Re: [Rosegarden-user] Encouragement
Perhaps some more encouragement, I did the music for the iPhone video game Star Rangers back in 2009 using Rosegarden for everything until the mastering stage. My orchestral SoundFonts at the time were pretty awful, but it was my first time doing a game soundtrack, and my first project using only open-source software. You can hear the music at this page http://www.schristiancollins.com/compositions.php, and you will need to scroll down to Film and Game Scores to see it. -~Chris On 01/26/2013 12:11 PM, Abrolag wrote: For Michael and the other long-suffering devs. I've just completed a project that uses Rosegarden to drive two instances of Yoshimi at a total of 32 different instruments for 8 minutes. It is intended to be a demo of Yoshimi's capabilities, but I thought you'd like to know about it as it's also a demo of Rosegarden at the same time. The entire project was built up relying mostly on melodic parts played in real time with some editing later. Arps and chord stabs were also recorded live, but unfortunately I had to quantise some of these as my playing wasn't regular enough - particularly on the longer sections where these old fingers are getting a little stiff :( The only fly in the ointment is a problem in the matrix editor when using the controller 7 window. Occasionally it would place the 'dots' oddly, then the next editing attempt would crash Rosegarden completely. Otherwise, it survived heavy editing and copying with multiple part windows open and me rapidly going backwards and forwards. If you're interested the completed track is:- http://www.musically.me.uk/music/Ride_With_Yoshimi.ogg If anyone is *really* interested I can let you have the complete project files (there are only four :) -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d___ Rosegarden-user mailing list Rosegarden-user@lists.sourceforge.net - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-user
[Rosegarden-user] How to change MIDI program for midi out device lacking banks
I tried to add a new device from the Studio Manage MIDI devices to be used with fluisynth soundfont, and noticed I was lacking the ability to change program (only channel). So I went back into the studio and found out the bank editing window is unusable as per submitted bug: https://sourceforge.net/p/rosegarden/bugs/1384/ Now, I guess can live without the General Midi programme names, as I pretty know all the instruments since about the 1990s, so my question is: why if a MIDI device is lacking a bank mapping, can't one just edit back and program changes numerically (0-127)? Is it also simply a bug or is there some reason? Thanks, Lorenzo. -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d ___ Rosegarden-user mailing list Rosegarden-user@lists.sourceforge.net - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-user
Re: [Rosegarden-user] How to change MIDI program for midi out device lacking banks
On 01/28/2013 05:53 PM, Lorenzo Sutton wrote: is: why if a MIDI device is lacking a bank mapping, can't one just edit back and program changes numerically (0-127)? Is it also simply a bug or is there some reason? It's a very old design decision. If there is no text defined for a given number, Rosegarden hides that number from the user. I tried to work around this years ago with a device definition containing nothing but numbers. Even if that solution is good enough in general, it doesn't do you any good if you can't access the damn device manager to load the thing, does it? I just experimented with the size problem you reported. I remember why this thing sets itself to a fixed size now, and I did that myself. The dialog is useless at less than minimum size, because it has no scrollbars, and I can't come up with a reasonable way to tweak that. Surely that's what I concluded a million years ago too, and that's why it ended up this way. It's been good enough for everyone for quite a long time now, so the most reasonable thing to do is see if we can get you to live with it like everybody else, and simply change nothing. Could you use the Alt key to drag the dialog around without its title bar? Do you have something in place that's overriding the 9 pt. fonts it's set to use? I know, in a perfect world and all that, but this isn't a perfect world. Did I mention I've always REALLY sucked with Qt Designer, and that's why I do all of my own GUI layouts in raw code? Wasn't my decision to make this dialog in Designer, but I sure don't want to rewrite it from scratch and debug all of that to please one user either. Pick your battles... -- D. Michael McIntyre -- Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d ___ Rosegarden-user mailing list Rosegarden-user@lists.sourceforge.net - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-user