On Sun, 25 Jul 2010 23:54:41 +0200, Thomas Harte
tomh.retros...@gmail.com wrote:
PNG wasn't a leg pull, though I've been unable to find the Amiga map
for Fantasy World Dizzy. However, the entire PC map (256 colour,
individual screens slightly too large) is 250 kb as a PNG. So it'd be
Ummm... whats the point in using a png map if the png is based on tiles?!? I
thought the idea for using png was to allow some really nice authentic graphics
to be used that do not look tiley - which the Dizzy map obviously does. The png
idea could be very good for something NOT tile based
The gamble is that anything cartoony compresses better than anything
photographic, that PNG is work subsequent to the Sam's heyday,
explaining why we're able to be much more bullish about compression
rates and that if the map stops fitting we can just break it into
multiload. It may not work, but
I am not questioning implementing a PNG map in general - it would look
great, it's just that the Dizzy map provided makes no sense since it is
originally tile based.
-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent:
Either way, it's great to be able to have a go at GamesMaster again,
and know what's what lol! Thanks! I can get started on my new Top
Secret project now... ;-) (Okay, it's nothing fancy!) But hopefully
it'll be fun. :-)
Quoting nev young pasiphae1...@yahoo.co.uk:
The bad news is I've
Hey all just wanted to say, it's really great to see all the work
going into a possible Dizzy game for Sam. Used to love playing them,
so can't wait! On another note, I know there's people handling the
graphics and so forth, but if there's an overflow at some point, and
you need
If png's can be used then I think we should do it even if using an
image of tiles is a bit ironic! It would allow changes to be made to
the image in the gimp rather than flash! if nothing else! ;) If a
success, I don't dare to dream about scumm but another possible port
would be Flashback, I