There are sprite drawing programs in the TurboPTR suite.
These allow production of simple sprites for mode 4 and 8 as well as
sprites for GD2 colours. This includes the production of sprites with
degrees of transparency. You can also produce dynamic sprites which
alter with time.
By using
Malcolm Cadman schreef:
In message <[EMAIL PROTECTED]>, Ralf Reköndt
<[EMAIL PROTECTED]> writes
Hi,
There is a program called "sprted" - Editeur Sprit - version 1.20.
I don't know the author ... as it is giving "insufficient resolution"
error when I try it on my system.
The author is Jérôme
Super Sprite Generator. I still have the version 4 on microdrive.
But do not know, if this will load and run...
Cheers...Ralf
From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games
I think Digital Precision did something with sprites years
Ralf Reköndt wrote:
> What has to be converted and why? Old routines...?
P.S.: And as to the "why", you usually have your sprites in one bitmap
format and the video screen in a different pixel format.
Marcel
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Ralf Reköndt wrote:
> What has to be converted and why? Old routines...?
Colours.
Marcel
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What has to be converted and why? Old routines...?
Cheers...Ralf R.
From: "Marcel Kilgus"
The colour conversion of course needs a bit of time and the result is
only cached for the very latest sprite (this is so the mouse pointer
does not need to be constantly converted). But my laptop for exam
Ralf Reköndt wrote:
> Hmm, but I think, it is not so easy to detect collision and similar things,
> isn't it? That was easy with DP's SSG.
That's why I write "If sprite drawing is the only thing you need".
There is no up-to-date sprite drawing library that I'm aware of.
Though collision detection
Hmm, but I think, it is not so easy to detect collision and similar things,
isn't it? That was easy with DP's SSG.
Chears...Ralf
- Original Message -
From: "Marcel Kilgus"
Engstler Karsten wrote:
is there any extnsions to SuperBasic or packages for C who provide
sprite for game pro
Engstler Karsten wrote:
> is there any extnsions to SuperBasic or packages for C who provide
> sprite for game programming on the QL ?
Depends on what you need. If sprite drawing is the only thing you
need, I'd recommend to simply "abuse" the PE sprite routines. This way
you get colour depth (=mac
bió:
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But
do not know, if this will load and run...
Cheers...Ralf
From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games
I think Digital Precision did something with
run...
Cheers...Ralf
From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games
I think Digital Precision did something with sprites years ago. Can't
remember the name though - or if it was included in the DP 'Package'
that was c
Yes, Super Sprite Generator. I still have the version 4 on microdrive. But
do not know, if this will load and run...
Cheers...Ralf
From: "Norman Dunbar"
Sent: Monday, July 21, 2008 9:46 PM
Subject: Re: [Ql-Users] Sprites for Games
I think Digital Precision did something with spr
Engstler Karsten wrote:
is there any extnsions to SuperBasic or packages for C who provide
sprite
for game programming on the QL ?
I think Digital Precision did something with sprites years ago. Can't
remember the name though - or if it was included in the DP 'Package'
that was created just
Hi,
is there any extnsions to SuperBasic or packages for C who provide
sprite
for game programming on the QL ?
If yes, where can I get it, I would like to port some old
games I wrote for the QL.
Regards Karsten
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Hello,
is there still an extensions/librarys available who can
handle Sprites (moving, collision ) and are fast
enough for games ?
Regards
sycor plastics - die B
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