Hey all.... just wanted to say, it's really great to see all the work
going into a possible Dizzy game for Sam. Used to love playing them,
so can't wait! On another note, I know there's people handling the
graphics and so forth, but if there's an overflow at some point, and
you need someone to knock out a few extra graphics, just let me know
if I can help. :-)
Looking forward to seeing the fantastic results!
Quoting Stefan Drissen <[email protected]>:
I am not questioning implementing a PNG map in general - it would look
great, it's just that the Dizzy map provided makes no sense since it is
originally tile based.
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Thomas Harte
Sent: maandag 26 juli 2010 11:19
To: [email protected]
Subject: Re: Dizzy (was: Porting spectrum games...)
The gamble is that anything cartoony compresses better than anything
photographic, that PNG is work subsequent to the Sam's heyday,
explaining why we're able to be much more bullish about compression
rates and that if the map stops fitting we can just break it into
multiload. It may not work, but I think it's worth investigating. That
the PC map fits into 250k and the Sam map will have half the bit
depth, less than 80% of the pixels and the memory target is 50% larger
than that is encouraging.
I'm definitely pushing the idea as a way to avoid the look of tiles. I
think that look instantly dates a game.
On 7/26/10, Stefan Drissen <[email protected]> wrote:
Ummm... whats the point in using a png map if the png is based on tiles?!?
I
thought the idea for using png was to allow some really nice authentic
graphics to be used that do not look tiley - which the Dizzy map obviously
does. The png idea could be very good for something NOT tile based (SCUMM
anyone?)
I think the repeating tiles are what are allowing these maps to compress
so
well.
Stefan
-----Original Message-----
From: [email protected] [mailto:[email protected]] On
Behalf Of Frode Tennebø
Sent: maandag 26 juli 2010 08:37
To: [email protected]
Subject: Re: Porting spectrum games...
On Sun, 25 Jul 2010 23:54:41 +0200, Thomas Harte
<[email protected]> wrote:
PNG wasn't a leg pull, though I've been unable to find the Amiga map
for Fantasy World Dizzy. However, the entire PC map (256 colour,
individual screens slightly too large) is 250 kb as a PNG. So it'd be
possible.
Would this one do:
http://hol.abime.net/pic_full/gamemap/0501-0600/502_gamemap1.png
It would take some stiching to make it 100% and fit 256 pixels wide.
Animated elements are going to need to be repainted frame by
frame so are logically separate from the background anyway.
My thought was that animated elements could be tiles in the same way as
static tiles to save any special handling of those for each screen.
However, I guess it would be rather straight forward to generalise
animations as another layer instead?
-Frode
--
^ Frode Tennebø | email: [email protected] | fr...@irc ^
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