Re: Installing pygame

2016-01-21 Thread jacob Kruger
I literally just installed pyGame under 3.5.1, using following .whl file 
that pulled off a site offering collections of .whl files:

http://www.lfd.uci.edu/~gohlke/pythonlibs/

And, according to following page, the command of pi3p install 
...followed by name of .whl file... handled installing pyGame under 3.5.1:

https://skellykiernan.wordpress.com/2015/01/04/python-pygame-install/

That was after copying the .whl file into the./scripts directory under 
python 3.5.1 installation path.


HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
"Roger Wilco wants to welcome you...to the space janitor's closet..."

On 2016-01-21 12:10 PM, John Mycroft wrote:

Hi!
I have now spent several hours trying to install Pygame with Python 
3.5.  I have installed from a msi file "successfully" but "import 
pygame" fails either because Python can't find pygame or because "%1  
is not a valid .DLL".  I have followed the instructions at 
https://www.webucator.com/blog/2015/03/installing-the-windows-64-bit-version-of-pygame/ 
to install from a wheel which works just fine until I get to

***
C:\Python>c:\python\scripts\pip install pygame-1.9.2a0-cp35-none-win32
c:\python\lib\site-packages\pip\pep425tags.py:89: RuntimeWarning: 
Config variable 'Py_DEBUG' is unset, Python ABI tag may be incorrect

  warn=(impl == 'cp')):
c:\python\lib\site-packages\pip\pep425tags.py:93: RuntimeWarning: 
Config variable 'WITH_PYMALLOC' is unset, Python ABI tag may be incorrect

  warn=(impl == 'cp')):
Collecting pygame-1.9.2a0-cp35-none-win32
  Could not find a version that satisfies the requirement 
pygame-1.9.2a0-cp35-none-win32 (from versions: )

No matching distribution found for pygame-1.9.2a0-cp35-none-win32
**
which tells me nothing.


Please, someone - how do I install pygame?  It appears to be installed 
on my PC - maybe I have it in the wrong folder?  When I download the 
install packages, I copy them into my c:\Python folder (where my 
Python lives) and install from there so I would think they'd get 
installed in the right place.


Many thanks - John Mycroft


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Re: Installing PyGame?

2014-04-26 Thread Andrea D'Amore

On 2014-04-25 23:57:21 +, Gregory Ewing said:


I don't know what you're doing to hose your system that badly.
I've never had a problem that couldn't be fixed by deleting
whatever the last thing was I added that caused it.


The actual problem with the native MacOSX way is that there's no
official way to uninstall a package once it's installed.


Also the problems I had with one of the third-party package
managers was because it *didn't* keep its own stuff properly
separated. It installed libraries on my regular library path
so that they got picked up by things that they weren't
appropriate for.


This most likely was not MacPorts, its default install path is not
checked by dyld by default.


But I use a wide
variety of libraries, not all of them available that way,
and many of them installed from source, and I find it's
less hassle overall to do everything the native MacOSX way
wherever possible.


Well, the native MacOSX way would probably be registering a package
via installer(8) not compiling from source.

As long as you're comfortable with your system then it's good for you.
In my experience the more libraries/software I install the more useful
a package manager becomes in terms of stray files left when upgrading or
uninstalling.


I use a mix of MacPorts to provide the base tools and virtualenv for
project-specific pypi libraries.


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Re: Installing PyGame?

2014-04-26 Thread Andrea D'Amore

On 2014-04-25 23:42:33 +, Gregory Ewing said:


That's fine if it works, but the OP said he'd already tried
various things like that and they *didn't* work for him.


By reading the original message (the empty reply with full quote of a
ten months earlier message) I couldn't figure what the OP actually did,
he says just about every way possible, or what his an error actually is.

Most likely all those methods are good, I'd rather fix any of those by
providing further info than switch to another one looking for a magical 
solution.


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Re: Installing PyGame?

2014-04-25 Thread Gregory Ewing

Ned Deily wrote:
I disagree that 
installing a bunch of disparate software from various sources via binary 
installers and/or source is to be preferred to a modern third-party 
package manager on OS X like MacPorts or Homebrew.  That's just setting 
yourself up for a long-term maintenance headache.  What could be easier 
than:


sudo port install py27-game


That's fine if it works, but the OP said he'd already tried
various things like that and they *didn't* work for him. And
I've had trouble in the past with MacPorts and/or Fink (can't
remember exactly which one it was) installing libraries that
were incompatible with other things I use and messing them
up, so I've learned to be wary of them.

