuntu bugs page for SDL... I suggest submitting a bug report there (if you have already, please send me the bug

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
pygame directory. Then install again.cheers, That worked, thanks. -- - pymike

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-05-14 Thread pymike
Here's the feedback: joy.get_numhats() SDL_JoystickNumHats value:0: 0 joy.get_numaxes() 6 joy.get_numballs() 0 Anything else I should check? It reads button presses, but won't recognize sticks or hats. -- - pymike

Re: [pygame] Lots of spam comments in the docs...

2009-05-11 Thread pymike
seems to have gotten spammed recently. I just wanted to point that out. -TMG -- - pymike

Re: [pygame] Lots of spam comments in the docs...

2009-05-11 Thread pymike
anything gets in. ... it's fixed for now anyway. Huzzah! -- - pymike

Re: [pygame] A silly request

2009-05-08 Thread pymike
, On Fri, May 8, 2009 at 12:46 AM, pymike pymik...@gmail.com wrote: Can someone put the poor old snake's real head back on (on the main site - pygame.org)? It might be the least little bit confuzzling to newcomers :) -- - pymike -- - pymike

[pygame] A silly request

2009-05-07 Thread pymike
Can someone put the poor old snake's real head back on (on the main site - pygame.org)? It might be the least little bit confuzzling to newcomers :) -- - pymike

Re: [pygame] A silly request

2009-05-07 Thread pymike
No, it was a joke between me, philhassey, and another guy on #ludumdare a few months ago. 2009/5/7 leo kirotawa kirot...@gmail.com I always wanted to understand why it. Nitendo problem? On Thu, May 7, 2009 at 11:46 AM, pymike pymik...@gmail.com wrote: Can someone put the poor old snake's

Re: [pygame] PyGame Website Rewrite

2009-04-22 Thread pymike
if you are interested. Regards Jug -- - pymike

Re: [pygame] best gsoc idea EVER for someone: porting pygame to SDL 1.3

2009-04-01 Thread pymike
blog at http://oddco.ca/zeroth/zblog -- - pymike

Re: [pygame] GSoC Easy simple software 3d

2009-03-31 Thread pymike
http://www.pygame.org/wiki/OBJFileLoader?parent=CookBook -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-29 Thread pymike
looks pretty rough. -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-29 Thread pymike
Yeah the svg one is a bit fuzzy, but the pygame one is just really messy looking. The function you pointed to - isn't that for normal 1px width aalines? Is it not possible to extend it to aapolygons? -- - pymike

Re: [pygame] A* module using surfaces for walkability data

2009-03-27 Thread pymike
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a flood of RTS games* ;-) -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
. -- Lenard Lindstrom le...@telus.net -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
. aacircle.py is the program, aadraw.py the draw routines. It is much faster in its native Delphi. Lenard -- Lenard Lindstrom le...@telus.net -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-25 Thread pymike
algorithms. -- - pymike

Re: [pygame] multi-width aalines and aacircles

2009-03-24 Thread pymike
AA Bezier curves would be easy if they were just added in PADLib, which uses lines() and aalines() to render bezier curves. http://www.pygame.org/project/660/ And donuts look awful in pygame right now anyway :-P So really all that needs to be added is aaline width and aapolygons -- - pymike

Re: [pygame] Static on looping music

2009-03-24 Thread pymike
I have this problem too, though it's only with OGGs. MODs and XMs work fine, which I've pretty much switched to now. -- - pymike

Re: [pygame] Static on looping music

2009-03-24 Thread pymike
Oh yes, and I'm on Ubuntu 8.10, Python 2.5.2, and PyGame 1.8.1 :) -- - pymike

[pygame] multi-width aalines and aacircles

2009-03-23 Thread pymike
PyGame desperately needs multi-width aalines and aacircles. Are there any plans to implement these during GSoC or the next PyGame release? It'd really open up possibilities for pretty apps, vector art, and even SVG libraries. -- - pymike Python eggs me on.

[pygame] Website requests

2009-03-19 Thread pymike
-- - pymike Python eggs me on.

Re: [pygame] Website requests

2009-03-19 Thread pymike
I second email notification! Probably want bbcode for commenting. -- - pymike Python eggs me on.

