Re: Musician wanted!

2014-08-24 Thread Andrew Gillen
Are there any musicians out there who fancy composing or providing some music for a shoot-em-up? It's the SAM version (and next chapter) of a speccy game I wrote last year. Seem to have found one :-) Cheers Andrew

Re: New DISC manager in development

2014-03-09 Thread Andrew Gillen
Looks encouraging and has some good features. It would be even nicer if it could be operated from command line for use in build scripts though! - Original Message - From: VELESOFT veles...@seznam.cz To: SAM USERS sam-users@nvg.ntnu.no Sent: Sunday, March 09, 2014 1:09 PM Subject:

Re: Line interrupts

2014-01-01 Thread Andrew Gillen
Set up an IM2 vector table, use the frame interrupt to set up the first line interrupt (send the line number you want to fire to port $f9), then have your line interrupt routine set up the second time it should trigger by sending the new line number again to port $f9. I do that more or less

Re: Windows Tools for Sam

2013-10-20 Thread Andrew Gillen
I do similar, although I do all my graphics work in grafx2. Save them out as 16 colour pngs and import into my own crap thing I wrote in Delphi to parse through the RGB data, combine the nibbles and chuck the image out a a load of DEFBs, line by line. It'll auto-create the CLUT entries too if I

Re: CLI based disk imager?

2013-10-08 Thread Andrew Gillen
file3 -o image.dsk (Yes, the python's going through an interpreter - or rather, bytecoded - but for this size of files compared to computer performance these days I doubt you'll notice a speed issue) Andrew On 7 Oct 2013, at 20:41, Andrew Gillen a...@joua.net wrote: Hi Stefan Thanks

CLI based disk imager?

2013-10-07 Thread Andrew Gillen
Hi, Anyone know of any any cli based utlities for just constructing disk images? Ideally something windows based, I guess a CLI-ified (and scriptable) version of Edwin Blink's SAM Disk Manager would be ideal ;-) ? Cheers Andrew

Re: Sim Coupe

2013-06-24 Thread Andrew Gillen
Not a lot of use to you I realise, but I can confirm it is working fine here, too. Cheers Andrew - Original Message - From: Stephan Haller no...@froevel.de To: sam-users@nvg.ntnu.no Sent: Monday, June 24, 2013 9:15 PM Subject: Re: Sim Coupe Hmmm ... wasn't a problem either. The

Re: New Game: Dave Infuriators

2012-11-15 Thread Andrew Gillen
Nov 2012, at 20:36, Simon Owen simon.o...@simcoupe.org wrote: It's great to see more new content! I just wish I could get more than 2 steps up on the first screen. I'm just recovering from a Super Hexagon addiction, so I do like my games tough ;) Si On 14/11/2012 16:08, Andrew Gillen

New Game: Dave Infuriators

2012-11-14 Thread Andrew Gillen
Hi, just to let you know I have finally finished writing Dave Infuriators. Simple platform game against the clock. Instructions can be found in the readme.txt in the archive. Played with just two keys : change direction and jump, so following the trend these days of minimal controls. Took

Re: Cross-development tools

2012-06-14 Thread Andrew Gillen
I use a tool I coded in Delphi or whatever the free open source clone of it is called. It converts pngs into defbs and creates the palette but it needs the source image to be made up of the Sam palette accurate colours. It does not create valid screen$ files though as I have never needed to

Re: Cross-development tools

2012-06-14 Thread Andrew Gillen
I think Tommy Gun meets many of your requirements, Chris. Www.users.on.net/~tonyt73/TommyGun Cheers, Andrew On 14 Jun 2012, at 09:23, Chris Cowley chrr...@gmail.com wrote: Am starting to poke about a little more with Coupe development as time permits and I wondered what, if anything,

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-07 Thread Andrew Gillen
Seems to work a treat. I shall no doubt feature a bordertron generated pause effect in my next game. Many thanks for your work on this, Chris. All the best Andrew -- From: Chris Cowley chrr...@gmail.com Sent: Thursday, June 07, 2012 6:39 PM To:

Re: New SAM Game: The Lost Disks of SAM

2012-06-01 Thread Andrew Gillen
haha, coding legend - I wish ! Nice compliment but I'd say it was down to dogged determination rather than anything else. I wanted it complete as quickly as possible so I could play it! It helps massively to have a reference design to work from, and having the majority of the graphics already

Re: New SAM Game: The Lost Disks of SAM

2012-05-26 Thread Andrew Gillen
of SAM AAArrrgghh it's ridiculously moreish even though I'm terrible at it! Looks like the collision detection problems have been totally sorted, and the movement of Moby is really smooth too. Well done! Can't wait for Dave Infuriators. Howard On 25/05/2012 12:02, Andrew Gillen wrote: Hi

New SAM Game: The Lost Disks of SAM

2012-05-25 Thread Andrew Gillen
Hi folks I've been a busy little bee this past month. After playing the very excellent speccy game The Lost Tapes of Albion released by Dave Hughes for the 30th anniversary I just had to get some of that action into the SAM. Dave 2 was put back on the shelf temporarily and I began work. After

Re: Wait for that game to load!