Those problems were probably due to some unusual features of
my setup, and wouldn't occur for most other people. But
because I don't use those tools, I can't give any
recommendations about how to troubleshoot them. All I can
do is explain what works for me.

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Re: Installing PyGame?

2014-04-25 Thread Gregory Ewing

Ryan Hiebert wrote:

 I've chosen to use
MacPorts because it keeps things separate, because when things get hosed 
using the system libraries, I don't have to erase my whole system to get 
back to a vanilla OS X install.


I don't know what you're doing to hose your system that badly.
I've never had a problem that couldn't be fixed by deleting
whatever the last thing was I added that caused it.

Also the problems I had with one of the third-party package
managers was because it *didn't* keep its own stuff properly
separated. It installed libraries on my regular library path
so that they got picked up by things that they weren't
appropriate for.

I'm not saying that MacPorts is a bad thing. If it's the
*only* thing you use, it's probably fine. But I use a wide
variety of libraries, not all of them available that way,
and many of them installed from source, and I find it's
less hassle overall to do everything the native MacOSX way
wherever possible.

--
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Re: Installing PyGame?

2014-04-24 Thread rohit782192
On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
 Perhaps this isn't the right place to post this, but it's the only place I 
 could find.
 
 
 
 I asked yesterday or the day before about Python Game Development, and have 
 found a few tutorials on PyGame. Now I have a bigger problem: HOW THE HECK DO 
 I INSTALL PYGAME!?!?! System Details:
 
 
 
 * Mac OS X 10.8.4 Mountain Lion
 
 * 4GB DDR3 RAM
 
 
 
 I do have Window's installed, as well as Ubuntu 11.04 but I would like to use 
 Mac OS X if possible. I've tried using MacPorts, Fink, the Mac DMG, source 
 installing, installing NumPY, just about every way possible. I can't seem to 
 get it working, I keep getting an error in all my versions of IDLE. I've 
 tried:
 
 
 
 * IDLE 2.5
 
 * IDLE 2.7.2
 
 * IDLE 2.7.3
 
 * IDLE 3.1
 
 * IDLE 3.3.1
 
 
 
 None of the versions work. I'm using PyGame 1.9.1.
 
 
 
 Thanks! Any help is appreciated!

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Re: Installing PyGame?

2014-04-24 Thread Terry Reedy

On 4/24/2014 11:32 AM, rohit782...@gmail.com wrote:

When you post, please do more than just quote. If you are relaying a
private email, please say so.


On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:


I did not see the original post, if indeed there was a public one.

[snip pygame/numpy problems]
...

I do have Window's installed, as well as Ubuntu 11.04 but I would
like to use Mac OS X if possible. I've tried using MacPorts, Fink,
the Mac DMG, source installing, installing NumPY, just about every
way possible. I can't seem to get it working, I keep getting an
error in all my versions of IDLE. I've tried:



* IDLE 2.5
* IDLE 2.7.2
* IDLE 2.7.3
* IDLE 3.1
* IDLE 3.3.1


Idle depends on tkinter. Tkinter depends on having a tcl/tk that works, 
at least for tkinter. The following page has essential info about 
getting the right tcl/tk installed.

https://www.python.org/download/mac/tcltk

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Re: Installing PyGame?

2014-04-24 Thread Steven D'Aprano
On Thu, 24 Apr 2014 15:15:09 -0400, Terry Reedy wrote:

 On 4/24/2014 11:32 AM, rohit782...@gmail.com wrote:
 
 When you post, please do more than just quote. If you are relaying a
 private email, please say so.
 
 On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:
 
 I did not see the original post, if indeed there was a public one.

Check out the date. It was over ten months ago.





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http://import-that.dreamwidth.org/
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Re: Installing PyGame?

2014-04-24 Thread Gregory Ewing

rohit782...@gmail.com wrote:

On Saturday, June 8, 2013 9:37:44 PM UTC+5:30, Eam onn wrote:


Now I have a bigger problem: HOW THE HECK
DO I INSTALL PYGAME!?!?! System Details:

I've tried using MacPorts, Fink, the Mac DMG,
source installing, installing NumPY, just about every way possible.


My advice would be to steer clear of things like Fink and MacPorts
and do things the native MacOSX way wherever possible. That means
using a framework installation of Python and framework versions of
the various libraries that PyGame uses.