Re: [pygame] Sprite Editor

2009-03-12 Thread pymike
Gimp (http://gimp.org/) is awesome for pixelart/sprites. Just zoom it in to 800-1600% and learn the hotkeys. -- - pymike Python eggs me on.

Re: [pygame] pygame.Joystick Broken in 1.8.1?

2009-02-16 Thread pymike
at 5:30 AM, pymike pymik...@gmail.com wrote: Hi all, Me and my friend are having trouble with joysticks in pygame 1.8.1. We're both running Ubuntu 8.10 (on different machines in different countries) Basically, joysticks are initializing fine. joystick.get_button() also is working

[pygame] pygame.Joystick Broken in 1.8.1?

2009-02-14 Thread pymike
perfectly. Help? Thanks, -- - pymike Python eggs me on.

Re: [pygame] move problems

2009-02-11 Thread pymike
in key: #check if the up arrow is pressed redcar.speed = (0, -2) else: redcar.speed = (0, 0) redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed but pressing the up arrow doesn't move the sprite. -- - pymike Python eggs me on.

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-20 Thread pymike
think of (I think even GameMaker is allowed). But I do see what you mean :-) Ciao, -- - pymike Python eggs me on.

Re: [pygame] GMArcade Contest, PyGame Users Invited

2009-01-20 Thread pymike
are occasional, and I always include GMArcade in the subject, so if you are not interested just delete :) ~Matt Yes, I searched my mail and there are only 4 GMArcade topics out of the hundreds (according to gmail) of [pygame] topics. That's not that much =) -- - pymike Python eggs me on.

[pygame] Re:

2009-01-11 Thread pymike
, line 319, in add sprite.add_internal(self) File /usr/lib/python2.5/site-packages/pygame/sprite.py, line 147, in add_internal self.__g[group] = 0 AttributeError: 'basicsprite' object has no attribute '_Sprite__g' -- - pymike Python eggs me on.

Re: [pygame] Rocket + Bike = Physics

2009-01-08 Thread pymike
Here's a simulation of Ian riding a rocket bike, based on his original code: http://pynguins.com/~pymike/files/Geometrian's Bike.ziphttp://pynguins.com/%7Epymike/files/Geometrian%27s%20Bike.zip On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett geometr...@gmail.com wrote: Hm... True, let's take

Re: [pygame] Rocket + Bike = Physics

2009-01-08 Thread pymike
08, 2009 at 01:09:31PM -0600, pymike wrote: Here's a simulation of Ian riding a rocket bike, based on his original code: http://pynguins.com/~pymike/files/Geometrian'shttp://pynguins.com/%7Epymike/files/Geometrian%27sBike.zip On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett geometr

Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents

2009-01-07 Thread pymike
Lindstrom le...@telus.net -- - pymike Python eggs me on.

Re: [pygame] Movies in .exe

2009-01-03 Thread pymike
of an executable. You will either need to buffer the data in a temp file or a stringio buffer though. You could also use the same library to add the movie into the executable. This does seem a good bit harder that just putting it in the zip though. --Noah -- - pymike Python

Re: [pygame] can PyGame mime KongregateLab's Shoot tutorial game?

2009-01-01 Thread pymike
? (Yes, I myself could remake that game in pygame in a single weekend) Hope this helps =) -- - pymike Python eggs me on.

Re: [pygame] py2exe and pygame font causes segfaults

2008-12-30 Thread pymike
the file in your distribution yourself and use pygame.font.Font(). Also remember to include *all* your data files in the distr folder py2exe makes too. Ian -- - pymike Python eggs me on.

Re: [pygame] which Box2D wrapper to use?

2008-11-28 Thread pymike
as to which one a newbie should choose? Thanks, - Joe -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] Pygame CTypes

2008-11-24 Thread pymike
For some reason I can't access SDL_Event, so you have to make your own event class. Bummer I'll probs pick it back up sometime. Right now I'm having fun (and headaches) w/ pyOpenGL :D Cheers On Mon, Nov 24, 2008 at 10:02 AM, Peter Shinners [EMAIL PROTECTED] wrote: pymike wrote: I still think it'd

