Hi everyone,
I am new to the forum. Please bear with me if my question sounds too vague.
Trying to create a simple spreadsheet-like interface to list the value of
selected attribute and be able to update/feed the user input value back to
the attribute shown in Attribute Editor.
Here is the
Hi all,
I got stuck at the beginning of creating a UI interface and couldn't figure
out what was missing.
ENV: Maya 2018 update 2, Windows 10.
script name: assetManager.py (saved in Maya 2018 scripts folder)
from Qt import QtWidgets, QtCore, QtGui
import pymel.core as pm
class
Hey Zeth,
Sorry for the late response. Much appreciated for the attached script. It
seems to be super handy tool. I am able to download the attachment just
fine. Will definitely give that a go and let you know.
cheers,
Jason
On Wednesday, February 21, 2018 at 12:43:07 PM UTC-8, zeth willie
?
On Wednesday, February 21, 2018 at 7:18:40 AM UTC-8, Marcus Ottosson wrote:
>
> Try print(assetManager) to find out where the file actually resides on
> disk, and make sure it’s the file you expect.
>
>
> On 21 February 2018 at 15:10, Jason Huang <jasonhu...@gmail.com
&
\maya directory elsewhere, such that Maya can
> create a new one without any customisations.
>
>
> On 21 February 2018 at 15:56, Jason Huang <jasonhu...@gmail.com
> > wrote:
>
>> Thanks Marcus. Just tried that and apparently it's executing from the
>> Maya
shouldn’t know about 2017, nor
> any other version before it.
>
> Ps. I use the word “should” rather than “is” because sometimes Maya simply
> goes bananas. :)
>
>
> On 21 February 2018 at 17:03, Jason Huang <jasonhu...@gmail.com
> > wrote:
>
>> Thank you fo
Works like a charm, Zeth. I am able to add, delete, move order of python
paths in a nice little GUI. Awesome! Thanks so much!
-Jason
On Wednesday, February 21, 2018 at 12:43:07 PM UTC-8, zeth willie wrote:
>
> Hey Jason-
>
> I've attached a script that I wrote a while back that may be useful
Hi all,
I am trying to set a VRay rect light's target at the world origin.
I first try to modify the mel code to Python. With moving a rect light's
target in the viewport, I got the code below as a starting point.
setAttr "VRayLightRectShape1.targetPos" -type double3 14.13 -108.221315 -