Hi Gudrun,
Gudrun Lotze wrote:
> Dear all,
>
> I wish to ray trace my object so it looks nice. I have chosen a mesh as
> surface representation.
>
> I did
> viewport 1024, 768
> ray 1024, 768
>
> But the mesh is black afterwards and not anymore blue.
> Is there a chance to keep the color and hav
Hi Gudrun,
> But the mesh is black afterwards and not anymore blue.
You may want to check your light position, or try a slighter blue.
> Is there a chance to keep the color and have less dominant lines for the mesh?
I'm not artistically skilled enough to know about less dominant lines,
but the
Dear all,
I wish to ray trace my object so it looks nice. I have chosen a mesh as surface
representation.
I did
viewport 1024, 768
ray 1024, 768
But the mesh is black afterwards and not anymore blue.
Is there a chance to keep the color and have less dominant lines for the mesh?
Is there a cha
ananga o Otago
> Pouaka Poutapeta 56 Otepoti 9054
> Aotearoa
>
> Ph / Waea +64 3 4797293
> Fax / Waeawhakaahua +64 3 4797034
>
>
> -Original Message-
> From: Gudrun Lotze [mailto:gudrun.lo...@gmx.net]
> Sent: Wednesday, 23 June 2010 12:30 p.m.
> To: pymol
[mailto:gudrun.lo...@gmx.net]
Sent: Wednesday, 23 June 2010 12:30 p.m.
To: pymol-users@lists.sourceforge.net
Subject: [PyMOL] Question about ray
Dear Pymol-Users,
I tried to ray my protein to get a good looking picture. I tried set
ray_trace_mode, 0 and ray 1200, 1200. I always go a square around
Dear Pymol-Users,
I tried to ray my protein to get a good looking picture. I tried set
ray_trace_mode, 0 and ray 1200, 1200. I always go a square around my
protein and parts where not visible.
How can I get rid of that black border line and how can I ray my
protein so it is on the whole page
Hi Pete,
Check on the sections "clipped_by" and "bounded_by" in the povray
documentation. You can clip with a defined plane, and can actually do so
using different planes for different objects. Alternatively you can use
other objects to clip. Another possibility is to use CSG difference or
interse
> Or you can dump to povray and render at whatever resolution you want,
> but the image will not resemble exactly what is seen in the pymol viewer
> window.
>
I've noticed problems with the clipping planes (z axis) whenever I've
tried this. Specifically, the near clipping plane is apparently not
Or you can dump to povray and render at whatever resolution you want,
but the image will not resemble exactly what is seen in the pymol viewer
window.
Peter Adrian Meyer wrote:
>>multiple structura alignment. I pointed out three structures for further
>>processing within all 12 structures. However
> multiple structura alignment. I pointed out three structures for further
> processing within all 12 structures. However, when I try to ray the
> structural
> resolution (only 3 of all 12 structures) to 2000x2000 with 'ray 2000,
> 2000', I
> always received a low resolution (as screen resolution o
--- Chung-Ming Yu wrote:
> Dear all:
>
> I changed the topology of secondary structures with
> 'alter' commands and then
> I used 'rebuild' command to show the new topology of
> secondary structures in
> multiple structura alignment. I pointed out three
> structures for further
> processing wit
Dear all:
I changed the topology of secondary structures with 'alter' commands and then
I used 'rebuild' command to show the new topology of secondary structures in
multiple structura alignment. I pointed out three structures for further
processing within all 12 structures. However, when I try to
12 matches
Mail list logo