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
... and consider problems like non-working sound, and poor latency serious issues. cheers, -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A little red flag is telling me not to do this. Sigh... I guess I'll just wait for Ubuntu to fix their problems. Is there a way to change pulseaudio's latency or w/e? On Wed, Nov 19, 2008 at 7:14 PM, pymike [EMAIL PROTECTED

Re: [pygame] SDL_gfx integration

2008-11-19 Thread pymike
Oh, my apologies.. I'm afraid this thread is a bit OT now. Strike that, extremely OT. On Wed, Nov 19, 2008 at 8:27 PM, pymike [EMAIL PROTECTED] wrote: If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A little red flag is telling me not to do this. Sigh... I guess I'll

Re: [pygame] SDL_gfx integration

2008-11-18 Thread pymike
PM, Charlie Nolan [EMAIL PROTECTED] wrote: This looks likely: https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369 -FM On Mon, Nov 17, 2008 at 9:52 PM, René Dudfield [EMAIL PROTECTED] wrote: hey, pymike, what's the url for your ubuntu bug report? On Tue, Nov 18, 2008

Re: Re: [pygame] Pygame CTypes

2008-11-17 Thread pymike
that out if you're curious, OP. RJones is the other (he replied earlier in this thread.) On 11/16/08, Nicholas Dudfield [EMAIL PROTECTED] wrote: Unacceptable Right Doun To Mah Tippy Teepee Toes -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] SDL_gfx integration

2008-11-17 Thread pymike
don't remember what I was thinking. :) Anyway, the next major version of pygame already has sdl_gfx integrated I think, so this might be moot. :( note, that we are probably going to do some more 1.x releases of pygame... so this could still be quite useful. cu! -- - pymike Stop

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Strike that, it's still delaying. If I raise it it starts running too fast. I'm re-installing pygame to see if that will fix it. On Sat, Nov 15, 2008 at 5:10 PM, pymike [EMAIL PROTECTED] wrote: pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable I can change to fix

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Still not working. I'll try rebooting to see if that fixes it :S Has anyone had this problem? On Sun, Nov 16, 2008 at 4:20 PM, pymike [EMAIL PROTECTED] wrote: Strike that, it's still delaying. If I raise it it starts running too fast. I'm re-installing pygame to see if that will fix

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-16 Thread pymike
Re-installed and re-booted, and it's still not working. On Sun, Nov 16, 2008 at 4:23 PM, pymike [EMAIL PROTECTED] wrote: Still not working. I'll try rebooting to see if that fixes it :S Has anyone had this problem? On Sun, Nov 16, 2008 at 4:20 PM, pymike [EMAIL PROTECTED] wrote: Strike

Re: Re: [pygame] Pygame CTypes

2008-11-16 Thread pymike
Acceptable... Tomatoes, Tomahtoes To mah toes! Sorry, couldn't resist... :-D -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] Geany

2008-11-15 Thread pymike
they behave like unresponsive, bloated children, I have this program that just works (until my next c++ project...). Or maybe it's just the joy of using Ubuntu again instead of XP, in anycase.. Thanks guys! Devon --- On Fri, 11/7/08, pymike [EMAIL PROTECTED] wrote: From: pymike

[pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
help me to get this fixed? Thanks :-) -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
be a power of two, which the default isn't. And that should really read should be, since it's rounded up otherwise. -FM On Sat, Nov 15, 2008 at 8:49 AM, pymike [EMAIL PROTECTED] wrote: Hi all, I recently upgraded my Ubuntu from Hardy (8.04) to Intrepid (8.10). Now sound/music

Re: [pygame] Geany

2008-11-15 Thread pymike
Yes. To link to it [on linux] I just add -lSDL and -lSDL_image. On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson [EMAIL PROTECTED] wrote: are you using SDL in C++ yet? On Sat, Nov 15, 2008 at 8:42 AM, pymike [EMAIL PROTECTED] wrote: I can actually dev C++ quite efficiently with Geany. Just

Re: [pygame] Geany

2008-11-15 Thread pymike
at 3:16 PM, Matt Pearson [EMAIL PROTECTED]wrote: are you using SDL in C++ yet? On Sat, Nov 15, 2008 at 8:42 AM, pymike [EMAIL PROTECTED] wrote: I can actually dev C++ quite efficiently with Geany. Just edit the Set Includes and Arguments under the build menu for linking. Code::Blocks is good

