Re: [realXtend] Nice to have features for taiga/naali

2010-05-31 Thread Peter Steinlechner
Hi Jponne, Lasse thats great news, I will have to digg into the ogre material scripts. Question - have you also tried with support of bump maps - that would be the next big step for visual enhancments :-) I knew that realxtend rocks !!! On Mon, May 31, 2010 at 2:55 PM, wrote: > > I think tha

Re: [realXtend] Nice to have features for taiga/naali

2010-05-31 Thread lasse . oorni
> I think that spotlight is already in testing phase with out entity > component > system. You can add a light component to any entity (any object in scene) > with out entity component editor (a hidden feature in 0.2.2 still but you > can access it with writing eceditor to console inworld). When th

Re: [realXtend] Nice to have features for taiga/naali

2010-05-31 Thread Jonne Nauha
I think that spotlight is already in testing phase with out entity component system. You can add a light component to any entity (any object in scene) with out entity component editor (a hidden feature in 0.2.2 still but you can access it with writing eceditor to console inworld). When the componen

[realXtend] Nice to have features for taiga/naali

2010-05-31 Thread Peter Steinlechner
Hi all I don't know how difficult it is to implement, but having an option to use directional lights (like spot lights) would be a hot feature for me to enhance the look and feel of the scenes (I hope for others as well). Maybe with the option to choose faces of the mesh or textures as light emitt

Re: [realXtend] Suggestions

2010-05-31 Thread Gustavo Alberto Navarro Bilbao
Interesting. Because our project is nearly finished, I'm going to wait to test it when the path will be incluided in the trunk. Thanks e lot for the improvement. Alberto 2010/5/31 > There is a patch for RexDotMeshLoader multiple submesh loading at > > > http://forge.opensimulator.org/gf/projec

Re: [realXtend] Suggestions

2010-05-31 Thread lasse . oorni
There is a patch for RexDotMeshLoader multiple submesh loading at http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=402 This should (at least theoretically) help the multiple submesh collision issue. As far as I know, it has not yet been applied to t

Re: [realXtend] Suggestions

2010-05-31 Thread Gustavo Alberto Navarro Bilbao
Well I understand your suggestion, but that solution is not valid for export a complex scene from, for example, 3DMax. If we have a complex scene, for example (I'm, talking about a real situation, then forced us to desestimate Taiga and to use OpenSim instead), a project submitted from a study of a