PyMike: Are you on the list? Care to get the Pyday event going and
kicking again? =D
I've been lightly dev'ing a new PyDay site on and off during the past few
months. I'm not sure when it'll be up and running, though I'm hoping I'll
have it ready in time for a compo this holiday. :)
Cheers
I removed pymike from the tags - I decided I didn't like using the tags as
a way to broadcast my stuff. The pygame website really needs better project
browsing.
But yeah, most of my stuff is on my website (which, like RB[0] said, is down
at the moment - I'll try to get it back up some time
have quite a bit of semi-transparent pixels in them,
so I can't use colorkeys.
Thanks,
--
- pymike
at 22:46, pymike pymik...@gmail.com wrote:
Hi,
I have a function that loads image
stripshttp://pymike.pynguins.com/downloads/player-run.pngand returns the
images in lists. To do this, I create new surfaces and blit
the strips to them at an offset.
My question is: Is there a way to create
On Thu, Aug 20, 2009 at 10:15 PM, Ian Mallett geometr...@gmail.com wrote:
You need to convert the surface i with .convert_alpha(), as well.
i = pygame.Surface((width, img.get_height())).convert_alpha()
...I still get a black background.
--
- pymike
, (-x*width, 0))
imgs.append(i)
return imgs
Everything's working awesome now.
--
- pymike
detection for the other axis.
Yup, that's what the tutorial I posted shows. :)
--
- pymike
solution to this, which I have been missing
entirely.
Thanks!
--Skizzaltix
--
- pymike
I'd very much like
to keep it pure pygame.
Ciaozorz
--
- pymike
to see if that works? It comes with the SDL source code.
cu,
On Sun, May 24, 2009 at 3:42 PM, René Dudfield ren...@gmail.com wrote:
cool, ok. I let the SDL mailing list know that too.
cheers,
--
- pymike
value:0:
0
Num Balls: 0
Num Axes: 6
--
- pymike
not
sure how to make debs for intrepid. Or do you know how to install SDL from
source?
cu,
On Fri, May 15, 2009 at 9:04 AM, pymike pymik...@gmail.com wrote:
Here's the feedback:
joy.get_numhats()
SDL_JoystickNumHats value:0:
0
joy.get_numaxes()
6
joy.get_numballs()
0
:
printf(2 was released\n);
break;
}
break;
}
}
}
SDL_Quit();
return 1;
}
--
- pymike
pymike: are you around sometime to help me debug? Otherwise I'll need to
pick up a joystick again (I gave away all of mine when I moved stupidly).
Yup, I can debug. :)
Here's the ubuntu bugs page for SDL... I suggest submitting a bug report
there (if you have already, please send me the bug
pygame directory. Then install
again.cheers,
That worked, thanks.
--
- pymike
Here's the feedback:
joy.get_numhats()
SDL_JoystickNumHats value:0:
0
joy.get_numaxes()
6
joy.get_numballs()
0
Anything else I should check? It reads button presses, but won't recognize
sticks or hats.
--
- pymike
seems to have gotten spammed recently. I just wanted to point that
out.
-TMG
--
- pymike
anything gets in.
... it's fixed for now anyway.
Huzzah!
--
- pymike
,
On Fri, May 8, 2009 at 12:46 AM, pymike pymik...@gmail.com wrote:
Can someone put the poor old snake's real head back on (on the main site -
pygame.org)? It might be the least little bit confuzzling to newcomers :)
--
- pymike
--
- pymike
Can someone put the poor old snake's real head back on (on the main site -
pygame.org)? It might be the least little bit confuzzling to newcomers :)
--
- pymike
No, it was a joke between me, philhassey, and another guy on #ludumdare a
few months ago.
2009/5/7 leo kirotawa kirot...@gmail.com
I always wanted to understand why it. Nitendo problem?
On Thu, May 7, 2009 at 11:46 AM, pymike pymik...@gmail.com wrote:
Can someone put the poor old snake's
if you are interested.
Regards
Jug
--
- pymike
blog at http://oddco.ca/zeroth/zblog
--
- pymike
http://www.pygame.org/wiki/OBJFileLoader?parent=CookBook
--
- pymike
looks pretty rough.
