- Original Message -
From: Wolfgang Haller [EMAIL PROTECTED]
Sent: Sunday, January 09, 2005 12:50 PM
Use Martijn Groens emulator for 48K ones, it works with TAP, Z80, and PLUS
D format. I set a manual to the community list, but I can send this as PDF
to anyone who is interested.
Hi Aley.
I sent it you off list :-)
Wolfgang
Aley Keprt wrote:
- Original Message - From: Wolfgang Haller
[EMAIL PROTECTED]
Sent: Sunday, January 09, 2005 12:50 PM
Use Martijn Groens emulator for 48K ones, it works with TAP, Z80, and
PLUS D format. I set a manual to the
Shouldn't the archive aim to store software in its original format? Some
titles were released on both disk and tape, so it would make sense to
preserve both disk and tape images, and not just the most convenient
format.
I agree
Converting existing disk titles to tape files seems wrong to
Edwin Blink wrote:
Hey I've got Lerm assembler on take ! I'm sure there where
some things that where on tape
Shouldn't the archive aim to store software in its original format? Some
titles were released on both disk and tape, so it would make sense to
preserve both disk and tape images, and
I've implemented a quick test version that does a temporary disk image
switch when attempting to boot from a non-bootable disk. It loads only DOS
from the switched disk, returning to the original disk for the AUTO* file
search (if required). In the options you just specify the path of
I think that in the real world a DOS is on each disk (or at least 98% or
so).
Most of them probably But I rember a lot of disks by individuals that
didn't,
to save on those precious 10K
Having 32KB ROM full of rarely used stuff instead of DOS is one of the
biggest mistakes of Sam designers.
Edwin Blink wrote:
I think that in the real world a DOS is on each disk (or at least 98% or
so).
Most of them probably But I rember a lot of disks by individuals that
didn't,
to save on those precious 10K
I am such an individual, because I use a harddisk and with it
You're right in not being the only one. I think it's a great idea.
My current work around is having one virtual drive with DOS on so it's
always available and then just keep swapping images in the other drive.
Maybe if we ask Simon nicely. He will ;-)
Hello Simon. I would ask you nicely if
Stuart Brady wrote:
You're absolutely right. Also, I doubt that much of the software in
GoodSAMC has been verified to see if the dumps are actually good!
(IIRC, disks use a 16-bit CCITT checksum, which isn't brilliant.)
You had better believe it - I took a fair amount of the stuff from NVG
Aley Keprt wrote:
I must add that this GoodSAMC is a holy nonsense. Sorry that
I complain once again, but really - eh - where is any good
point in having all these non-official ZXS games
compilations in a disk database? I bet every one of us have
got his own 10 or 30 ZXS disks. Should
On Mon, 10 Jan 2005 23:35:55 + Dan Dooré [EMAIL PROTECTED] wrote:
My current project is taking the usable, non-warez bits of GoodSAMC and
incorporating them into the tree for samcoupe.org, which, unsuprisingly,
is the same structure as NVG. This one may take a bit of time to
complete
From: Frode Tenneboe [EMAIL PROTECTED]
Discs was (and still is) the standard way of distributing SAM software.
The only reason for any TAP support must be to archive the Flash!
tape, the SAMDOS tape and the two games ever released on tape in a
reproducible format.
Hey I've got Lerm assembler on
The only problem is that most of the stuff on discs was only ever in
that format and sequential format like TAP is kind of no-sensical - what
happens when you want to write the high score table back to disc? Update
a file?
Discs was (and still is) the standard way of distributing SAM software.
I don't think SAMDOS should be on each disk. It is convenient for using
the
disk with simcoupe
until simcoupe has a 'replacement boot' feature (hint hint !) that boots
dos from a virtual drive when
attemting to boot from a nono bootable disk.
Edwin
I think that in the real world a DOS is on
On Sun, 9 Jan 2005 11:44:58 +0100 Aley Keprt [EMAIL PROTECTED] wrote:
I found 12 diskettes full of ZX Spectrum 128k and/or multi-load games
converted to Sam. I personally did mainly the tape-disk conversions,
because it is the easiest part (and I was 13, eh, so it was quite hard for
me
- [EMAIL PROTECTED] - www.cs.vsb.cz
--
- Original Message -
From: Frode Tenneboe [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, January 10, 2005 9:22 AM
Subject: Re: Let's discuss ZX Spectrum games
On Sun, 9 Jan 2005 11:44
On Mon, Jan 10, 2005 at 03:59:43PM +0100, Aley Keprt wrote:
I must add that this GoodSAMC is a holy nonsense. Sorry that I complain
once again, but really - eh - where is any good point in having all these
non-official ZXS games compilations in a disk database? I bet every one
of us have
So what do you think: Are games converted from ZX Spectrum worthy?
I mean should they be counted as Sam Coupe games, or not?
I assume we can skip regular ZX Spectrum 48k games which can be loaded (if
we have got some luck :-) into a regular emulator. As I remember, I made a
TAP file based
Aley Keprt wrote:
Here is a fast copy of my 128K list for the SAM:
128K + Muliloader Emulation
__
Record 5000: 128K Soft A
Action Fighter ? Action Force 2 ? Altered Beast ? APB ? Arkanoid 2 ?
Army Moves ? Atom Ant ? Auf Wiedersehen Monty ? Amageddon
Record
Aley Keprt wrote:
But what about
- large games with multi-loading levels converted from tape to Sam disk
- AY music converted to Sam Coupe Philips SAA chip
- 128k-only games converted to Sam
- nonworking games fixed to work on Sam
I think these games can be counted, since you simply can't load
[EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Sunday, January 09, 2005 2:13 PM
Subject: Re: Let's discuss ZX Spectrum games
Aley Keprt wrote:
But what about
- large games with multi-loading levels converted from tape to Sam disk
- AY music converted to Sam Coupe Philips SAA chip
- 128k
@nvg.ntnu.no
Sent: Sunday, January 09, 2005 12:50 PM
Subject: Re: Let's discuss ZX Spectrum games
Aley Keprt wrote:
Here is a fast copy of my 128K list for the SAM:
128K + Muliloader Emulation
__
Record 5000: 128K Soft A
Action Fighter ? Action Force 2 ? Altered Beast
Aley Keprt wrote:
Codemasters and a few others denied the distribution. Of
course. We can check each game against WoS for sure.
I'd like to point out at this point that we really need to make sure that -
regardless of copyright issues - we have copies archived for posterity. Even
if most
23 matches
Mail list logo