2012-05-24 Thread Andrew Gillen
This sounds excellent Keep em coming ! From: David Sanders Sent: Thursday, May 24, 2012 11:08 AM To: sam-users@nvg.ntnu.no Subject: Wait for that game to load! I admit defeat slightly, but it was a valiant effort. http://www.dsanders.co.uk/oceanloader.dsk Cheers David

Re: border effects and tricks

2012-05-14 Thread Andrew Gillen
-- From: Simon Owen simon.o...@simcoupe.org Sent: Sunday, May 13, 2012 6:31 PM To: sam-users@nvg.ntnu.no Subject: Re: border effects and tricks On 13/05/2012 10:14, Andrew Gillen wrote: it created some nice patterns, but not quite the patterns I wanted. Try

border effects and tricks

2012-05-13 Thread Andrew Gillen
Hi all There seems to be a lot of talk about timing critical border effects for the ZX Spectrum. Anyone got any information on achieving the same sort of effects on the SAM? I'm guessing it would be achieved the same sort of way, and I even played with Bordertron 3000 (

Re: Party like it's 1992, or 1984, or whatever.

2012-05-05 Thread Andrew Gillen
David, Still a worthy battle, though. Keep the tunes coming chaps, this is turning into a good year for the SAM so far! Cheers Andrew From: David Sanders Sent: Saturday, May 05, 2012 2:57 PM To: sam-users@nvg.ntnu.no Subject: Re: Party like it's 1992, or 1984, or whatever.

Re: XOR now completed!

2012-04-30 Thread Andrew Gillen
Hi Howard This is excellent, I'm not familiar with the original and I must admit when I read XOR thought it might be a shoot-em-up (X-Out maybe haha ;)) It is a really well presented and smooth experience, but REALLY mind bending! I love the transitions and slidey text :) Managed the first

Re: Musics

2012-04-20 Thread Andrew Gillen
That sounds awesome. Great tune From: David Sanders Sent: Friday, April 20, 2012 11:07 AM To: sam-users@nvg.ntnu.no Subject: Musics Hello List, If anyone fancies a listen to the most fiendishly complicated piece of Sam music I've written, here it is: http://dsanders.co.uk/sanxion.dsk

Re: ZX Spectrum 'relaunch'

2012-04-13 Thread Andrew Gillen
Hi Warren This idea reminds me of the ZX Spectrum that was modded to run linux. Check out http://www.retrothing.com/2009/04/modding-a-sinclair-zx-spectrum-to-run-linux.html http://www.retrothing.com/2009/04/modding-a-sinclair-zx-spectrum-to-run-linux.html and

Re: ZX Spectrum 'relaunch'

2012-04-13 Thread Andrew Gillen
Hi Graeme When you get round to doing it please feel free to publish a guide so we (royal we perhaps) may follow suit ! :) And while I'm at it to save spamming the list twice in a row, in reference to your Essential SAM goodies thread, take a look at The Garden Centre of the Universe from

Re: Junk mail

2012-04-04 Thread Andrew Gillen
No, second time I've been mail bombed by him in as many weeks. The first was a mail of 21MB, then tonight 40 odd individual mails plus one of 8MB. Every single one forwarded to ab...@gmail.com. I know they'll do nothing, but we can dream, right?

Re: ASCD 0.98 WIP 2 released

2012-03-22 Thread Andrew Gillen
Hi Aleš Great work on this emulator. I tried it this evening and it plays a mean game of Dave Invaders and even the demo of Dave Infuriators Quick load and save seems to work great but with one small bug (that I'm sure you know about already but I thought I'd mention anyway) when I

Re: Dave Infuriators

2012-03-17 Thread Andrew Gillen
various code that can do that using DOS hooks (no custom code as that's a pain with SD cards etc) Adrian -Original Message- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: 13 March 2012 23:31 To: sam-users@nvg.ntnu.no Subject: Re: Dave

Re: Dave Infuriators

2012-03-13 Thread Andrew Gillen
Pleased you're all looking forward to it :) I'm looking to include the level editor as part of the release, though I need to figure out how to save data to disk. It's all well and good loading using the SAM DOS hook codes but saving I'm not so sure about. I have yet to tackle this, but does

Dave Infuriators

2012-03-08 Thread Andrew Gillen
Hi all Just thought I'd share with you a peek at the new work in progress for the SAM http://www.blackjet.co.uk/images/uploads/ani0005.gif Not much to say on the project yet other than to say it is a platform / puzzler controlled with two keys; a change direction and a jump. The keen-eyed

Re: Emulation etc...

2012-02-17 Thread Andrew Gillen
Hi David, On 17/02/2012 20:27, da...@properbastard.co.uk wrote: would it be possible for the raspberry pi to run SimCoupe ... I'd expect the OpenGL SDL version should build and run on it without any trouble. I'll certainly give it a whirl once I get one. I think you may have a beta-tester

Re: Jam Assembler

2012-02-06 Thread Andrew Gillen
david brant davidcbrant@... writes: Hi All, I've uploaded a new version of Jam Assembler to my web site. It's not the version I was hoping to upload but it is an improvement on the last. Has easier object loader on SAM Coupe side hope people like it. I've also updated the read me file

Re: JAM Assembler 1.13 problems?

