[pygame] Fw: rect.center.. confusion over result.. or bad result?

2008-12-04 Thread Lin Parkh
I think I am confused about what center of a rectangle is becaue I am getting an "odd" (to me) result. Specifically: #I define a rectangle: tes =pygame.Rect(0,44,200,85) #now i would expect the center of this rectangle to be be ((200+0)/2),(44+85)/2)) in other words (100, 64) instead I get: te

Re: [pygame] Fw: rect.center.. confusion over result.. or bad result?

2008-12-04 Thread Lin Parkh
) + 44 86.5 It divides the height by two, and then adjusts it by the y coordinate. cu. On Fri, Dec 5, 2008 at 11:44 AM, Lin Parkh <[EMAIL PROTECTED]> wrote: I think I am confused about what center of a rectangle is becaue I am getting an "odd" (to me) result. Specifically: #I defin

[pygame] Controlling Display Location on screen

2008-12-18 Thread Lin Parkh
Is it possible to set where on the monitor the display will appear? For example I would like the pygame display to appear on a second monitor I have. I see how to control resolution and size but not this. I am using windows btw, Thanks, Lin

Re: [pygame] Controlling Display Location on screen

2008-12-18 Thread Lin Parkh
Thanks. Would not have figured this one out easily :-) - Original Message - From: "Kris Schnee" To: Sent: Thursday, December 18, 2008 7:50 AM Subject: Re: [pygame] Controlling Display Location on screen On Thu, 18 Dec 2008 07:44:21 -0800, "Lin Parkh" wrote: I

Re: [pygame] @

2008-12-31 Thread Lin Parkh
While we're on this kind of topic what is the best approach in python to creating code macros? That is ability to write a higher level language (or script) which translates down into python? Decorators look like they would be part of that story. Is that the best way or is their a more general wa

Re: [pygame] @

2008-12-31 Thread Lin Parkh
of ways to change how the existing syntax works. Lenard Noah Kantrowitz wrote: Python has no such system. Boo is a python-like language that supports hygienic macros. --Noah On Dec 31, 2008, at 1:20 PM, Lin Parkh wrote: While we're on this kind of topic what is the best approach in pyth

Re: [pygame] @

2008-12-31 Thread Lin Parkh
2008, at 4:56 PM, Lin Parkh wrote: Thanks. The game context is I would like to write a scripting language on top of pygame/python for my game. - Original Message - From: "Lenard Lindstrom" To: Sent: Wednesday, December 31, 2008 1:32 PM Subject: Re: [pygame] @ This is getting

[pygame] Clock versus time tick checks

2009-01-10 Thread Lin Parkh
Hi, I'm going to be introducing animation and want to ensure a steady frame rate. I see two approaches to this right now from reviewing examples. One is to use a Clock with a frame rate argument. This appears to simply do a delay any time there are spare milliseconds till the name frame update.

Re: [pygame] Clock versus time tick checks

2009-01-10 Thread Lin Parkh
This looks quite interesting. Thanks for pointing that out. - Original Message - From: Jake b To: pygame-users@seul.org Sent: Saturday, January 10, 2009 7:53 PM Subject: Re: [pygame] Clock versus time tick checks This may interest you, it's a tutorial on de-coupling the ga

[pygame] Making a Breakpoint happen during a run via keyboard

2009-02-22 Thread Lin Parkh
I know this question is vaguely structured but would love insight if anyone can manage it. I am trying to give myself an interactive debugger during the running of my game. That is, while game is in execution I hit a keystroke which leads to a breakpoint being reached and execution stops but p

Re: [pygame] Making a Breakpoint happen during a run via keyboard

2009-02-22 Thread Lin Parkh
kes here and gives pdb console HTH Ulrich Am 22.02.2009 um 23:28 schrieb Lin Parkh: I know this question is vaguely structured but would love insight if anyone can manage it. I am trying to give myself an interactive debugger during the running of my game. That is, while ga

Re: [pygame] Making a Breakpoint happen during a run via keyboard

2009-02-22 Thread Lin Parkh
environment is but I usually do something like so if I need interactive debugging: -- pseudo code main loop: if key == K_whatever: import pdb pdb.set_trace() # <- brakes here and gives pdb console HTH Ulrich Am 22.02.2009 um 23:28

[pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-01 Thread Lin Parkh
I'm noticing a weird little artifact namely that I get left over fragments of a surface i redraw on to screen where the mouse cursor moves. It appears as if my code is interacting with whatever controls cursor redraw. I notice that this only happens when i go to fullscreen mode and enable hardw

