Hi Renato, perhaps I can quickly help out here, negateIt() and
scaleIt() are functions of the MQuaternion class, which you can find
documented in the Maya API:
http://download.autodesk.com/global/docs/mayasdk2012/en_us/index.html
Cheers!
-André
On Oct 5, 3:44 am, Renato Polimeno
Thanks David, I had hoped for something like this, API 2 looks
promising so far! Will try to implement my stuff going this route,
will keep you posted how it goes.
Thanks again!
-André
On Oct 4, 11:47 pm, David Moulder da...@thirstydevil.co.uk wrote:
I don't know if slerp is correctly
Nice piece of code, thanks for sharing. Writing my own slerp would be
my fallback, though, in the end I'm going to call my function per
frame, and therefore would look into having this C++ wrapped and
compiled. But for now, the API 2 access David suggested looks to be
exactly what I have been
Hey there, I am still busy with accessing quaternions in Maya. The
thing is, I'm looking for an elegant way to get the rotation
quaternion of an object's transformation in world space. Here is what
I have so far:
PyMel issues:
Transform.getRotation() offers the possibility to get world space
gVim + Mapy
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I've never felt a need to have the telnet commands to maya functionality
working. I tried it once with low commitment and the script didnt work
anymore and I didnt care enough to look onto it.
Whether I use eclipse+pydev, or coda, or whatever, I usually just have a
small snippet in the maya script
Gvim (Linux), Mvim (Mac) and Maya script editor for testing. I've
tried Textmate, BBEdit, Eclipse, Kate, Sublime Text 2 and Notepad++.
None compare to the power of vim with it's macros and easy editing.
Took me a few weeks to figure out how to be efficient but I'm way more
efficient now than I