--
- pymike
Yeah the svg one is a bit fuzzy, but the pygame one is just really messy
looking. The function you pointed to - isn't that for normal 1px width
aalines? Is it not possible to extend it to aapolygons?
--
- pymike
That'd be awesome - builtin to pygame would be doubly cool. *Foresees a
flood of RTS games* ;-)
--
- pymike
.
--
Lenard Lindstrom
le...@telus.net
--
- pymike
. aacircle.py is the program, aadraw.py the draw routines. It is
much faster in its native Delphi.
Lenard
--
Lenard Lindstrom
le...@telus.net
--
- pymike
algorithms.
--
- pymike
AA Bezier curves would be easy if they were just added in PADLib, which uses
lines() and aalines() to render bezier curves.
http://www.pygame.org/project/660/
And donuts look awful in pygame right now anyway :-P So really all that
needs to be added is aaline width and aapolygons
--
- pymike
I have this problem too, though it's only with OGGs. MODs and XMs work fine,
which I've pretty much switched to now.
--
- pymike
Oh yes, and I'm on Ubuntu 8.10, Python 2.5.2, and PyGame 1.8.1 :)
--
- pymike
PyGame desperately needs multi-width aalines and aacircles. Are there any
plans to implement these during GSoC or the next PyGame release?
It'd really open up possibilities for pretty apps, vector art, and even SVG
libraries.
--
- pymike
Python eggs me on.
--
- pymike
Python eggs me on.
I second email notification! Probably want bbcode for commenting.
--
- pymike
Python eggs me on.
Gimp (http://gimp.org/) is awesome for pixelart/sprites. Just zoom it in to
800-1600% and learn the hotkeys.
--
- pymike
Python eggs me on.
at 5:30 AM, pymike pymik...@gmail.com wrote:
Hi all,
Me and my friend are having trouble with joysticks in pygame 1.8.1.
We're
both running Ubuntu 8.10 (on different machines in different countries)
Basically, joysticks are initializing fine. joystick.get_button() also
is
working
perfectly. Help?
Thanks,
--
- pymike
Python eggs me on.
in key: #check if the up arrow is pressed
redcar.speed = (0, -2)
else:
redcar.speed = (0, 0)
redcar.rect = redcar.rect.move(redcar.speed) #move redcar by speed
but pressing the up arrow doesn't move the sprite.
--
- pymike
Python eggs me on.
think of (I think even GameMaker is allowed).
But I do see what you mean :-)
Ciao,
--
- pymike
Python eggs me on.
are
occasional, and I always include GMArcade in the subject, so if you are not
interested just delete :)
~Matt
Yes, I searched my mail and there are only 4 GMArcade topics out of the
hundreds (according to gmail) of [pygame] topics. That's not that much =)
--
- pymike
Python eggs me on.
, line 319, in add
sprite.add_internal(self)
File /usr/lib/python2.5/site-packages/pygame/sprite.py, line 147, in
add_internal
self.__g[group] = 0
AttributeError: 'basicsprite' object has no attribute '_Sprite__g'
--
- pymike
Python eggs me on.
Here's a simulation of Ian riding a rocket bike, based on his original code:
http://pynguins.com/~pymike/files/Geometrian's
Bike.ziphttp://pynguins.com/%7Epymike/files/Geometrian%27s%20Bike.zip
On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett geometr...@gmail.com wrote:
Hm...
True, let's take
08, 2009 at 01:09:31PM -0600, pymike wrote:
Here's a simulation of Ian riding a rocket bike, based on his original
code:
http://pynguins.com/~pymike/files/Geometrian'shttp://pynguins.com/%7Epymike/files/Geometrian%27sBike.zip
On Thu, Jan 8, 2009 at 12:19 PM, Ian Mallett geometr
Lindstrom
le...@telus.net
--
- pymike
Python eggs me on.
of an
executable. You will either need to buffer the data in a temp file or a
stringio buffer though. You could also use the same library to add the
movie
into the executable. This does seem a good bit harder that just putting
it
in the zip though.
--Noah
--
- pymike
Python
? (Yes, I myself could remake that game
in pygame in a single weekend)
Hope this helps =)
--
- pymike
Python eggs me on.
the file in your distribution yourself and use
pygame.font.Font(). Also remember to include *all* your data files in the
distr folder py2exe makes too.
Ian
--
- pymike
Python eggs me on.
as to which one a newbie should choose?