Re: [pygame] pygame mixer problem upgrading to ubuntu intrepid

2008-11-15 Thread pymike
pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable I can change to fix this or something? It also appears to be a local problem with my OS, so distributing games might get painful... Thanks :-) On Sat, Nov 15, 2008 at 4:57 PM, pymike [EMAIL PROTECTED] wrote: Hey, thanks

Re: [pygame] Geany

2008-11-08 Thread pymike
with it and the spaces/4 tabs concept On Fri, Nov 7, 2008 at 7:36 PM, pymike [EMAIL PROTECTED] wrote: If you want simplicity and speed, geany's the way to go. On Fri, Nov 7, 2008 at 4:08 PM, yanom @linuxmail.org [EMAIL PROTECTED] wrote: Uhhh. don't use Geany. use DrPython or IDLE

Re: [pygame] Geany

2008-11-08 Thread pymike
Aha, nice :) geany ftw :-D On Sat, Nov 8, 2008 at 10:00 AM, Nathan Whitehead [EMAIL PROTECTED]wrote: On Sat, Nov 8, 2008 at 7:37 AM, pymike [EMAIL PROTECTED] wrote: If you've got lots of tabs and 4 spaces mixed together you can either The version of geany I have (0.13) has a menu option

Re: [pygame] Geany

2008-11-07 Thread pymike
=c533b69d222047e5b543fa818da8659f -- Powered by Outblaze -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] help

2008-10-31 Thread pymike
and will not open a console. -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] help

2008-10-30 Thread pymike
to be more specific. -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] help

2008-10-30 Thread pymike
, still closing problem remains On Thu, Oct 30, 2008 at 3:49 PM, Matt Pearson [EMAIL PROTECTED]wrote: i have done that and while it clears IDLE of the exception it still has a problem closing the window correctly On Thu, Oct 30, 2008 at 2:21 PM, pymike [EMAIL PROTECTED] wrote: Call

Re: [pygame] help

2008-10-30 Thread pymike
get more familar with the enviroment before i waste your time. Peace Love and Harmony On Thu, Oct 30, 2008 at 7:58 PM, Ian Mallett [EMAIL PROTECTED] wrote: You could try upgrading to pygame 1.8.1. Has anyone else had this problem with Python 2.6? -- - pymike Stop loling into a false

Re: [pygame] pixel-perfect physics?

2008-10-24 Thread pymike
detection, AFAICT there isn't a way to rotate a mask, or to do collision detection on rotated objects. Are there plans for something like this, or am I stuck with using an image, rotating it with the transform package and then using Mask.from_surface? Thanks. --Mike -- - pymike Stop loling

Re: [pygame] Indie Game Host

2008-10-17 Thread pymike
/ And if you want to request any new features, just post here: http://gmarcade.com/requestafeature/ I hope to see you around, thanks again! -Matt Kremer http://gmarcade.com/ -- - pymike Stop loling into a false sense of hilarity

Re: [SPAM: 3.000] Re: [pygame] recommendation for a good n00b IDE

2008-10-08 Thread pymike
lol On Wed, Oct 8, 2008 at 6:05 AM, Knapp [EMAIL PROTECTED] wrote: Sorry, country! -- Douglas E Knapp http://sf-journey-creations.wikispot.org/Front_Page -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] recommendation for a good n00b IDE

2008-10-06 Thread pymike
that ) -- Jake -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] nintendo ds and pygame

2008-10-06 Thread pymike
of porting pygame into nintendo ds. Does anybody working on that? thanks diego -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] recommendation for a good n00b IDE

2008-10-04 Thread pymike
Geany! Geany! Rah rah rah! On Sat, Oct 4, 2008 at 4:41 PM, Jake b [EMAIL PROTECTED] wrote: I *love* Scite. -- Jake -- - pymike Stop loling into a false sense of hilarity

Re: [pygame] recommendation for a good n00b IDE

2008-10-03 Thread pymike
recommendations for a good n00b IDE? I really like IDLE's stripped down no-frills approach. Also, I need to be able to set a white-on-black color scheme. . . much easier on the eyes. thanks! -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] recommendation for a good n00b IDE

