Re: [Rosegarden-user] Encouragement

2013-01-28 Thread S. Christian Collins
Perhaps some more encouragement, I did the music for the iPhone video
game Star Rangers back in 2009 using Rosegarden for everything until
the mastering stage. My orchestral SoundFonts at the time were pretty
awful, but it was my first time doing a game soundtrack, and my first
project using only open-source software. You can hear the music at this
page http://www.schristiancollins.com/compositions.php, and you will
need to scroll down to Film and Game Scores to see it.

-~Chris


On 01/26/2013 12:11 PM, Abrolag wrote:
 For Michael and the other long-suffering devs.

 I've just completed a project that uses Rosegarden to drive two instances of
 Yoshimi at a total of 32 different instruments for 8 minutes. It is intended 
 to
 be a demo of Yoshimi's capabilities, but I thought you'd like to know about it
 as it's also a demo of Rosegarden at the same time.

 The entire project was built up relying mostly on melodic parts played in real
 time with some editing later. Arps and chord stabs were also recorded live, 
 but
 unfortunately I had to quantise some of these as my playing wasn't regular
 enough - particularly on the longer sections where these old fingers are
 getting a little stiff :(

 The only fly in the ointment is a problem in the matrix editor when using the
 controller 7 window. Occasionally it would place the 'dots' oddly, then the
 next editing attempt would crash Rosegarden completely. Otherwise, it survived
 heavy editing and copying with multiple part windows open and me rapidly going
 backwards and forwards.

 If you're interested the completed track is:-
 http://www.musically.me.uk/music/Ride_With_Yoshimi.ogg

 If anyone is *really* interested I can let you have the complete project files
 (there are only four :)


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[Rosegarden-user] How to change MIDI program for midi out device lacking banks

2013-01-28 Thread Lorenzo Sutton
I tried to add a new device from the Studio  Manage MIDI devices to be 
used with fluisynth soundfont, and noticed I was lacking the ability to 
change program (only channel). So I went back into the studio and found 
out the bank editing window is unusable as per submitted bug:

https://sourceforge.net/p/rosegarden/bugs/1384/

Now, I guess can live without the General Midi programme names, as I 
pretty know all the instruments since about the 1990s, so my question 
is: why if a MIDI device is lacking a bank mapping, can't one just edit 
back and program changes numerically (0-127)?
Is it also simply a bug or is there some reason?

Thanks,
Lorenzo.

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Re: [Rosegarden-user] How to change MIDI program for midi out device lacking banks

2013-01-28 Thread D. Michael McIntyre
On 01/28/2013 05:53 PM, Lorenzo Sutton wrote:

 is: why if a MIDI device is lacking a bank mapping, can't one just edit
 back and program changes numerically (0-127)?
 Is it also simply a bug or is there some reason?

It's a very old design decision.  If there is no text defined for a 
given number, Rosegarden hides that number from the user.  I tried to 
work around this years ago with a device definition containing nothing 
but numbers.

Even if that solution is good enough in general, it doesn't do you any 
good if you can't access the damn device manager to load the thing, does it?

I just experimented with the size problem you reported.  I remember why 
this thing sets itself to a fixed size now, and I did that myself.  The 
dialog is useless at less than minimum size, because it has no 
scrollbars, and I can't come up with a reasonable way to tweak that.

Surely that's what I concluded a million years ago too, and that's why 
it ended up this way.

It's been good enough for everyone for quite a long time now, so the 
most reasonable thing to do is see if we can get you to live with it 
like everybody else, and simply change nothing.  Could you use the Alt 
key to drag the dialog around without its title bar?  Do you have 
something in place that's overriding the 9 pt. fonts it's set to use?

I know, in a perfect world and all that, but this isn't a perfect world. 
  Did I mention I've always REALLY sucked with Qt Designer, and that's 
why I do all of my own GUI layouts in raw code?  Wasn't my decision to 
make this dialog in Designer, but I sure don't want to rewrite it from 
scratch and debug all of that to please one user either.  Pick your 
battles...
-- 
D. Michael McIntyre

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