Thanks,
- Joe
--
- pymike
Stop loling into a false sense of hilarity
For some reason I can't access
SDL_Event, so you have to make your own event class. Bummer
I'll probs pick it back up sometime. Right now I'm having fun (and
headaches) w/ pyOpenGL :D
Cheers
On Mon, Nov 24, 2008 at 10:02 AM, Peter Shinners [EMAIL PROTECTED] wrote:
pymike wrote:
I still think it'd
... and consider
problems like non-working sound, and poor latency serious issues.
cheers,
--
- pymike
Stop loling into a false sense of hilarity
If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A
little red flag is telling me not to do this.
Sigh... I guess I'll just wait for Ubuntu to fix their problems. Is there a
way to change pulseaudio's latency or w/e?
On Wed, Nov 19, 2008 at 7:14 PM, pymike [EMAIL PROTECTED
Oh, my apologies.. I'm afraid this thread is a bit OT now. Strike that,
extremely OT.
On Wed, Nov 19, 2008 at 8:27 PM, pymike [EMAIL PROTECTED] wrote:
If I try to uninstall pulseaudio it makes me uninstall ubuntu-desktop. A
little red flag is telling me not to do this.
Sigh... I guess I'll
PM, Charlie Nolan [EMAIL PROTECTED]
wrote:
This looks likely:
https://bugs.launchpad.net/ubuntu/+source/pygame/+bug/295369
-FM
On Mon, Nov 17, 2008 at 9:52 PM, René Dudfield [EMAIL PROTECTED] wrote:
hey,
pymike, what's the url for your ubuntu bug report?
On Tue, Nov 18, 2008
that out if you're curious, OP. RJones is the other
(he replied earlier in this thread.)
On 11/16/08, Nicholas Dudfield [EMAIL PROTECTED] wrote:
Unacceptable Right Doun To Mah Tippy Teepee Toes
--
- pymike
Stop loling into a false sense of hilarity
don't remember what I was thinking. :)
Anyway, the next major version of pygame already has sdl_gfx
integrated I think, so this might be moot. :(
note, that we are probably going to do some more 1.x releases of
pygame... so this could still be quite useful.
cu!
--
- pymike
Stop
Strike that, it's still delaying. If I raise it it starts running too fast.
I'm re-installing pygame to see if that will fix it.
On Sat, Nov 15, 2008 at 5:10 PM, pymike [EMAIL PROTECTED] wrote:
pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable
I can change to fix
Still not working. I'll try rebooting to see if that fixes it :S
Has anyone had this problem?
On Sun, Nov 16, 2008 at 4:20 PM, pymike [EMAIL PROTECTED] wrote:
Strike that, it's still delaying. If I raise it it starts running too fast.
I'm re-installing pygame to see if that will fix
Re-installed and re-booted, and it's still not working.
On Sun, Nov 16, 2008 at 4:23 PM, pymike [EMAIL PROTECTED] wrote:
Still not working. I'll try rebooting to see if that fixes it :S
Has anyone had this problem?
On Sun, Nov 16, 2008 at 4:20 PM, pymike [EMAIL PROTECTED] wrote:
Strike
Acceptable... Tomatoes, Tomahtoes
To mah toes! Sorry, couldn't resist... :-D
--
- pymike
Stop loling into a false sense of hilarity
they behave like
unresponsive, bloated children, I have this program that just works (until
my next c++ project...). Or maybe it's just the joy of using Ubuntu again
instead of XP, in anycase.. Thanks guys!
Devon
--- On Fri, 11/7/08, pymike [EMAIL PROTECTED] wrote:
From: pymike
help me to get this fixed?
Thanks :-)
--
- pymike
Stop loling into a false sense of hilarity
be a power
of two, which the default isn't. And that should really read should
be, since it's rounded up otherwise.
-FM
On Sat, Nov 15, 2008 at 8:49 AM, pymike [EMAIL PROTECTED] wrote:
Hi all,
I recently upgraded my Ubuntu from Hardy (8.04) to Intrepid (8.10). Now
sound/music
Yes. To link to it [on linux] I just add -lSDL and -lSDL_image.
On Sat, Nov 15, 2008 at 3:16 PM, Matt Pearson [EMAIL PROTECTED] wrote:
are you using SDL in C++ yet?
