Hi everyone!
Perhaps this is a simple question but I can seemed to succeed at googling
it. Maybe someone here can help?
I would like to change the text color of a text or background color if the
item in a qlistwidget? I am double clicking on an item and will like to
change the color of it, th
On Tue, 20 Sep 2016, 8:54 PM Juan Tigreros wrote:
> Hi everyone!
>
> Perhaps this is a simple question but I can seemed to succeed at googling
> it. Maybe someone here can help?
>
> I would like to change the text color of a text or background color if the
> item in a qlistwidget? I am double cli
Thanks for the quick response Justin.
First, I should mention that I am fairly new to this. With that said, here
is what im trying to do.
def doubleClickedItem(self):
"""for when an item is double clicked """
theListWidget = self.sender()
currentItem = theListWidget
Take a loot at the pyside docs here:
https://srinikom.github.io/pyside-docs/contents.html
You can also use `PySide.QtGui.QWidget.setStyleSheet(styleSheet)` to update
the colors.
For capturing double click, another approach would be apply an even filter:
def clickable(widget):
"""Re implemen
I've thrown together an example here:
https://gist.github.com/justinfx/5926db12d275737e5eb66c7bf7e77e93
QListWidget lets you connect to a double click signal which hands you the
item that was double clicked.
>From there it is trivial to toggle the color as needed.
Justin
On Tue, Sep 20, 2016 at
Hi everyone,
It's possible to get MEvent of panel ?
I try to get mouse clic out of MpxContext / draggerContext / Qt.
Maya have this MEvent for move, rotate camera, select, etc etc But
it's impossible to get this event ?! ...
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Thanks Justin!!! This was the missing piece. :) I truly appreciate the
help.
On Tuesday, September 20, 2016 at 10:54:50 AM UTC+2, Juan Tigreros wrote:
>
> Hi everyone!
>
> Perhaps this is a simple question but I can seemed to succeed at googling
> it. Maybe someone here can help?
>
> I would l
I need to modify the path set for an image sequence on a texture file.
First, when I try to get the path using getAttr, instead of having the same
string in the field:
path_to_files_.iff
I get the first file of the sequence instead:
path_to_files_0001.iff
I suppose this is a bug in Maya?...
T
Just as a follow up. Maya does this on the background when you activate
image sequences:
import maya.app.general.fileTexturePathResolver
maya.app.general.fileTexturePathResolver.getFilePatternString('C:/texture.0001.iff',
True, 0)
# Result: 'C:/texture..iff'
But it doesn't tell you what it does,
synColor
Oh the memories …of segfault.
Anyway, this is something I’ve wanted to know for a while; is it possible
to switch to “legacy” from commandline somehow, prior to launching Maya or
maya.standalone? (sorry for possibly derailing the thread)
On Mon, Sep 19, 2016 at 7:42 AM Geordie Martine
selectedObject = cmds.ls( selection=True)
dagObject = selectedObject[0].split('.')[0]
cmds.select(dagObject)
Currently I am able to return the dag object by using a split method, is
there a cleaner way of doing this?
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Has anyone been able to get the maya.env to add to an existing PYTHONPATH
?
adding the MAYA_SCRIPT_PATH is as easy as
MAYA_SCRIPT_PATH = %MAYA_SCRIPT_PATH%, c:/myWwnDir
but doing the same with PYTHONPATH doesn't appear to be working.
PYTHONPATH = %PYTHONPATH% , c/myOwnDir/
( does not add to
Have a look at passing objectsOnly=True to the ls() function.
> On 20 Sep 2016, at 21:14, I73 wrote:
>
> selectedObject = cmds.ls( selection=True)
> dagObject = selectedObject[0].split('.')[0]
> cmds.select(dagObject)
>
> Currently I am able to return the dag object by using a
Unfortunately that does not work.
Sorry, I should have explained a little further. I need to start with
selected objects verts from there I would like to grab the dag object from
it's verts.
On Tue, Sep 20, 2016 at 1:27 PM, Marcus Ottosson
wrote:
> Have a look at passing objectsOnly=True to the
Hm, that should work. Here’s an example that works for me in Maya 2016.
cmds.file(new=True, force=True)
cmds.polyCube()
cmds.select("pCube1.vtx[0]")
dag_object = cmds.ls(sl=True, objectsOnly=True)
cmds.select(dag_object)
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Usually the path separator is ; not ,
Not sure if that is the potential problem here or not.
I've stopped using the Maya.env file, and instead do any environment
variable setup in a maya module definition file.
Some links:
http://docs.autodesk.com/MAYAUL/2013/ENU/Maya-API-Documentation/index.html
FFS I don't know why it did not work the first time but yes that did it.
Thanks so much!!!
dagObject = cmds.ls( selection=True, objectsOnly=True)
cmds.select(dagObject)
On Tue, Sep 20, 2016 at 1:45 PM, Marcus Ottosson
wrote:
> Hm, that should work. Here’s an example that works for me in Maya 20
Don't mention it, glad it worked!
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To vi
On Wed, Sep 21, 2016 at 1:11 AM Lidia Martinez
wrote:
>
> I need to modify the path set for an image sequence on a texture file.
> First, when I try to get the path using getAttr, instead of having the
> same string in the field:
>
> path_to_files_.iff
>
> I get the first file of the sequence ins
Hi all, I need some help with this function of mine.
Suppose I have the following hierarchy as seen in the attachment.
Assuming that everything in that attachment is of custom nodes (I used
locators, groups etc. for easy visual, i hope)
and I am trying to grab the Root Node in which its type is 's
> I got the issue, where if I select only 1 pCube#, and it returns nothing,
> though it seems to be working if I only select 1 Root Node
> While that is one of the issue, can someone kindly guide me if I am
> writing my code correctly?
>
I could see why this might happen. The first thing you do is
Ok, we’ve made an alpha version of this to test with.
If you’re interested in compiling Qt Designer files for use across
bindings, your help would be most appreciated. The rule is, .ui files are
first compiled with the PySide2 compiler, and then converted to Qt.py.
$ pip install Qt.py
$ pyside2-u
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