Thank everybody for sharing great experience.
I'm working on our pipeline tool right, so there are a lots of thing in
there,include GUI, if possible, we want to pack everything up. And like you
guys said, we have to compile everytime working with difference platform,
maya's version but in my
If by “pack everything up” you mean “make a binary” then you can do that
with Python too.
https://github.com/pyinstaller/pyinstaller/wiki
http://www.py2exe.org/
http://cx-freeze.sourceforge.net/
On 15 December 2014 at 08:12, Tuan Nguyen cb.illun...@gmail.com wrote:
Thank everybody for sharing
I've had great success with py2app and Pyinstaller. Personally it's not a
matter of a short term or small project. It is whether C++ provides a
benefit
On Mon, 15 Dec 2014 9:18 PM Marcus Ottosson konstrukt...@gmail.com wrote:
If by “pack everything up” you mean “make a binary” then you can do
Ah, thanks for mention, i will try them now :D
And, its not like i think C++ is the key to everything, above python or
anything. It just i'm still new to this, so i try to explore is as much as
i can, and find the best way to handle things.
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Hi everybody
Like most people, i started with pyqt to build complex GUI inside maya
but i got confused, why python? why not C++ since pyqt is just a warp
around qt after all, and maya support it.
Also, it should be easier to manager when you write a plugin, right?
Thank for dropping by :D
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Yes, well, why C++, why not assembly or straight up binary? Now I'm
confused too! :)
Joking aside, in a nutshell I suppose it's a matter of choosing the right
tool for the right job, Python is more prone to rapid prototyping whereas
C++ provides better performance and options. Whether it's easier
Most of the UI's I write are interacting with *other* legacy ui's (whether
authored via mel, Python cmds, or PySide) , or parts of the DAG. If the
only access I had to them was through the c++ api I'd probably shoot myself
:P Having access to PySide (for me) makes the actual interaction part
You don't always immediately get better performance by choosing C++ over
python. It depends specifically on what your application is doing. A UI
that is presenting a bunch of options and buttons to perform API actions in
Maya is most likely going to have zero different between it being written
in
For me, it's been because I've been scaling up in complexity - start out
with the ol make-it-in-mel, then when that became insufficient for what
i was after, to pyqt/pyside. It's also something that's got less
complexity (in a fashion) and less dev environment overhead so
*theoretically* someone