Re: [Maya-Python] qt and pyqt

2014-12-15 Thread Tuan Nguyen
Thank everybody for sharing great experience. I'm working on our pipeline tool right, so there are a lots of thing in there,include GUI, if possible, we want to pack everything up. And like you guys said, we have to compile everytime working with difference platform, maya's version but in my

Re: [Maya-Python] qt and pyqt

2014-12-15 Thread Marcus Ottosson
If by “pack everything up” you mean “make a binary” then you can do that with Python too. https://github.com/pyinstaller/pyinstaller/wiki http://www.py2exe.org/ http://cx-freeze.sourceforge.net/ ​ On 15 December 2014 at 08:12, Tuan Nguyen cb.illun...@gmail.com wrote: Thank everybody for sharing

Re: [Maya-Python] qt and pyqt

2014-12-15 Thread Justin Israel
I've had great success with py2app and Pyinstaller. Personally it's not a matter of a short term or small project. It is whether C++ provides a benefit On Mon, 15 Dec 2014 9:18 PM Marcus Ottosson konstrukt...@gmail.com wrote: If by “pack everything up” you mean “make a binary” then you can do

Re: [Maya-Python] qt and pyqt

2014-12-15 Thread Tuan Nguyen
Ah, thanks for mention, i will try them now :D And, its not like i think C++ is the key to everything, above python or anything. It just i'm still new to this, so i try to explore is as much as i can, and find the best way to handle things. -- You received this message because you are subscribed

[Maya-Python] qt and pyqt

2014-12-14 Thread illunara
Hi everybody Like most people, i started with pyqt to build complex GUI inside maya but i got confused, why python? why not C++ since pyqt is just a warp around qt after all, and maya support it. Also, it should be easier to manager when you write a plugin, right? Thank for dropping by :D --

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Marcus Ottosson
Yes, well, why C++, why not assembly or straight up binary? Now I'm confused too! :) Joking aside, in a nutshell I suppose it's a matter of choosing the right tool for the right job, Python is more prone to rapid prototyping whereas C++ provides better performance and options. Whether it's easier

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread AK Eric
Most of the UI's I write are interacting with *other* legacy ui's (whether authored via mel, Python cmds, or PySide) , or parts of the DAG. If the only access I had to them was through the c++ api I'd probably shoot myself :P Having access to PySide (for me) makes the actual interaction part

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Justin Israel
You don't always immediately get better performance by choosing C++ over python. It depends specifically on what your application is doing. A UI that is presenting a bunch of options and buttons to perform API actions in Maya is most likely going to have zero different between it being written in

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Anthony Tan
For me, it's been because I've been scaling up in complexity - start out with the ol make-it-in-mel, then when that became insufficient for what i was after, to pyqt/pyside. It's also something that's got less complexity (in a fashion) and less dev environment overhead so *theoretically* someone