[Maya-Python] qt and pyqt

2014-12-14 Thread illunara
Hi everybody Like most people, i started with pyqt to build complex GUI inside maya but i got confused, why python? why not C++ since pyqt is just a warp around qt after all, and maya support it. Also, it should be easier to manager when you write a plugin, right? Thank for dropping by :D --

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Marcus Ottosson
Yes, well, why C++, why not assembly or straight up binary? Now I'm confused too! :) Joking aside, in a nutshell I suppose it's a matter of choosing the right tool for the right job, Python is more prone to rapid prototyping whereas C++ provides better performance and options. Whether it's easier

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread AK Eric
Most of the UI's I write are interacting with *other* legacy ui's (whether authored via mel, Python cmds, or PySide) , or parts of the DAG. If the only access I had to them was through the c++ api I'd probably shoot myself :P Having access to PySide (for me) makes the actual interaction part

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Justin Israel
You don't always immediately get better performance by choosing C++ over python. It depends specifically on what your application is doing. A UI that is presenting a bunch of options and buttons to perform API actions in Maya is most likely going to have zero different between it being written in

Re: [Maya-Python] qt and pyqt

2014-12-14 Thread Anthony Tan
For me, it's been because I've been scaling up in complexity - start out with the ol make-it-in-mel, then when that became insufficient for what i was after, to pyqt/pyside. It's also something that's got less complexity (in a fashion) and less dev environment overhead so *theoretically* someone