2012-02-01 Thread Andrew Gillen
Hi David, I have used JAM and found it to be an excellent environment. Much of the original code I wrote for Dave was developed using it but I found the default build to address $8000 a limitation, so I ended up with a context/pasmo setup where I could do what I wanted and build to any

Re: New Game - Dave Invaders

2012-02-01 Thread Andrew Gillen
Hi Rob That is praise indeed coming from the author of the mighty fine Garden Centre of the Universe. I'm chuffed with the response the game has had. Very chuffed indeed. SO chuffed in fact: with motivation at a record high we got carried away and sorted out a website for Black Jet at

Re: New Game - Dave Invaders

2012-01-31 Thread Andrew Gillen
Hi LCD I'd love to contribute but I fear I don't have the required expertise. I'm going to stick to releasing games while I grow my knowledge. I wish you luck with the endeavour though: it could open up the SAM to new development and that can only be a good thing. Cheers Andrew

Re: New Game - Dave Invaders

2012-01-31 Thread Andrew Gillen
have any effect? On 28 January 2012 11:41, Andrew Collier and...@intensity.org.uk wrote: On 27 Jan 2012, at 13:49, Andrew Gillen wrote: Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM

Re: New Game - Dave Invaders

2012-01-29 Thread Andrew Gillen
Yep and show us youngsters how it is REALLY done :) -- From: Chris Pile chris.p...@blueyonder.co.uk Sent: Sunday, January 29, 2012 10:48 AM To: sam-users@nvg.ntnu.no Subject: Re: New Game - Dave Invaders Have to send a me too post - really

New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Hi folks I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have nothing to show for it. You can grab it from this rather

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
it in assembler. Wish I could do that, as it would give me much more elbow room for a couple of my own projects. (It's GamesMaster's fault, honest!!) It's certainly good old fashioned platformer fun. How many levels/screens are there? Warren Quoting Andrew Gillen a...@joua.net: Hi folks I've

Re: New Game - Dave Invaders

2012-01-27 Thread Andrew Gillen
Hi Chris Great to have your feedback. You're right the collision detection isn't quite there. I don't think it helps that the sprites are pretty irregular in their dimensions, I've tried to make allowances for this in the code, but it doesn't quite work as well as I'd like, but you live and

Re: Drive/SCART fault?

2012-01-24 Thread Andrew Gillen
the original SAM supply really for aesthetic value. Cheers Andrew From: Leszek Chmielewski Sent: Tuesday, January 24, 2012 12:21 AM To: sam-users@nvg.ntnu.no Subject: Re: Drive/SCART fault? Am 24.01.2012 01:01, schrieb Andrew Gillen: Anyone experienced any issues whereby accessing the floppy

Drive/SCART fault?

2012-01-23 Thread Andrew Gillen
Anyone experienced any issues whereby accessing the floppy drive causes the display to corrupt? It starts off with the left hand side phasing off in jagged lines, then eventually the entire screen goes blank. When the drive has been shut off the display returns. This only effects the video

Re: Flash! with keyboard as default setting

2011-12-27 Thread Andrew Gillen
The version I have on the disk that came with my SAM SAMDOS 2.0 DR Wright's DEMO has the cursors keys operating the on screen cursor by default. I guess I can make an image of this disk and provide if required? Cheers Andrew -- From: ellvis

Loading stuff from machine code with the ROM functions

2011-05-26 Thread Andrew Gillen
Hi all Wonder if someone can offer some advice? I'm trying to get my program to load in new data during runtime. I can do this at the start of the program by pointing IX to my uifa, loading the header and then pointing IX to the difa and c,d and e to the appropriate place as per the technical

Re: Loading stuff from machine code with the ROM functions

2011-05-26 Thread Andrew Gillen
I noticed after I hit send at 382Dh it is jumping to 4200h, but there is nothing there. The ROM disassembly says it is handle hook code in A, well I suppose it can't if there isn't any (samdos?) code at 4200. So how do I get it in there? Cheers! Andrew From: Andrew Gillen Sent: Friday

Re: Introduction and E-Tracker Query

2011-04-03 Thread Andrew Gillen
Hi Rob All development and composing has been on Sim Coupe so far. The guy doing the music has redone the module from scratch, and made it a lot longer. This time round most of it plays fine until about 40 seconds in when some of the channels come in at the wrong time and are all messed up.

Re: Introduction and E-Tracker Query

2011-03-11 Thread Andrew Gillen
shot, the problem can be completely different! Hope this help! ellvis On Fri, 11 Mar 2011 20:14:53 - Andrew Gillen a...@joua.net wrote: Hi Ellvis, You may be on to something with the speed command, but I'm not sure what you're precisely referring to! Changing the ornament values (I think

Introduction and E-Tracker Query

2011-03-04 Thread Andrew Gillen
Hi all, I just subbed today but have been periodically delving into the archives of this mailing list for the past six months or so when looking for tips and ticks for programming my SAM. I've had the machine for about ten years or so having snapped a mint unit off ebay, but it's taken this