Some newer emulator needed [Re: Let's discuss ZX Spectrum games]

2005-01-20 Thread Aley Keprt
- Original Message - From: Wolfgang Haller [EMAIL PROTECTED] Sent: Sunday, January 09, 2005 12:50 PM Use Martijn Groens emulator for 48K ones, it works with TAP, Z80, and PLUS D format. I set a manual to the community list, but I can send this as PDF to anyone who is interested.

Re: Some newer emulator needed [Re: Let's discuss ZX Spectrum games]

2005-01-20 Thread Wolfgang Haller
Hi Aley. I sent it you off list :-) Wolfgang Aley Keprt wrote: - Original Message - From: Wolfgang Haller [EMAIL PROTECTED] Sent: Sunday, January 09, 2005 12:50 PM Use Martijn Groens emulator for 48K ones, it works with TAP, Z80, and PLUS D format. I set a manual to the

Re: Let's discuss ZX Spectrum games

2005-01-13 Thread Edwin Blink
Shouldn't the archive aim to store software in its original format? Some titles were released on both disk and tape, so it would make sense to preserve both disk and tape images, and not just the most convenient format. I agree Converting existing disk titles to tape files seems wrong to

RE: Let's discuss ZX Spectrum games

2005-01-13 Thread Simon Owen
Edwin Blink wrote: Hey I've got Lerm assembler on take ! I'm sure there where some things that where on tape Shouldn't the archive aim to store software in its original format? Some titles were released on both disk and tape, so it would make sense to preserve both disk and tape images, and

Re: Let's discuss ZX Spectrum games

2005-01-13 Thread Wolfgang Haller
I've implemented a quick test version that does a temporary disk image switch when attempting to boot from a non-bootable disk. It loads only DOS from the switched disk, returning to the original disk for the AUTO* file search (if required). In the options you just specify the path of

Re: Let's discuss ZX Spectrum games

2005-01-12 Thread Edwin Blink
I think that in the real world a DOS is on each disk (or at least 98% or so). Most of them probably But I rember a lot of disks by individuals that didn't, to save on those precious 10K Having 32KB ROM full of rarely used stuff instead of DOS is one of the biggest mistakes of Sam designers.

Re: Let's discuss ZX Spectrum games

2005-01-12 Thread Wolfgang Haller
Edwin Blink wrote: I think that in the real world a DOS is on each disk (or at least 98% or so). Most of them probably But I rember a lot of disks by individuals that didn't, to save on those precious 10K I am such an individual, because I use a harddisk and with it

Re[2]: Let's discuss ZX Spectrum games

2005-01-12 Thread Andy Chandler
You're right in not being the only one. I think it's a great idea. My current work around is having one virtual drive with DOS on so it's always available and then just keep swapping images in the other drive. Maybe if we ask Simon nicely. He will ;-) Hello Simon. I would ask you nicely if

Re: Let's discuss ZX Spectrum games

2005-01-11 Thread Dan Dooré
Stuart Brady wrote: You're absolutely right. Also, I doubt that much of the software in GoodSAMC has been verified to see if the dumps are actually good! (IIRC, disks use a 16-bit CCITT checksum, which isn't brilliant.) You had better believe it - I took a fair amount of the stuff from NVG

RE: Let's discuss ZX Spectrum games

2005-01-11 Thread Simon Cooke
Aley Keprt wrote: I must add that this GoodSAMC is a holy nonsense. Sorry that I complain once again, but really - eh - where is any good point in having all these non-official ZXS games compilations in a disk database? I bet every one of us have got his own 10 or 30 ZXS disks. Should

Re: Let's discuss ZX Spectrum games

2005-01-11 Thread Frode Tenneboe
On Mon, 10 Jan 2005 23:35:55 + Dan Dooré [EMAIL PROTECTED] wrote: My current project is taking the usable, non-warez bits of GoodSAMC and incorporating them into the tree for samcoupe.org, which, unsuprisingly, is the same structure as NVG. This one may take a bit of time to complete

Re: Let's discuss ZX Spectrum games

2005-01-11 Thread Edwin Blink
From: Frode Tenneboe [EMAIL PROTECTED] Discs was (and still is) the standard way of distributing SAM software. The only reason for any TAP support must be to archive the Flash! tape, the SAMDOS tape and the two games ever released on tape in a reproducible format. Hey I've got Lerm assembler on

Re: Let's discuss ZX Spectrum games

2005-01-11 Thread Aley Keprt
The only problem is that most of the stuff on discs was only ever in that format and sequential format like TAP is kind of no-sensical - what happens when you want to write the high score table back to disc? Update a file? Discs was (and still is) the standard way of distributing SAM software.