Re: [pygame] Redraw under mouse cursor in HWSURFACE mode

2009-03-01 Thread Lin Parkh
using the OS cursor, or blit-ing your own? (ie: hide cursor, and draw cursor sprite ) On Sun, Mar 1, 2009 at 5:19 PM, Lin Parkh wrote: I'm noticing a weird little artifact namely that I get left over fragments of a surface i redraw on to screen where the mouse cursor moves. It appe

Re: [pygame] A* module using surfaces for walkability data

2009-03-27 Thread Lin Parkh
An efficient A* in python would be great! So here's a vote :-) - Original Message - From: "Forrest Voight" To: Sent: Thursday, March 26, 2009 11:48 PM Subject: [pygame] A* module using surfaces for walkability data A while ago I made a really efficient A* pathfinding module in C tha

RE: [pygame] Pygame Subset for Android 0.9.3 Released

2011-05-02 Thread Lin Parkh
Though python 2.7 was bad right? So maybe hold off on this? -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Sean Wolfe Sent: Sunday, May 01, 2011 5:27 PM To: pygame-users@seul.org Subject: Re: [pygame] Pygame Subset for Android 0.9.3 R

[pygame] Mixing Colorkey and Surface alpha

2012-02-29 Thread Lin Parkh
I have two surfaces. The source surface that I am blitting has a "surface alpha" set to give me semi transparency. The destination surface has a transparent colorkey. What I would like to have happen is that source surface makes semi transparent any pixels on the destination surface that are not

RE: [pygame] Mixing Colorkey and Surface alpha

2012-03-08 Thread Lin Parkh
: [pygame] Mixing Colorkey and Surface alpha On Wed, Feb 29, 2012 at 12:23 PM, Lin Parkh wrote: I have two surfaces. The source surface that I am blitting has a "surface alpha" set to give me semi transparency. The destination surface has a transparent colorkey. What I would like to h

RE: [pygame] Professional games made with Pygame?

2013-02-18 Thread Lin Parkh
Please publish your final list. Thanks for compiling. From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Al Sweigart Sent: Saturday, February 16, 2013 2:35 PM To: pygame-users@seul.org Subject: [pygame] Professional games made with Pygame? Hi everyone, I'm c

[pygame] Pygame subsurface inherit surface flags?

2013-09-18 Thread Lin Parkh
Hi, I've read the documentation but am still hazy. If have defined a surface with specific flags (in particular pygame.HWSURFACE) should a subsurface of that surface inherit the flags (i.e. is also a hardware accelerated surface(i.e. in video card memory) or do I need to do an explicit 'convert'

RE: [pygame] Pygame subsurface inherit surface flags?

2013-09-19 Thread Lin Parkh
If your sprites don't have many colours, dropping the colour depth will give you a speedup (less memory bandwidth used). Also RLE encoding can speed up drawing for some sprites. All the best, On Wed, Sep 18, 2013 at 9:11 PM, Lin Parkh wrote: Hi, I've read the documentati

RE: [pygame] Pygame subsurface inherit surface flags? <-- RLE encoding

2013-09-19 Thread Lin Parkh
-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Lin Parkh Sent: Thursday, September 19, 2013 9:03 AM To: pygame-users@seul.org Subject: RE: [pygame] Pygame subsurface inherit surface flags? Thank you. I suspect you are right about HWSURFACE. For example I used to be able

RE: [pygame] Pygame subsurface inherit surface flags? <-- RLE encoding

2013-09-19 Thread Lin Parkh
ose spare processing cycles to decompress or compress data, therefore allowing you to "transfer" more data over memory. cu. On Thu, Sep 19, 2013 at 6:06 PM, Lin Parkh wrote: OK I didn’t recognize the acronym “RLE encoding” but decompressed I do ;-) I see how that would save memory

[pygame] Changelog for Pygame 1.9.2a0 vs 1.9.1

2013-09-25 Thread Lin Parkh
Hi, I have a game running fine on pygame 1.9.1 with python 2.5.4 . I am attempting to modernize python to 2.7.5. To that end I have installed python 2.7.5 and pygame-1.9.2a0.win32-py2.7Installation worked and the program runs. However, now I get occasional odd graphical glitches (background f

RE: [pygame] Changelog for Pygame 1.9.2a0 vs 1.9.1

2013-09-27 Thread Lin Parkh
, Lin Parkh wrote: Hi, I have a game running fine on pygame 1.9.1 with python 2.5.4 . I am attempting to modernize python to 2.7.5. To that end I have installed python 2.7.5 and pygame-1.9.2a0.win32-py2.7Installation worked and the program runs. However, now I get occasional odd graphical