2008-10-03 Thread pymike
like SciTE (Scintilla Text Editor) Like IDLE, it is no-frills. It has python syntax coloring, F5 to run the current module works nicely, and you can customize the color scheme. http://www.scintilla.org/SciTE.html --- James Paige -- - pymike (http://pymike.4rensics.org/)

[pygame] Re:

2008-09-28 Thread pymike
-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd077cd01934c63240778606a312794 -- Powered by Outblaze -- - pymike (http://pymike.4rensics.org/)

[pygame] Re:

2008-09-28 Thread pymike
Oh and you'll need to set the display screen up too On Sun, Sep 28, 2008 at 4:24 PM, pymike [EMAIL PROTECTED] wrote: Depends on your game structure, but if you're using pygame it'd be easiest to just go import pygame from pygame.locals import * paused = False game_is_running = True

[pygame] Inverting colors

2008-09-17 Thread pymike
a shapestrip or something? Thanks, -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] Inverting colors

2008-09-17 Thread pymike
Thanks :-) I actually already converted my font to a shapestrip, and I got it working fine now :-) http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png However pygame SHOULD have a function to invert colors on images. like image.invert() Cheers On Wed, Sep 17, 2008 at 9:26 AM, Nicholas

Re: [pygame] Inverting colors

2008-09-17 Thread pymike
ok thx :-) On Wed, Sep 17, 2008 at 10:15 AM, Nicholas Dudfield [EMAIL PROTECTED]wrote: 1.9? Until then def inverted(img): inv = pygame.Surface(img.get_rect().size, pygame.SRCALPHA) inv.fill((255,255,255,255)) inv.blit(img, (0,0), None, BLEND_RGB_SUB) return inv pymike

Re: [pygame] Good code for text wrapping?

2008-09-17 Thread pymike
, then you're in Business. -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \ -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
other templating engine? 2008/8/20 Ian Mallett [EMAIL PROTECTED]: Le Petit Parisien -- Thanks, Richie Ward -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
Eh, I vote Flying Circus - but I think the long name should be Flying Circus of Games or Python's Flying Circus ;-) On Wed, Aug 20, 2008 at 6:08 PM, Ian Mallett [EMAIL PROTECTED] wrote: I vote Hypernucleus. Ian -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-20 Thread PyMike
theme: Flying Pyg -- Greg -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-19 Thread PyMike
effect. -- Greg -- Thanks, Richie Ward -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] Transparency and pygame.draw

2008-08-18 Thread PyMike
... pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0) ... where the color is given with a rgb+alpha value, simply doesn't work. -- -- luca -- - pymike (http://pymike.4rensics.org/)

Re: [pygame] PyGameDB coming along well

2008-08-18 Thread PyMike
help myself: Do they have gho gho boots? Apparently it's just a robe, sometimes with a scarf, so I don't think boots are part of the specification. There's a wikipedia article here: http://en.wikipedia.org/wiki/Gho -- Greg -- Thanks, Richie Ward -- - pymike (http

Re: [pygame] Float precision

2008-07-03 Thread PyMike
[EMAIL PROTECTED]: P.S., you may want to convert your angles to radians with math's handy radians() function. -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] Float precision

2008-07-03 Thread PyMike
/?222n1oyn1my Sorry for the poor or inexistent documentation :( I'm working on it too 2008/7/3 PyMike [EMAIL PROTECTED]: Hello, If the game's not too big, can you upload it on mediafire.com or stuffr.net? I can try to fix it up :-) On Thu, Jul 3, 2008 at 11:12 AM, OsKaR [EMAIL PROTECTED] wrote

Re: [pygame] 1.8.1rc1 coming soon... any last minute patches?

2008-06-25 Thread PyMike
to include a whole bunch of new fun stuff. However 1.9 will probably take longer since there's more new stuff to polish up. cu, -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] pygame.org website update

2008-06-23 Thread PyMike
Hi, Me nagging Rene -pynag On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett [EMAIL PROTECTED] wrote: Hi, Me nagging Rene -Ian -- - pymike (http://pymike.pyedpypers.org/)

Re: [pygame] Pygame question

2008-06-14 Thread PyMike
help will be greatly appreciated. :: Jim Cook | [EMAIL PROTECTED] | Denver, Colorado :: -- - pymike (http://pymike.pyedpypers.org/)

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