There are a number of steps to getting pygame working:

1) Make sure you have a working framework installation of an
appropriate version of Python. I installed mine from source,
but a binary installation should work too. Depending on your
MacOSX version, the system python might be sufficient.

2) Install framework versions of the SDL library and other
libraries that pygame uses.

You may need to hunt around a bit, but you should be able to find
DMG installers for all of these. In my /Library/Frameworks I have:

SDL.framework
SDL-QD.framework
SDL_image.framework
SDL_mixer.framework
SDL_net.framework
SDL_ttf.framework

3) Install pygame itself with the usual 'python setup.py install'.
If you have all the relevant libraries, the installer will auto
detect them and use them. At the end, it will tell you which ones
it couldn't find. Pygame will work without some of them, but those
features won't be available. You can add more libraries and run
setup.py again if you need to.

4) Specific games may require other Python libraries such as
Numpy etc.

--
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Re: Installing PyGame?

2014-04-24 Thread Gregory Ewing

Terry Reedy wrote:
Idle depends on tkinter. Tkinter depends on having a tcl/tk that works, 
at least for tkinter. The following page has essential info about 
getting the right tcl/tk installed.

https://www.python.org/download/mac/tcltk


Also keep in mind that you don't *have* to use IDLE at all.
I do all my Python development on MacOSX using BBEdit Lite
and the Terminal.

If nothing else, you can try out pygame that way to see
whether your problem is a pygame-related one or something
else.

--
Greg
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Re: Installing PyGame?

2014-04-24 Thread Ned Deily
In article brtt0jf10j...@mid.individual.net,
 Gregory Ewing greg.ew...@canterbury.ac.nz wrote:
 My advice would be to steer clear of things like Fink and MacPorts
 and do things the native MacOSX way wherever possible. That means
 using a framework installation of Python and framework versions of
 the various libraries that PyGame uses.

FYI, MacPorts Pythons are framework installations.  And I disagree that 
installing a bunch of disparate software from various sources via binary 
installers and/or source is to be preferred to a modern third-party 
package manager on OS X like MacPorts or Homebrew.  That's just setting 
yourself up for a long-term maintenance headache.  What could be easier 
than:

sudo port install py27-game

-- 
 Ned Deily,
 n...@acm.org

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Re: Installing PyGame?

2014-04-24 Thread Ryan Hiebert
On Thu, Apr 24, 2014 at 9:38 PM, Ned Deily n...@acm.org wrote:

 In article brtt0jf10j...@mid.individual.net,
  Gregory Ewing greg.ew...@canterbury.ac.nz wrote:
  My advice would be to steer clear of things like Fink and MacPorts
  and do things the native MacOSX way wherever possible. That means
  using a framework installation of Python and framework versions of
  the various libraries that PyGame uses.

 FYI, MacPorts Pythons are framework installations.  And I disagree that
 installing a bunch of disparate software from various sources via binary
 installers and/or source is to be preferred to a modern third-party
 package manager on OS X like MacPorts or Homebrew.  That's just setting
 yourself up for a long-term maintenance headache.  What could be easier
 than:

 sudo port install py27-game

 I'd love to hear more about Greg's take on MacPorts. I've chosen to use
MacPorts because it keeps things separate, because when things get hosed
using the system libraries, I don't have to erase my whole system to get
back to a vanilla OS X install. Unfortunately, it seems like the
differences in which libraries are used, what options are enabled at
library build time, etc, make it difficult to ensure that things always
work when you try to use the stuff built-in to the system, and untangling
the Homebrew mess can be painful.
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Re: Installing PyGame?

2013-06-08 Thread Fábio Santos
On 8 Jun 2013 17:17, Eam onn letsplaysf...@gmail.com wrote:
 I keep getting an error in all my versions of IDLE.

What error is that? Show us. Errors carry strong hints.

Also, are you following an install guide/tutorial? Which one?

Cheers
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Re: Installing PyGame?

2013-06-08 Thread Eam onn
On Saturday, June 8, 2013 5:41:40 PM UTC+1, Fábio Santos wrote:
 On 8 Jun 2013 17:17, Eam onn letspl...@gmail.com wrote:
 
  I keep getting an error in all my versions of IDLE. 
 
 What error is that? Show us. Errors carry strong hints.
 
 Also, are you following an install guide/tutorial? Which one?
 