Re: Let's discuss ZX Spectrum games

2005-01-11 Thread Aley Keprt
I don't think SAMDOS should be on each disk. It is convenient for using the disk with simcoupe until simcoupe has a 'replacement boot' feature (hint hint !) that boots dos from a virtual drive when attemting to boot from a nono bootable disk. Edwin I think that in the real world a DOS is on

Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Frode Tenneboe
On Sun, 9 Jan 2005 11:44:58 +0100 Aley Keprt [EMAIL PROTECTED] wrote: I found 12 diskettes full of ZX Spectrum 128k and/or multi-load games converted to Sam. I personally did mainly the tape-disk conversions, because it is the easiest part (and I was 13, eh, so it was quite hard for me

Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Aley Keprt
- [EMAIL PROTECTED] - www.cs.vsb.cz -- - Original Message - From: Frode Tenneboe [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Monday, January 10, 2005 9:22 AM Subject: Re: Let's discuss ZX Spectrum games On Sun, 9 Jan 2005 11:44

Re: Let's discuss ZX Spectrum games

2005-01-10 Thread Stuart Brady
On Mon, Jan 10, 2005 at 03:59:43PM +0100, Aley Keprt wrote: I must add that this GoodSAMC is a holy nonsense. Sorry that I complain once again, but really - eh - where is any good point in having all these non-official ZXS games compilations in a disk database? I bet every one of us have

Let's discuss ZX Spectrum games

2005-01-09 Thread Aley Keprt
So what do you think: Are games converted from ZX Spectrum worthy? I mean should they be counted as Sam Coupe games, or not? I assume we can skip regular ZX Spectrum 48k games which can be loaded (if we have got some luck :-) into a regular emulator. As I remember, I made a TAP file based

Re: Let's discuss ZX Spectrum games

2005-01-09 Thread Wolfgang Haller
Aley Keprt wrote: Here is a fast copy of my 128K list for the SAM: 128K + Muliloader Emulation __ Record 5000: 128K Soft A Action Fighter ? Action Force 2 ? Altered Beast ? APB ? Arkanoid 2 ? Army Moves ? Atom Ant ? Auf Wiedersehen Monty ? Amageddon Record

Re: Let's discuss ZX Spectrum games

2005-01-09 Thread Andrew Collier
Aley Keprt wrote: But what about - large games with multi-loading levels converted from tape to Sam disk - AY music converted to Sam Coupe Philips SAA chip - 128k-only games converted to Sam - nonworking games fixed to work on Sam I think these games can be counted, since you simply can't load

Re: Let's discuss ZX Spectrum games

2005-01-09 Thread Aley Keprt
[EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, January 09, 2005 2:13 PM Subject: Re: Let's discuss ZX Spectrum games Aley Keprt wrote: But what about - large games with multi-loading levels converted from tape to Sam disk - AY music converted to Sam Coupe Philips SAA chip - 128k

Re: Let's discuss ZX Spectrum games

2005-01-09 Thread Aley Keprt
@nvg.ntnu.no Sent: Sunday, January 09, 2005 12:50 PM Subject: Re: Let's discuss ZX Spectrum games Aley Keprt wrote: Here is a fast copy of my 128K list for the SAM: 128K + Muliloader Emulation __ Record 5000: 128K Soft A Action Fighter ? Action Force 2 ? Altered Beast

RE: Let's discuss ZX Spectrum games

2005-01-09 Thread Simon Cooke
Aley Keprt wrote: Codemasters and a few others denied the distribution. Of course. We can check each game against WoS for sure. I'd like to point out at this point that we really need to make sure that - regardless of copyright issues - we have copies archived for posterity. Even if most