On Sat, Nov 15, 2008 at 8:42 AM, pymike [EMAIL PROTECTED] wrote:
I can actually dev C++ quite efficiently with Geany. Just
at 3:16 PM, Matt Pearson [EMAIL PROTECTED]wrote:
are you using SDL in C++ yet?
On Sat, Nov 15, 2008 at 8:42 AM, pymike [EMAIL PROTECTED] wrote:
I can actually dev C++ quite efficiently with Geany. Just edit the Set
Includes and Arguments under the build menu for linking.
Code::Blocks is good
pygame.mixer.pre_init(44100*4) seams to fix it. Is there a global variable I
can change to fix this or something? It also appears to be a local problem
with my OS, so distributing games might get painful...
Thanks :-)
On Sat, Nov 15, 2008 at 4:57 PM, pymike [EMAIL PROTECTED] wrote:
Hey, thanks
with it and the
spaces/4 tabs
concept
On Fri, Nov 7, 2008 at 7:36 PM, pymike [EMAIL PROTECTED] wrote:
If you want simplicity and speed, geany's the way to go.
On Fri, Nov 7, 2008 at 4:08 PM, yanom @linuxmail.org [EMAIL PROTECTED]
wrote:
Uhhh. don't use Geany. use DrPython or IDLE
Aha, nice :) geany ftw :-D
On Sat, Nov 8, 2008 at 10:00 AM, Nathan Whitehead [EMAIL PROTECTED]wrote:
On Sat, Nov 8, 2008 at 7:37 AM, pymike [EMAIL PROTECTED] wrote:
If you've got lots of tabs and 4 spaces mixed together you can either
The version of geany I have (0.13) has a menu option
=c533b69d222047e5b543fa818da8659f
--
Powered by Outblaze
--
- pymike
Stop loling into a false sense of hilarity
and will not open a console.
--
- pymike
Stop loling into a false sense of hilarity
to be more specific.
--
- pymike
Stop loling into a false sense of hilarity
, still closing problem
remains
On Thu, Oct 30, 2008 at 3:49 PM, Matt Pearson [EMAIL PROTECTED]wrote:
i have done that and while it clears IDLE of the exception it still
has a problem closing the window correctly
On Thu, Oct 30, 2008 at 2:21 PM, pymike [EMAIL PROTECTED] wrote:
Call
get more familar with the
enviroment
before i waste your time.
Peace Love and Harmony
On Thu, Oct 30, 2008 at 7:58 PM, Ian Mallett [EMAIL PROTECTED] wrote:
You could try upgrading to pygame 1.8.1.
Has anyone else had this problem with Python 2.6?
--
- pymike
Stop loling into a false
detection, AFAICT there isn't a way to
rotate a mask, or to do collision detection on rotated objects. Are there
plans for something like this, or am I stuck with using an image, rotating
it with the transform package and then using Mask.from_surface?
Thanks.
--Mike
--
- pymike
Stop loling
/
And if you want to request any new features, just post here:
http://gmarcade.com/requestafeature/
I hope to see you around, thanks again!
-Matt Kremer
http://gmarcade.com/
--
- pymike
Stop loling into a false sense of hilarity
lol
On Wed, Oct 8, 2008 at 6:05 AM, Knapp [EMAIL PROTECTED] wrote:
Sorry, country!
--
Douglas E Knapp
http://sf-journey-creations.wikispot.org/Front_Page
--
- pymike
Stop loling into a false sense of hilarity
that )
--
Jake
--
- pymike
Stop loling into a false sense of hilarity
of porting pygame into nintendo
ds.
Does anybody working on that?
thanks
diego
--
- pymike
Stop loling into a false sense of hilarity
Geany! Geany! Rah rah rah!
On Sat, Oct 4, 2008 at 4:41 PM, Jake b [EMAIL PROTECTED] wrote:
I *love* Scite.
--
Jake
--
- pymike
Stop loling into a false sense of hilarity
recommendations for a good n00b IDE? I really like IDLE's
stripped down no-frills approach. Also, I need to be able to set a
white-on-black color scheme. . . much easier on the eyes.
thanks!
--
- pymike (http://pymike.4rensics.org/)
like SciTE (Scintilla Text Editor)
Like IDLE, it is no-frills.