 Cheers

I'm not following a guide, but I have followed about 20 - No exaggeration. 
Here's the error I am getting:

ERROR 1: Terminal


COMMAND: import pygame

  File stdin, line 1, in module
  File 
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/__init__.py,
 line 95, in module
from pygame.base import *
ImportError: 
dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so,
 2): no suitable image found.  Did find:

/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so:
 no matching architecture in universal wrapper


ERROR 2: IDLE (all versions)


COMMAND: import pygame

Traceback (most recent call last):
File pyshell#0, line 1, in module
import pygame
ImportError: No module named 'pygame'




Any idea as to what is going on? Terminal is V2.7.3 of Python.
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Re: Installing PyGame?

2013-06-08 Thread cclauss
At the Terminal prompt type: python -c help('modules')

If Pygame is not somewhere in the output then Pygame is not yet installed.

If it is not installed then type: pip install --upgrade pygame 
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Re: Installing PyGame?

2013-06-08 Thread Eam onn
On Saturday, June 8, 2013 6:58:53 PM UTC+1, ccl...@bluewin.ch wrote:
 At the Terminal prompt type: python -c help('modules')
 
 
 
 If Pygame is not somewhere in the output then Pygame is not yet installed.
 
 
 
 If it is not installed then type: pip install --upgrade pygame

python -c help('modules') made an error. pip install --upgrade pygame made an 
error too.
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Re: Installing PyGame?

2013-06-08 Thread Eam onn
On Saturday, June 8, 2013 7:05:49 PM UTC+1, Eam onn wrote:
 On Saturday, June 8, 2013 6:58:53 PM UTC+1, ccl...@bluewin.ch wrote:
 
  At the Terminal prompt type: python -c help('modules')
 
  
 
  
 
  
 
  If Pygame is not somewhere in the output then Pygame is not yet installed.
 
  
 
  
 
  
 
  If it is not installed then type: pip install --upgrade pygame
 
 
 
 python -c help('modules') made an error. pip install --upgrade pygame made 
 an error too.

Wait, the python -c help('modules') worked after spamming it a few times. 
Pygame was listed but it won't do anything when I type in 'import pygame' I 
still get the error :(
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Re: Installing PyGame?

2013-06-08 Thread Fábio Santos
On 8 Jun 2013 19:19, Eam onn letsplaysf...@gmail.com wrote:
 Wait, the python -c help('modules') worked after spamming it a few
times. Pygame was listed but it won't do anything when I type in 'import
pygame' I still get the error :(

Try to always say what your error was.

Do you have pip installed? Pygame AFAIK is a c extension so it requires a
working compiler. I think you need to have one.
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Re: Installing PyGame?

2013-06-08 Thread cclauss
Type: python -V
(That was a capitol V) What version of python is running?

Type: python3 -V
(That was a capitol V) What version of python is running?

Type: python -c 'import pygame'
What is the exact error message?

Type: python
Your prompt should change to something like: 
Type: import pygame
What is the exact error message?
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Re: Installing PyGame?

2013-06-08 Thread Neil Hodgson

Eam onn:


ImportError: 
dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so,
 2): no suitable image found.  Did find:

/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so:
 no matching architecture in universal wrapper


   This is saying that the version of Python you are using is a 
different architecture to the installed pygame library. This could be 
because you are using a 64-bit version of Python with a 32-bit library 
or vice-versa. Or you have a PowerPC library and Python is compiled for 
Intel processors.


   In Terminal, you can find the architecture of files with otool -vh 
followed by the file name. So try (on one line)


otool -vh 
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so


   And the same with Python, first finding where Python is with
whereis python

   Then post all of the output text, not just your interpretation.

   Neil

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Re: Installing pygame on MacOS-X Lion with Python 3.3

2012-05-01 Thread Temia Eszteri
I can't get it working : No pygame module...
Tried without success :
pygame-1.9.2pre-py2.7-macosx10.7.mpkg.zip 
pygame-1.9.1release-python.org-32bit-py2.7-macosx10.3.dmg 

I am using Python 3 last version on MacOS-X Lion.

Where is a step-by-step installation procedure ?

Thanks,

franck

That'd likely be because package installations are limited to the
major and minor version they were built for. Those two packages, for
example, were built for Python 2.7, which is significantly different
from Python 3.3.

I'm not seeing any 3.3 builds for Pygame *at all*, even for Windows,
so you'd probably be best off moving to Python 2.7. You should be able
to use Pygame freely then.

~Temia
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