Re: [ql-users] Feedback and suggestions for new sprted

2003-02-04 Thread RWAPSoftware
In a message dated 03/02/03 19:51:51 GMT Standard Time, [EMAIL PROTECTED] writes: I guess what he means, is that it WMAN is not a true sprite handler - ie. although you can animate a sprite by switching between several images in a loop, there is no way of giving a sprite direction and

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-04 Thread James Hunkins
Hi Jerome, I am happy to hear that you are updating this - I use it extensively for my hi-color sprites for QDT. Some comments, in addition to those given, 1) I believe that, when redrawing after picking a color, this seems to also be very slow as it does the grids - perhaps it could be

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-04 Thread Phoebus Dokos
On Tue, 4 Feb 2003 01:23:17 -0800, James Hunkins [EMAIL PROTECTED] wrote: And thanks for this program, as I said, it has been very useful (even without a manual [sorry, couldn't help myself :) ]. Jérôme has a VERY nice VISUAL manual on his webpage (I forget the address right now) which

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-04 Thread James Hunkins
Yes, I did see the websight manual and it did get me started (actually, without it I never would have gotten going). However, I still find myself unsure about how to use a lot of the capabilities. Actual explanations in text would be most helpful. I suspect that this is the case where the

[ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Jerome Grimbert
I'm planning to rewrite the sprite editor 'sprted' soon. So far, the main evolution would be support of the now numerous GD2 sprite modes. Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? I do not promise to follow all suggestions

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread P Witte
Jerome Grimbert writes: I'm planning to rewrite the sprite editor 'sprted' soon. So far, the main evolution would be support of the now numerous GD2 sprite modes. Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? I do not promise to

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread François Van Emelen
Jerome Grimbert wrote: I'm planning to rewrite the sprite editor 'sprted' soon. So far, the main evolution would be support of the now numerous GD2 sprite modes. Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? I do not promise to

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Marcel Kilgus
Jerome Grimbert wrote: Is there anything else that would be also welcome ? Anything that you would like to change ? or remove ? OK, here you go: the colour picker should of course work in every mode. And I think there should be a pointer while drawing on the grid. The sprite in the upper

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread RWAPSoftware
In a message dated 03/02/03 15:53:17 GMT Standard Time, [EMAIL PROTECTED] writes: François Van Emelen wrote: Do you intend to add 'animated sprites'? (although the current version of the window manager can't cope with such sprites, I 'm afraid). Where did you get that idea from? I guess

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread François Van Emelen
Marcel Kilgus wrote: François Van Emelen wrote: Do you intend to add 'animated sprites'? (although the current version of the window manager can't cope with such sprites, I 'm afraid). Where did you get that idea from? Marcel Hi Marcel, In my answer to Jérôme 'window manager' should

Re: [ql-users] Feedback and suggestions for new sprted

2003-02-03 Thread Wolfgang Lenerz
On 3 Feb 2003 at 12:12, [EMAIL PROTECTED] wrote: I guess what he means, is that it WMAN is not a true sprite handler - ie. although you can animate a sprite by switching between several images in a loop, there is no way of giving a sprite direction and speed, plus collision detection - this