It has python syntax coloring, F5 to run the current module works
nicely, and you can customize the color scheme.
http://www.scintilla.org/SciTE.html
---
James Paige
--
- pymike (http://pymike.4rensics.org/)
-asy.a8ww.net/a8-ads/adftrclick?redirectid=1fd077cd01934c63240778606a312794
--
Powered by Outblaze
--
- pymike (http://pymike.4rensics.org/)
Oh and you'll need to set the display screen up too
On Sun, Sep 28, 2008 at 4:24 PM, pymike [EMAIL PROTECTED] wrote:
Depends on your game structure, but if you're using pygame it'd be easiest
to just go
import pygame
from pygame.locals import *
paused = False
game_is_running = True
a shapestrip or
something?
Thanks,
--
- pymike (http://pymike.4rensics.org/)
Thanks :-) I actually already converted my font to a shapestrip, and I got
it working fine now :-)
http://pymike.4rensics.org/files/Screenshot-PixelWars-1.png
However pygame SHOULD have a function to invert colors on images. like
image.invert()
Cheers
On Wed, Sep 17, 2008 at 9:26 AM, Nicholas
ok thx :-)
On Wed, Sep 17, 2008 at 10:15 AM, Nicholas Dudfield [EMAIL PROTECTED]wrote:
1.9? Until then
def inverted(img):
inv = pygame.Surface(img.get_rect().size, pygame.SRCALPHA)
inv.fill((255,255,255,255))
inv.blit(img, (0,0), None, BLEND_RGB_SUB)
return inv
pymike
, then you're in Business.
--
- pymike (http://pymike.4rensics.org/)
Circus is that will be pointless
searching python flying circus on google
--
.__.·º(foolhu!)
(oO)
/ | | \
--
- pymike (http://pymike.4rensics.org/)
other templating engine?
2008/8/20 Ian Mallett [EMAIL PROTECTED]:
Le Petit Parisien
--
Thanks, Richie Ward
--
- pymike (http://pymike.4rensics.org/)
Eh, I vote Flying Circus - but I think the long name should be Flying
Circus of Games or Python's Flying Circus ;-)
On Wed, Aug 20, 2008 at 6:08 PM, Ian Mallett [EMAIL PROTECTED] wrote:
I vote Hypernucleus.
Ian
--
- pymike (http://pymike.4rensics.org/)
theme:
Flying Pyg
--
Greg
--
- pymike (http://pymike.4rensics.org/)
effect.
--
Greg
--
Thanks, Richie Ward
--
- pymike (http://pymike.4rensics.org/)
...
pygame.draw.ellipse(screen, (0, 127, 0, 140), (300, 150, 80, 40), 0)
... where the color is given with a rgb+alpha value, simply doesn't
work.
--
-- luca
--
- pymike (http://pymike.4rensics.org/)
help myself:
Do they have gho gho boots?
Apparently it's just a robe, sometimes with a scarf,
so I don't think boots are part of the specification.
There's a wikipedia article here:
http://en.wikipedia.org/wiki/Gho
--
Greg
--
Thanks, Richie Ward
--
- pymike (http
[EMAIL PROTECTED]:
P.S., you may want to convert your angles to radians with math's handy
radians() function.
--
- pymike (http://pymike.pyedpypers.org/)
/?222n1oyn1my
Sorry for the poor or inexistent documentation :( I'm working on it too
2008/7/3 PyMike [EMAIL PROTECTED]:
Hello,
If the game's not too big, can you upload it on mediafire.com or
stuffr.net? I can try to fix it up :-)
On Thu, Jul 3, 2008 at 11:12 AM, OsKaR [EMAIL PROTECTED] wrote
to include
a whole bunch of new fun stuff. However 1.9 will probably take longer
since there's more new stuff to polish up.
cu,
--
- pymike (http://pymike.pyedpypers.org/)
Hi,
Me nagging Rene
-pynag
On Mon, Jun 23, 2008 at 10:03 PM, Ian Mallett [EMAIL PROTECTED] wrote:
Hi,
Me nagging Rene
-Ian
--
- pymike (http://pymike.pyedpypers.org/)
help will be greatly appreciated.
:: Jim Cook | [EMAIL PROTECTED] | Denver, Colorado ::
--
- pymike (http://pymike.pyedpypers.org/)
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