Re: Porting spectrum games...

2010-07-26 Thread Frode Tennebø
On Sun, 25 Jul 2010 23:54:41 +0200, Thomas Harte tomh.retros...@gmail.com wrote: PNG wasn't a leg pull, though I've been unable to find the Amiga map for Fantasy World Dizzy. However, the entire PC map (256 colour, individual screens slightly too large) is 250 kb as a PNG. So it'd be

RE: Dizzy (was: Porting spectrum games...)

2010-07-26 Thread Stefan Drissen
Ummm... whats the point in using a png map if the png is based on tiles?!? I thought the idea for using png was to allow some really nice authentic graphics to be used that do not look tiley - which the Dizzy map obviously does. The png idea could be very good for something NOT tile based

Re: Dizzy (was: Porting spectrum games...)

2010-07-26 Thread Thomas Harte
The gamble is that anything cartoony compresses better than anything photographic, that PNG is work subsequent to the Sam's heyday, explaining why we're able to be much more bullish about compression rates and that if the map stops fitting we can just break it into multiload. It may not work, but

RE: Dizzy (was: Porting spectrum games...)

2010-07-26 Thread Stefan Drissen
I am not questioning implementing a PNG map in general - it would look great, it's just that the Dizzy map provided makes no sense since it is originally tile based. -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Thomas Harte Sent:

Re: GamesMaster Manual

2010-07-26 Thread warren
Either way, it's great to be able to have a go at GamesMaster again, and know what's what lol! Thanks! I can get started on my new Top Secret project now... ;-) (Okay, it's nothing fancy!) But hopefully it'll be fun. :-) Quoting nev young pasiphae1...@yahoo.co.uk: The bad news is I've

RE: Dizzy (was: Porting spectrum games...)

2010-07-26 Thread warren
Hey all just wanted to say, it's really great to see all the work going into a possible Dizzy game for Sam. Used to love playing them, so can't wait! On another note, I know there's people handling the graphics and so forth, but if there's an overflow at some point, and you need

Re: Dizzy (was: Porting spectrum games...)

2010-07-26 Thread the_wub !
If png's can be used then I think we should do it even if using an image of tiles is a bit ironic! It would allow changes to be made to the image in the gimp rather than flash! if nothing else! ;) If a success, I don't dare to dream about scumm but another possible port would be Flashback, I